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Ashnard
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| “ | My sole desire is to rule through strength. The weak perish, and the strong live on... This is the law of nature. It is the law the goddess herself created when she forged this world. | ” | — Ashnard, to Bryce |
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Ashnard (Japanese: アシュナード Ashnard) was the thirteenth King of Daein, and is the main antagonist and final boss of Fire Emblem: Path of Radiance. Feared and reviled across Tellius as the "Mad King", and was the architect of the Mad King's War of 645. He took the throne of Daein after a plague destroyed the rest of his family, and was obsessed with strength and desired to re-shape the world into one where the strength of an individual determined their fate. In order to achieve this, he plotted to draw all of Tellius into a world-spanning war to awaken the dark god inside Lehran's Medallion, beginning with the conquest of neighboring Crimea.
While he quickly seized total control of Crimea and engaged Gallia in a protracted war, Ashnard was opposed by Crimea's surviving princess, Elincia, and the young mercenary leader Ike, who eventually united Gallia, the Begnion Empire, and Phoenicis behind the cause of ending the Mad King's War. Ashnard's machinations brought both Lehran's Medallion and a heron who he believed able to use it into his possession, and the intensifying opposition played into his plans for the medallion. Ashnard took a keen interest in Ike, the son of a former Daein general of legendary strength, and in the prospect of personally fighting Ike and testing his might against a worthy opponent.
Contents
- 1 Biography
- 2 Fire Emblem: Path of Radiance
- 3 Fire Emblem: Radiant Dawn
- 4 Fire Emblem Awakening
- 5 Fire Emblem Heroes
- 6 Personality
- 7 Quotes
- 8 Other appearances
- 9 Flavor text
- 10 Meet some of the Heroes entries
- 11 Choose Your Legends placement history
- 12 Trivia
- 13 Etymology and other languages
- 14 Gallery
- 15 References
Biography
Early life

Although he was born as a son of the previous king of Daein, the young prince Ashnard was of "such a distant bloodline" that he was low in the country's line of succession and was never considered as a serious candidate for the throne. Instead, Ashnard served as a royal dracoknight and built a reputation as a fearsome warrior whose strength was the equal of entire Begnion pegasus brigades. He participated in numerous border skirmishes between Daein and Begnion, and his efforts played a major role in Daein claiming small portions of Begnion land as its own.[2]
Rise to power
After the Serenes Massacre, Ashnard became involved in the plots of Lehran to end life on Tellius. Ashnard's ambitious nature and desire to change the world convinced Lehran that he would be a viable tool for his cause, and when he let Ashnard learn of the existence of Lehran's Medallion and the dark god inside it, Ashnard became determined to set the god free at any cost.[3] Lehran left both the medallion and the surviving heron princess Lillia in Ashnard's custody after finding them in the Serenes Massacre.[4] Ashnard had Lillia imprisoned in the temple at Palmeni and repeatedly went there to personally demand that she release the dark god, ignoring her protests and her inability to do so.[5][6] Shortly before her death from illness, Lillia ensured that Elena and Gawain escaped Daein with the medallion to get it out of Ashnard's reach. On Lehran's orders, a warrior known only to Ashnard as the Black Knight entered Ashnard's employ and quickly won Ashnard's trust with his immense strength, and he provided Ashnard with Ashera-blessed armor which repelled all weapons which were not similarly blessed.[7]
Since the plan to use galdrar failed, the alternative was to free the dark god through a continent-spanning war. To do this, Ashnard needed to become the king of Daein, so he convinced his father to sign a blood pact with a mysterious wise man (possibly Lehran himself) under the pretense of it being a contract to secure the services of this wise man. Ashnard then had the wise man invoke the curse of the blood pact, crippling Daein with a plague in the year 626. Among its many other victims, the plague struck Ashnard's mother and twenty princes and princesses,[8] killing all of them and leaving only Ashnard and his father. Ashnard then killed the king, took the throne, and destroyed the blood pact, ensuring that he would not be affected by the curse himself.[9] Only Almedha and Lehran ever knew the truth of Ashnard's actions, and the rest of the world believed it to be a simple plague with no magical cause.[10] Ashnard himself later claimed responsibility for the act to Bryce as a test of his loyalty.[11]
Before executing the blood pact plan, he met Almedha, a black dragon princess from Goldoa who had abandoned her country out of disdain for its neutral, non-violent policies. Though the two never conducted a formal marriage ceremony, they considered themselves to be married for all intents and purposes. The relationship was never truly built on love, but on power: Ashnard desired Almedha for her sheer power as a black dragon, but after getting her pregnant, she lost her powers and became completely useless to Ashnard. Following the birth of their child, Ashnard became obsessed with the boy out of hope that he possessed great power, but he soon proved to have no special abilities to speak of. Ashnard used his son to bait Almedha's brother, Rajaion, to Daein, who he turned into a Feral One and forced into service as his "wyvern" steed. Ashnard then abandoned the child, and he and Almedha parted ways and never met again.[12] Rajaion's capture led his fiancée, Ena, to leave Daein in search of him, and when she found him in Ashnard's possession, she joined Daein as a strategist out of a desire to at least be with Rajaion and to find a way to save him. She in turn recruited her grandfather, Nasir.[13]
The Mad King's War

Throughout the years of his reign, Daein's relations with neighboring Crimea were never friendly but had also never escalated beyond minor skirmishes at the border. When Ashnard launched his full-scale invasion of Crimea in the year 645, it came without any warning at all and took the Crimean military by surprise.[14] Ashnard led the invasion himself and the Daein army claimed a swift victory over Crimea, taking the capital city of Melior in a matter of days. He personally killed the Crimean king, Ramon, and his wife,[15] but even after the Daein army finally brought down Prince Renning, he desired the complete extermination of the Crimean royal family and ordered the capture of the escaped Princess Elincia as a priority on par with reclaiming Lehran's Medallion.[16] The fall of Crimea began the Mad King's War. Ashnard took up residence in Melior and did not return to Daein for the remainder of the war.
The aim of the Mad King's War was to incite the world-wide conflict that would free the dark god. The invasion of Crimea was not his endgame, but the first step in the plan which was followed by attempting an invasion of Gallia, a task which he left to the Black Knight.[17] It was believed by Ena that according to Ashnard's plan, invading Gallia would provoke fellow laguz nations Phoenicis, Kilvas, and Goldoa into declaring war on Daein as well, which in turn would force Begnion to join in on Daein's side rather than side with laguz nations.[18] The success of this plan depended on Ashnard getting Goldoa involved in the war as well, so Ashnard did everything in his power to provoke Goldoa's king, Dheginsea, into joining the war effort on any side, knowing that once the dragons joined in, they would be unable to stop fighting. However, despite taking two of Dheginsea's children, Dheginsea held out against all of Ashnard's provocation and refused to join the war for the sake of preserving the world.[19]
As the war progressed, Ashnard had little interest in Begnion joining the war on Crimea's side or in the Crimean army conquering Daein in his absence, even claiming that he knew all along that the capital would fall, but he took particular interest in the news that Gawain's son, Ike, was the leader of the Crimean forces, and how he had succeeded in recruiting other nations to his cause and raising the Crimean resistance to a point where it could rival Daein. The medallion was returned to him by Petrine, via Ena, soon after the fall of Nevassa, and on hearing that two more herons had survived, he demanded that the Black Knight capture one and retake the medallion so he could try unsealing the dark god through galdrar again. He ordered Ena to be killed by Petrine for her failure to prevent her from coming near and unsettling Rajaion, but after Petrine's own death, ordered the Black Knight to do as he wished with her so long as she came nowhere near Rajaion.
By the spring of 646, Ike and Elincia's army had reclaimed much of Crimea and begun to storm Melior to retake it from Ashnard. Despite Bryce's insistence Ashnard refused to abandon the castle or to save himself or his bloodline, instead being determined to test himself against Ike. He appeared before Ike and Elincia and, ignoring Elincia, challenged Ike to defeat his elite soldiers and then face him, expecting to see a good fight out of Gawain's son. Ike fought his way through Ashnard's forces, engaged him in battle and defeated him, but Ashnard then deliberately touched Lehran's Medallion to empower himself, its energies drastically increasing his strength while he still somehow maintained his sanity. Even so, Ike and the laguz commanders defeated him again, this time killing him and ending the Mad King's War.
Legacy
Although Ashnard had failed in his plots in life, his influence changed the course of history in Tellius for years after his death. The defeated Daein entered the control of Begnion, which established a occupational garrison there whose abuses of its citizens provoked an uprising in 648 from the Daein Liberation Army, a militia led by a man believed to be Ashnard's son, Pelleas. Pelleas was even assisted by Almedha, who also believed him to be hers and Ashnard's child. The victory of the Liberation Army and the coronation of Pelleas, in turn, provoked a civil war in Crimea when certain elements of the Crimean nobility were dissatisfied with Queen Elincia's response to the rise of what they saw as another Ashnard.
During the Mad King's War, a mission at Palmeni Shrine led Ike and Reyson to the false conclusion that Ashnard had been the one behind the Serenes Massacare, and that he had both assassinated Apostle Misaha and framed the heron clan as a plot to claim Lehran's Medallion and the galdr of release.[20] The two passed this story onto others after the war, including Sephiran, and it became the commonly assumed story until Rafiel's return to Tellius allowed him to share his knowledge of the senate's role. Once he did, all laguz nations save for Goldoa, along with the Greil Mercenaries, formed the Laguz Alliance and declared war on Begnion, demanding justice for their role in instigating the massacre. This war achieved two of Ashnard's failed plans, both by turning into a war spanning the military might of all of Tellius, and by caused the release of the dark god in the final battle between Daein and the Laguz Alliance at Castle Nox. The consequences of this, however, could not have been more different from Ashnard's final ambition.
During and after all of these events, it continued to be believed that Pelleas was Ashnard's son. The truth of the matter is not revealed until Pelleas, while traveling with Almedha, Tibarn, Elincia to the Tower of Guidance, encounters Izuka, a former minion of Ashnard's who had orchestrated Pelleas's rise to power. If Pelleas fights Izuka, then Izuka reveals to Pelleas that he is not Ashnard's son, but just an orphan who Izuka felt could pass as Ashnard's son; otherwise, Pelleas figures it out on his own, based on the fact that he does not have any laguz ancestry and Almedha does. Either way, he admits this to Almedha, while also telling her the identity of the man who he had realized was her actual son: Soren, Ike's strategist from the Mad King's War.
Fire Emblem: Path of Radiance
Role
Ashnard is the final boss of Path of Radiance and is fought in the Endgame. He is fought once on Easy and Normal Modes, but on Difficult and Maniac Modes he has a second, stronger phase. In both forms he possesses blessed armor which prevents him from taking damage from any attack not inflicted by one of these six weapons: Ike's Ragnell, Giffca's Claw, Tibarn and Naesala's Beaks, and Nasir and Ena's Breaths. Because of this, these six units are the only ones capable of fighting him at all.
Ashnard is also available as a bonus playable character in the Trial Map mode, unlocked by clearing the game fifteen times. Ashnard uses his Normal mode stats and equipment in the Trial Maps; this includes the blessing, making him literally invincible in this mode.
Stats
- See also:
Repatriation
First form Second form (Difficult/Maniac only) Trial Maps
Fire Emblem: Radiant Dawn
Role
Given his death in Path of Radiance, Ashnard does not appear at all in Radiant Dawn, but he and his actions are frequently discussed and play a significant role in setting the stage for this game's events. He has an entry in the game's Glossary section.
Fire Emblem Awakening
Role
Ashnard is playable as a SpotPass bonus unit, released in the Path of Radiance character set. Ashnard is also present in Awakening's DLC as an enemy in Smash Brethren 1 and 3 and Rogues & Redeemers 1 and 3; additionally, Ashnard appears as an ally in Smash Brethren 2 and Rogues & Redeemers 2.
Starting stats and growth rates
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| Level | 20 |
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| Movement | 8 |
| Inventory | Skills | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Reclassing options
Growth rates when reclassed
Tactician/Grandmaster Cavalier Paladin Knight Great Knight General Barbarian/Berserker Fighter/Warrior Mercenary/Hero Bow Knight Archer Sniper
| Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|---|
| Tactician/Grandmaster | 80% | 65% | 50% | 45% | 50% | 55% | 40% | 30% |
Myrmidon Swordmaster Assassin Thief Trickster Wyvern Rider Griffon Rider Priest War Monk Mage/Sage Dark Mage Dark Knight Sorcerer Dread Fighter
| Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|---|
| Myrmidon | 80% | 70% | 35% | 55% | 60% | 55% | 35% | 25% |
Promotion stat gains
Archer Barbarian Cavalier Dark Mage Wyvern Rider Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief
| Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
|---|---|---|---|---|---|---|---|---|---|---|
| Sniper | +4 | +2 | +1 | +4 | +3 | +0 | +5 | +3 | +1 | -- |
| Bow Knight | +8 | +3 | +0 | +2 | +4 | +0 | +1 | +2 | +3 |
Skill set
Like all male bonus units in Awakening, Ashnard has access to all base class and advanced class skills available to standard male units.
Fire Emblem Heroes
Role
Ashnard was first added to the game in a special Lehran's Medallion-corrupted variation, based on his final boss appearance in Path of Radiance, as part of the Steeped in Twilight update, and was made available to players in the forty-third Grand Hero Battle, which initially ran from May 9, 2020 through May 16, 2020. The aforementioned corrupted variation of Ashnard is the only one currently available in Heroes, based on his Path of Radiance incarnation.
Ashnard: Mad King
- "Ashnard: Mad King" redirects here. For the Grand Hero Battle map, see Grand Hero Battle/Battle data (page 4) § Ashnard: Mad King.
Starting stats
★★★ ★★★★ ★★★★★
Initial Stats Level 40 Stats
| Maximum HP | 15/16/17 | ||
|---|---|---|---|
| Attack | 7/8/9 | Speed | 4/5/6 |
| Defense | 7/8/9 | Resistance | 7/8/9 |
Note: This unit requires the usage of Trait Fruit to access any flaws and assets.
| Skills |
|---|
Skill set
| Skill set | ||||
|---|---|---|---|---|
| Skill | Unlock | Auto-unlock | SP cost | |
| Iron Sword | ★★★ | ★★★ | 50 | |
| Steel Sword | ★★★ | ★★★ | 100 | |
| Silver Sword | ★★★ | ★★★★ | 200 | |
| Gurgurant | ★★★★★ | ★★★★★ | 400 | |
| Dragon Gaze | ★★★ | ★★★★ | 100 | |
| Dragon Fang | ★★★★ | — | 200 | |
| Distant Def 1 | ★★★ | — | 60 | |
| Distant Def 2 | ★★★★ | — | 120 | |
| Distant Def 3 | ★★★★★ | — | 240 | |
| Even Atk Wave 1 | ★★★ | — | 60 | |
| Even Atk Wave 2 | ★★★ | — | 120 | |
| Even Atk Wave 3 | ★★★★ | — | 240 | |
Personality
Ashnard was an ambitious and hot-blooded man who lived his life according to a philosophy of strength being the true order of nature. He grew frustrated with the idea of noble gentry and the fact that the position one would hold in life is determined by their parents' position, and believed that the solution was a world in which anyone could claim the right to rule so long as they were strong enough to take it from others; as far as he was concerned, the only way for the weak to survive in this order would be to submit to the strong. His ultimate goal in the Mad King's War was to use the dark god's power to reshape Tellius to establish this as the new order of civilization, and he was determined to risk everything to achieve this, even the possibility that Yune would wipe out all life on Tellius.[21] To Ashnard, anyone weaker than him was only a tool to be used to his own ends, especially all laguz.[22]
Ashnard's philosophy continued into how he recruited and treated his servants. When employing a new military servant, he did not care about their origins or their rank in life as long as they could prove their strength and their worthiness. This tactic of his was well-known outside of Daein, which made it fairly easy to get outsiders such as the Black Knight close to him.[23] However, his continued trust in a servant similarly relied on their ability to continue to prove themselves, so if even his closest confidantes gave nothing but continued failures, he would discard them from his service entirely and possibly feed them to Rajaion.[24] He cared so little about the fates of anybody who failed him that he had a tendency to forget about them until reminded.[25][26] He only placed any value on those who proved to be strong and discarded anyone and anything that failed to meet his standards, up to and including the entirety of Daein: he had no particular attachment to his homeland and was not moved at all by the fall of Nevassa, beyond disappointment and frustration at the failures of Ena and his soldiers.[27]
On a personal level, Ashnard loved participating in combat himself and took great pride in testing himself as a warrior. He placed relatively little value on his own life in the sense that he was completely accepting of the idea of his own death, believing that if he were to fall in battle, then his opponent would deserve the victory and the according right to reign.[28] Similarly, he cared little for the idea that he ought to preserve his own life solely because he happened to be royalty.[29] Nothing pleased him more than the prospect of engaging a worthy foe, which led him to take a particular interest in Ike who, as Gawain's son, he believed would be exactly that; he even went so far as to test Ike with a gauntlet of elite soldiers purely for the thrill of seeing how Ike would with them.[30] He was similarly excited by the prospects of fighting Tibarn[31] and Nasir,[32] and expressed interest in someday personally fighting the Black Knight.[33] He also had a significant cruel streak, taking great enjoyment in provoking Bryce by revealing in explicit detail how he had been responsible for the deaths of Bryce's beloved former lieges.[11] He did not care about whether he would be regarded as evil after doing all of his deeds, and said there would be no way to know until he was finished, one way or the other.[34]
Quotes
Path of Radiance
- Main article:
Ashnard/Quotes (Path of Radiance)
Awakening
| “ | Who are you, dog? | ” | — Ashnard's SpotPass parley quote. |
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| “ | Don't disappoint me! | ” | — Ashnard, in a SpotPass battle. |
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| “ | The things I'm willing to do... | ” | — Ashnard's SpotPass recruitment quote. |
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Battle quotes
| “ | Hmph... You're outmatched. | ” | — Ashnard in Smash Brethren 1. |
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| “ | Ashnard: You wear a bold expression, but you're outmatched. Walhart: You are lost. But once I have broken you, I will put you on the right path. |
” | — Ashnard fighting Walhart in Smash Brethren 1. |
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| “ | Heh, I think you need a lesson in how powerless you really are. | ” | — Ashnard in Smash Brethren 3. |
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| “ | Walhart: A man as lost as you will never turn me from my path. Ashnard: Really? Nonsense like that requires more persuasive evidence! |
” | — Ashnard fighting Walhart in Smash Brethren 3. |
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| “ | Heh, I see the conviction in your eye. Now, fight me with all you've got! | ” | — Ashnard in Rogues & Redeemers 1. |
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| “ | Cherche: Why do you ride your wyvern like that? Have you no concern for your mount? Ashnard: I'm concerned with winning. Cherche: Then you do not deserve to stay aloft! |
” | — Ashnard fighting Cherche in Rogues & Redeemers 1. |
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| “ | Ha ha! Yes... Strike with all your power! Let me delight in it! | ” | — Ashnard in Rogues & Redeemers 3. |
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| “ | Cherche: How dare you treat your poor wyvern so carelessly! Ashnard: Damn you and damn the wyvern. All that matters is I win! |
” | — Ashnard fighting Cherche in Rogues & Redeemers 3. |
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Death quotes
| “ | Good! How my heart quickens! We must do this...again... | ” | — Ashnard, in Smash Brethren 1. |
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| “ | Nngh... How could I lose to such...rabble... | ” | — Ashnard, as an NPC in Smash Brethren 2. |
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| “ | Heh heh... Yes! Finally a battle...worth fighting... | ” | — Ashnard, in Smash Brethren 3. |
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| “ | Such strength... Good... The strong deserve to win... | ” | — Ashnard, in Rogues & Redeemers 1. |
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| “ | Heh heh heh... So, these wretches have a few decent fighters after all... | ” | — Ashnard, as an NPC in Rogues & Redeemers 2. |
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| “ | Nngh... You see? This is why I fight... To get a taste of something greater... | ” | — Ashnard, in Rogues & Redeemers 3. |
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Heroes quotes
- Main article:
Ashnard/Quotes (Heroes)
Other appearances
Super Smash Bros. Brawl
Ashnard is the subject of two collectibles in Super Smash Bros. Brawl: one trophy and one sticker.
Trophy
| Ashnard | ||
| NA: The 13th king of Daein, feared across the land as the "Mad King." He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurugant[sic]. PAL: The 13th king of Daein, feared across the land as the "Mad King". He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurgurant. |
Clear Target Smash Level 3 with 10 characters |
Stickers
Super Smash Bros. Ultimate
Ashnard appears as a support spirit.
Fire Emblem Cipher
Ashnard is featured on three cards in Fire Emblem Cipher.
| Fire Emblem Cipher data for Ashnard | |||
|---|---|---|---|
| King of Daein, Ashnard | |||
| "My sole desire is to rule through strength. The weak perish, and the strong live on... This is the law of nature." | |||
| Attack: 70 | Support: 0 | Range: 1 | Deploy Cost: 4 |
| Class: King Daein | Tier: Advanced | Class Change Cost: 3 | |
| Gurgurant: [Activate] [ Mad King Atop a Pile of Corpses: [Trigger] When this unit destroys an enemy who has not Leveled Up, draw 1 card. Mantle: [Always] This unit cannot be destroyed by attacks from enemies with a deployment cost of 2 or lower. | |||
| Card #B12-043R • Artist: Foo Midori | |||
| Prince of Daein, Ashnard | |||
| "All who stood in the path to my throne... All of them died by my hand." | |||
| Attack: 40 | Support: 0 | Range: 1 | Deploy Cost: 1 |
| Class: Prince Daein | Tier: Base | Class Change Cost: -- | |
| Usurper to the Throne: [Activate] [Once per turn] [Destroy another untapped non-lord ally] Until the end of your opponent's next turn, this unit gains +20 attack. | |||
| Card #B12-044N • Artist: Foo Midori | |||
| Mad King Empowered By the Dark God, Ashnard | |||
| "I haven't seen all you are capable of. Now is the time to use this!" | |||
| Attack: 80 | Support: 0 | Range: 1 | Deploy Cost: 6 |
| Class: King Daein | Tier: Advanced | Class Change Cost: 5 | |
| Darkness-Taming Madness: [Activate] [Once per turn] Choose 1 card whose Unit Name is "Medallion" from your hand, and deploy it. Once you do, then unitl the end of the turn, this unit gains +20 attack and acquires range 1-2. World-Remaking Strength: [Activate] [Once per turn] If you have no face-up Bond cards, untap this unit. Mantle: [Always] This unit cannot be destroyed by attacks from enemies with a Deployment Cost of 2 or lower. | |||
| Card #B20-091R • Artist: Kazuhiro Taneda | |||
| Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Ashnard . |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Radiant Dawn | The Mad King of Daein. He
desired to remake the world by releasing the chaos of Lehran's medallion, so that strength would dictate authority. He lost the war and his life to Crimea. |
[狂王] と恐れられたデインの先王。
力によって成り立つ世界への 変革を望み、メダリオンに封じられた 邪神を解放せんと目論んだ。 クリミア軍に破れ、戦死。 |
| Engage | Dark Emblem from Ike's realm.
Embodies a tyrant who plunged his world into turmoil. |
ソンブルが顕現させた闇の紋章士。
アイクと同じ異界より喚び出された存在で 世界に戦乱を巻き起こした暴君の力を持つ。 |
| Heroes | The thirteenth ruler of Daein. Plotting to wield
his power to rule without opposition, he plunges the whole continent of Tellius into war. Appears in Fire Emblem: Path of Radiance. |
第十三代デイン国王。力による支配を目論み、
テリウス大陸を戦乱に巻き込む。 (登場:『ファイアーエムブレム 蒼炎の軌跡』) |
Meet some of the Heroes entries
| Ashnard: Mad King | |
|---|---|
The Kingdom of Daein is the most powerful military state in all of Tellius. Ashnard is its thirteenth king, and he's a brave and mighty leader who is said to have been a match for an entire troop of pegasus knights!
The sight of Ashnard riding his black wyvern, his sword Gurgurant in hand, is enough to strike fear in the hearts of all who oppose him. But there's something even more terrifying about him…
That something is the wicked power contained in the medallion he carries! Normally, it imbues people with supernatural strength, driving them berserk, but Ashnard's willpower is so strong that he can control it!
| |
| Closely Associated Characters | |
|
Black Knight
One of Daein's Four Riders. An enigmatic knight encased in pitch-black armor. Serves Ashnard.
|
Choose Your Legends placement history
| Round | Placement | Character | Votes |
|---|
| CYL 1 (2017) |
366 | Ashnard Path of Radiance |
465 |
| CYL 2 (2018) |
237 (−129) |
Ashnard Path of Radiance |
983 |
| CYL 3 (2019) |
192 (−41) |
Ashnard Path of Radiance |
1,336 |
| CYL 4 (2020) |
155 (−38) |
Ashnard Path of Radiance |
1,027 (−309) |
| CYL 5 (2021) |
506 | Ashnard Path of Radiance |
130 (−897) |
| CYL 6 (2022) |
570 | Ashnard Path of Radiance |
105 (−25) |
| CYL 7 (2023) |
533 (−37) |
Ashnard Path of Radiance |
84 (−21) |
| CYL 8 (2024) |
558 | Ashnard Path of Radiance |
77 (−7) |
| CYL 9 (2025) |
517 (−41) |
Ashnard Path of Radiance |
74 (−3) |
| CYL 10 (2026) |
533 (+16) |
Ashnard Path of Radiance |
50 (−24) |
| Total results | This character has 10 entries across all Choose Your Legends polls. | 4,331 |
|---|
Trivia
- In the North American version of Super Smash Bros. Brawl, Ashnard's trophy says that he wields the sword "Gurugant". This is a typo—the correct spelling is "Gurgurant". This was fixed in the PAL release.
- Ashnard's growth rates go unused in Path of Radiance due to due to him being at the maximum possible level.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Ashnard |
Possibly a combination of Ash, which as a given name means "dweller near an ash tree" and otherwise refers to the charred remnants of a fire, and nard, an aromatic oil taken from the spikenard plant.[citation needed] May also be derived from Ishenhard, Gothic for "strong-willed" or "tough", a possible etymology of the Spanish surname Aznar.[35] |
| Japanese |
アシュナード |
Officially romanized as Ashnard. |
| Spanish |
Ashnard |
-- |
| French |
Ashnard |
-- |
| German |
Ashnard |
-- |
| Italian |
Ashnard |
-- |
| Dutch |
Ashnard |
Used in Super Smash Bros. Ultimate. |
| Portuguese |
Ashnard |
-- |
| Russian |
Эшнард |
Ashnard; used in Super Smash Bros. Ultimate. |
| Korean |
• 애슈나드 |
• Ashnard; first used in Super Smash Bros. Brawl. |
| Traditional Chinese |
亞修納德 |
Ashnard |
Gallery
Official artwork
-
Artwork of Ashnard from Path of Radiance.
CG images
-
CG image of Ashnard from Radiant Dawn.
-
CG image of Ashnard from Radiant Dawn.
Portraits
-
Portrait of Ashnard in Path of Radiance.
-
Portrait of Ashnard in Path of Radiance.
-
Portrait of Ashnard under the medallion's influence in Path of Radiance.
-
Portrait of Ashnard under the medallion's influence in Path of Radiance.
-
Portrait of Ashnard in Radiant Dawn.
-
Portrait of Ashnard in Radiant Dawn.
Concept artwork
-
Concept art of Ashnard from Path of Radiance.
-
Concept art of Ashnard from Path of Radiance.
Screenshots
-
Ashnard as a King Daein in Path of Radiance.
-
Ashnard wielding Gurgurant in Path of Radiance.
-
Ashnard wielding Gurgurant in Path of Radiance.
Heroes artwork
Character artwork
-
Artwork of Ashnard: Mad King.
-
Artwork of Ashnard: Mad King.
-
Artwork of Ashnard: Mad King.
-
Artwork of Ashnard: Mad King.
Meet some of the Heroes artwork
-
Artwork of Ashnard: Mad King.
-
Artwork of Ashnard: Mad King.
-
Artwork of Ashnard: Mad King.
-
Artwork of Ashnard: Mad King.
-
Ashnard in artwork of Petrine: Icy Flame-Lancer.
Other artwork
-
Artwork of Ashnard and several other characters for Heroes's seventh anniversary, drawn by Daisuke Izuka.
Cipher artwork
-
Artwork of Ashnard.
-
Portrait of Ashnard in artwork of Almedha.
Other appearances
-
Trophy Ashnard in Super Smash Bros. Brawl.
-
Artwork of Ashnard from One Hundred Songs of Heroes.
References
| This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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| Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Fire Emblem Heroes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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