| Site News |
|---|
| An experimental light mode has been added. To use it, select the personal dropdown menu, which appears as a person icon next to the search bar, and select "Light mode". Please note that it may be buggy! |
| Warning: This wiki contains spoilers. Read at your own risk! |
Critical hit

A critical hit (Japanese: 必殺の一撃 critical hit), often abbreviated as critical or crit, is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's luck stat helps lower their risk of falling victim to critical hits themselves.
Contents
Overview
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The Fire Emblem series use of critical hits is very much in line with this practice. Each unit has a critical rate which is calculated based on both their own skill stat and the crit value on the weapon they presently wield, in addition to other game-dependent factors such as skills or support bonuses. In battles, this is subtracted from the opposing unit's dodge calculation, based on their luck, in order to generate a percentage chance of successfully activating and dealing a critical hit.
Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the Myrmidon class family, possess an in-built class bonus which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the Killing Edge, Killer Lance, Killer Axe and Killer Bow, all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the Hoplon Guard and Fortune, completely block opposing units from ever executing critical hits.
From Genealogy of the Holy War onward, critical hits are typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit; this effect previously existed solely for Marth and Alm in Shadow Dragon & the Blade of Light and Gaiden. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, in Radiant Dawn and, from New Mystery of the Emblem onwards, impending critical hits will be announced with a bright flash and distinct noise. Depending on the game or class, there can be multiple animations for critical hits depending on whether they are lethal or when they are performed relative to other attacks.
Calculations
Damage inflicted
- All games except Genealogy and Thracia: Critical hits multiply the damage dealt by ×3.
- Some weapons in Fates, such as Great Club and Odin's Grimoire, multiply damage dealt by ×4 instead.
- Genealogy of the Holy War and Thracia 776: Critical hits multiply the attack power before defense reduction by ×2.
Critical rate
- Main article:
Critical rate
These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's dodge calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit; this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | [(Skill + Luck) / 2 + (Weapon Crit)] / 2[1] | -- |
| Gaiden | [(Skill + Luck) / 2 + (Weapon Crit)] / 2[2] | All enemy units, excluding Gargoyles and the Mercenary line, will always have 0% critical rate.[3] Units using Nosferatu will always have 0% critical rate, except against Gargoyles and the Mercenary line or when holding a Luna.[4] A unit with a Prayer Ring has their critical rate set to 100% when their HP ≤ 50%. |
| Mystery of the Emblem and Archanea Saga | (Skill) + (Weapon Crit) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Genealogy of the Holy War | Without Critical skill: (Combination bonus) With Critical skill: (Skill) + max(Weapon's kills − 50, 0) + (Combination bonus) |
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses, effective damage or Wrath. +20% critical hit rate when the combination bonus is in effect. If any bonus is not relevant, the bonus in question is taken to be 0. A unit with Wrath has their critical rate set to 100% when their HP ≤ (Max HP/2)+1. A unit dealing effective damage has their critical hit rate set to 100%. |
| Thracia 776 | (Skill) + (Weapon Crit) + (Support bonus) | In battle, a unit's critical rate on follow-up attacks is affected by their follow-up critical multiplier. Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack. Additional hits from Brave Weapons or Adept inherit their properties from the previous hit. If any bonus is not relevant, the bonus in question is taken to be 0. A unit with Wrath has their critical rate set to 100% for their non-follow-up attacks when the foe attacks first. |
| The Binding Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +30 if the unit is a Swordmaster or Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand at indirect range, the critical rate is locked at 0. |
| The Blazing Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is a Swordmaster or Berserker. The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0. |
| The Sacred Stones | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3). The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0. |
| Path of Radiance | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) | The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. However, the class bonus does not exist in the Japanese version. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Radiant Dawn | (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadow Dragon | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| New Mystery of the Emblem | If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) If unit's skill ≥ 20: (Skill − 10) + (Weapon Crit) + (Support bonus) + (Class bonus) |
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Awakening | (Skill / 2) + (Weapon Crit) + (Dual and Pair Up bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Fates | (Weapon Crit) + [(Skill − 4) / 2] + (Dual and Pair Up bonus) + (Skill bonus) + (Class bonus) | The class bonus is +5 if the unit is a Master Ninja, Nine-Tails, Lodestar, or Pegasus Knight; +10 if a Sniper, Sorcerer, Spear Master, Swordmaster, or Witch; and +20 if a Berserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadows of Valentia | (Weapon Crit) + [(Skill + Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Three Houses | (Weapon Crit) + [(Dexterity + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Engage | (Weapon Crit) + (Dexterity / 2) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting critical hit
| Weapons, items, and skills increasing critical hit rate | |||
|---|---|---|---|
| Item | Effect | Games | |
| Wrath | Increases user's critical hit rate when HP is low. | Path of Radiance, Radiant Dawn, Awakening, Three Houses, Engage | |
| Critical + | Grants a bonus to the user's critical rate. | The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Three Houses | |
| Thor's Ire | Grants Critical status to an adjacent ally for 1 turn, granting them +10 critical rate while active. | The Blazing Blade, The Sacred Stones (unused) | |
| Petrify | +30 critical rate to foe. | The Sacred Stones | |
| Gamble | Doubles critical hit rate and halves hit rate for the user for one round of attack on command. | Path of Radiance, Radiant Dawn | |
| Increases critical rate and reduces hit rate. | Awakening, Fates | ||
| Zeal | +5 critical rate. | Awakening | |
| Focus | +10 critical rate if no allies are within 3 tiles of the user. | Awakening | |
| Solidarity | +10 critical rate to all adjacent allies. | Awakening | |
| Competitive | +10 critical rate when user is the lead unit and has an equal to or lower level than the support unit. | Fates | |
| Bibliophile | +10 critical rate when user has 3 or more tomes and scrolls in inventory. | Fates | |
| In Extremis | +30 critical rate if user's HP ≤ 25% at the start of combat. | Fates | |
| Aching Blood | +10 critical rate if equipped weapon is forged and has a name including at least 12 characters (international) or 8 kanji (Japan). | Fates | |
| Bushido | +10 critical rate when user is the lead unit and has an equal to or higher level than the support unit. | Fates | |
| +10 critical rate when user's level exceeds or equals the foe's level. | Engage | ||
| Death Blow | +20 critical rate if the user initiates combat. | Fates, Engage | |
| Awakening | +30 critical rate if user's HP ≤ 50% at the start of combat. | Fates | |
| Hunter's Boon | +20 critical rate if foe's HP ≤ 50% at the start of combat. | Three Houses | |
| Axe Critical +10 | +10 critical rate if user has an axe equipped. | Three Houses | |
| Black Magic Critical +10 | +10 critical rate if user has black magic equipped. | Three Houses | |
| Bow Critical +10 | +10 critical rate if user has a bow equipped. | Three Houses | |
| Brawl Critical +10 | +10 critical rate if user is brawling. | Three Houses | |
| Lance Critical +10 | +10 critical rate if user has a lance equipped. | Three Houses | |
| Sword Critical +10 | +10 critical rate if user has a sword equipped. | Three Houses | |
| Defiant Critical | +50 critical rate if user's HP ≤ 25% at the start of combat. | Three Houses | |
| Battalion Wrath | +50 critical rate if a battalion is equipped, its endurance ≤ 33% at the start of combat, and foe initiates combat. | Three Houses | |
| Alabaster Duty | +5 critical rate for user and Alear, if user is adjacent to Alear. | Engage | |
| Trained to Kill | +15 critical rate if unit is standing on a tile that grants an avoid bonus. | Engage | |
| Share Spoils | +10 hit and avoid and −10 critical rate if user is adjacent to an ally. | Engage | |
| Party Animal | +(3 × number of allies and foes within 2 spaces of user) critical rate and avoid to user. | Engage | |
| Blood Fury | +10 critical rate when user is not at full health at the start of combat. | Engage | |
| Weapon Insight | +20 critical rate if user's weapon level is lower than the opponents weapon level. | Engage | |
| Protective | +10 critical rate if foe initiated battle against Nil this turn. | Engage | |
| Rivalry, Wounded Pride | +10 critical rate to user if ally within 2 spaces defeats a foe. | Engage | |
| No Distractions | +10 critical rate if foe cannot counter. | Engage | |
| Adaptable | Unit counters with best weapon. +10 critical rate when active (backup units only). | Engage | |
| Storm's Eye | User is immune to break, guarantees the user a follow-up attack, and prevents foes from making follow-up attacks against the user for one turn. Critical rate +20 (backup units only). |
Engage | |
| Boon of Elyos | +(2 × number of allies who have already acted this turn) critical rate, if user initiates combat. | Engage | |
| Deadly Blade | +10 critical rate if user initiates combat with a sword. | Engage | |
| Battlewise | +1 critical rate for each enemy user defeats in combat, with a maximum of +10. | Engage | |
| Cornered Beast | +30 critical rate if user's HP ≤ 50% at the start of combat. | Engage | |
| Weapons, items, and skills decreasing critical hit rate | |||
|---|---|---|---|
| Item | Effect | Games | |
| Daunt | −5 critical rate to all enemy units within 3 spaces of the user. | Path of Radiance, Radiant Dawn | |
| Charmer | −10 critical rate on foe if foe was also the users most recent opponent. | Engage | |
| Racket of Solm | −5 critical rate for enemies within 3 spaces | Engage | |
| Sword Agility | −10 critical rate and + agility depending on the skill level if user wields a sword. | Engage | |
| Lance Agility | −10 critical rate and increases avoid based on ability's level if user wields a lance. | Engage | |
| Bow Agility | −10 critical rate and increases avoid based on ability's level if user wields a bow. | Engage | |
| Lightsphere | Critical rate/2 on foe if user initiates combat. | Engage | |
| Sigil Protection | −50 critical rate on foe. | Engage | |
| Weapons, items, and skills guaranteeing critical hits | |||
|---|---|---|---|
| Item | Effect | Games | |
| Triangle Attack | Guarantees a critical hit to its user when in formation. | Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, Genealogy of the Holy War, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem | |
| Prayer Ring | If HP ≤ (Max HP/2)+1, user always inflicts critical hits. | Gaiden | |
| Steal | User always inflicts critical hits if foe has Wrath active. | Genealogy of the Holy War | |
| Wrath | If HP ≤ (Max HP/2)+1, user always inflicts critical hits, and if the foe has Steal, the foe also always inflicts critical hits. | Genealogy of the Holy War | |
| If foe attacks first in combat, user's non-follow-up attacks always inflict critical hits. | Thracia 776 | ||
| Fierce Rival | Successful attacks yield critical hits without fail, unless user's weapon cannot inflict critical hits, when supporting another unit in Tag Team and the lead unit landed a critical hit during this combat. | Fates | |
| Weapons, items, and skills preventing critical hits | |||
|---|---|---|---|
| Item | Effect | Games | |
| Nosferatu | Prevents user from inflicting critical hits, unless the foe is a Gargoyle, Mercenary, Myrmidon or Dread Fighter, or the user is holding a Luna. | Gaiden | |
| Nihil | Negates the foe's ability to inflict critical hits against the user. | Genealogy of the Holy War | |
| All Crusader Scrolls | Negates the foe's ability to inflict critical hits against the user, except through the effect of Wrath, when in the user's inventory. | Thracia 776 | |
| Light Brand | Prevents the user from inflicting critical hit when attacking from 2-range. | The Binding Blade, The Blazing Blade, The Sacred Stones | |
| Eclipse | Prevents the user from inflicting critical hits. | The Binding Blade, The Blazing Blade, The Sacred Stones | |
| Iron Rune | Negates the foe's ability to inflict critical hits, except through a triangle attack, against the user. | The Blazing Blade | |
| Runesword | Prevents the user from inflicting critical hits, except through a triangle attack. | The Blazing Blade, The Sacred Stones | |
| Wind Sword | Prevents the user from inflicting critical hits when attacking at 2 range. | The Blazing Blade, The Sacred Stones | |
| Hoplon Guard | Negates the foe's ability to inflict critical hits, except through a triangle attack, against the user. | The Sacred Stones | |
| Stone | Cannot inflict critical hits. | The Sacred Stones | |
| Trainer | Prevents the user from inflicting critical hits. | Path of Radiance | |
| Practice Axe | Prevents the user from inflicting critical hits. | Path of Radiance | |
| Ragnell, Alondite, Gurgurant, Claw (Lion; Giffca), Beak (Hawk; Tibarn), Beak (Raven; Naesala) | Negates the foe's ability to inflict critical hits against the user, except through a Triangle Attack, or fixes their critical hit rate to 50 if the foe has Wrath active. | Path of Radiance | |
| All damage-dealing Mastery skills | Cannot inflict a critical hit if activated. | Radiant Dawn | |
| Onager | Prevents the user from inflicting critical hits. | Path of Radiance, Radiant Dawn | |
| Cannot inflict critical hits on secondary targets. | Three Houses | ||
| Fortune | Negates the foe's ability to inflict critical hits, except through a triangle attack, against the user. | Radiant Dawn | |
| All bronze weapons | Prevents the user from inflicting critical hits, except through a triangle attack. | Radiant Dawn | |
| Prevents the user from inflicting critical hits. | Fates | ||
| All brass weapons, Kodachi, Javelin, Xander's Lance, Hand Axe, Throwing Club, Nosferatu | Prevent the user from inflicting critical hits. | Fates | |
| All magical weapons other than Dragonstone, Dragonstone+, Felicia's Plate and Leo's Iceblade | Prevents the user from inflicting critical hits. | Fates | |
| Evade Critical | Negates the foe's ability to inflict critical hits against the user. | Echoes: Shadows of Valentia | |
| Vital Defense | Negates the foe's ability to inflict critical hits against the user. | Three Houses | |
| All offensive Gambits | Prevent the user from inflicting critical hits. | Three Houses | |
| All Staggering Blows | Prevent the user from inflicting critical hits. | Three Houses | |
| Meteor | Cannot inflict critical hits on secondary targets. | Three Houses | |
| Ochain Shield | Negates the foe's ability to inflict critical hits against the user. | Three Houses | |
| Rafail Gem | Negates the foe's ability to inflict critical hits against the user. | Three Houses | |
| Storm's Eye | User is immune to break, guarantees the user a follow-up attack, and prevents foes from making follow-up attacks against the user for one turn. Prevents critical hits against unit (dragon units only) |
Engage | |
| Other weapons, items, and skills affecting or affected by critical hits | |||
|---|---|---|---|
| Item | Effect | Games | |
| Critical (skill) | Allows the user to perform critical hits. | Genealogy of the Holy War | |
| Lethality | When inflicting a critical hit, has a chance to instantly defeat the foe. Certain bosses are immune. | The Blazing Blade, The Sacred Stones, Engage | |
| Critical hit does not deal additional damage when activated. | Awakening, Fates, Three Houses | ||
| Killing Edge, Killer Lance, Killer Axe, Great Club, Killer Bow, Mjölnir, Barb Shuriken, Odin's Grimoire | Critical hits deal ×4 damage instead of ×3. | Fates | |
| Dragonskin | Reduces damage taken from critical hits by 50%. | Fates | |
| Medusa | Does not deal additional damage on a critical hit. | Echoes: Shadows of Valentia | |
| Assassinate | Critical hit does not deal additional damage if instant-KO effect is triggered. | Three Houses | |
| Impregnable Wall | Critical hits by or against units affected by this gambit do not deal additional damage. | Three Houses | |
| Brute Force | Critical hits deal ×4 damage instead of ×3. | Engage | |
Other appearances
Super Smash Bros. series

| This article or section is a short summary of Critical hit. SmashWiki features a more in-depth article. |
The Super Smash Bros. series uses the critical hit concept to form the move Critical Hit, Marth's Final Smash from Super Smash Bros. Brawl onward, as well as Roy's and Lucina's in Super Smash Bros. for Nintendo 3DS and Wii U, activated through use of a Smash Ball. Marth and Lucina share the same basic version of the move, while Roy's is radically different:
- After thrusting their Falchion skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a Fire Emblem-style HP box rapidly depleting. In Brawl, Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in Fire Emblem: Shadow Dragon & the Blade of Light.
- Roy moves the Binding Blade in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in Fire Emblem: The Binding Blade.
As with all Final Smashes, Critical Hit is depicted on trophies in Brawl and for Wii U, awarded for completing All-Star Mode with the respective character.
The HP bar in Brawl is based on that of Fire Emblem: Mystery of the Emblem, and the one in 3DS/Wii U and Ultimate is based on that of Awakening.
Super Smash Bros. Brawl trophy
Super Smash Bros. for Wii U trophies
Trivia
- In the Family Computer Fire Emblem titles, Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem Gaiden, the critical hit animation can play and miss. This does not occur in other games in the series, and is somewhat hard to notice in the Famicom titles, as only Marth and Alm actually have critical hit animations.
- In Fire Emblem: Genealogy of the Holy War, critical hits on bosses that retreat rather than dying when defeated will play the non-lethal critical hit animation instead of the lethal animation when defeated by a critical hit.
- According to the director of Path of Radiance, Masayuki Horikawa, the class critical rate bonus was not included in the Japanese version of Path of Radiance because the classes which had such a bonus in previous games were already easy to use and strong.[5]
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Critical hit |
-- |
| Japanese |
必殺の一撃 |
Literally "deadly hit", though whenever English text appears in the Japanese games referring to critical hits, rate, etc. it is "Critical" or an abbreviation of such. Note that the Killing Edge is referred to as a 必殺の剣 deadly sword in dialogue, connecting the names of the Killer high critical rate weapons with critical hits. |
| Spanish |
Golpe crítico |
Critical hit |
| French |
Coup critique |
Critical hit |
| German |
Kritischer Treffer |
Critical hit |
| Italian |
Colpo triplo |
Triple hit |
Gallery
GBA titles
-
Joshua from Fire Emblem: The Sacred Stones performing a critical hit as an Assassin. The animation is noticeably longer than his normal attack.
Other appearances
-
Marth performing Critical Hit in Super Smash Bros. Brawl.
-
Marth performing Critical Hit in Super Smash Bros. for Wii U.
-
Roy performing Critical Hit in Super Smash Bros. for Wii U.