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Sigurd

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Sigurd


Artwork of Sigurd from Genealogy of the Holy War.


Heir to Chalphy, descendant of the crusader Baldr, and Seliph's father. He's courageous and has a strong sense of justice.

Gender

Male

Race
Family
Nationality

Grannvalean (Chalphy)

Title(s)
Starting class
Voiced by

Appearance(s)

We mustn't neglect our knightly duties to the people, especially not at a time like this.
— Sigurd, to Alec

Sigurd (pronounced /⁠ˈsɪɡɚd⁠/[key][1]; Japanese: シグルド Siglud) was a scion of Grannvale's House Chalphy, the son and heir of Duke Byron and, as a descendant of the Crusader Baldr, inheritor of the holy weapon Tyrfing. Knighted as a Holy Knight of Grannvale, during the Grannvale war with Isaach he fought to defend Grannvale's territory from invasions by Verdane and Agustria, but was rapidly embroiled in the plots of Arvis and Manfroy and was framed for crimes against the Grannvale royal family. During his time in Verdane and Agustria, he met his wife Deirdre and had a son, Seliph.

Sigurd is the main character of the first generation of Fire Emblem: Genealogy of the Holy War, with Seliph succeeding him for the second generation.

Biography

Early life

Sigurd, Quan, and Eldigan during their time at the military academy.

Sigurd was the eldest of Byron's two children, the other being his younger sister Ethlyn. Their mother died during their youth, after which the Chalphy household was mostly kept together through Ethlyn's efforts as neither Sigurd nor Byron picked up after themselves.[2] Sigurd was educated at the military academy in Belhalla, where he first met Quan and Eldigan and formed a strong bond of friendship with the two. On one night during their attendance at the academy, the trio swore an oath to aid each other in times of crisis.[3]

The Verdane incursion

Sigurd remained behind in Chalphy with a handful of knights at the onset of Grannvale's war with Isaach in Grann 757, while Byron departed for war with almost the entire military of Chalphy. Upon receiving word of the incursion of Verdane's army into Grannvale, Sigurd immediately rode out with Alec and Naoise to aid Edain at the besieged Yngvi Castle, tasking Arden with the defense of Chalphy and taking Oifey along as a strategist and advisor. He and his forces, backed up by the arrival of Quan, Azelle and Lex, quickly subdued the Verdane occupation in Yngvi, where he learned that Edain had been abducted, and from there crossed the Jun River into Verdane territory to seize Castle Evans. During the battle, Sigurd was approached by Arvis, who provided him with a silver sword as a gift from King Azmur. At Evans, finding no sign of Edain, Sigurd resolved to storm the rest of the country to find her. He was also visited by Filat, a messenger from Belhalla, who informed Sigurd that he had been ordained as a Holy Knight of Grannvale, and tasked him with the defense of the border from Evans.

With Eldigan promising to cover Sigurd from potential aggression from Agustria to the north, Sigurd pressed on into Verdane, freeing Prince Shannan of Isaach and his guardian, Princess Ayra, from Prince Cimbaeth at Castle Genoa. On the way to Castle Marpha, he encountered Edain, who had been freed from captivity in the castle by Jamke. At Castle Marpha, after defeating Prince Munnir, he stepped in to stop a thug harassing Deirdre, with whom he became instantly enamored; to his surprise, she immediately fled Marpha. The two would soon meet again in Verdane's Spirit Forest, her home, where she offered her assistance in stopping Sandima of the Loptr Church and the two confessed their strong mutual love. With Deirdre's assistance, Sigurd's army slew Sandima and captured the Verdane capital, where he and Oifey found King Batu dying from wounds inflicted by Sandima. Sigurd learned of the existence of the Loptrians and their role in the Verdane aggression from Batu's dying words.[4]

Uprising in Agustria

During Grannvale's occupation of Agustria, Sigurd had a son named Seliph with Deirdre.

Sigurd was entrusted by the capital to govern the Verdane territory following its downfall, using Evans Castle as his base of operations. He and Deirdre were married during their tenure at Evans. During his time in Evans, King Imca of Agustria was assassinated and succeeded by his son, Chagall, who declared war on Grannvale-held Verdane, arrested Eldigan and authorized an attack on Nordion. In response, Sigurd deployed his army to come to Lachesis's aid at Nordion, defeating the forces of Elliot of Heirhein and recruiting Lachesis's support in opposing Chagall. In this skirmish, Sigurd defeated three Agustrian states—Heirhein, Infini and Mackily—and encountered Lewyn, who convinced Sigurd that a peaceful resolution was ideal but that ceasing hostilities now would incur Chagall's wrath upon the citizens. He later met Erinys, a Silessean knight who revealed to him Lewyn's true identity as the errant prince of Silesse, and in an audience with the Grannvale messenger Filat learned of the rise of rumors implicating Sigurd in treasonous conspiracy circulating at home. Eventually Sigurd defeated Chagall at the capital, Agusti, but Chagall was saved by Eldigan. Sigurd negotiated with Eldigan a year of Grannvale occupation, with the intent of restoring peace and order before handing the country back to Chagall. On orders from Belhalla, Sigurd adopted Agusti as his base of operations to govern Agustria in this period, and despite his best efforts to seek a peaceful return of Agustria to Chagall, the orders from home never changed and insisted on his continued military presence.

Six months into Sigurd's occupation, the Grannvale governors deployed throughout Agustria took to abusing their power and inciting dissatisfaction in the country's people, and around the same time Chagall secretly worked to assemble a new Agustrian army at Madino Castle, then launched an attack on Sigurd in a bid to get Agusti back by force. Sigurd responded by attacking and conquering Madino, only to find Chagall had escaped to Sylvale Castle in the west during the battle; while he was fighting, Deirdre was abducted by Manfroy after leaving Agusti to find Sigurd. In a meeting with Claud and Tailtiu, Sigurd learned of Kurth's murder and Byron's disappearance and implication in the crime. After Madino's downfall, Chagall forced Eldigan and the Cross Knights to deploy to fight Sigurd, resulting in Eldigan's death much to Sigurd's distress. Sigurd's army defeated Chagall at Sylvale for a second time, with Chagall dying this time, after which Sigurd was informed by Shannan of Deirdre's disappearance. Sigurd then worked to repel an attack on the Agustrian mainland from the Orgahil pirates, recruiting Brigid and reuniting with Claud, only to be met with the arrival of Lombard and Reptor seeking to arrest him for his alleged involvement in Kurth's murder. With Annand's assistance, Sigurd fled to Silesse and entered Queen Lahna's protection.

Silesse and the Battle of Belhalla

Sigurd and his companions are killed by Arvis and the Rotritter.

Most of Sigurd's days in Silesse were spent in quiet frustration, as Lahna's attempts to negotiate Sigurd's innocence with King Azmur consistently fell on deaf ears. Quan and Ethlyn parted his company to return to Leonster and raise an army to assist Sigurd in his struggles with Grannvale. Near the end of his time in Lahna's custody, Sigurd was embroiled in the Silessean civil war and fought on Lahna's behalf to protect the country from an attempted coup by her brothers-in-law, Myos and Daccar, only to find that Grannvale had involved itself in the civil war and, at its end, had already conquered Silesse's easternmost reaches in preparation to invade Silesse and capture Sigurd.

Not wanting to endanger Silesse any further, Sigurd instead departed Silesse to lead his army to attack Grannvale's forces first, with the intent of returning to Grannvale to clear his name by force. He fought Andrey and Lombard at Lubeck Castle, and after capturing it he tasked Oifey and Shannan with taking the infant Seliph, as well as a few other children from his army, and finding refuge in Isaach. He led his army south through the Aed Desert, clearing the Velthomer army out of Phinora Castle en route, only to learn from Phinora's elder that Quan and Ethlyn had been ambushed and killed further south in the desert.

Sigurd's final obstacle was Velthomer Castle, under the guard of Aida, Reptor and their armies. To Sigurd's surprise, Aida commanded her army to turn on Reptor as Sigurd approached and the two successfully defeated Reptor. Following the fight's end, Aida told Sigurd that Arvis had been on his side all along and that he awaited Sigurd's return in Belhalla. Sigurd led his army to Belhalla, where Arvis instead sentenced him and his entire army to death for their crimes of treason, and introduced him to his new wife, Deirdre. Sigurd was confused and pained at seeing how Deirdre no longer remembered him, but before he could do anything Arvis had Deirdre taken back to the castle and ordered his men to execute Sigurd's army. Sigurd was personally killed by Arvis with a blast of Valflame.

Legacy

Initially following his death, Sigurd was still widely considered by the world at large to be a traitor and murderer. However, as the Grannvale Empire under Arvis descended into Loptrian-influenced tyranny, Sigurd's story was spread by bards, and so he regained popularity among the common people of Jugdral and was hailed as a martyr, the first to try fighting Arvis to protect the world from his schemes.[5] His status as Sigurd's son contributed to Seliph gaining popularity as a symbol of hope for Isaach and later the entirety of Jugdral, and stories of Sigurd told by her mother motivated Fee/Hermina to join Seliph's ranks.[6]

Following his defeat of Arvis late in his liberation war, Seliph was visited by Sigurd and Deirdre's ghosts. Sigurd's ghost warned Seliph to understand the suffering of the common people and not take all the credit for Arvis's defeat.

Fire Emblem: Genealogy of the Holy War

Role

Sigurd acts as the main character of the first generation, and is required to seize the enemy castles in every chapter. His death is an automatic Game Over. Sigurd is available from the start of the Prologue to the end of Chapter 5.

Starting stats and growth rates

Recruitment: Prologue, automatically from the start

Stats Growth Rates

Inventory Skills
 Steel Sword
 Iron Lance
5,000 Gold
 Follow-Up
Weapon Levels
Swords Lances B Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- -- Light magic -- Dark magic --

Love growths and events

Sigurd is incapable of any love growth with any character; however, in Chapter 1, he automatically gains maximum love points with Deirdre when she is recruited.

  • In the Prologue, Sigurd can be talked to by Lex, Azelle, Quan and Ethlyn as they are recruited, giving no reward.
  • In the Prologue, Arvis (as a partner unit) will talk to Sigurd to give him a Silver Sword, then leave the map once this is accomplished.
  • In Chapter 1, Sigurd can talk to Ayra after Genoa Castle has been seized, recruiting her.
  • In Chapter 2, Sigurd can talk to Lachesis as a partner unit, recruiting her.
  • In Chapter 2, Sigurd can talk to Lewyn once he has been recruited, giving no reward.
  • In Chapter 2, Erinys can talk to Sigurd once she has been recruited, giving no reward.
  • In Chapter 3, Sigurd can talk to Brigid once she has been recruited, giving no reward.
  • In Chapter 3, Claud can talk to Sigurd once he has been recruited, giving no reward.
  • In Chapter 4, Sigurd can talk to Claud at any time, giving no reward.
  • In Chapter 4, Sigurd can talk to Lewyn once Silesse Castle has been seized. This gives no reward, but reminds the player to have Lewyn go to Silesse Castle in order to get Forseti.
  • In Chapter 5, Sigurd can talk to Byron (as a partner unit) in order to receive Tyrfing in a broken state. This must be done before Lubeck Castle has been seized, or Byron will disappear and Tyrfing cannot be obtained.
  • In Chapter 5, Sigurd can talk to Ayra once Lubeck Castle has been seized, giving no reward.
  • In Chapter 5, Sigurd must talk to Aida at Velthomer Castle in order to clear the chapter.

Analysis

This character analysis section may not be accurate to every player's experience.

Sigurd is a prepromoted knight lord and has the stats to match. Unlike other games, his promoted status does not affect his experience gain, and due to the way promotion gains and stat caps are calculated, there is no disadvantage compared to starting out unpromoted. His strength lets him cleanly one-round most early game enemies, and his base speed is enough to double enemies for much of the game. Sigurd's bulk grows quickly as he levels, and between his high HP and defense growths he will quickly reach the point where he can shrug off most physical attacks. Sigurd's speed grows somewhat slower, in comparison to his other growths, but between his high bases and generally slow enemies, this barely hurts him. Low resistance is an enduring problem for Sigurd, with a base resistance of 3, but between his 9 move and Canto, he can often avoid engaging mages in the first place. He also has 2 points of Authority, which not only gives all adjacent units +10 hit and avoid but also gives himself said bonus, further increasing his longevity and reliability.

Sigurd's only skill is Follow-Up, but this is all he needs. With a ★ in swords and a B in lances, Sigurd has access to all the strongest weaponry in his generation, which easily compensates for a lack of other offensive skills and grants him some ability to manipulate the weapon triangle. He also enjoys a sibling support with his sister Ethlyn, whose unique role as a mounted healer means she will often be near Sigurd.

As the main character of the first generation, Sigurd has perfect availability. The Prologue and Chapter 1 are full of axe-using opponents that Sigurd can easily dispatch without much risk to himself. The Agustria chapters are not so easily trivialized, but if Sigurd has a few levels under his belt he can solo whole brigades of enemies with Ethlyn's healing support. Chapter 4 is the only time that Sigurd struggles, due to the concentration of fast wind mages and terrain inimical to mounts, though with the proper equipment he is more than capable here. In Chapter 5, Sigurd is slowed down by desert terrain, but is otherwise one of the strongest combat units. In sum, Sigurd's movement and stats allow him to spend the whole game charging ahead of the pack, slaughtering enemies at little risk of death.

Sigurd is hardly impacted by the lack of trading in Genealogy of the Holy War. He is often far ahead of the rest of the army and must seize every castle, making him a frequent boss killer. He will thus quickly accumulate a collection of rings and items while other units flounder in the arena. Sigurd is also given a Silver Sword at the end of the prologue, which few other units can use this early. Thus for much of the game, Sigurd has little competition for resources that other units are too poor to buy in the pawn shop. Once other units start competing for rings, Sigurd still has the advantage of having expensive items already in his inventory. Moreover, Sigurd is completely capable of one rounding most enemies by virtue of his stats alone; if the player wants to make Sigurd even stronger, they can invest in the Brave Lance or Brave Sword, allowing Sigurd to one round even armor knights.

In Chapter 5, Sigurd will get access to Tyrfing, which only he can use. Once Tyrfing is repaired Sigurd will get a massive +10 to skill and speed, along with a +20 to resistance, making him an even more dominant combat force. The resistance bonus is very useful, as Phinora castle is guarded by many Meteor mages who would otherwise deal heavy damage to him.

Overall, Sigurd starts out as one of the strongest units in the first chapter and doesn't drop off in any way in the later chapters either, making him easily one of the best units in the first generation of Genealogy of the Holy War. Genealogy is a game with massive groups of enemies where the best way of tackling them is by having one unit overpower them, and all of Sigurd's strengths make him better than any other generation 1 unit at this. He is one of the best users of the Leg Ring both because of his strong combat and the fact that he is required to clear chapters.

Fire Emblem Awakening

Role

Sigurd is playable as a SpotPass character, released in the Genealogy of the Holy War first-generation character set. Along with Eliwood and Hector, Sigurd is one of three main characters from the series to not have a paid DLC version of himself available.

Sigurd is also present as an enemy in the second and third installments of the Champions of Yore DLC series, the first and third installments of Lost Bloodlines, and the second and third installments of Rogues & Redeemers. He also appears as an NPC in Lost Bloodlines 2 and Rogues & Redeemers 1.

As with several other legacy characters in Awakening, there is a unique weapon named for Sigurd available through the Barracks or event tiles: Sigurd's Lance.

Starting stats and growth rates

Recruitment: SpotPass, hire him for 17,500 G or defeat him in a skirmish

Stats Growth Rates Cap Modifiers

Max HP 71 Speed 32
Strength 37 Luck 24
Magic 11 Defense 33
Skill 33 Resistance 17+5
Inventory Skills
 Tyrfing*
 Sigurd's Lance*
 Discipline
 Outdoor Fighter
 Defender
 Aegis
 Dual Support+
Weapon Levels
Swords A Lances A Axes --
Bows -- Tomes -- Staves --

Reclassing options


Sigurd
Base classes:*
Cavalier Paladin
Great Knight
Reclass options:
This unit can reclass to any male class available through reclassing.
See reclass for more details on the reclassing system.

Growth rates when reclassed

Tactician/Grandmaster Cavalier Knight Great Knight General Barbarian/Berserker Fighter/Warrior Mercenary/Hero Bow Knight Archer Sniper

Class HP Str Mag Skill Spd Lck Def Res
Tactician/Grandmaster 80% 55% 40% 50% 45% 60% 55% 30%

Myrmidon Swordmaster Assassin Thief Trickster Wyvern Rider/Wyvern Lord Griffon Rider Priest War Monk Mage/Sage Dark Mage Dark Knight Sorcerer Dread Fighter

Class HP Str Mag Skill Spd Lck Def Res
Myrmidon 80% 60% 25% 60% 55% 60% 50% 25%

Promotion stat gains

Archer Barbarian Cavalier Dark Mage Wyvern Rider Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Sniper +4 +2 +1 +4 +3 +0 +5 +3 +1 --
Bow Knight +8 +3 +0 +2 +4 +0 +1 +2 +3 Swords E

Skill set

Like all male bonus units in Awakening, Sigurd has access to all base class and advanced class skills available to standard male units. In addition, he also has a personal skill.

Skill set
Skill Learned at
Dual Support+ Personal skill
Veteran Tactician, Level 1
Solidarity Tactician, Level 10
Ignis Grandmaster, Level 5
Rally Spectrum Grandmaster, Level 15
Discipline Cavalier, Level 1
Outdoor Fighter Cavalier, Level 10
Defender Paladin, Level 5
Aegis Paladin, Level 15
Luna Great Knight, Level 5
Dual Guard+ Great Knight, Level 15
Defense +2 Knight, Level 1
Indoor Fighter Knight, Level 10
Rally Defense General, Level 5
Pavise General, Level 15
Avoid +10 Myrmidon, Level 1
Vantage Myrmidon, Level 10
Astra Swordmaster, Level 5
Swordfaire Swordmaster, Level 15
Armsthrift Mercenary, Level 1
Patience Mercenary, Level 10
Sol Hero, Level 5
Axebreaker Hero, Level 15
HP +5 Fighter, Level 1
Zeal Fighter, Level 10
Rally Strength Warrior, Level 5
Counter Warrior, Level 15
Despoil Barbarian, Level 1
Gamble Barbarian, Level 10
Wrath Berserker, Level 5
Axefaire Berserker, Level 15
Skill +2 Archer, Level 1
Prescience Archer, Level 10
Hit Rate +20 Sniper, Level 5
Bowfaire Sniper, Level 15
Rally Skill Bow Knight, Level 5
Bowbreaker Bow Knight, Level 15
Locktouch Thief, Level 1
Movement +1 Thief, Level 10
Lethality Assassin, Level 5
Pass Assassin, Level 15
Lucky Seven Trickster, Level 5
Acrobat Trickster, Level 15
Strength +2 Wyvern Rider, Level 1
Tantivy Wyvern Rider, Level 10
Quick Burn Wyvern Lord, Level 5
Swordbreaker Wyvern Lord, Level 15
Deliverer Griffon Rider, Level 5
Lancebreaker Griffon Rider, Level 15
Magic +2 Mage, Level 1
Focus Mage, Level 10
Rally Magic Sage, Level 5
Tomefaire Sage, Level 15
Hex Dark Mage, Level 1
Anathema Dark Mage, Level 10
Vengeance Sorcerer, Level 5
Tomebreaker Sorcerer, Level 15
Slow Burn Dark Knight, Level 5
Lifetaker Dark Knight, Level 15
Miracle Priest, Level 1
Healtouch Priest, Level 10
Rally Luck War Monk, Level 5
Renewal War Monk, Level 15
The above skill list does not include skills obtained exclusively via DLC.

Skirmish team data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Sigurd Paladin 20 1 71 37 11 33 32 24 33 17+5 8  Tyrfing Sigurd's Lance
 Discipline Outdoor Fighter Defender Aegis Dual Support+
--
Outrealm Paladin 20 1 68 37 5 31 28 25 35 15 8  Silver Sword
 Outdoor Fighter Aegis
--
Outrealm Paladin 20 1 67 37 7 38 39 19 26 17 8  Brave Sword
 Wrath Aegis
--
Outrealm General 20 1 68 38 6 31 24 16 42 20 5  Silver Lance
 Vantage Pavise
--
Outrealm Great Knight 20 1 74 42 4 33 26 22 37 5 7  Brave Axe
 Vantage Luna
--
Outrealm Dark Knight 20 1 69 21 29 27 24 36 29 17 8  Rexcalibur
 Anathema Slow Burn
--
Outrealm Paladin 20 1 62 32 9 37 38 28 26+5 19 8  Gáe Bolg
 Sol Aegis
--
Outrealm Valkyrie 20 1 50 6 32 27 36 27 14 28 8  Thoron
 Demoiselle Focus
--
Outrealm Paladin 20 1 70 35 4 31 28 22 31 14 8  Brave Lance
 Miracle Axebreaker
--
Outrealm Bow Knight 20 1 62 33 12 37 35 23 19 15 8  Silver Bow
 Prescience Galeforce
--

Fire Emblem Engage

Role

Sigurd, known as the Emblem of the Holy War, appears as an Emblem in Fire Emblem Engage. He resides in the Ring of the Holy Knight.

Sigurd is first summoned by Lumera in Chapter 2 and synced with her as an enemy. His ring and is later given to Alear after the events of Chapter 3. After Chapter 10, the ring is taken away from the player, and he reappears as a Dark Emblem synced with Zephia in Chapter 17, after which he rejoins the party. Sigurd is the boss of the paralogue The Holy Knight.

Sigurd also appears as an enemy in the Fell Xenologue.[clarification needed]

Emblem Ring data

Stat modifiers

Stat modifiers
Bond level Dex Def Bld Mov
1 +1 +1 +1 +1
2–3 +1 +2 +1 +1
4–7 +2 +2 +1 +1
8–11 +2 +2 +2 +1
12–13 +2 +3 +2 +1
14–15 +3 +3 +2 +1
16–17 +3 +3 +3 +1
18 +3 +4 +3 +1
19–20 +4 +4 +3 +1

Bond effects

Bond effects
Bond level Effect Type
1 Canter Sync skill
1 Hit +10 Inheritable skill
1 Gallop Engage skill
1 Override Engage attack
1 Ridersbane Engage weapon
2 Lance Power 1 Inheritable skill
3 Momentum Sync skill
4 Hit +15 Inheritable skill
5 Unit can inherit this Emblem's skills.
6 Lance Power 2 Inheritable skill
6 Adds Lance proficiency to unit.
7 Headlong Rush Sync skill
8 Lance Power 3 Inheritable skill
9 Adds Sword proficiency to unit.
10 Brave Lance Engage weapon
11 Unit stays engaged 1 additional turn.
12 Hit +20 Inheritable skill
13 Canter+ Sync skill
14 Lance Power 4 Inheritable skill
15 Tyrfing Engage weapon
16 Hit +25 Inheritable skill
17 Momentum+ Sync skill
18 Lance Power 5 Inheritable skill
19 Hit +30 Inheritable skill
20 Unit's engage meter is shortened one step.

Stats

Enemy - Paralogue 9

See also: The Holy Knight

Normal Hard Maddening

Stats
Max HP 52
Revival Stone
Defense 13
Strength 15 Resistance 13
Magic 5 Luck 22
Dexterity 21 Build 13
Speed 22
Inventory Skills
 Tyrfing
 Brave Lance
 Gallop
 Momentum+
 Canter+
 Headlong Rush
 Override
Weapon Levels
Swords S Lances S Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Enemy - Fell Xenologue 3

See also: Path to War
As Sigurd does not appear on Normal mode, only statistics on Hard and Maddening modes are listed.

Hard Maddening

Stats
Max HP 40 Defense 18
Strength 19 Resistance 15
Magic 8 Luck 16
Dexterity 16 Build 11
Speed 16
Inventory Skills
 Silver Sword
 Tyrfing
 Gallop
 Momentum+
 Canter+
 Headlong Rush
Weapon Levels
Swords S Lances S Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Fire Emblem Heroes

Main article: Sigurd/Heroes

There are six different variations of Sigurd available in Heroes.

Personality

Sigurd fundamentally means well and legitimately wishes to help people, but is reckless and short-sighted, leaps into battle without thinking it over and does not easily see or think through the full breadth of the consequences of his actions; for instance, as pointed out by Lewyn, Sigurd had failed to realize how his invasion of Agustria endangered its innocent citizens.[7] He is a warrior and a knight first and foremost, and as such his first response to a crisis is usually to lead his soldiers to retaliate with military force, even in cases where it would not be advisable. In spite of his behavior he usually does care for innocent people, especially children, when he is actually aware of or forced to confront their presence in an area, refusing to risk their safety in battle.[8] Like his father, he was similarly messy and lazy in his life at home in Chalphy, with Ethlyn considering him sloppy for how often she had to clean after him prior to marrying Quan.[2]

Supports

Engage

Main article: Sigurd/Bond conversations

As an Emblem, Sigurd does not have any support conversations. However, upon reaching bond level 5, 10, and 20 with any character, he has short bond conversations with them instead, which unlock the next bond level. Increasing bond level provides a variety of bonuses, such as raising the stat bonus Sigurd provides to synchronized units, inheriting weapon proficiencies, unlocking new sync skills and engage weapons, or extending the duration of each engagement.

Endings

Genealogy of the Holy War

Many heroes lost their lives on this path...
...
And Sigurd, the young heir of Chalphy...
...

These brave youths fought to change the world for the better, yet now their unfulfilled dreams lie dead with them on the battlefield...
Was their sacrifice in vain? What were they fighting for all along?
And what of the light...?

Quotes

Battle quotes

Genealogy of the Holy War

Eldigan: Sigurd... Never did I suspect our blades would someday cross. ...Yet, we are knights. This was always our fate.
Sigurd: E-Eldigan! Wait!!

— Sigurd, when fighting Eldigan, in Chapter 3.
Chagall: Sigurd! Feel the full force of your months of humiliation of me!
Sigurd: King Chagall, you've done naught but murder countless innocents. ...And Eldigan... You're as foul as they come!
Chagall: Silence, you fool! You understand nothing of me! You die, Sigurd, here and now!

— Sigurd, when fighting Chagall, in Chapter 3.
Lombard: Bwahaha... Would you look at that. The little brat's made it, as well! How perfect! I'll reunite you with your dearly departed father. He ought to be lonely by now!
Sigurd: Lombard... LOMBARD!! You will pay for what you did to my father!

— Sigurd, when fighting Lombard, in Chapter 5.
Reptor: Sigurd! So you've come to spread your evil ways in our holy fatherland, traitor scum!
Sigurd: You're the only traitor here, Reptor! For your fiendish crimes against both my father and the late Prince Kurth, I've come to exact justice upon you!
Reptor: Pah! Don't make me laugh, you naïve twit! Consider this a lesson in politics and power! Your father had no power, and hence he is dead! Even a common knight such as yourself can surely appreciate this fundamental truth!
Sigurd: A knight appreciates honor and justice. I see neither of those in your actions! For too long you've soiled Grannvale's honor. I've come to set the fatherland to rights!
Reptor: Such a pity your hard work is all for naught! Byron died a sad, pitiful traitor, and you will meet his very same fate at my hands! In the face of the supreme power of thunder, Mjölnir, you are but a candle to be snuffed! Sigurd, your dying thoughts will lament your complete and utter lack of power! Ahahaha...

— Sigurd, when fighting Reptor, in Chapter 5.

Awakening

I show no mercy to cowards who would harm an innocent maiden!
— Sigurd, as an enemy in Champions of Yore 2.
Sigurd: Sheathe your weapon, knave. History shall not see me slain by some brigand!
Walhart: Ha! I like your confidence. But history shall not see ME cowed by some braggart!

— Sigurd, when fighting Walhart, as an enemy in Champions of Yore 2.
Let us end this fight so Deirdre and I might return to our castle!
— Sigurd, as an enemy in Champions of Yore 3.
Walhart: Your eyes are unclouded, as must be your heart. I admire that.
Sigurd: Every man has his doubts, but a strong one never strays from his choices. He stands prepared for the consequences.
Walhart: Ha! A shame you're just an illusion. Were you real, I'd rather enjoy breaking one so proud and noble...

— Sigurd, when fighting Walhart, as an enemy in Champions of Yore 3.
Leave swiftly, or answer to me for your crimes!
— Sigurd, as an enemy in Lost Bloodlines 1.
Sigurd: Are you the enemy commander? You can still leave here with your lives.
Chrom: I appreciate the offer, but would it shock you if I refused?

— Sigurd, when fighting Chrom, as an enemy in Lost Bloodlines 1.
I cannot fail. I have too much to protect!
— Sigurd, as an enemy in Lost Bloodlines 3.
Sigurd: Lead your army hence. I will not ask again.
Chrom: You speak as though you're the only man with a purpose. Think again!

— Sigurd, when fighting Chrom, as an enemy in Lost Bloodlines 3.
You made an enemy of me the moment you sided with that rabble.
— Sigurd, as an enemy in Rogues & Redeemers 2.
Flavia: Well, now. You seem like a man worth fighting!
Sigurd: Your compliments will buy you no mercy.

— Sigurd, when fighting Flavia, as an enemy in Rogues & Redeemers 2.
I ask only that you fight me with the same honor I afford you.
— Sigurd, as an enemy in Rogues & Redeemers 3.
Flavia: Huh? You want to take me on?
Sigurd: I know a seasoned warrior when I see one. You may even be a match for me...
Flavia: Ha! You do know how to compliment a lady!

— Sigurd, when fighting Flavia, as an enemy in Rogues & Redeemers 3.
I am a knight of Grannvale.
— Sigurd's SpotPass parley quote.
War is such an ugly thing...
— SpotPass battle quote.
I need allies of your calibre.
— SpotPass recruitment quote.

Death quotes

Sigurd: Nngh... Everyone... Forgive me...
Oifey: Oh, sire... We've no hope of victory now...

— Sigurd, in Genealogy of the Holy War.
To be felled by lowly scum like this...It sickens me...
— Sigurd, as an enemy in Champions of Yore 2 in Awakening.
Damn... I cannot fall here... Not while...Deirdre needs me still...
— Sigurd, as an enemy in Champions of Yore 3 in Awakening.
I can boast no longer. You have proven the greater fighter...
— Sigurd, as an enemy in Lost Bloodlines 1 in Awakening.
My defeat...is not the end... The others will finish this... They will defend this land...
— Sigurd, as a NPC in Lost Bloodlines 2 in Awakening.
No...this cannot be where I fall...
— Sigurd, as an enemy in Lost Bloodlines 3 in Awakening.
You can break me, but someone will always carry on...in my stead...
— Sigurd, as a NPC in Rogues & Redeemers 1 in Awakening.
A fighter like you is...nngh...wasted on rogues like them...
— Sigurd, as an enemy in Rogues & Redeemers 2 in Awakening.
Nngh...I regret losing...but it was a good fight...
— Sigurd, as an enemy in Rogues & Redeemers 3 in Awakening.

Engage quotes

Main article: Sigurd/Quotes (Engage)

Heroes quotes

Main article: Sigurd/Quotes (Heroes)

Other appearances

Fire Emblem Trading Card Game

Sigurd was featured on four cards in the Fire Emblem Trading Card Game.

Fire Emblem Trading Card Game data for Sigurd
Class: Knight Lord Level 1 Cavalry Direct Attack
Energy: 6 Atk.: 3 / Counter: 2 WLv.: SwordsLances B
Equip: Steel Sword Skills: Seize (Authority LV ★) • CantoFollow-Up
Card #001Rarity: ★★ • Artist: Mayumi Hirota
Class: Knight Lord Level 10 Cavalry Direct Attack
Energy: 8 Atk.: 4 / Counter: 2 WLv.: SwordsLances B
Equip: Silver Sword Skills: Seize (Authority LV ★★) • CantoFollow-Up
Card #009Rarity: ★★ • Artist: Katsuyoshi Koya
Class: Knight Lord Level 15 Cavalry Direct Attack
Energy: 7 Atk.: 2 / Counter: 2 WLv.: SwordsLances B
Equip: JavelinBody Ring Skills: Seize (Authority LV ★★) • (Constitution ★★★) • CantoFollow-UpRescueCapture
Card #AN-001Rarity: ☆★★ • Artist: Katsuyoshi Koya
Class: Knight Lord Level 1 Cavalry Direct Attack
Energy: 6 Atk.: 3 / Counter: 2 WLv.: SwordsLances B
Equip: Steel Sword Skills: CantoFollow-Up
Card #P006Rarity: ☆★★ • Artist: Katsuyoshi Koya
Card scans and information translation provided by Aquantis.

Fire Emblem Cipher

Sigurd is featured on thirteen cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Sigurd

Normal SR+

The Warrior of Light's Heir, Sigurd
Jugdral

Male

Sword

Mounted
"Deirdre! It really is you! You're... You're my...!"
"All I ask, O gods... Protect my beloved Deirdre in my stead, for all eternity!
"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 5
Class: Knight Lord Tier: Advanced Class Change Cost: 4
Darkness-Illuminating Warrior: [Trigger] [Once per turn] [Flip one bond card] When an ally performs a critical hit, you may pay the cost, and if you do: Place a card from your retreat with the same name as that unit in your Bond Area.
Sacred Blade: Tyrfing: [Always] While you have 8 or more cards in your Bond Area, this unit gains +10 attack and the number of orbs this unit's attacks would destroy becomes 2.
Card #B06-001SR(+) • Artist: Rika Suzuki

Normal P05 Box Promo

Holy Knight of Grannvale, Sigurd
Jugdral

Male

Sword

Mounted
"O gods above, should our love be a sin, then deliver punishment unto me alone!"
Attack: 60 Support: 20 Range: 1 Deploy Cost: 3
Class: Knight Lord Tier: Advanced Class Change Cost: 2
Bond Skill Blood of Baldr: [Bond] [Activate] [Place this card face-down] Select 1 allied "Sigurd" or "Seliph" card. Until the end of your turn, that unit gains +50 attack. ([Bond] skills can only be used if this card is in the Bond Area.)
Card #B06-002N, P05-001PR • Artist: Rika Suzuki (B06-002N), INTELLIGENT SYSTEMS (P05-001PR)
Nobleman of Chalphy, Sigurd
Jugdral

Male

Sword
"That's right. We'll overcome any challenge."
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Junior Lord Tier: Base Class Change Cost: --
Bond Skill Chalphy's Honor: [Bond] [Activate] Return this card to your hand. ([Bond] This skill can only be used while this card is in the bond area).
Attack Support Fate Emblem: [Support] If the attacking unit is Jugdral, draw a card, then choose a card from your hand and place it on top of your deck.
Card #B06-003HN, B06-003ST(+) • Artist: Mayo

Normal ST+

Heir to the Holy Blood, Sigurd
Jugdral

Male

Sword

Mounted
"A knight appreciates honor and justice. I see neither of those in your actions!"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Knight Lord Tier: Advanced Class Change Cost: 3
Holy Knight's Crest: [Always] During your turn, if you have a "Sigurd" card in your Bond Area, all other units in the Front Line gain +10 attack.
Forbidden Encounter: [Always] If this unit is in the same row as a "Deirdre" card, this unit gains +10 attack.
Card #S08-001ST(+) • Artist: Rika Suzuki
Hero of Grannvale, Sigurd
Jugdral

Male

Sword

Mounted
"I've come to set the fatherland to rights!"
Attack: 60 Support: 10 Range: 1 Deploy Cost: 3
Class: Knight Lord Tier: Advanced Class Change Cost: 2
Honorable Knight: [Always] During your turn, this unit gains +10 attack for each card in your Bond Area with a Bond Skill.
Card #P06-009PR • Artist: Rokkaku Yamada

Normal R+

Knight who Inherits the Blood of Light, Sigurd
Jugdral

Male

Sword

Mounted
"This is... a silver sword! His Majesty saw fit to grant me this? Oh, what an honor!"
Eldigan, please! Lay down your sword! I don't want to fight you!
"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Knight Lord Tier: Advanced Class Change Cost: 3
Silver Sword: [Activate] [Once per turn] [Flip one bond card] Until the end of the turn, this unit gains +20 attack.
Birth of a Holy Knight: [Trigger] When this unit's attack destroys an enemy, if this unit has used "Silver Sword" in this turn, choose 1 "Sigurd" from your Retreat Area, and play it in your Bond Area.
Card #B12-083R(+) • Artist: Mayo
Future Head of Chalphy, Sigurd
Jugdral

Male

Sword
"Eldigan... You know I would never betray you."
Attack: 50 Support: 20 Range: 1 Deploy Cost: 2
Class: Junior Lord Tier: Base Class Change Cost: --
Gallant Young Noble: [Always] If you have 3 or more face-up bond cards, this unit gains +10 attack.
Bond Skill Chalphy's Honor: [Trigger] When you place this card in your Bond Area, look at one of your Orbs.
Card #B12-084N • Artist: Mayo
'Neath Noble Ideals, Sigurd
Jugdral

Male

Sword

Mounted
"These youths fought and bled to realize their vision of a better world. Was it all for naught? And what of the light...?"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Knight Lord Tier: Advanced Class Change Cost: 3
Paladin's Tyrfing: [Always] If an ally is attacking your opponent's lord, that ally gains +10 attack.
Chalphy's Honor: [Activate] [Once per turn] [Flip one bond card] Choose 1 of your face-up bond cards, and deploy it. This skill is only usable if you have 6 or more bond cards.
Card #B17-095SR • Artist: Rika Suzuki
Future Master of Chalphy, Sigurd
Jugdral

Male

Sword
"There are none I loathe more than your kind. Begone from my sight!"
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Junior Lord Tier: Base Class Change Cost: --
Chivalrous Soul: [Always] If this unit is attacking your opponent's lord, this unit gains +10 attack.
Attack Support Tandem Emblem: [Support] Until the end of this combat, your Jugdral attacking unit gains +10 attack.
Card #B17-096N • Artist: Rika Suzuki
A Soul Who Lived for Love, Sigurd
Jugdral

Male

Sword
"Always remember that there is more than one truth. If you cannot understand that... Then these long years of war will all have been for naught..."
Attack: 0 Support: 20 Range: - Deploy Cost: 0
Class: Knight Lord Tier: Advanced Class Change Cost: 0
As Gallant a Figure as in Life: [Special] This card cannot be stacked on top of "Sigurd" to Class Change him.
"You must know the sorrows of the people.": [Activate] [Tap this unit] Choose 1 other ally. Until the end of your opponent's next turn, that ally gains +10 attack.
A Fleeting Reunion: [Trigger] At the end of your turn, send this unit to the Retreat Area. If you have an allied "Seliph", draw 1 card.
Card #B19-056HN • Artist: Senri Kita
Adoring Holy Knight, Sigurd
Jugdral

Male

Sword

Mounted
"Come now, Deirdre. You needn't look so anxious. I'll be back in no time at all… I promise."
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Knight Lord Tier: Advanced Class Change Cost: 3
Holy Knight of Light: [Activate] [Flip two bond cards] Choose 1 enemy, and move them.
A Fight for Love: [Trigger] When this unit's attack destroys an enemy, you may choose 1 card from your hand. and play it in the Bond Area.
Card #B19-103HR • Artist: Rika Suzuki

Normal SR+

Holy Honor-Imparting Knight, Sigurd
Jugdral

Male

Sword

Mounted
"Let us close the book on this dreadful chapter of history—and celebrate the future to come."
"Might you consider joining our cause? I would be glad to count your strength as our own.
"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 5
Class: Knight Lord Tier: Advanced Class Change Cost: 4
Bond with the Future: [Trigger] When this unit is Class Changed into, you may choose 1 card from your Retreat Area, and play it in your Bond Area.
God of Light's Tyrfing: [Activate] [Once per turn] [Flip 1 "Sigurd" or "Seliph" Bond card face-down] Choose 1 ally. Until the end of your opponent's next turn, that ally gains +30 attack.
A Fleeting Reunion: [Always] If you have 7 or more Bond cards, this unit's God of Light's Tyrfing loses [Once per turn].
Card #B22-003SR(+) • Artist: Rika Suzuki
Lordling of the Blood of Baldr, Sigurd
Jugdral

Male

Sword
"The first duty of any knight is to the people."
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Junior Lord Tier: Base Class Change Cost: --
Descendant of a Crusader: [Trigger] [Once per turn] When a "Sigurd" is placed in your Bond Area, you may choose 1 non-Main Character enemy, and move them.
Attack Support Hero Emblem: [Support] Until the end of this combat, the number of Orbs your Jugdral unit's attack will destroy becomes 2.
Card #B22-028N • Artist: Kazuhiro Taneda
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Sigurd .

Super Smash Bros. Ultimate

Sigurd appears as an Advanced Neutral-type spirit in Super Smash Bros. Ultimate, using his art from Fire Emblem: Genealogy of the Holy War. When equipped to an AI character, Sigurd grants increased defense when at high damage. When equipped to a player character, he grants three support spirit slots and increased damage to sword attacks.

#639
Fire Emblem Series
Sigurd
Type: Neutral
Rank: ★★
Number of support spirit slots: ⬣⬣⬣
Trait: Sword Attack ↑
Slightly increases sword-attack power of fighters like Link and Marth.
Level 1 stats:

Attack: 518
Defense: 921
Power: 1582

Level 99 stats:

Attack: 2095
Defense: 3725
Power: 6402

Notable merchandise

Image Information Price Release date
Sigurd has a figure in the first and only volume of the Fire Emblem: Genealogy of the Holy War Exceed trading figure series. ¥714 November 14th, 2006JP
Sigurd appears in volume 1 of the Fire Emblem Heroes: Mini Acrylic Figure Collection. His volume 1 appearance is based on his standard appearance in Heroes. ¥350 February 2018JP

Flavor text

Game Text
(English)
Text
(Japanese)
Engage
(In battle)
Known as the Emblem of the Holy
War. Boasts high movement and
powerful lance attacks.
通称『聖戦の紋章士』。
聖戦士の血を受け継ぐ清廉なる騎士。
高い移動力を誇り、槍で敵を討つ。
Engage
(Ring reference)
Known as the Emblem of the Holy
War. A noble knight with a mighty
lineage.

Son of the Duke of Chalphy on
Jugdral, a continent in another world.

Killed by the Loptr Church, but his
son carried on his work.
通称『聖戦の紋章士』。
聖戦士の血を受け継ぐ清廉なる騎士。

異界の大陸ユグドラルにある
グランベル王国シアルフィ公爵家の公子。

暗黒神ロプトウスを奉じる教団の陰謀により
亡き人となるが、その意志を息子に託した。

Trivia

  • Sigurd was the first main character in the Fire Emblem series to be able to wield lances, and also the first to be a mounted unit.
  • Sigurd was the first main character to begin in a promoted class—he begins as a Knight Lord, the promoted form of the Junior Lord.
  • Sigurd is the only main protagonist of a Fire Emblem game to permanently die during the course of said game as part of the story.
  • According to Sigurd's profile in the (non-canon) art book for the Ōsawa manga adaptation:[9]
    • He was 22 years old during late September, Grann 757.
    • His height is 185 cm.
    • He was born between April 1st and April 20th.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sigurd

As of Fire Emblem Awakening. From Sigurðr, more commonly rendered in English as "Sigurd", a prominent hero of Norse mythology.

Japanese

シグルド

Officially romanized as Siglud. A mis-romanization of Sigurðr/Sigurd, as above. Romanized instead as Sigld in the Super Tactics Book.

Spanish

Sigurd

--

French

Sigurd

--

German

Sigurd

--

Italian

Sigurd

--

Dutch

Sigurd

Used in Super Smash Bros. Ultimate.

Portuguese

Sigurd

--

Russian

Зигурд

Sigurd; used in Super Smash Bros. Ultimate.

Korean

시구르드

Sigurd

Simplified Chinese

西格尔特

Sigurd

Traditional Chinese

西格爾特

Sigurd

Gallery

Main article: Sigurd/Gallery

References

  1. https://www.youtube.com/watch?v=IC3v_Vzp5_s
  2. 2.0 2.1 "Sigurd: Heh heh. Wow, it feels as if I was getting this very lecture only yesterday! I swear, after Mother passed away, it was you who single-handedly kept us in check. Once you went off to marry Quan, we could've sworn that Father finally had a proper little lady for a daughter... But no, nothing's changed at all! I feel so sorry for Quan... Ahahaha!
    Ethlyn: Sigurd, I'm only what you and Father made me! If I'm a fusspot, then it's squarely your fault! Perhaps if the two of you hadn't been so unkempt...
    " — Sigurd and Ethlyn in the Prologue, Fire Emblem: Genealogy of the Holy War
  3. "Quan: Come now! How could you forget? All those years ago, when we were students at the Belhalla academy? You, me, and Eldigan. Dear friends and fierce rivals in equal measure? Surely you recall that night, talking late about our hopes and dreams, and pledging our aid to one another in times of need?
    Sigurd: Ah, of course! I remember it well.
    " — Quan and Sigurd in the Prologue, Fire Emblem: Genealogy of the Holy War
  4. "Batu: No... It's too late for me... Heed my word, Sigurd, for there is one final thing I must tell you... The miser here... the grief spreading across Jugdral... it is all the will of the dark priesthood... They blight our world from the shadows, all in the name of the revival of their dark god, Loptous... Sandima... was one of them... He twisted us to war with Grannvale... for the sake of the cult's madness. The... the dark priests... they infect every corner of our world... Sigurd... Stay vigilant, lest you be tricked too! I... I failed the people of Verdane... Sigurd, I beg you... Make this right... Protect... my... people..." — Batu to Sigurd at the end of Chapter 1, Fire Emblem: Genealogy of the Holy War
  5. "The Crusader Sigurd... As recently as a decade ago, he was reviled as a traitor, but nowadays he's a popular folk hero. He saw through the Emperor's schemes from the beginning, and died trying to protect the world from his machinations. Bards spread his tale across the land, and it captivated the hearts of every man, woman, and child suffering under the Empire's rule... And so he's become more legend than man." — August in Chapter 19, Fire Emblem: Thracia 776
  6. "Actually, I kinda want to join that Isaachian rebel army. When I was little, mom told me stories about the paladin Sigurd and his brave allies, and those have always meant a lot to me. Lately I've been hearing about how Sigurd's son's somewhere in Isaach, raising a revolution. And it all just sort of clicked, y'know? I knew that's where I need to be, so I just ran right out of home to try and find him." — Fee/Hermina in Chapter 6, Fire Emblem: Genealogy of the Holy War
  7. "Lewyn: You're that Sigurd fellow, aren't you? It's obvious what your little hobby is: war! Clearly you've got so much spare time, you spend it starting war after war!
    Sigurd: Come again? You seem angry, but-
    Lewyn: Don't play dumb! Think about the people of all the countries that you're flattening! You come barging in, swords flashing, and all you do is ruin the lives of normal folk who're trying to make a living here!
    Sigurd: You're right. My apologies, Lewyn... I didn't even think about that, but I can't stand knowing I've done this to them.
    Lewyn: Words are just words without actions backing them up. If you really feel so bad, then why not pull your army out?
    Sigurd: Mm, you're right... Very well. I'll consult with my troops and arrange a retreat.
    Lewyn: Wait, you're serious about this?
    Sigurd: Of course. I've been mulling over retreating for a while already, and you just gave me the answer to all of this. I've had enough of the war approach. I think I'd rather seek a diplomatic answer.
    Lewyn: Yeah, no. Trying to get through to Chagall now would be a total waste of everyone's time. Besides, if you lot pull out now, then nothing stands between a peeved king and all the citizens who've helped you so far. Are you sure you're okay with leaving them all hanging like that?
    Sigurd: Well, no, but... Er... I...
    Lewyn: Ahahaha! Y'know, I guess I was wrong about you. You're alright, Sigurd. Say, why don't I help you finish this fight up?
    " — Lewyn and Sigurd in Chapter 2, Fire Emblem: Genealogy of the Holy War
  8. "Lahna: Grannvale's Lord Lombard has already swept in with an immense army and conquered Lubeck Castle, to our east. The people of Silesse are terrified that this will prove to be but a prelude to a full-scale war with Grannvale.
    Sigurd: Your Highness, I believe Lombard's army is here only for me. I've no desire to needlessly endanger you or your citizens, after all you've done for us. My men and I are leaving. Now.
    " — Lahna and Sigurd in Chapter 4, Fire Emblem: Genealogy of the Holy War
  9. "Siglud シグルド
    age/22
    height/185cm
    birth/April(Aries)
    " — Mitsuki Ōsawa (Fire Emblem: Genealogy of the Holy War Art Book - Gekka Ginyu (Media Factory), pg. 44)
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
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