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Bait

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Bait


Previous chapter(s)

Traitor

Next chapter(s)

Imperial Blood

Bait (Japanese: Bait) is Chapter 3 of Book VIII of Fire Emblem Heroes.

This chapter was made playable on January 10, 2024.

Plot

Main article: Bait/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Part 1: The Next Target

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: All player units are defeated. 4 {{{partner}}} {{{other}}} 4
1
2
3
4
Lance Flier
Green Bow
Blue Mage
Map dimensions:
6 columns by 8 rows

Enemy data

Normal Hard Lunatic

Enemy Units
Name Type Lv HP Atk Spd Def Res Skills
Lara: Step Lively Infantry 3★ 5 17 6+3 13 9 5 Iron Dagger Dance
B Rockslide Dance 1C Atk Smoke 1
Begins moving unprovoked immediately.
Lance Flier Flying 3★ 5 18 7+6 10 4 11 Iron Lance
B Flow Force 1C Spd/Def Rein 1
Begins moving unprovoked immediately.
Green Bow Infantry 3★ 5 20 9+4 8 8 3 Iron Bow
A Atk/Def Solo 1B Spd/Def Tempo 1
Begins moving unprovoked immediately.
Blue Mage Infantry 3★ 5 18 8+4 9 5 7 Thunder
B Mystic Boost 1C Drive Atk 1
Begins moving unprovoked immediately.

Part 2: Font of Piety

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: All player units are defeated. 4 {{{partner}}} {{{other}}} 4
1
2
3
4
Blue Bow
Red Mage
Axe Cavalier
Map dimensions:
6 columns by 8 rows

Enemy data

Normal Hard Lunatic

Enemy Units
Name Type Lv HP Atk Spd Def Res Skills
Safy: Font of Piety Infantry 3★ 6 17 11+3 10 6−3 15+3 Heal
A Still Water 1C Atk Ploy 1
Begins moving after any enemy is provoked.
Blue Bow Infantry 3★ 6 20 9+4 8 8 3 Iron Bow
A Fire Boost 1C Def Smoke 1
Begins moving after any enemy is provoked.
Red Mage Infantry 3★ 6 19 8+4 9 5 7 Fire
A Atk/Spd Solo 1C Res Smoke 1
Begins moving after any enemy is provoked.
Axe Cavalier Cavalry 3★ 6 20 10+6 6 7 9 Iron Axe
B S/D Near Trace 1C Rouse Atk/Spd 1
Begins moving after any enemy is provoked.

Part 3: Thrud Reborn

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: All player units are defeated. 4 {{{partner}}} {{{other}}} 4
1
2
3
4
Sword Cavalier
Green Cavalier
Axe Dragon
Map dimensions:
6 columns by 8 rows

Enemy data

Normal Hard Lunatic

Enemy Units
Name Type Lv HP Atk Spd Def Res Skills
Reinhardt: Thrud Reborn Cavalry 3★ 7 21 14+4 15 4 4 Thunder
B S/R Far Trace 1C Res Smoke 1
Begins moving unprovoked immediately.
Sword Cavalier Cavalry 3★ 7 21 10+6 6 7 10 Iron Sword
A Atk/Spd Clash 1C Hone Atk 1
Begins moving unprovoked immediately.
Green Cavalier Cavalry 3★ 7 17 11+4 7 4 10 Wind
A Mirror Strike 1C Spur Def 1
Begins moving unprovoked immediately.
Axe Dragon Flying 3★ 7 21 11+6 7 12 5 Iron Axe
A Atk/Def Bond 1B Flow Flight 1
Begins moving unprovoked immediately.

Part 4: Going It Alone

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: All player units are defeated. 4 {{{partner}}} {{{other}}} 4
1
2
3
4
Sword Cavalier
Blue Flier
Map dimensions:
6 columns by 8 rows

Enemy data

Normal Hard Lunatic

Enemy Units
Name Type Lv HP Atk Spd Def Res Skills
Perne: Dacian Scoundrel Infantry 3★ 8 21 16+3 14 9 7 Iron Dagger
B Null Follow-Up 1C Drive Spd 1
Begins moving after any enemy is provoked.
Tina: Playful Scamp Infantry 3★ 8 22 14 12 7 11 Heal
A Atk/Spd Ideal 1B Wrathful Staff 1C Infantry Pulse 1
Begins moving after any enemy is provoked.
Sword Cavalier Cavalry 3★ 8 21 11+6 7 8 10 Iron Sword
A Sturdy Blow 1B Poison Strike 1
Begins moving after any enemy is provoked.
Blue Flier Flying 3★ 8 18 9+7 12 4−3 10+3 Thunder
A Still Water 1C Def/Res Rein 1
Begins moving after any enemy is provoked.

Part 5: Extreme Measures

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: All player units are defeated. 4 {{{partner}}} {{{other}}} 4
1
2
3
4
Green Mage
Map dimensions:
6 columns by 8 rows

Enemy data

Normal Hard Lunatic

Enemy Units
Name Type Lv HP Atk Spd Def Res Skills
Hræsvelgr: Quieting Blade Flying 3★ 9 21 16+4 13 13 10 Hatchling (Flier)
A Atk/Def Clash 1B Dive-Bomb 1C Spd/Def Rein 1
Begins moving unprovoked immediately.
Lara: Step Lively Infantry 3★ 9 19 9+3 16 11 7 Iron Dagger Dance
B Rockslide Dance 1C Atk Smoke 1
Begins moving unprovoked immediately.
Tina: Playful Scamp Infantry 3★ 9 23 15 13 7 12 Heal
A Atk/Spd Ideal 1B Wrathful Staff 1C Infantry Pulse 1
Begins moving unprovoked immediately.
Green Mage Infantry 3★ 9 20 10+5 11+1 6+1 9+1 Wind
A Fury 1B Spd/Res Tempo 1
Begins moving unprovoked immediately.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bait

--

Japanese

Bait

Spanish

Carnada

Bait

French

Appât

Bait

German

Köder

Bait

Italian

Esca

Bait

Portuguese

Isca

Bait

Traditional Chinese

誘餌

Bait

Part 1: The Next Target

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Next Target

--

Japanese

次の標的

Next target

Spanish

El próximo objetivo

The next objetive

French

La prochaine cible

The next target

German

Das nächste Ziel

The next target

Italian

Prossimo obiettivo

Next objective

Portuguese

O próximo alvo

The next target

Traditional Chinese

下個目標

Next target

Part 2: Font of Piety

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Font of Piety

--

Japanese

敬虔なる者

Pious person

Spanish

Devota piadosa

Pious devotee

French

Source de piété

Source of piety

German

Glaubensquell

Faith source

Italian

Fonte di pietà

Font of piety

Portuguese

Poço de devoção

Well of devotion

Traditional Chinese

虔誠之人

Pious person

Part 3: Thrud Reborn

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Thrud Reborn

--

Japanese

トードの再来

Tordo reborn

Spanish

Thrud renacido

Thrud reborn

French

Thrud réincarné

Thrud reincarnated

German

Thruds Rückkehr

Thrud's return

Italian

Thrud reincarnato

Thrud reincarnated

Portuguese

Novo Thrud

New Thrud

Traditional Chinese

托德再世

Tordo reborn

Part 4: Going It Alone

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Going It Alone

--

Japanese

単独任務

Solo mission

Spanish

Iré yo solo

I will go alone

French

Mission en solitaire

Solo mission

German

Im Alleingang

Going it alone

Italian

Missione in solitaria

Solo mission

Portuguese

Por conta própria

On your own

Traditional Chinese

單槍匹馬

Single-handed; literally "single spear and horse".

Part 5: Extreme Measures

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Extreme Measures

--

Japanese

それを差し出す

Hand it over

Spanish

Medidas drásticas

Drastic measures

French

Mesures extrêmes

Extreme measures

German

Extreme Maßnahmen

Extreme measures

Italian

Misure estreme

Extreme measures

Portuguese

Medidas drásticas

Drastic measures

Traditional Chinese

拱手奉上

Offering with hands clasped

Gallery

← Traitor • Bait • Imperial Blood →
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