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Ross

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ross


Artwork of Ross from The Sacred Stones.


A young villager. He longs to be a warrior, like his father.

Gender

Male

Race

Human

Family
Nationality

Renais

Starting class

Journeyman

Voiced by

Appearance(s)

I'm the son of the great Garcia! As long as I have my axe, no bandit will ever defeat me!
— Ross

Ross (Japanese: ロス Ross) is a boy from Ide, a small village in Renais. He is the son of the retired warrior Garcia, whom he convinces to pick up arms again when a commander of Renais attempts to recruit him once more. Despite his young age, he is eager to prove himself as a strong fighter and live up to his father's name.

Ross is a playable character in Fire Emblem: The Sacred Stones.

Biography

Ross was born in Ide as the son of Risa and Garcia, a commander of Renais who was not present at his birth. Due to Garcia's occupation and notoriety, Ross was raised exclusively by his mother. Around ten years prior to the War of the Stones, Risa fell ill and died, causing Garcia to return home and meet his son for the first time. Realizing what his absence had cost him, Garcia retired and began to raise Ross himself.[1] During this time, Ross began training with an axe to follow in his father's footsteps.[2]

Ross encouraging his father to fight.

When Grado invaded Renais, the knights of Renais were no longer able to fend off bandits for the citizenry;[3] due to this, Bazba's Bandits were able to attack the village of Ide, causing significant harm to the village. Though Ross and Garcia escaped the attack, Ross was harmed during the attack; however, the two were assisted by Eirika and her retinue coming to the rescue, assisting the villagers in fending off the bandits. Once the battle concluded, Eirika's retainer Seth recognized Garcia as a renowned veteran and attempted to recruit him; when he rejected the offer, Ross offered to join instead and scolded his father for leaving his past as a warrior behind, which caused Garcia to change his mind and led to both father and son joining Eirika's army.

After the war concluded, Ross returned to Ide with his father and helped rebuild the village, after which he either continued traveling to hone his skills as a warrior[4] or began living with Amelia, a soldier from Grado, who would eventually become his wife.[5]

Fire Emblem: The Sacred Stones

Role

Ross is a playable character. He can be recruited in Chapter 2 by talking to him with Eirika, and can be used to recruit Garcia by talking to him in the same chapter; if both he and Garcia survive, they will automatically be recruited at the end of the chapter. On Easy Mode, he is used as the tutorial for Journeymen, Rescue, healing units with a staff, and talking to neutral units to recruit them.

Ross has the unique class Journeyman, which makes him automatically change class at the beginning of a chapter after reaching level 10. If both Eirika's and Ephraim's routes are completed, he gains the ability to promote into a stronger version of the Journeyman class up to two times.

Starting stats and growth rates

Recruitment: Chapter 2, talk to with Eirika
or automatically at the end of the chapter if both he and Garcia survived

Stats Growth Rates

Inventory
 Hatchet
 Vulnerary
Weapon Levels
Swords -- Lances -- Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Fighter +2 +2 +1 +0 +0 +0 +1 +3 +1 Axes +30
Pirate +2 +2 +0 +1 +0 +1 +0 +2 +1 Axes +30
Journeyman (2) +2 +0 +2 +0 +0 +2 +2 +0 +1 Axes +30

From Fighter

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Warrior +3 +1 +2 +0 +0 +3 +3 +2 +1 Axes +40, Bows E
Hero +4 +1 +2 +2 +0 +2 +2 +0 +1 Swords C

From Pirate

Class HP Str Skill Spd Lck Def Res Con Mov Skills Weapon level
Berserker +4 +1 +1 +1 +0 +2 +2 +3 +1 Critical +15* Axes +40
Warrior +3 +1 +2 +0 +0 +3 +3 +3 +1 -- Axes +40, Bows E

From Journeyman (2)

Class HP Str Skill Spd Lck Def Res Con Mov Skills Weapon level
Hero +4 +1 +2 +2 +0 +2 +2 +3 +1 -- Swords C
Journeyman (3) +4 +1 +2 +2 +0 +2 +2 +0 +1 Critical +15* Axes +40

Analysis

This character analysis section may not be accurate to every player's experience.

Ross appears in Chapter 2 as an allied unit alongside his father Garcia, where Eirika can recruit him. This marks Ross's availability as one of the highest in the game.

Ross's base stats are downright awful. His only salvageable base stat is an 8 in luck—the least important stat, though it is notable in a game where many units have poor luck. With 3 speed, he cannot double even enemies with 0 speed. 15 HP, 3 defense, and 0 resistance ensure he will not survive more than one hit. If he gets doubled, he will die. His 8 base constitution is another issue. On paper, 8 constitution seems decent, but axes are the heaviest weapons. With 8 constitution, a mere Iron Axe weighs Ross down by 2 points, bringing his speed down to 1. If he uses anything except the Hatchet he joins with, he will get doubled and die. As a result, Ross won't be contributing to beating the chapters at hand until he gains enough stats to be self-sufficient, compared to units like Vanessa and Joshua who can be helpful while being investment projects.

Ross's hatchet only has 4 might, the lowest might of any axe in the game. Since Ross has 5 base strength, he deals a pathetic 9 damage while using it. This means that Ross can find himself in a situation where he does not deal enough damage to kill an enemy, but other units cannot weaken the enemy for him without killing them. That said, the weapon does have 1-2 range, allowing Ross to avoid counterattacks. At 85 hit, it is also the most accurate axe in the game and offsets Ross's terrible base skill. This makes Ross much easier to train. However, the hatchet is not a personal weapon, and Garcia can also use it if he needs a reliable 1-2 range weapon.

Ross's growths are not amazing for a growth unit. His 30% speed growth is especially problematic because his base speed is dreadful. Ross's speed averages are comparable with units like Garcia and Kyle, making him one of the slower units in the army. Ross's extra levels in promotion in practice just serve to offset his awful base stats, with 10/1 stats comparable to his father. He will have high strength and luck on average, but his other stats will be mediocre. Ross does gain experience much faster than anyone else on paper, but because he is reliant on other units those other units will have grown by then, too, so Ross will still look unimpressive. His advantages will only show up on his second promotion.

First promotion choices

Ross joins as a level 1 Journeyman—a trainee class. This means Ross can promote twice instead of once, giving him access to more classes than other units. At level 10, he can promote to either a Fighter or a Pirate. From Fighter, he can be promoted into a Warrior or a Hero using a Hero Crest. From Pirate, he can be promoted to a Warrior or a Berserker using an Ocean Seal. A third option appears if the player has completed both Eirika's and Ephraim's routes: Journeyman tier 2, from which he can promote to Journeyman tier 3 or Hero. All three of these options give +2 HP, +1 move and +30 axe exp.

Journeyman gives the best durability buff with +2 defense and +2 resistance, and gives 1 more skill than Fighter. However, it gives 0 strength and, more importantly, 0 speed and 0 con. Pirate and Fighter both give 2 strength and 2-3 attack speed over Journeyman, resulting in it having a significant offensive deficit.

Fighter and Pirate give very similar stat gains, both giving 2 strength and a speed + con sum of 3. However, these two classes have important distinctions. Fighter does not grant a speed bonus, while Pirate does, though in practice this just results in Pirate having +1 attack speed with an Iron Axe. Pirates can also walk on water, while fighters cannot, which gives him a niche that only fliers and Dozla can replicate. This is particularly useful in Chapter 9 (Eirika) and Chapter 10 (Ephraim); Ross can battle enemy Pirates on the sea and benefit from the avoid bonus while your fliers get no bonus and also suffer weapon triangle disadvantage unless early promoted to Falcon Knight. Pirate also gives +1 defense while Fighter gives +1 skill and resistance, but none of these are that important.

Second promotion choices

Warrior is available for both Pirate and Fighter, though promoting from the former gives 1 more con than the latter. It grants Ross bow access, +1 movement, +2 constitution, +3 defense, and +3 resistance. These are good bonuses. However, the promotion does not give Ross any speed, and low speed is his greatest issue, though this is less of an issue if he promoted from Pirate. The constitution increase helps wield heavier axes, but Hero and Berserker give equal or greater attack speed no matter the weapon. While bow access is decent in theory it is severely hindered by being E rank, only letting him use Iron Bows without training. In practice, Ross has remarkably high strength and can simply use hand axes to attack from 2-range. Warrior also can not walk on water if promoting from Pirate.

Hero is the other option if Ross promotes to Fighter, as well as an option for tier two Journeyman. It grants no constitution bonus, but gives +2 speed, a C-rank in swords, and comparable defensive bonuses. The sword rank is not very useful, but is more so than an E-rank in bows. Swords are lighter than axes, so Ross can wield them without penalties. This can sometimes make a difference between doubling and not doubling. That said, they have no 1-2 range options, and having 1-2 range is important in The Sacred Stones. For that reason, Ross will use axes most of the time. +2 speed from Hero is better than Warrior's constitution bonus because he will always have it, while the constitution bonus only applies for heavier weapons. Hero does have a lower strength cap than Warrior, but this is only relevant in the very late-game, and Ross will not have issues killing even when he does reach the cap. This makes Hero a more appealing promotion choice compared to Warrior.

Berserker is an option if Ross promotes to Pirate. It grants Ross +1 speed (tying it with the Hero when paired with Pirate's +1 speed) and +3 constitution, an incredible attack speed increase (though only 1 ahead of Warrior). It also allows Ross to walk on mountains, letting him fight a group of enemies with a +30 avoid bonus (though non-flying enemies on mountains will also have this bonus). Berserkers also have an innate +15 crit chance bonus, compensating for when Ross misses or cannot double, though it is not a reliable boost. These combined advantages make Berserker the most appealing final class for Ross. It grants him the highest attack speed increase, the greatest offensive potential, and the most bonus utility. The only other unit that can walk on mountains while benefiting from their avoid is Dozla, giving him a useful niche.

Ross also has access to one more Journeyman promotion if he promoted to tier 2 Journeyman, but it leaves Ross with 8 constitution, so even Warrior will have equal or greater attack speed (unless using the Hatchet). It does possess +15 critical, but being able to double is always more important, and Berserker also has the crit bonus, but with better constitution, the ability to traverse terrain, and a higher strength cap.

Fire Emblem Engage

Role

Ross appears as an equippable Bond Ring. He can be summoned using Eirika's Emblem Ring.

Bond Ring data

Stat modifiers
Ring level HP Str Lck
C +2 +0 +0
B +2 +1 +0
A +2 +1 +1
S +5 +1 +1

Fire Emblem Heroes

Main article: Ross/Heroes

There is one variation of Ross available in Heroes.

Personality

It has been requested that references(s) be placed in this page or section. Please submit references to help improve this page and talk on this page's talk page about what references are needed. Remove this when this has been fixed.

Ross is very confident in his abilities as a fighter, but in the beginning of the game he is quite weak. Only a child, he believes that he is a warrior like his father, Garcia. He shows that he is very determined to fight and become strong. Ross is very enthusiastic about being a warrior and is also quite friendly to others in the party, such as Amelia or Ewan. Despite disliking that his father decided to stop being a warrior, he still respects his skill and looks up to him, remaining eager to learn from him.

Supports

Main article: Ross/Supports

Ross
Journeyman

Garcia
Fighter
Initial: 35
Per turn:+4

Amelia
Recruit
Initial: 5
Per turn:+2

Gerik
Mercenary
Initial: 0
Per turn:+3

[[{{{support7}}}]]
[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[{{{support9}}}]]
[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+

Lute
Mage
Initial: 5
Per turn:+2

Ewan
Pupil
Initial: 5
Per turn:+3

[[{{{support6}}}]]
[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[{{{support8}}}]]
[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[{{{support10}}}]]
[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.

Endings

Ross, His Father's Son
He returned to Ide, village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit.

Garcia and Ross
Father and son returned to Ide, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy.

Ross and Amelia
Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father.

Quotes

Battle quotes

Watch with pride, Father! I'll show you who's the strongest!
— Ross, in the Final Chapter of The Sacred Stones.

Death quotes

I...am a warrior to the very end!
— Ross's death quote in The Sacred Stones.

Heroes quotes

Main article: Ross/Quotes (Heroes)

Other appearances

Fire Emblem: Path of Radiance

Ross's official artwork from The Sacred Stones can be viewed in Path of Radiance's extras menu if a copy of The Sacred Stones is connected to a copy of Path of Radiance.

Fire Emblem Cipher

Ross is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Ross
His Father's Son, Ross
Elibe

Male

Axe
"Have you seen me fight? I'm not a child anymore. I'm a warrior, like you."
Attack: 60 Support: 10 Range: 1 Deploy Cost: 3
Class: Warrior Tier: Advanced Class Change Cost: 2
Level Skill 3 The Village's Finest Fighter: [Always] This unit gains +10 attack.
Level Skill 5 Sword-Smashing Axe: [Always] This unit gains +10 attack. (Level Skill X This skill becomes active while this unit's stack is at least 5)
Card #B11-010HN • Artist: Nekohayashi
Son of Garcia, Ross
Elibe

Male

Axe
"You're a warrior, Dad, and I am your son. I won't be beaten so easily."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Journeyman Tier: Base Class Change Cost: --
Aspirational Back: [Trigger] [Flip one bond card] At the start of your turn, you may pay the cost, and if you do: Choose a "Ross" card in your deck with a Deployment Cost of 2 or less, reveal it, and add it to your hand. Shuffle your deck afterwards.
Attack Support Tempered Emblem: [Support] If your defending unit is destroyed, at the end of combat, you may add this card to your hand instead of placing it in your Retreat Area.
Card #B11-011N • Artist: Nekohayashi
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Ross .

Flavor text

Game Text
(English)
Text
(Japanese)
The Sacred Stones
A young villager. He longs to be a
warrior, like his father.
ルネス王国のイムの村出身
父を目標とする かけだしの戦士
Engage
Hero from beyond Elyos and the son
of the warrior Garcia.

A fledgling warrior of Renais filled
with youthful excitement and vigor.

He devoted himself to training so
that he could be more like his father.

Appears in The Sacred Stones.
異界の英雄で、戦士ガルシアの息子。

ルネス王国のかけだしの戦士で
気合いとやる気に溢れた元気な少年。

父のことを、とても尊敬しており
彼のようになるべく、日々精進を重ねる。

「聖魔の光石」

Trivia

  • Ross is the only character in the game who can use one of three items to promote; if the player chooses to make him a Fighter, he requires a Hero Crest, but if the player decides to make him a Pirate, he requires an Ocean Seal. Regardless a Master Seal can promote him.
  • In the prototype Ross could promote to Brigand instead of Pirate.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ross

From a Scottish and English surname which originally indicated a person from a place called Ross (such as the region of Ross in northern Scotland), derived from Gaelic ros meaning "promontory, headland".[6] In addition, Ross is also a German name meaning "horse".

Japanese

ロス

Officially romanized as Ross. Named after Clan Ross, a Scottish clan.

Spanish

Ross

--

French

Ross

--

German

Ross

--

Italian

Ross

--

Portuguese
(Brazil)

Ross

--

Traditional Chinese

羅斯

Ross

Gallery

Sprite Gallery
Journeyman Fighter Pirate Hero Warrior Berserker

Basic axe

Ranged axe

Basic axe

Ranged axe

Basic axe

Ranged axe

Sword

Axe

Basic axe

Ranged axe

Bow

Basic axe

Ranged axe

Official artwork

Battle animations

Heroes artwork

Character artwork

Meet some of the Heroes artwork

Cipher artwork

References

  1. "Eirika: Seth, do you know this man?
    Seth: He was a troop commander for Renais until around ten years ago. [...] Can we impose upon you to lend your strength to Renais once again?
    Garcia: ...I'm sorry. I'm retired now. I'm not a soldier anymore. It's...a decision I made long ago. [...] ...When I was a soldier, I lived my life fighting for my country's honor. I left no time for my family. [...] When my wife fell ill and died, I met the child she had left behind... At that moment, I finally realized what my duty had cost me. [...] I stood at my wife's grave and promised her I would be a father to our son.
    " — Eirika, Seth, and Garcia, Chapter 2, Fire Emblem: The Sacred Stones
  2. "Why did I choose to wield an axe? Because they're cool, of course! Also, hmmm... I suppose my father influenced me. Yeah. I think that was a big part of it!" — Ross: His Father's Son, Eirika: Resolute Princess – A, Fire Emblem Heroes
  3. "Eirika: Bandits... Here in Renais, our homeland. I had no idea... Burning our villages... Stealing from our people with no fear of reprisal?
    Seth: It wasn't always like this. The knights used to protect the citizenry... However, with Renais in ruins and her army tattered, law and order are hard to find. It doesn't look like the Grado army is interested in maintaining order here.
    " — Eirika and Seth, Chapter 3, Fire Emblem: The Sacred Stones
  4. "He returned to Ide, village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit." — Ross's solo ending, Fire Emblem: The Sacred Stones
  5. "Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father." — Ross's ending if he has an A Support with Amelia, Fire Emblem: The Sacred Stones
  6. Behind the Name: Meaning, origin and history of the name Ross, www.behindthename.com, Retrieved: 9 September 2018
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
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