Anonymous

Site News
An experimental light mode has been added. To use it, select the personal dropdown menu, which appears as a person icon next to the search bar, and select "Light mode". Please note that it may be buggy!
Warning: This wiki contains spoilers. Read at your own risk!

Elice

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page is about the character from the Archanean games. For the character from Fates, see Elise.
Elice


Artwork of Elice from the Fire Emblem Trading Card Game.


The princess of Altea and Marth's older sister. Gharnef abducted her during the War of Shadows.

Gender

Female

Race

Human

Family
Nationality

Altea

Starting class
  • Curate (Shadow Dragon & the Blade of Light)
  • Cleric (Mystery of the Emblem Book 1, Shadow Dragon)
  • Bishop (Mystery of the Emblem Book 2, New Mystery of the Emblem)
Voiced by

Appearance(s)

I escaped to Talys only thanks to my sister Elice's help. And in my place, she was captured by Dolhr. I have no idea where she is now. I vow that I will do whatever I can to rescue her!
— Marth

Elice (pronounced /⁠ˈɛlɪs⁠/[key][2] or /⁠əˈlis⁠/[key][3]; Japanese: エリス Elice) is the daughter of King Cornelius and Queen Liza, making her the princess of Altea. She is also the older sister of Marth.

Biography

Prior to game events

When training to become a cleric, Elice went under the tutelage of Gotoh,[4] who also gave her the staff of Aum.[5][a] When Merric was little, Elice commonly nursed him back to health;[7] she along with Marth were also very supportive of him following his dream of studying at Khadein.[8]

War of Shadows

Elice and a young Marth.

During the War of Shadows, the Kingdom of Altea fell to the Dolhr Empire in 602 AC.[9] Elice greatly aided in Marth's escape from Gra's forces closing in seeking his capture: tasking Abel, Frey, and Malledus to aid in Marth's leave for the isle of Talys[10][11] while confining herself to remain at Altea Castle with the people to honor those who fell defending the kingdom and buy the fleeing group time.[12]

Elice reuniting with Marth.

Eventually, Elice came into the clutches of Gharnef, who took her to the Temple of Thabes and sought to use her in securing Aum's power for himself.[5] Gotoh—who previously protected her from Gharnef after locating her[13]—sent the Archanean League to Thabes with his warp magic in 605 AC[b] to rescue Elice. The League ultimately thwarted Gharnef and successfully managed to rescue Her. Elice followed Marth to Dolhr Keep, and offered to wield Aum for the purpose of reviving a possible fallen ally at the Resurrectory.[17]

After the War of Shadows ended, Elice went back to Altea and continued to see Marth grow as a leader.[18]

War of Heroes

Elice was amongst those who remained in Altea after Emperor Hardin of Archanea ordered Altean soldiers to travel to Grust. However, Hardin's order was a ploy to scatter Altea's forces so he could easily invade the kingdom[19] which caused the outbreak of the War of Heroes.[20] To protect Caeda, Marth's fiancée, Elice stayed behind and submitted to the enemy.

Elice came into hands of Gharnef again, who sought to use her blood, along with Lena, Maria, and Nyna's, to revive Medeus as the Shadow Dragon. Gharnef brought the four of them to the Dragon Altar and placed them into a trance making them obedient to Medeus. The Altean League arrived at the altar in 608 AC[c] and reached the top where Medeus and the four women were. Merric confronted Elice personally, which reverted her back to normal to which he made his vows to never leave her again.[22]

After the War of Heroes concluded, Elice and Merric together founded the Palace Magic School within the capital of Archanea and later happily married.[23][24]

Fire Emblem: Shadow Dragon & the Blade of Light

Role

Elice was held captive in Thabes by Gharnef so that he could make use of her ability to use the Aum staff. When Marth and his army seized Thabes and rescued Elice she joined the army for Marth's final push against the kingdom of Dolhr.

Starting stats and growth rates

Recruitment: Chapter 23, automatically at the end

Stats Growth Rates

Inventory
Aum
Weapons
Sword Lance Axe Bow
Tome Staff Ballista Stone

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Mov Weapon level
Bishop +x to 22 +x to 3 +0 +x to 14 +0 +x to 8 +0 +x to 6 +x to 10
  • In Shadow Dragon & the Blade of Light, promotion gains consist on giving the character as many points as necessary—the "x" value shown in the table—to reach the promoted class's base stats. If the character's stats are higher than their promoted class's base stats, they will not receive any bonus.

Analysis

This character analysis section may not be accurate to every player's experience.

Compared to Curates available earlier like Lena or Maria, Elice doesn't offer much to justify using her over any other healer. She has very bad availability, as she is only available in the last two chapters; her growth rates are generally better than the other curates, but she comes to late to take advantage of this, not to mention how difficult leveling up Curates already is. However, in Chapter 24 she has one huge element that makes her useful: she has exclusive use of the Aum staff, which can be used once to resurrect a character that has died. This is immensely useful if you have lost one of your units; otherwise, Elice doesn't offer much other curates don't, though she has enough weapon level to use every staff but Fortify and Barrier, and can buff out a roster for Chapter 25.

Fire Emblem: Mystery of the Emblem

Book 1

Role

As in Fire Emblem: Shadow Dragon & the Blade of Light, Elice was held captive in Thabes by Gharnef so that he could make use of her ability to use the Aum staff. When Marth and his army seized Thabes and rescued Elice she joined the army for Marth's final push against the kingdom of Dolhr.

Starting stats and growth rates

Recruitment: Chapter 19, automatically from the start

Stats Growth Rates

Weapons Items
--  Aum
 Mend
Weapons
Sword Lance Axe
Bow Tome Staff

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Mov Weapon level
Bishop +x to 18 +2 +2 +2 +0 +1 +2 +1 +x to 12
In Mystery of the Emblem, promotion gains for HP and weapon level consist of giving the character as many points as necessary—the x value shown in the table—to reach the promoted class's base value. If the character's value for one of those two stats is higher than their promoted class's base value, they will not receive any bonus in that stat.

Analysis

This character analysis section may not be accurate to every player's experience.

Elice is largely useless and incredibly redundant as a unit in Book 1. Elice joins in the second-to-last chapter of the game, however she offers very little that one could need to get through the last two chapters. She joins six levels away from promotion, meaning with only two chapters of availability she will almost certainly be stuck in the Cleric class, which leaves her without the ability to use any offensive tomes. As for her staff utility, she is worse at base than almost all of your plentiful options for staffs would be with no investment at this point. She joins with a weapon level of 7, which is one short of being able to use Fortify and Ward, which Wendell, Maria, and Boah all can do at base. Her defensive stats are also incredibly low for the late chapters, and she will likely be one-rounded if left in range of any enemies. She is able to use the Warp staff, which can be incredibly useful for making the last two chapters easier, however every single staff user in the game can use it at base, with Elice being interchangeable with any of these units for this purpose. Even if used purely as a healer, she falls short of any trained staff users, with her base 1 strength meaning that only 1 extra point of HP will be added to the basic healing of a staff, with Physic for example only healing 11 HP when used by her. The only true niche for Elice lies in her personal weapon, the Aum staff. If used on a specific tile in Chapter 19, this staff will bring back to life any unit who has died up to this point in the game. If you are playing a self-imposed challenge of not resetting upon unit death, this can be incredibly useful in this context to revive one of your strongest units for the last chapter. Removed from this context, or if one is playing carefully enough to not lose any units, this will not be an applicable utility, and Elice is relegated to entirely redundant purposes.

Book 2

Role

When Marth and the Altean army are sent on Emperor Hardin of Archanea's orders to put down rebellions in Grust and Macedon, Elice remained behind in Altea. With the Altean army divided, Archanea and its allies invaded Altea and occupied its castle, with Elice allowing herself to be held as a hostage so that Caeda could escape. During her captivity she was taken by Gharnef to be one of four women of noble blood required to be sacrificed for the revival of Medeus, along with Empress Nyna of Archanea, the cleric Lena, and Princess Maria of Macedon.

By the time Marth reaches the Dragon's Altar, Medeus has already been revived, albeit in an incomplete form, with the four noblewomen surrounding him in preparation to be sacrificed and consumed to strengthen him to the point of full revival. The four have been hypnotized into subservience to Medeus by Gharnef. Merric approached Elice and plead for her to awaken from her trance and confessed that he had learned magic in order to protect her, which awakes her from the hypnosis. After the defeat of Medeus, her and Merric opened a magic academy together in Pales.

Starting stats and growth rates

Recruitment: Endgame 2 Part 3, talk to with Merric

Stats Growth Rates

Weapons Items
 Fortify* --
Weapons
Sword Lance Axe
Bow Tome Staff

Analysis

This character analysis section may not be accurate to every player's experience.

Elice joins in the very last chapter of the game, and as such contributes almost nothing over the course of the game. She will likely only have at most a few turns to contribute, so her usefulness will be very limited. She comes with a Fortify, which can restore 15 HP to every unit, and since it comes with 12 uses and this is the only time it can be used, you should feel free to have her spam it each turn. Other than that, she is incapable of dealing damage to Medeus since he is immune to tomes, and you would have to trade her a tome for her to use them. The only thing she can damage is the Earth Dragon reinforcements, but there is no reason to do this since the Binding Shield gets rid of them at the start of each turn. She can help heal your units while you deal with Medeus in the last chapter, but for obvious reasons she doesn't contribute for practically any other reason.

Fire Emblem: Shadow Dragon

Role

In Shadow Dragon, Elice stays behind in the Altean Castle as it is being captured by Dolhr. She is captured but Gharnef does not kill her; he wants her to use the Aum Staff, a staff that brings the dead back to life. When Marth retakes the castle, he rescues her and she joins him as a cleric.

Starting stats and growth rates

Recruitment: Chapter 23, end of chapter

Stats Growth Rates

Inventory
--
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves A

Growth rates when reclassed

Paladin Pegasus Knight/Falcoknight Dracoknight Archer/Sniper Myrmidon/Swordmaster Mage Sage/Bishop

Class HP Str Mag Skill Spd Lck Def Res
Paladin 80% 15% 10% 60% 50% 80% 25% 0%

Promotion stat gains

Cleric Pegasus Knight Archer Mage Myrmidon

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Bishop +6 +1 +2 +1 +1 +0 +2 +2 +1 Tomes E Staves +30 WEXP

Analysis

This character analysis section may not be accurate to every player's experience.

The only thing that matters about Elice is her A staff rank. Her base stats are terrible and ensure that she should never see combat, especially near the end of the game. Her primary purpose is to use the Aum staff to revive any unit that has died throughout the game. She is by far the most convenient Aum user, since Maria starts with a low staff rank, and Caeda and Minerva are much better off staying Dracoknights. In addition to Aum, she is able to use Physic, Recover, Warp, and Fortify, letting her serve as a great support unit for the final few maps. Promoting her gives her an extra point of Movement, and since any units the player is still using should be promoted by now, there is virtually no cost to this if there's an extra Master Seal in the convoy.

Fire Emblem: New Mystery of the Emblem

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Recruitment: Endgame, talk to with Merric

Stats Growth Rates

Inventory
 Bolganone
 FortifyThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes C Staves A

Analysis


This section has been marked as a stub. Please help improve the page by adding information.


This character analysis section may not be accurate to every player's experience.

Elice is effectively a non-unit: she is primarily there for story purposes, and you do not even have to recruit her to progress. Failure to do so, however, mandates her death, be it by the player or Medeus using her as a sacrifice.

That being said, despite her atrocious stats, she is not completely useless. While her healing output with magic-scaling staves is genuinely horrible, she can still use Recover to fully heal an ally with her action each turn, which can easily be brought to her by putting it in Merric's inventory and trading it over after Merric recruits her. Additionally, between herself and Nyna, the two can heal everyone else for 28 HP total with two Fortify casts, which can potentially free up other staff users' actions by providing some healing whenever it is needed. On anything lower than Lunatic, she can also use the Aum if things go wrong, at the very least freeing up another, potentially better trained, Aum user's action.

Fire Emblem Heroes

Main article: Elice/Heroes

There is one variation of Elice available in Heroes. In addition, Marth: Royal Altean Duo features her as a Duo Hero alongside Marth.

Personality

Elice is a brave person, sending Marth on ahead while she stayed behind in the defeated castle to try to find her mother. She is very calm, and has a soft spot for Merric, whom she and Marth have been friends with all their lives.

Supports

Mystery of the Emblem


Elice
Cleric*/Bishop*
Supports:

Merric
Mage
Bonus:
10

[[{{{supportg2}}}]]
Bishop
Bonus:
{{{bonusg2}}}

[[{{{supportg3}}}]]
Bishop
Bonus:
{{{bonusg3}}}
Supported by:
None.

[[{{{supporto1}}}]]
Bishop
Bonus:
{{{bonuso1}}}

[[{{{supporto2}}}]]
Bishop
Bonus:
{{{bonuso2}}}
See Support § Super Famicom games for more details on supports.

Shadow Dragon


Elice
Cleric
Mutual supports:

Marth
Lord
C: 5
B: 6
A: 35

Merric
Mage
C: 5
B: 35
A: 35

Gotoh
Sage
C: 1
B: 35
A: 35

[[{{{supportm4}}}]]
Bishop
C: {{{cm4}}}
B: {{{bm4}}}
A: {{{am4}}}

[[{{{supportm5}}}]]
Bishop
C: {{{cm5}}}
B: {{{bm5}}}
A: {{{am5}}}
Supported by:*
None.

[[{{{supporto1}}}]]
Bishop
C: {{{co1}}}
B: {{{bo1}}}
A: {{{ao1}}}

[[{{{supporto2}}}]]
Bishop
C: {{{co2}}}
B: {{{bo2}}}
A: {{{ao2}}}

[[{{{supporto3}}}]]
Bishop
C: {{{co3}}}
B: {{{bo3}}}
A: {{{ao3}}}

[[{{{supporto4}}}]]
Bishop
C: {{{co4}}}
B: {{{bo4}}}
A: {{{ao4}}}

[[{{{supporto5}}}]]
Bishop
C: {{{co5}}}
B: {{{bo5}}}
A: {{{ao5}}}
See Support § Nintendo DS games for more details on supports.

New Mystery of the Emblem


Elice
Bishop
Mutual supports:

Marth
Lord
C: 0
B: --
A: --

Merric
Mage
C: 0
B: 0
A: 0

[[{{{supportm3}}}]]
Bishop
C: {{{cm3}}}
B: {{{bm3}}}
A: {{{am3}}}

[[{{{supportm4}}}]]
Bishop
C: {{{cm4}}}
B: {{{bm4}}}
A: {{{am4}}}

[[{{{supportm5}}}]]
Bishop
C: {{{cm5}}}
B: {{{bm5}}}
A: {{{am5}}}
Supported by:*
None.

[[{{{supporto1}}}]]
Bishop
C: {{{co1}}}
B: {{{bo1}}}
A: {{{ao1}}}

[[{{{supporto2}}}]]
Bishop
C: {{{co2}}}
B: {{{bo2}}}
A: {{{ao2}}}

[[{{{supporto3}}}]]
Bishop
C: {{{co3}}}
B: {{{bo3}}}
A: {{{ao3}}}

[[{{{supporto4}}}]]
Bishop
C: {{{co4}}}
B: {{{bo4}}}
A: {{{ao4}}}

[[{{{supporto5}}}]]
Bishop
C: {{{co5}}}
B: {{{bo5}}}
A: {{{ao5}}}
See Support § Nintendo DS games for more details on supports.

Base conversations

Elice does not have any base conversations.

Endings

Shadow Dragon & the Blade of Light

Elice
As Marth's only blood relative, she watches over the newly crowned king.

Mystery of the Emblem

Book 1

Elice, Life-Giver
Elice returned to Altea with Marth. Ever serene, she stood by her brother and watched him grow into a fine leader.

Book 2

Elice, Life-Giver
She moved to the Archanean capital, helping to re-establish the Millennium Academy of Sorcery, and lived happily married.

Shadow Dragon

Elice, Life-Giver
Elice returned to Altea with Marth. Ever serene, she stood by her brother and watched him grow into a fine leader.

New Mystery of the Emblem

Elice, Life-Giver
Elice helped to establish a magic academy in the palace. She married soon after, and lived out her days blissfully...

Quotes

Battle quotes

SLAY ALL...WHO DEFY...LORD MEDEUS...
— Elice, as an enemy in Endgame 2 of Mystery of the Emblem Book 2 and the Endgame of New Mystery of the Emblem.

Death quotes

Marth… You must prevail…
— Elice, in Shadow Dragon & the Blade of Light.
Marth... Don't cry... You must... be strong...
— Elice, in Mystery of the Emblem Book 1.
Merric... Save me...
— Elice, in Mystery of the Emblem Book 2.
Ah, Merric...
— Elice, as an enemy in Endgame 2 of Mystery of the Emblem Book 2.
Marth...my brother... Be strong...
— Elice, in Shadow Dragon.
Ohh... Merric...
— Elice's death quote in Classic Mode in New Mystery of the Emblem.
...I am no longer of use here... I will fall back... Marth, please do your best...
— Elice's retreat quote in Casual Mode in New Mystery of the Emblem.

Everyone's Conditions quotes

As Elice joins the party too late to take part in the final possible instance of the Everyone's Conditions mechanic, Elice has no quotes for use in the mechanic.

Heroes quotes

Main article: Elice/Quotes (Heroes)

Other appearances

Anime

You must survive...my brother.
— Elis
Elice as she appears in the anime.

Elice, known here as Elis, has a secondary role in the anime adaptation. The opening of the "Prince of Aritia" episode shows her, along with Mars and Jaigan, fleeing from Durhua forces who are invading Aritia's castle. They end up trapped in a room with a broken stairway out. As the chasing enemies begin to break down the door, Elis gives Mars her tiara for "good luck" and then uses her Warp staff on him and Jaigan to let them escape while she stays behind—telling Mars that he must live.

Fire Emblem Trading Card Game

Elice was featured on two unit cards and one surprise card, starting from the fifth card series.

Fire Emblem Trading Card Game data for Elice
Class: Cleric Level 10 Infantry Recovery
Energy: 6 Atk.: 3 / Counter: - WLv.: Staves B
Equip: Physic Skills: Support (You can use used chips to support during the support step. Grants +1 support chip.)
Emblem Skills: [Luck] (Outside the Battlefield 3)
Card #5-002Rarity: ★★ • Artist: Katsuyoshi Koya
Class: Bishop Level 20 Infantry Magic Attack
Energy: 7 Atk.: 4 / Counter: 2 WLv.: Tome A Staves A
Equip: Bolganone Skills: Class ChangeAfterimage (Energy X: If you attack using a magic card, it is not removed. X is the amount of required chips for the magic card -1) • Proficiency (Return this card to the deck to reduce the cost of an Emblem Skill by -1)
Emblem Skills: [Speed] (Discard 2)[Luck] (Outside the Battlefield 2)
Card #6-055Rarity: ★★ • Artist: Katsuyoshi Koya
Card scans and information translation provided by Aquantis.

Fire Emblem Cipher

Elice is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Elice
Life-Giver, Elice
Archanea

Female

Staff
"Marth... you've grown so much."
Attack: 40 Support: 20 Range: Deploy Cost: 2
Class: Cleric Tier: Base Class Change Cost: --
Aum Staff: [Activate] [ , ] Choose one Archanea unit with placement cost 2 or less from your Retreat Area and place it on your field. You can only use the "Aum Staff" skill once per game.
Elice's Hope: [Always] The attack of allied "Marth" and "Merric" units are increased by 10.
Card #B01-048N • Artist: HMK84

Normal R+

Legend-Bearing Princess, Elice
Archanea

Female

Tome
"Please, I ask that you protect him... And that you preserve his idealistic spirit."
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Bishop Tier: Advanced Class Change Cost: 2
Saint Born of Heroic Blood: [Activate] [Tap this unit] [Flip one bond card] Choose 1 Archanea card with the same unit name as your lord from your Retreat Area, and add it to your hand.
Aum: Staff of Resurrection: [Activate] [Tap this unit] [Flip two bond cards] Choose 1 card with a deployment cost of 5 or lower from your Boundless Area, and deploy it.
Card #B15-038R(+) • Artist: Senri Kita
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Elice .

Flavor text

Game Text
(English)
Text
(Japanese)
New Mystery of the Emblem
The princess of Altea and Marth's older sister.
Gharnef abducted her during the War of Shadows.*
アリティアの王女。マルス王子の姉。優しく気丈な性格。
暗黒戦争ではガーネフにさらわれていた。

Trivia

  • In Fire Emblem: New Mystery of the Emblem, Elice has unused Everyone's Conditions quotes. Due to her only being recruitable during the final chapter of the game, her Everyone's Conditions quotes cannot be seen during normal gameplay.[25]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Elice
• Elis

• May come from Eris, the Greek goddess of discord; and a sister of Ares, the war god known in Roman mythology as Mars, and the namesake of Marth.
• Used in the Fire Emblem anime.

Japanese

エリス

Officially romanized as Elice.

Spanish

Elice

--

French

Elice

--

German

Elice

--

Italian

Elice

--

Portuguese

Elice

--

Traditional Chinese

艾莉絲

Elice

Gallery

Sprite Gallery
Shadow Dragon & the Blade of Light
Curate Bishop

Staff

Tome, Staff
Mystery of the Emblem
Cleric Bishop

Staff

Tome, Staff
Shadow Dragon

Pegasus Knight Archer Myrmidon Mage Cleric Paladin Falcoknight

New Mystery of the Emblem

Paladin Dracoknight Sniper Swordmaster Sage Bishop General

Official artwork

CG images

Heroes artwork

Character artwork

Meet some of the Heroes artwork

Cipher artwork

Notes

  1. In Shadow Dragon, Aum is described to have been lost to the world until Gharnef found it,[6] indicating Gotoh never gave it to her in that game specifically.
  2. The Camus the Sable chapter is described to take place three years after Archanea Palace fell in 602 AC.[14][15] Since the War of Shadows ends in 605 AC,[16] that means all chapters after it also occur in that year.
  3. The War of Heroes ended in 608 AC,[20] and Hardin's death—which occurred before Marth went to the Dragon Altar—happened in the same year.[21]

References

  1. 1.0 1.1 Voice of Elice - Fire Emblem (TV Show) | Behind The Voice Actors, www.behindthevoiceactors.com, Retrieved: 28 October 2018
  2. Fire Emblem Warriors dialogue
  3. Elice in Heroes
  4. "マルスのあれ。アリティアの王女おうじょ大賢者だいけんじゃガトーのもとでシスターになるための教育きょういくけた。
    [Marth's older sister [Elice]. Princess of Altea. She received training to become a cleric under the White Sage Gotoh.]" (Fire Emblem: Shadow Dragon & the Blade of Light: Winning Strategy (Futabasha), pg. 36)
  5. 5.0 5.1 "Gharnef kidnapped me to secure the spell of revival, Aum, that Gotoh gave me." — Elice, during Chapter 23, Fire Emblem: Shadow Dragon & the Blade of Light
  6. "Elice: Marth, have you heard of the staff of Aum?
    Marth: The staff that brings back the dead? It was lost to the world long ago, or so the legend goes.<bv>Elice: Yes, but Gharnef found it...in the Resurrectory.
    " — Elice and Marth, during Chapter 23, Fire Emblem: Shadow Dragon
  7. "Ha ha, forgive me, Merric. It’s just, I remembered you when you were little… You were always a bit delicate. Oftentimes I had to nurse you back to health. Remember?" — Elice to Merric, during their Tender Thoughts conversation, Fire Emblem: Shadow Dragon
  8. "But, Prince Marth and Princess Elice were different. They supported my dream of becoming a mage. I might have given up if not for them..." — Merric to Linde in their second base conversation, Fire Emblem: New Mystery of the Emblem
  9. "602
    Despite having the upper hand in battle, Altea’s army is defeated due to the betrayal of its sworn ally, the Kingdom of Gra. The Kingdom of Altea is overrun by the Empire's troops and falls.
    " — Complete Conquest Record: History of the Continent of Archanea (From Archanea's Heroic Chronicles), Fire Emblem: Mystery of the Emblem
  10. "Marth: ...Frey! Abel! You're alive!
    Abel: Yes, sire. Princess Elice bade us protect you.
    " — Marth and Abel, during Prologue II, Fire Emblem: Shadow Dragon
  11. "I want you to guide him, Malledus—even when the rest of us no longer can." — Elice, during Prologue II, Fire Emblem: Shadow Dragon
  12. "Too many people have died to keep Altea and its castle safe. I cannot abandon what so many lives have bought. With Father and Mother unaccounted for, I am the natural choice to remain with Altea's people. And besides, by staying, I can buy time for the rest of you to escape." — Elice, during Prologue II, Fire Emblem: Shadow Dragon
  13. "I have protected your sister till now, but I cannot protect her forever… Hurry! Save Elice!" — Gotoh, during Chapter 21, Fire Emblem: Shadow Dragon & the Blade of Light
  14. "You should know that Grust's famous Sable Order is led by General Camus. 3 years ago, Archanea was occupied by his men." — Nyna, during Chapter 16, Fire Emblem: Mystery of the Emblem
  15. "602
    The Dolhr Empire's troops led by Medeus lay siege to the palace.
    Same Year
    The royal palace falls. Fall of the Kingdom of Archanea.
    " — Complete Conquest Record: History of the Continent of Archanea (From Archanea's Heroic Chronicles), Fire Emblem: Mystery of the Emblem
  16. "605
    Medeus is defeated by Prince Marth, and the Dolhr Empire collapses. End of the War of Shadows (600-605).
    " — Complete Conquest Record: History of the Continent of Archanea (From Archanea's Heroic Chronicles), Fire Emblem: Mystery of the Emblem
  17. "If there is one precious to you who has lost their life, let's travel to Dolhr and revive them." — Elice, during Chapter 23, Fire Emblem: Shadow Dragon & the Blade of Light
  18. "Life-Giver - Elice
    Elice returned to Altea with Marth. Ever serene, she stood by her brother and watched him grow into a fine leader.
    " — Elice's ending, Fire Emblem: Shadow Dragon
  19. "The Grustian expedition was a trap they planned for us all along, as well as the rebellion in Macedon… They wanted us to leave Altea, to divide our army's strength. Hardin had already decided upon this action from the beginning." — Jagen, during Chapter 4, Fire Emblem: Mystery of the Emblem
  20. 20.0 20.1 "607
    Marth answers to Emperor Hardin’s request and goes on an expedition against Grust, but during that time Altea's royal castle is attacked by Archanea's troops and falls.
    From this, Altea and Archanea rush against each other into a total war.
    Start of the War of Heroes (607-608).
    " — Complete Conquest Record: History of the Continent of Archanea (From Archanea's Heroic Chronicles), Fire Emblem: Mystery of the Emblem
  21. "608
    Fall of the palace. Emperor Hardin dies.
    " — Complete Conquest Record: History of the Continent of Archanea (From Archanea's Heroic Chronicles), Fire Emblem: Mystery of the Emblem
  22. "Elice, I'll never leave your side again. No matter what may come between us... Never again shall I abandon you!" — Merric, during Chapter 24, Fire Emblem: New Mystery of the Emblem
  23. "Altean Princess, Elice
    After helping to establish the Palace Magic School, she married and lived happily ever after...
    " — Elice's ending, Fire Emblem: Mystery of the Emblem
  24. "Wind Mage, Merric
    He established a magic school in [Archanea's capital] and teaches young people.
    " — Merric's ending, Fire Emblem: Mystery of the Emblem
  25. Fire Emblem: Shin Monshou no Nazo, tcrf.net, Retrieved: November 11, 2022
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Morty Proxy This is a proxified and sanitized view of the page, visit original site.