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Haar
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| “ | Come with me, Jill. We both know that we should follow our hearts, even if it makes us traitors. We know that better than anyone. For the sake of your father, live your life without shame. | ” | — Haar, to Jill |
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Haar (Japanese: ハール Haar) is a dracoknight who once served the kingdoms of Daein and Begnion. He was once the right-hand man of General Shiharam Fizzart, and a member of his legendary Fizzart Platoon. Like Shiharam, his experiences in both Daein and Begnion left him resentful and without faith in the kings and nobles he once served, but he still fought as a Daein captain in the Mad King's War. He later became an ally of Ike and the Greil Mercenaries in the later stages of the war, and again years later when the Laguz Alliance declared war on Begnion's senate, whom Haar had once served.
Contents
Biography
Defection to Daein
Haar originated as a citizen of Begnion. In his youth he joined the imperial dracoknights, a division of the Begnion army which reported directly to its senate. He served in the Fizzart Platoon under Shiharam Fizzart and became his "hotshot protégé", quickly becoming well known among both the ruling class and the soldiers of Begnion as an exemplary warrior and a chivalrous figure.[2] However, shortly after becoming a knight, Haar became disillusioned with Begnion and with his status as a servant of its corrupt senators.[3] Shiharam and many of the other members of the platoon felt the same way, causing the Fizzart Platoon to abandon Begnion in the year 627.[4]. The departure of Shiharam and Haar was considered to be a major loss for Begnion;[2] Levail, who was new to the army at the time, would later reflect that it marked a significant change in the Begnion army and that its spirit and sense of chivalry had left with the dracoknights.[3]
After leaving Begnion, Haar and Shiharam traveled to Daein, where Ashnard had just become king. They volunteered their services to Ashnard, thinking then that perhaps he would be a better master to serve than the senate, and he appointed them as "Palace Knights".[4] However, Shiharam and Haar were not readily trusted by their new countrymen and superiors. To earn this trust and prove themselves as loyal Daein citizens, they adopted the common Daein anti-laguz sentiments when in public and participated in laguz hunts and executions, despite being repulsed by the idea, and followed any orders they received even if they were needlessly cruel.[5] Despite all of their efforts, however, Ashnard never recognized their loyalty[6] and many of his subordinates actively disliked and scorned Shiharam and Haar. Because of this lack of trust, their platoon – despite having been trained in Begnion as elite royal guards – was assigned to the protection of the remote Talrega region to keep them well out of Ashnard's way.[1]
The Mad King's War
When Ashnard began the Mad King's War in 645 by leading a Daein invasion of Crimea, Haar served in the Daein army. When Ike and Elincia fought the Daein soldiers occupying Toha in order to flee Crimea, he was present with a dracoknight unit which included Shiharam's daughter, Jill, though they were ordered to stand aside and observe. When Ike's group successfully escaped, he refused Jill's request to pursue them as the Black Knight had ordered the two of them to withdraw and return to Talrega.[7] However, Jill defied his orders and set out by herself to pursue Ike's ship.
Haar began to work on tracking her down after her disappearance at Toha and eventually found her in the company of the new Crimean army led by Ike after they began their invasion of Daein. He approached Jill at the Crimeans' base camp early on and learned that, because of her experiences with the Greil Mercenaries, she had a change of heart and joined Ike's cause. While pleased to learn that her worldview had evolved, he warned her that this made them enemies of each other, then left.[8] Days later, when Shiharam was ordered by General Petrine to flood Talrega to stop the advance of the Crimean army, Shiharam ordered Haar to sit out the battle in order to take care of the surviving dracoknights and their families. By the end of the battle, Shiharam had been killed and only five of his men had survived. Haar offered them a chance to return to Begnion thanks to a contact of his in the Begnion pegasus knights, since their defeat put an end to any right they had to remain in Daein in their view.[9]
Wanting revenge against Daein for its role in driving Shiharam to his death, Haar remained in the Daein army in order to get close to General Petrine. Some time later, she ordered him to charge the Crimean army during a battle at the great Oribes Bridge, suspecting Haar of planning to commit treason and intending to get rid of both him and the Crimean soldiers at once. Realizing this in turn, Haar joined the battle late, and was convinced by Jill to take a chance on serving with Crimea. He then joined the Crimean army, insisting on addressing Jill as his superior officer as she had spent a longer time in the army.[10] Haar then continued to fight for the Crimean army for the rest of the Mad King's War.
Civil wars and judgement

In the years after the Mad King's War concluded, Haar and Jill took up jobs as couriers, using their wyverns to deliver cargo across long distances. After a while, however, Jill left and became involved in the fight for Daein's liberation. Haar chose not to follow her and to continue his courier work.[11] Shortly after the Daein liberation war ended in 648, Haar ran a delivery which took him through the skies of Crimea, where he encountered Elincia and Marcia fighting a dracoknight squad led by Zeffren, a former comrade of Haar's from his time in Begnion. Despite his reluctance, Marcia successfully convinced Haar to assist her in protecting Elincia.
After this battle, Lucia commissioned Haar to assist her plans to protect Elincia from Ludveck's civil war. Following the Royal Knights' attack on Felirae Castle and their discovery that Ludveck was not there, Haar spotted a flare lit by the Royal Knights to warn the capital. Lucia tasked Haar with warning Elincia at Fort Alpea if Lucia failed to return to the palace.[12] Shortly after this, Lucia was abducted by Ludveck and his men while trying to get in touch with a member of her spy network. Haar assisted the Crimeans with searching the safe house where she was last seen, where they found a scrap of Lucia's hair left by Ludveck, and the corpse of the messenger she was attempting to contact. He then flew to Fort Alpea and brought the news of both Ludveck's incoming attack on the fort, and of Lucia's abduction, to Elincia, and volunteered his services in fighting against Ludveck's rebels.[13]
Shortly after the Crimean civil war was resolved, Haar was recruited by Muston's merchant caravan on behalf of Ike. Along with Nephenee, Brom, and Heather, he traveled with the caravan to Begnion to join the Greil Mercenaries in fighting for the Laguz Alliance.[14] He took a personal interest in the Alliance's war as a result of his dislike for their enemies, the Begnion senate.[11] Daein soon joined the war as an unwilling ally of the Begnion senate, which put Haar and Jill on opposing sides. When the Greil Mercenaries and the Laguz Alliance were recruited into the Apostle's Army to assist Sanaki in taking back control of Begnion from the senate, Haar continued to serve in their ranks.
After the battle of Castle Nox, Haar participated in the battles against the Disciples of Order as Ike and Micaiah's allies traveled to the Tower of Guidance in Sienne. By this point Haar was considered by many to be a legendary dracoknight of unmatched strength, but after the defeat of Ashera and the reversal of her judgement, Haar chose to give up serving as a soldier and never participated in another battle for the rest of his life. Instead, he returned to Talrega to continue his work as a courier.[15]
Fire Emblem: Path of Radiance
Role
Haar is a playable unit. He is recruitable as an enemy in Chapter 23. Along with three other enemy Wyvern Riders, he appears as a reinforcement on the next turn after a playable unit crosses the half-way point on the bridge, starting at the player's own starting point.
Starting stats and growth rates
| Wyvern Lord | |
|---|---|
| Level | 11 |
| Attribute | |
| Build | 13 |
Analysis
| This character analysis section may not be accurate to every player's experience. |
Haar is a prepromoted Wyvern Lord that joins late in the game. As a Wyvern Lord, he has flight, high mobility, and Canto, giving him much flexibility and utility. He has good base HP, strength, skill, and defense. This is further complemented by 1–2 range axes. With all of this, he can reliably hit hard and have a powerful enemy phase. His base speed is mediocre and will struggle to double faster units, especially on harder difficulties. His Brave Axe compensates for this, and on easier difficulties, a Speedwing puts him above the threshold of doubling most enemy units. His base resistance is low, so he is weak to magic, especially siege tomes which are common at his join time. Haar has the highest weight stat in the game of any Beorc unit, which hurts him a little, as it is impossible for even heavy laguz units like Mordecai and Muarim to shove him without transforming first.
Haar has the Guard skill which complements his excellent skill and his Brave Axe. Although Guard is often overkill with his durability, there is no practical reason to remove it aside from making space for other skills. Vantage further complements Guard, preventing some enemies from even attacking. Adept further takes advantage of his good skill and helps fix his doubling issue. Haar can also make good use of Resolve, as he has the health to take advantage of it, and it gives him a massive attack boost and fixes his doubling issues. Teaching him Stun with an Occult is not recommended as it is not a practical skill.
Haar has a Wind affinity which gives a light accuracy and avoid boost. His only partners are Jill and Makalov, both of whom have thunder affinities, so Haar's bulk and avoid can further be boosted. As Jill is the same class as Haar and appreciates all the boosts, she is his ideal partner. Makalov works well, too, as he has a mount and solid long-term potential, though he does not fly.
Fire Emblem: Radiant Dawn
Role
Haar is a playable unit who first becomes available in Part II. He is first associated with the Crimean party and is playable in two chapters as part of it, then later joins Ike's party in Part III, Chapter 2 along with Nephenee, Brom, and Heather. In Part IV, he can be allocated to any of the three armies.
Starting stats and growth rates
| Biorhythm | ||||||||||||||||||||||||||
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| Worst |
- Note: The above stats are Haar's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance and Haar managed to reach level 20 in his highest possible class in the Path of Radiance save file, any stat Haar capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn. The boost is a +5 for max HP, and +2 for strength, magic, skill, speed, luck, defense or resistance. In addition, Haar's weapon level at the end of a transferred Path of Radiance game can result in an boost to his weapon experience in Radiant Dawn. See Data transfer § Fire Emblem: Radiant Dawn for more information.
- Haar cannot gain enough points via level-up and stat-boosting items to cap luck, and thus cannot legitimately obtain a boost in it.
Promotion stat gains
| Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dragonlord | +4 | +2 | +4 | +2 | +2 | +0 | +2 | +4 | +0 | +0 |
Availability
| Part I | Part II | Part III | Part IV | |||||||||||||||||||||||||||||||||||||||
| P | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | E | P | 1 | 2 | 3 | E | P | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | E | P | 1 | 2 | 3 | 4 | 5 | Endgame | |||||
| 1 | 2 | 1 | 2 | 3 | 4 | 5 | ||||||||||||||||||||||||||||||||||||
| R | A | A | A | A | A | A | A | A | A | A | S | S | S | S | S | S | S | S | S | S | S | |||||||||||||||||||||
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Legend
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Analysis
| This character analysis section may not be accurate to every player's experience. |
Haar is a Dragonmaster available in Chapter II-P and II-E, and joins Ike's group in III-2. He has high mobility, flight, and Canto, making him an extremely flexible unit with much utility. He has high base stats all around, having excellent base strength, skill, and defense, and enough speed to double most units in Part II. As an axe-wielder, he hits very hard and has solid 1–2 range combat. He has A ranks in both axes and lances, so he can use all mid-game weapons immediately. His resistance is poor and he is vulnerable to thunder magic, but enemy Thunder Mages are rare. Unlike other flying classes, Haar's class is not weak to bows or crossbows. Path of Radiance Haar does not cap any stats on average, though it is technically barely possible for him to cap strength, skill, speed, and defense, which all benefit him in Radiant Dawn. This is not realistic, though, so usually transfers only give a support bonus to Haar.
Haar is the only mounted flier through most of Ike's Part III chapters, so he is an irreplaceable unit as a combat unit, meatshield, mounted rescuer, and so on. His base speed is not high enough to double many Part III enemy units on harder difficulties, though a Speedwing is just enough to push him past the necessary threshold. He has excellent growths in strength, skill, and defense. He will frequently cap all three quickly in both tiers 2 and 3, which will help his weaker growths, especially in speed and resistance.
Haar can fit any team in Part IV, especially due to lack of crossbow weakness. His flight utility is most valued on Micaiah's team due to the desert chapter. As he has access to powerful 1–2 range combat, Hammers, and bulk, he is an excellent unit for these rout chapters. For Endgame, his mobility and flight are very useful, and he has high caps in strength and defense. However, his lower speed and resistance cap limit him for Endgame.
Haar has innate Cancel, which is nice, but often overkill as his durability is already solid. Haar is an excellent candidate of Savior (which can be taken from Part I using Ilyana), as ferrying key infantry units like Ike is extremely valuable in Part III chapters. Celerity is also an excellent skill for Haar, boosting his move to 11, especially since the Boots are not immediately available to him.
Haar has a wind affinity which gives small accuracy and avoid boosts. More accuracy and bulk is generally overkill for Haar, so he appreciates attack boosts the most. Boyd and Mia have attack-boosting fire affinities and appreciate the accuracy and avoid from Haar, but they are not mounted. Marcia and Sigrun also give attack and are fliers, though they join significantly later in Part III. Jill gives a bond support to Haar and is the only other wyvern in the game, but they do not naturally share any chapters until Part IV (unless Jill defects to Ike's team in Part III), and it may be unwise to put them on the same Part IV team due to lack of playable Wyvern riders.
Fire Emblem Heroes
- Main article:
Haar/Heroes
There are two different variations of Haar available in Heroes.
Personality
At first glance, Haar comes across as a lax and lazy man who frequently takes naps, even in broad daylight and on his wyvern. He has remarked that he prefers working in laid-back groups where he can get the sleep he needs without problems, such as the Greil Mercenaries.[11] He speaks in a blunt and to-the-point manner with no interest in wasting words, and he has a calm demeanor, seemingly uncaring about anything. He does not anger easily, even when others like Zeffren try to actively provoke him with insults.
All of this behavior disguises Haar's analytical and sensitive mind. He has a strong sense of duty and honor, but did not believe in blind obedience to higher powers. As a result he has high expections of the rulers he serves and was not willing to serve those whom he felt to be exploitative or corrupt, and has a particular dislike for the senators of Begnion (aside from Sephiran) for their cruel actions. He has high respect for honest and noble leaders and commanders, such as Shiharam, Ike, and Sephiran. He was insightful in his ability to read others and understand the nature of the politics of Begnion.[2] His experiences with both Daein and Begnion left him very skeptical and mistrusting of the idea of being a servant of kings and countries.[10] At times he takes it upon himself to mentor Jill and to help her see how to live the life she wants, rather than be nothing but obedient to those whom she serves, and during the Mad King's War he was impressed to see that she had taken the initiative and found her own loyalties with the Greil Mercenaries.[16] He also has a vengeful streak, desiring to take revenge both on the Daein army for their role in driving Shiharam to his death,[10] and on the Begnion senate for the crimes they perpetuated both during and after his time serving them.[11]
Haar always held Shiharam in very high regard and had much respect for him, to the point that he put aside his usual behavior to act more like a professional soldier when he was talking to Shiharam, as he did not want Shiharam to see him as "hopelessly lazy".[17] He was so highly devoted to Shiharam that, after his death, Haar considered dedicating his life to guarding Shiharam's grave once the Mad King's War ended.[18] He is also close with Jill, Shiharam's daughter, and is something like a mentor to her. He may have deeper feelings for her, and it is implied that the two are married in the epilogue of Radiant Dawn if they have an A support with each other, but he denies there being anything deeper to it and that it goes no further than her being the daughter of his dead mentor.[11]
Supports
Path of Radiance
- Main article:
Haar/Supports (Path of Radiance)
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Radiant Dawn
Bond supports
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Endings
Radiant Dawn
Haar, Black Tempest
Though unparallelled in strength as a dracoknight, Haar never fought again. Rather, he carried cargo in Talrega.
Quotes
Battle quotes
| “ | ...Combat. Tsk. It's one of those things you simply cannot control. | ” | — Haar, as an enemy in Chapter 23 in Path of Radiance. |
|---|
| “ | Haar: Oh, so you want to try me? I trust you're going to show me how much you've improved! Jill: What!!! It can't be... Captain Haar? |
” | — Haar, when fighting Jill in Chapter 23 of Path of Radiance. |
|---|
| “ | Petrine: Just as I expected. I thought to give you a chance to clear the stain from your name... Yet you and Shiharam are treachery in the flesh. Useless migrants! Haar: To think we endured this for eighteen long years. It seems General Shiharam and I were not to be blessed with any masters worthy of serving. All we found were paltry pretenders... Petrine: You insult His Majesty? You know not your place, you louse-ridden oaf! Your failings are yours, and yours alone! It's time for you to burn! Don't worry, I'll let the dogs snack on what's left! |
” | — Haar, when fighting Petrine in Chapter 23 of Path of Radiance. |
|---|
| “ | Ashnard: Who are you, dog? Haar: You don't seem to recall my name... I'm a man who was once a part of your army, if just barely. Ashnard: You're some nobody who turned traitor and joined the Crimeans? I've no interest in you. Begone. Haar: I'll leave as quickly as I'm able. Right after I've taken your head! |
” | — Haar, when fighting Ashnard in the Endgame of Path of Radiance. |
|---|
| “ | Haar: Well... If it isn't Zeffren. What brings the dracoknights into Crimean skies? Zeffren: Haar?! Haar: Why couldn't you just stay on patrol? Saw a pretty little heron and just had to have her, is that it? I could never decide if you were more greedy or more corrupt. Stupid was never in the question, though. Zeffren: Who do you think you are?! You're a traitor, just like Shiharam! The dracoknights spit on your name! Haar: ...Do they now? Well, here's your chance to try the real thing. |
” | — Haar, when fighting Zeffren in Part II, Prologue of Radiant Dawn. |
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| “ | Hetzel: Wait... I remember you... You were one of the dracoknights that fled to Daein, defying the senators... You opposed the almighty Begnion and the word of the goddess... Why? Why would you defy such power? Haar: You could live another lifetime, and you'd still never understand. |
” | — Haar, when fighting Hetzel in Part IV, Endgame (1) of Radiant Dawn. |
|---|
| “ | Haar: Why is it that authority figures are always so unwilling to let go of their power? The world could flip upside down and you'd be trying to boss around gravity. Lekain: You clearly know nothing of me, lout! To oppose me is to oppose the goddess Ashera herself! Haar: That's strange... I always thought that role was filled by the apostle. But who can keep up these days? So you're defending the goddess...but will she do the same for you? |
” | — Haar, when fighting Lekain in Part IV, Endgame (1) of Radiant Dawn. |
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| “ | Levail: Captain Haar! You are still alive! Haar: What happened that you didn't expect me to survive? Levail: Um... Nothing, I suppose. It's just that it's been a while since you left Begnion. Haar: Yeah. Twenty years ago, wasn't it? Levail: I was still very young at the time. You had just been dubbed a knight. Oh, it brings back such memories... The bravery of the dracoknights, especially the Fizzart Platoon. It was legendary among the soldiers. But then you suddenly defected to Daein. Haar: I got sick of taking orders from corrupt senators, so I ditched the country with General Shiharam. Levail: I joined the army after I came of age. But it was different after you all left. It was as if you took its spirit with you. The only exception was General Zelgius, the general of Duke Persis's army. Haar: I see. Is that why you're under his command? Levail: Yes. He is the last true knight. I will die for him. Haar: Yes, Levail. You will. Levail: How I dreamed of fighting a proper foe! I am honored, Sir Haar! Have at you! |
” | — Haar, when fighting Levail in Part IV, Endgame (2) of Radiant Dawn. |
|---|
| “ | Haar: We never spent much time together when I was in Begnion. But, Sephiran... I think I know you pretty well. Sephiran: I haven't forgotten you, Haar. Shiharam's hotshot young protege. You were both exemplary soldiers. Your defection from the Begnion dracoknights was a huge loss. Haar: Hmmm... Sort of like the huge loss when the senators managed to defeat all those great changes you proposed? Sephiran: ... Haar: I suppose if any of those changes had happened, we wouldn't be here now. Am I wrong? Sephiran: An interesting question... I'm honestly not sure, but that's all I can say about that. Haar: Too bad. For you, and for me. |
” | — Haar, when fighting Sephiran in Part IV, Endgame (4) of Radiant Dawn. |
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Death quotes
| “ | Commander Shiharam... I... Your... vengeance... I... ... | ” | — Haar, in Path of Radiance. |
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| “ | The Dark Angel... She's found me at last... At least I can sleep now... | ” | — Haar, as an enemy in Chapter 23 of Path of Radiance. |
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| “ | Ah, my friend... I know I was a burden... But now...you too...are free... Finally... Commander Shiharam...! | ” | — Haar, in Radiant Dawn. |
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Heroes quotes
- Main article:
Haar/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Haar is featured on four cards in Fire Emblem Cipher.
| Black Tempest, Haar | |||
|---|---|---|---|
| "I really don't have time for this... But I guess I can lend a hand." | |||
| Attack: 50 | Support: 30 | Range: 1 | Deploy Cost: 3 |
| Class: Dragonmaster | Tier: Advanced | Class Change Cost: 2 | |
Hand Axe: [Once per turn] [Activate] [ | |||
| Card #B05-075HN • Artist: Hisashi Momose |
| Black Dracoknight, Haar | |||
|---|---|---|---|
| "...Come. As long as you're not a nuisance, you can be my partner." | |||
| Attack: 30 | Support: 30 | Range: 1 | Deploy Cost: 1 |
| Class: Dracoknight | Tier: Base | Class Change Cost: -- | |
| Afternoon Nap: [Activate] [Once per turn] [ | |||
| Card #B05-076N • Artist: Hisashi Momose |
| Black Tempest, Haar | |||
|---|---|---|---|
| "Is dying how you show loyalty? If you're really their friend, then fight alongside us! Maybe that will get them to think about what they're doing." | |||
| Attack: 60 | Support: 30 | Range: 1 | Deploy Cost: 4 |
| Class: Dragonmaster | Tier: Advanced | Class Change Cost: 3 | |
| "No chance I can nap in peace, huh?": [Activate] [Once per turn] [Stack 1 "Haar" from your Retreat Area under this unit to Growth him] Until the end of the turn, this unit acquires range 1-2. During your turn, this unit gains +20 attack. (A unit who has Growthed is treated as if they are Leveled Up.) | |||
| Card #B20-076HN • Artist: Setsu |
| Courier Dracoknight, Haar | |||
|---|---|---|---|
| "...Huh? We're running late? But I'm sleepy... What did you call me? That wasn't very nice. Overgrown lizard..." | |||
| Attack: 30 | Support: 30 | Range: 1 | Deploy Cost: 1 |
| Class: Dracoknight | Tier: Base | Class Change Cost: – | |
| Winged Deliverer: [Activate] [ | |||
| Card #B20-077N • Artist: Setsu |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Radiant Dawn | A dragonmaster who immigrated to
Daein to escape the corruption of the Begnion senate. He lost faith in Daein during the Mad King's War, and sided with Crimea. He is now a transporter of goods. |
元老院の汚職に関わることを厭い
デインへと亡命した聖竜騎の1人。 3年前の戦いではデイン騎士として 戦うが、恩師を死に追いやった デインを憎んで離反しクリミア軍へ。 今は荷運びで大陸を飛びまわっている。 |
Trivia
- According to Tellius Recollection, Haar was designed with an apparent age of 34 in Path of Radiance[19] and 37 in Radiant Dawn.[20]
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Haar |
In meteorology, a haar is a coastal fog that is formed in the sea and is brought to land. The term is most used in Scotland with different variations.[21] |
| Japanese |
ハール |
Officially romanized as Haar. Named after Hárr, one of the three men on thrones from Gylfaginning, a story from the Prose Edda. His name is believed to be derived from haihaz, a Proto-Germanic word meaning one-eyed. |
| Spanish |
Haar |
-- |
| French |
Haar |
-- |
| German |
Darahan |
Likely changed due to Haar meaning "hair" in German. |
| Italian |
Haar |
-- |
| Portuguese |
Haar |
-- |
| Traditional Chinese |
哈魯 |
Haar |
Gallery
Official artwork
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Artwork of Haar from Path of Radiance.
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Artwork of Haar from Radiant Dawn.
Portraits
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Portrait of Haar in Path of Radiance.
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Portrait of Haar in Path of Radiance.
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Portrait of Haar in Radiant Dawn.
Screenshots
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Haar as a Wyvern Lord in Path of Radiance.
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Haar activating Guard in Path of Radiance.
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Haar as a Dragonmaster in Radiant Dawn.
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Haar as a Dragonlord in Radiant Dawn.
Heroes artwork
Character artwork
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Black Tempest.
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Artwork of Resplendent Haar: Black Tempest.
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Artwork of Resplendent Haar: Black Tempest.
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Artwork of Resplendent Haar: Black Tempest.
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Artwork of Resplendent Haar: Black Tempest.
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Artwork of Haar: Tempest Runner.
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Artwork of Haar: Tempest Runner.
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Artwork of Haar: Tempest Runner.
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Artwork of Haar: Tempest Runner.
Meet some of the Heroes artwork
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Black Tempest.
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Artwork of Haar: Tempest Runner.
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Artwork of Haar: Tempest Runner.
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Artwork of Haar: Tempest Runner.
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Artwork of Haar: Tempest Runner.
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Haar in artwork of Jill: Fiery Dracoknight.
Other artwork
Cipher artwork
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Artwork of Haar.
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Artwork of Haar.
References
| This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
| Fire Emblem: Radiant Dawn | |||||||||||||||||||||||||||||||||||||||||
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