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Base Camp

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with the Base, a similar mechanic in Fire Emblem: Path of Radiance and Radiant Dawn.
Base Camp


Screenshot of the Command Center in the Base Camp in Warriors: Three Hopes.

Country

Varies (changes with story progress)

Appearance(s)

Warriors: Three Hopes

The Base Camp is a location and game mechanic in Fire Emblem Warriors: Three Hopes. Similar to Garreg Mach Monastery from Fire Emblem: Three Houses, it acts as a hub world throughout the story, and houses various facilities that can be used to make playable characters stronger. It also allows players to interact with the various units, and allows them to find documents that expand upon certain plot elements of the game.

Gameplay

The Base Camp can be navigated freely. Gameplay in the base camp mostly consists of visiting characters and specific spots to complete various tasks or to trigger a conversation or minigame. Pressing the B button toggles a running state, increasing Shez's movement speed. Additionally, by pressing the R button, the player can choose to fast travel to any facility, unit, or location in the camp. Unlike Garreg Mach Monastery, visiting the Base Camp does not consume any resources. Instead, the base camp can be visited between battles as much as the player wants, with resources such as Activity Points and Training Points carrying over between exploration sessions during the same chapter.

For using the camp's facilities, there are two different resources: Activity Points, which are used for Expeditions, Cooking, and Volunteering, and Training Points, which are exclusively used at the Training Grounds. Both resources are completely independent from each other, and can only be refilled at specific survey spots on the world map or by starting a new chapter. If activity or training points run out, the associated activities become unavailable.

Occasionally, the player is also tasked to visit certain facilities before proceeding in the story. If this is the case, the task is displayed on the left side of the screen, and the relevant areas are marked on the map. If the player has any remaining tasks in the base camp, the War Map – and therefore progressing in the story – temporarily become unavailable.

In Part II, the player is additionally asked to pick one of three different battle suggestions that temporarily enhance their army's performance in different ways.

Availability

The Base Camp is unavailable during the following chapters:

Temporary Base Camp

The temporary base camp as it appears in Chapter 1.

In the prologue, the main base camp area is not visited. Instead, in some chapters, it is replaced by a different, smaller area where the player can interact with their units and certain NPCs, but no facilities or other activities are available.

In Chapter 1, the camp houses all students from the three main houses except for Bernadetta, along with Alois, Hanneman, and Manuela. The player is first tasked to talk to the three house leaders who give them information on the various units from their respective house, including both character and gameplay information. Then, the player may choose to talk to Alois again, ending the exploration session and proceeding the story.

In Chapter 3, the base camp only houses some of the respective house's students alongside certain relevant characters (such as Jeritza for the Black Eagles). The player is tasked by their house leader to talk to the other students, and then return to the house leader. Like in the previous chapter, returning to the house leader ends the exploration session and proceeds the story.

Zahras

The menu in Zahras can be used to manage facilities.

In Chapter 16, the Base Camp is replaced by a much smaller area that is part of Zahras. In this chapter, the player is initially tasked to talk to each of the house leaders. Talking to the house leaders not associated with the current route triggers a conversation between the house leaders the player has not talked to (e.g. if the player is playing the Azure Gleam route and is talking to Edelgard, a conversation between Dimitri and Claude is triggered). These conversations are considered support conversations in the support gallery, but do not actually increase the house leaders' support level with each other.

Additionally, the player can interact with the orb in the center of the area. There, they can access all facilities available to them in the regular base camp through a menu. If they have talked to the house leaders, they are also given the option to proceed the story at the same orb.

Layout

The base camp is laid out around the Command Center, a castle-like structure in the middle of the camp that houses the Strategist, the Record Keeper, and the Facilities Master along with the Rewards Master. Around the command center, there are multiple buildings and areas that house the different facilities in the base camp. Shez's personal quarters are in the north west of the camp. At the beginning of each chapter, this is where the player starts out. The kitchen and the Chore Master can be found to its south. Further to the south, in the south west of the base camp, the training grounds can be found. To the east of the command center, the Marketplace and the battalion guild can be found, and the Blacksmith, Armory, and Tactics Instructor are located in the south east of the camp. The other areas of the Base camp mainly serve an aesthetic purpose, though in some chapters, characters can be found there. Each character's location changes depending on the chapter and route.

The layout of the camp itself does not change depending on the route, though certain buildings and objects have different colors depending on the chosen route, and the respective nation's coat of arms is displayed on certain banners.

Facilities

To use facilities, the player needs to talk to a generic NPC unit that is assigned the corresponding facility. Not all facilities are unlocked immediately. Instead, some facilities need to be unlocked by progressing in the story. Unlocked facilities do not carry over through New Game +.

Personal Quarters

Shez's personal quarters.

Shez's personal quarters is where the player initially starts each chapter. Players may interact with Shez's Journal, allowing them to access the following three options:

Appearance

The appearance submenu allows the player to customise the appearance of each of their units indivdually. The player can change how their units appear both in the base camp and in battle. However, enemy units are not affected by the Appearance menu, even if that unit's appearance was changed as a playable character. Additionally, the appearance of Rhea, Sothis, and Arval cannot be changed.

For the camp section, all student characters can be switched to their Academy designs. This also applies to the Ashen Wolves, whose academy designs are otherwise unseen in Warriors: Three Hopes. Additionally, Dorothea's academy design can be set to not include her hat, and Jeritza can be set to wear his mask. All other units do not have alternate appearances available for the Base Camp.

For the battle section, the player can choose between three options:

  • Standard: Units use their class's outfits, but may use custom outfits in specific classes. Used by default.
  • Unique: Units use their base camp designs in battle. Unavailable for some units in some classes (such as characters wearing skirts in classes where players may otherwise look beneath their skirts). Unavailable for all mounted classes.
  • Base on class: Units always use their class's outfits, even if a unique outfit would be available.

Documents

Main article: Documents in Fire Emblem Warriors: Three Hopes

As the player explores the base camp, they can find special documents. Some of the documents were ported over from Three Houses, while other ones were created specifically for Warriors: Three Hopes.

Document locations in the Base Camp
Document Chapter Route Location
Imperial Territories of Adrestia: Book One Chapter 4 Scarlet Blaze Found on the altar in the church.
Report on Abyss Chapter 4 Scarlet Blaze Found at the marketplace.
Empire Nobles I Chapter 4 Scarlet Blaze Found in the Command Center.
Empire Nobles II Chapter 5 Scarlet Blaze Found in the medical tent.
Traveler's Journal I Chapter 5 Scarlet Blaze Golden Wildfire Found outside of the building next to Shez's personal quarters.
Traveler's Journal II Chapter 6 Scarlet Blaze Azure Gleam Golden Wildfire Found outside of the building next to Shez's personal quarters.
History of Fódlan I Chapter 6 Scarlet Blaze Azure Gleam Golden Wildfire Found on a desk near the Tactics Instructor.
History of Fódlan II Chapter 7 Scarlet Blaze Azure Gleam Golden Wildfire Found in the back of the Tactics Instructor's building.
Imperial Territories of Adrestia: Book Two Chapter 8 Scarlet Blaze Found in the kitchen.
Dagdar War Journal Excerpt Chapter 10 Scarlet Blaze Found outside of the kitchen.
Bundle of Illustrations Chapter 11 Scarlet Blaze Found in the medical tent.
Book of Seiros I Chapter 13 Scarlet Blaze Found in the medical tent.
Piece of an Old Note Chapter 14 Scarlet Blaze Found in the Command Center.
Exquisite Old Letter Chapter 3 Azure Gleam Found towards the south of the area, behind Dedue.
Kingdom Nobles Chapter 4 Azure Gleam Found in the Command Center.
Royal Territories of Faerghus: Book One Chapter 4 Azure Gleam Found in church building.
Letter from an Abyss Resident Chapter 4 Azure Gleam Found at the marketplace.
Traveler's Journal I Chapter 6 Azure Gleam Found in front of the building next to Shez's personal quarters.
Royal Territories of Faerghus: Book Two Chapter 8 Azure Gleam Found in the kitchen.
Military History of Partholon Chapter 10 Azure Gleam Found in front of the kitchen.
The Death of King Klaus Chapter 11 Azure Gleam Found in the medical tent.
Old Letter Chapter 13 Azure Gleam Found in the Command Center.
Book of Seiros II Chapter 14 Azure Gleam Found in the medical tent.
Allied Territories of Leicester: Book One Chapter 4 Golden Wildfire Found in the church building.
Letter from the Abysskeeper Chapter 4 Golden Wildfire Found on the marketplace.
Alliance Nobles Chapter 4 Golden Wildfire Found in the Command Center.
Allied Territories of Leicester: Book Two Chapter 8 Golden Wildfire Found in the kitchen.
Commander's Journal Chapter 9 Golden Wildfire Found in front of the kitchen.
Torn Pages of a Story Chapter 11 Golden Wildfire Found in the medical tent.
Book of Seiros V Chapter 13 Golden Wildfire Found in the medical tent.
Old Letter Addressed to the Bishop Chapter 14 Golden Wildfire Found in the Command Center.

Spend Renown

In the spend renown section, the player can use their renown points to purchase items. This section is only partially available without New Game +, as only the Items section is available. On New Game +, the Characters and Equipment sections become available, and an extra item is added to the Items section.

Characters

The following units can be purchased upon completion of at least one route:

Purchasable units
Portrait Unit Class Equipment Renown cost
Rhea Saint  Sword of Seiros
 Seiros Shield
60
Sothis Gremory  Silver Tome 60

The following unit can only be purchased upon completion of at least one route with Byleth recruited:

Purchasable units
Portrait Unit Class Equipment Renown cost
Arval Dark Bishop (if Shez is male) or Gremory (if Shez is female)  Silver Tome 60
Equipment

The following equipment becomes available after finishing at least one route:

Purchasable equipment
Icon Item Type Stock Renown cost
Sublime Creator Sword Sword 1 15
Dark Creator Sword Sword 1 15
Athame Sword 1 15
Ridill Sword 1 15
Asclepius Staff 1 15
Experience Gem Gem 1 15
Knowledge Gem Gem 1 15

Additionally, the following items become available depending on the route(s) that have been finished on the same save file:

Crest items
Icon Item Crest Stock Renown cost Route(s)
Thorn Dragon Sign Ernest 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Wind Dragon Sign Macuil 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Sky Dragon Sign Seiros 1 6 Scarlet Blaze Scarlet Blaze
Crusher Dragon Sign Dominic 1 6 Azure Gleam Azure Gleam
Shield Dragon Sign Fraldarius 1 6 Azure Gleam Azure Gleam
Bloom Dragon Sign Noa 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Light Dragon Sign Cethleann 1 6 Scarlet Blaze Scarlet Blaze
Flame Dragon Sign Daphnel 1 6 Azure Gleam Azure Gleam
Grim Dragon Sign Blaiddyd 1 6 Azure Gleam Azure Gleam
Craft Dragon Sign Gloucester 1 6 Golden Wildfire Golden Wildfire
Kalpa Dragon Sign Goneril 1 6 Golden Wildfire Golden Wildfire
Earth Dragon Sign Cichol 1 6 Scarlet Blaze Scarlet Blaze
Ice Dragon Sign Aubin 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Fissure Dragon Sign Gautier 1 6 Azure Gleam Azure Gleam
Water Dragon Sign Indech 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Storm Dragon Sign The Beast 1 6 Golden Wildfire Golden Wildfire
Lightning Dragon Sign Charon 1 6 Scarlet Blaze Scarlet Blaze
Dark Dragon Sign Timotheos 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Star Dragon Sign Riegan 1 6 Golden Wildfire Golden Wildfire
Snow Dragon Sign Chevalier 1 6 Scarlet Blaze Azure Gleam Golden Wildfire All
Aegis Dragon Sign Lamine 1 6 Azure Gleam Azure Gleam
Items

The following items can be purchased at any time:

Purchasable items
Icon Item Stock Renown cost
Fruit of Life 1 3
Rocky Burdock 1 3
Premium Magic Herbs 1 3
Ailell Pomegranate 1 3
Speed Carrot 1 3
Miracle Bean 1 3
Ambrosia 1 3
White Verona 1 3
Golden Apple 1 3
Seraph Robe 1 6
Energy Drop 1 6
Spirit Dust 1 6
Secret Book 1 6
Speedwing 1 6
Goddess Icon 1 6
Giant Shell 1 6
Talisman 1 6
Black Pearl 1 6

Additionally, the following item is only available on a New Game + playthrough:

Purchasable items
Icon Item Stock Renown cost
Vanguard Whistle 3

Owl

The owl perch in the base camp.

If the player has purchased the game digitally, they are occasionally visited by an owl that grants them Owl Feathers if the player interacts with it. There is no similar bonus for physical versions of the game.

Strategist

The strategist is a male Paladin located in the command center. He is available during all chapters where the base camp is visited. Talking to the strategist opens up the chapter's war map and therefore allows them to start battles. The strategist becomes temporarily unavailable if there are any unfinished tasks left in the base camp.

War Map

The war map for Chapter 5 Golden Wildfire.

The War Map allows players to select the next battle they want to participate in and can be accessed either by talking to the Strategist or by pressing the ZR button while exploring the base camp. At the start of each chapter, only certain areas adjacent to the base camp on the map are available to them. Each completed battle "conquers" the respective area, and unlock one or more new battles. The goal on the War Map is to reach the big area marker that marks the chapter's main mission. Smaller battles grant 10 Strategy Resources when they are completed, and usually also unlock survey spots.

Survey Spots are represented by smaller icons on the war map, such as a mountain or a village. They can only be interacted with if the area they are in has been conquered by copmpleting the respective battle. Visiting survey spots grants the player benefits depending on the survey spot, such as:

Additionally, some survey spots can trigger additional battles. These battles are not listed at the Records Keeper, and are considered extra quests for the sake of the respective achievements.

Certain survey spots may also have specific requirements such as a certain amount of enemies the player has to defeat within the respective chapter or a side mission that has to be completed in the associated battle. If the requirements have not been met, the player cannot obtain the rewards from the survey spot.

Extra quests may also randomly appear on the war map. If they appear, they can only be accessed if the area they appeared in has already been conquered by completing the associated battle. Additionally, they are only available for a certain amount of time. This is indicated by a number appearing next to the quest marker that goes down by 1 whenever a battle or extra quest is completed. If this number reaches 0, the extra quest becomes unavailable. Extra quests usually consist of short battles, but they often contain rare monsters that drop rare weapons.

Some chapters only consist of the main mission, with no additional battles or survey spots being available.

If the base camp is selected on the map, the player returns to the base camp. If any paralogues are available, they can also be accessed from the base camp on the war map.

After the main mission is completed, the player advances in the story and previous chapters' war maps along with all survey spots become unavailable. Because of this, the game displays a warning message if the player selects the chapter's main mission and any available survey spots have not been visited yet.

Record Keeper

The record keeper is a female Bishop located in the command center, to the left of the strategist. She is available from Chapter 5 onward, and allows the player to replay missions from past chapters. All missions from a specific chapter become available once that particular chapter has been cleared, even if the specific mission has not yet been cleared. The route split in Scarlet Blaze Chapter 14 is an exception to this, as although both possible main missions are listed as part of the same chapter, each variation is only unlocked once it has been cleared at least once in the regular story, though it is possible to achieve a complete list through New Game +. Paralogues are added to the Record Keeper upon completion. The prologue and Chapter 1 are unavailable through the record keeper.

On a New Game + playthrough, the player additionally has access to chapters and paralogues from all routes they have completed on that same New Game + file.

Battles at the record keeper follow different rules compared to regular battles:

  • All experience, class or combat art masteries, gold, items, etc. carry over to the main file.
  • The player does not receive any clear rewards through the record keeper, though S rank rewards can be obtained.
  • The player may use any unit that was ever available to them during their playthrough, even if that unit has died or otherwise become unavailable. The other house leaders' brief playable appearance in Chapter 1 and Chapter 16 is an exception to this rule.
    • Using New Game +, the player can use this to use any unit in any chapter at the record keeper.
    • Certain chapters and paralogues have deployment restrictions:
      • For all paralogues, only Shez can be swapped with another unit. Any other unit that is usually force deployed in the same paralogue stays force deployed.
      • In Chapter 16, the player's army is aided by the other two house leaders. However, the levels, inventories, and classes of the house leaders aside from the house leader for the chosen route cannot be customised, and are not be replaced by customisable versions of the same character through New Game +, even if the corresponding character is available to the player. The customisable versions of the other house leaders cannot be deployed for this chapter.
      • Edelgard, Dimitri, and Claude are force deployed in Chapter 16.
      • Shez is not force deployed in any mission, even if they were force deployed in the same chapter in the main story.
  • No new characters can be recruited through the record keeper, even if they were persuaded through the corresponding strategies during the battle. Conversely, if a character dies as an enemy or NPC unit, they do not become unavailable to the player.
  • If playing in Classic mode, player units who fall in battle are permanently lost, even at the record keeper. Although the prologue chapters are exempt from this in the main story, permanent death applies to these battles at the record keeper.

Facilities Master

The facilities master is a male Commoner who is located at the command center, to the right of the Strategist. At the tactics instructor, the player can spend gold and resources to upgrade one of the camp's facilities. When upgraded, the facilities both change visually and grant the player access to more features.

If an upgrade is available, a notification shows up in the top left corner of the screen. This notification is only visible in the base camp itself as well as on the war map, but it does not disappear until the player either upgrades that facility or runs out of the necessary gold or materials.

List of facility upgrades

For a list of facility upgrades, click below:

Camp Level

Additionally, by upgrading enough facilities, the base camp's Camp Level increases. A higher camp level grants the player more training and activity points. If the camp level is increased, the additional training and activity points are treated as though they have already been spent for the current chapter, but are useable from the next chapter onward.

Camp Level
Rank Number of upgrades Activity/Training Points
E 0–9 3
D 10–29 4
C 30–49 5
B 50–69 6
A 70–89 7
S 90–95 8

Reward Master

The reward master is a Pegasus Knight to the right of the Records Keeper, Strategist, and Facilities Master. When talking to her, the player can view the list of in-game achievements or obtain rewards if they have completed enough achievements.

List of Achievements

Achievements in Warriors: Three Hopes

Battle Prep Equipment War Map Story Growth Combat

Achievement Criteria
Training Grounds Developer 1 Expand the development of the Training Grounds to 25% completion.
Training Grounds Developer 2 Expand the development of the Training Grounds to 50% completion.
Training Grounds Developer 3 Expand the development of the Training Grounds to 75% completion.
Training Grounds Developer 4 Expand the development of the Training Grounds to 100% completion.
Blacksmith Developer 1 Expand the development of the Blacksmith to 25% completion.
Blacksmith Developer 2 Expand the development of the Blacksmith to 50% completion.
Blacksmith Developer 3 Expand the development of the Blacksmith to 75% completion.
Blacksmith Developer 4 Expand the development of the Blacksmith to 100% completion.
Recreation Quarter Developer 1 Expand the development of the Recreation Quarter to 25% completion.
Recreation Quarter Developer 2 Expand the development of the Recreation Quarter to 50% completion.
Recreation Quarter Developer 3 Expand the development of the Recreation Quarter to 75% completion.
Recreation Quarter Developer 4 Expand the development of the Recreation Quarter to 100% completion.
Marketplace Developer 1 Expand the development of the Marketplace to 25% completion.
Marketplace Developer 2 Expand the development of the Marketplace to 50% completion.
Marketplace Developer 3 Expand the development of the Marketplace to 75% completion.
Marketplace Developer 4 Expand the development of the Marketplace to 100% completion.
Tactics Academy Developer 1 Expand the development of the Tactics Academy to 25% completion.
Tactics Academy Developer 2 Expand the development of the Tactics Academy to 50% completion.
Tactics Academy Developer 3 Expand the development of the Tactics Academy to 75% completion.
Tactics Academy Developer 4 Expand the development of the Tactics Academy to 100% completion.
Supply Depot Developer 1 Expand the development of the Supply Depot to 25% completion.
Supply Depot Developer 2 Expand the development of the Supply Depot to 50% completion.
Supply Depot Developer 3 Expand the development of the Supply Depot to 75% completion.
Supply Depot Developer 4 Expand the development of the Supply Depot to 100% completion.
Battalion Guild Developer 1 Expand the development of the Battalion Guild to 25% completion.
Battalion Guild Developer 2 Expand the development of the Battalion Guild to 50% completion.
Battalion Guild Developer 3 Expand the development of the Battalion Guild to 75% completion.
Battalion Guild Developer 4 Expand the development of the Battalion Guild to 100% completion.
Facility Champion Expand the development of all facilities to 100% completion.
Shopaholic 1 Spend a total of 1,000 Gold.
Shopaholic 2 Spend a total of 5,000 Gold.
Shopaholic 3 Spend a total of 10,000 Gold.
Shopaholic 4 Spend a total of 100,000 Gold.
Shopaholic 5 Spend a total of 300,000 Gold.
Shopaholic 6 Spend a total of 500,000 Gold.
Tactics Academy Patron 1 Purchase upgrades from the Tactics Academy once.
Tactics Academy Patron 2 Purchase upgrades from the Tactics Academy 50 times.
Tactics Academy Patron 3 Purchase upgrades from the Tactics Academy 100 times.
Tactics Academy Patron 4 Purchase upgrades from the Tactics Academy 250 times.
Tactics Academy Patron 5 Purchase upgrades from the Tactics Academy 500 times.
Culinary Commander 1 Cook once at the Kitchen Master.
Culinary Commander 2 Cook 10 times at the Kitchen Master.
Culinary Commander 3 Cook 25 times at the Kitchen Master.
Culinary Commander 4 Cook 50 times at the Kitchen Master.
Culinary Commander 5 Cook 75 times at the Kitchen Master.
Culinary Commander 6 Cook 100 times at the Kitchen Master.
Culinary Dabbler 1 Learn 10 different recipes.
Culinary Dabbler 2 Learn 15 different recipes.
Culinary Dabbler 3 Learn 20 different recipes.
Culinary Dabbler 4 Learn 30 different recipes.
Culinary Dabbler 5 Learn all 32 recipes.
Diligent Trainee 1 Spend Training Points at the training grounds once.
Diligent Trainee 2 Spend Training Points at the training grounds 10 times.
Diligent Trainee 3 Spend Training Points at the training grounds 25 times.
Diligent Trainee 4 Spend Training Points at the training grounds 50 times.
Diligent Trainee 5 Spend Training Points at the training grounds 75 times.
Diligent Trainee 6 Spend Training Points at the training grounds 100 times.
Sightseer 1 Spend Activity Points on Expeditions once.
Sightseer 2 Spend Activity Points on Expeditions 10 times.
Sightseer 3 Spend Activity Points on Expeditions 25 times.
Sightseer 4 Spend Activity Points on Expeditions 50 times.
Sightseer 5 Spend Activity Points on Expeditions 75 times.
Sightseer 6 Spend Activity Points on Expeditions 100 times.
Smooth Talker 1 Get a perfect score on an Expedition once.
Smooth Talker 2 Get a perfect score on an Expedition 10 times.
Smooth Talker 3 Get a perfect score on an Expedition 25 times.
Smooth Talker 4 Get a perfect score on an Expedition 50 times.
Smooth Talker 5 Get a perfect score on an Expedition 75 times.
Smooth Talker 6 Get a perfect score on an Expedition 100 times.
Unselfish Volunteer 1 Volunteer Activity Points away to the Chore Master once.
Unselfish Volunteer 2 Volunteer Activity Points away to the Chore Master 10 times.
Unselfish Volunteer 3 Volunteer Activity Points away to the Chore Master 25 times.
Unselfish Volunteer 4 Volunteer Activity Points away to the Chore Master 50 times.
Unselfish Volunteer 5 Volunteer Activity Points away to the Chore Master 75 times.
Unselfish Volunteer 6 Volunteer Activity Points away to the Chore Master 100 times.
Battalion Boss 1 Hire a Battalion.
Battalion Boss 2 Hire 10 different Battalions.
Battalion Boss 3 Hire 25 different Battalions.
Battalion Boss 4 Hire 50 different Battalions.
Battalion Boss 5 Hire 80 different Battalions.
Battalion Boss 6 Hire 120 different Battalions.
Moodmaker 1 Achieve morale level 1 for the first time.
Moodmaker 2 Achieve morale level 2 for the first time.
Expert Moodmaker 1 Reach max moral with a unit once.
Expert Moodmaker 2 Reach max moral with a unit 5 times.
Expert Moodmaker 3 Reach max moral with a unit 10 times.
Expert Moodmaker 4 Reach max moral with a unit 30 times.
Expert Moodmaker 5 Reach max moral with a unit 50 times.
Expert Moodmaker 6 Reach max moral with a unit 100 times.
Generous Soul 1 Gave a gift to a unit once.
Generous Soul 2 Gave a gift to a unit 10 times.
Generous Soul 3 Gave a gift to a unit 50 times.
Generous Soul 4 Gave a gift to a unit 150 times.
Generous Soul 5 Gave a gift to a unit 300 times.
C-Rank Friend 1 Reach support level C 5 times with different unit pairs.
C-Rank Friend 2 Reach support level C 10 times with different unit pairs.
C-Rank Friend 3 Reach support level C 20 times with different unit pairs.
B-Rank Friend 1 Reach support level B 5 times with different unit pairs.
B-Rank Friend 2 Reach support level B 10 times with different unit pairs.
B-Rank Friend 3 Reach support level B 20 times with different unit pairs.
A-Rank Friend 1 Reach support level A once with any unit pair.
A-Rank Friend 2 Reach support level A 3 times with different unit pairs.
A-Rank Friend 3 Reach support level A 5 times with different unit pairs.
A Very Special Friend Receive a special gift from any ally unit after giving away the Merc Whistle for the first time.

List of Rewards

Rewards
Icon Item Amount Requirement
Intermediate Seal 1 3 Achievements completed
Fruit of Life 1 10 Achievements completed
Intermediate Seal 1 20 Achievements completed
Rocky Burdock 1 30 Achievements completed
Smithing Stones 20 40 Achievements completed
Premium Magic Herbs 1 50 Achievements completed
Bullion 1 60 Achievements completed
Ailell Pomegranate 1 70 Achievements completed
Advanced Seal 1 80 Achievements completed
Speed Carrot 1 90 Achievements completed
Secret Transport Force 1 100 Achievements completed
Miracle Bean 1 110 Achievements completed
Advanced Seal 1 120 Achievements completed
Ambrosia 1 130 Achievements completed
Large Bullion 1 140 Achievements completed
Owl Feathers 3 150 Achievements completed
White Verona 1 160 Achievements completed
Master Seal 1 170 Achievements completed
Golden Apple 1 180 Achievements completed
Owl Feathers 3 190 Achievements completed
Wootz Steel 50 200 Achievements completed
Seraph Robe 1 210 Achievements completed
Essar Research Group 1 220 Achievements completed
Energy Drop 1 230 Achievements completed
Master Seal 1 240 Achievements completed
Extra Large Bullion 1 250 Achievements completed
Spirit Dust 1 260 Achievements completed
Owl Feather 3 270 Achievements completed
Secret Book 1 280 Achievements completed
Extra Large Bullion 1 290 Achievements completed
Agarthium 75 300 Achievements completed
Speedwing 1 310 Achievements completed
Platepiercer Fencers 1 320 Achievements completed
Mountslayer Sorcery Co. 1 330 Achievements completed
Wingrender Snipers 1 340 Achievements completed
Independent Mercenaries 1 350 Achievements completed
Goddess Icon 1 360 Achievements completed
Owl Feather 3 370 Achievements completed
Giant Shell 1 380 Achievements completed
Mythril 100 390 Achievements completed
Retinue of the Goddess 1 400 Achievements completed
Talisman 1 410 Achievements completed
Black Pearl 1 420 Achievements completed
Umbral Steel 150 430 Achievements completed
Einherjar 1 440 Achievements completed
Chalice of Beginnings 1 450 Achievements completed

Training Instructor

The training grounds in the base camp.

The training instructor is a Grappler who can be found in the south western area of the base camp. Talking to him grants the player access to various features that allow them to either raise a unit's level or help them with mastering their class.

Train

The Train feature allows the player to spend Training Points in exchange for class experience. Initially, the player has access to three training slots, though upgrades allow them to get up to five additional slots for a total of eight. Each slot can be filled with up to two units. To be selected, all units need to be in the player's currently active roster (excluding units who have fallen on Classic Mode or are only available through New Game + as well as non-Gatekeeper bonus units.

The player is then given a choice whether they want to do a single training session or a series of training sessions. A single training session plays a short clip of the characters in one of the slots training together. A series of training sessions skips this sequence, and lasts until either a unit has achieved full class mastery or the player's training points have run out.

The amount of class experience gained is calculated as follows:

  • The base amount of class experience gained is 60. The amount gained can be increased through facility upgrades for a maximum of 72 base class experience, though facility upgrades are split between the classes' primary weapon types. For the Fighter class, the class is affected by all three weapon types' bonuses, though the bonuses do not stack if multiple upgrades have been purchased.
  • A partner bonus is awarded if the training partner's weapon rank in the weapon the unit trains in is equal or higher than the unit's. Additionally, if a unit's partner has a higher weapon rank than the unit themself, they are granted an additional +2 class experience per rank, with "+" weapon ranks counting as a full rank.
  • A unit is granted 10 additional points of class experience if they train in one of their preferred classes. Preferred classes are marked by a blue arrow on the class selection screen.
  • Certain battle suggestions increase the amount of class experience gained by 20% if the relevant class matches the corresponding weapon or movement type.

Additionally, the units in each slot are randomly given a rating. The rating applies a multiplier to the total amount of class experience gained. The ratings and multipliers are as follows:

Ratings
Rating Multiplier
Nice ×1
Great ×1.5
Perfect ×2

Additionally, if applicable, units gain support points with their training partners.

Level Up/Reset

The Level Up/Reset feature allows players to increase or lower a unit's level. To level up, the player needs to pay a certain amount of gold, with the exact amount depending on the level the unit is raised to (with higher levels having a higher gold cost) and the amount of experience the unit needs until their next level up. Facility upgrades allow the player to drop the price of level ups by up to 20%. Units cannot be raised past the highest level a unit in the player's army has achieved. If that unit's level is reset, and no other unit has achieved the same level, the highest level a unit can be raised to is lowered.

A unit can also be reset back to Level 1, even if they initially joined at a higher level. Doing so decreases their stats accordingly, though stats gained through other means (such as stat boosters or survey spots) are kept. Resetting a unit's level does not grant the player any immediate benefits such as gold, though it can be used to reroll level ups.

Acquire Class

See also: Class change/Spin-off games § Fire Emblem Warriors: Three Hopes

The "Acquire Class" feature is Warriors: Three Hopes's version of class change. If a unit has mastered a prerequisite class, they are able to use a seal item to class change into a class of a higher tier. A unit only needs to have achieved mastery of one prerequisite class to advance to a higher-tier class. Changing classes also raises their weapon rank, and increase their authority level to the highest weapon rank they have achieved (excluding "+" weapon ranks). Female units automatically gain an A rank in brawling when they achieve an A rank with both axes and bows.

Class change options in Warriors: Three Hopes
Base class Intermediate class Advanced class Master class
Myrmidon Thief Assassin Trickster
Dancer
Mercenary Swordmaster
Mortal Savant
Fluegel
(Shez only)
Asura
(Shez only)
Silverheart
(Byleth only)
Enlightened One
(Byleth only)
Saint
(Rhea only)
Soldier Pegasus Knight Paladin Falcon Knight
Cavalier Dark Knight
Holy Knight
High Lord
(Dimitri only)
Great Lord
(Dimitri only)
Death Knight
(Jeritza only)
Armored Lord
(Edelgard only)
Fortress Knight Emperor
(Edelgard only)
Fighter Armored Knight Great Knight
Brigand Warrior Wyvern Lord
Wyvern Rider
Brawler Grappler War Master
Archer Sniper Bow Knight
Wyvern Master
(Claude only)
Barbarossa
(Claude only)
Mage Priest Bishop Gremory
Mage Warlock
Dark Mage Dark Bishop

Mock Battle

The "Mock Battle" feature takes the player into a battle where they can choose two of their units and face off against Level 1 opponents. The enemies cycle between the four beginner classes, with the order being as follows:

Enemy Fighters always wield axes. Player units do not gain experience points by defeating enemies at the training grounds and although damage numbers are displayed, player units never take damage by any means, be it through enemy attacks or because of a weapon such as the Devil Sword. The player can freely swap their deployed units out through the pause menu.

Training Instructor upgrades

Training Instructor upgrades
Upgrade Effect Gold cost Materials Requirements
Install a Training Dummy Increase training slots to 4. 500 Crude Building Material (×10)
Install Another Training Dummy Increase training slots to 5. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Install a Training Dummy
Install Yet Another Training Dummy Increase training slots to 6. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Install Another Training Dummy
Install the Final Training Dummy Increase training slots to 7. 2,000 Lavish Building Material (×10)
Elite Training Gear (×10)
Install Yet Another Training Dummy
Install the Actual Final Training Dummy Increase training slots to 8. 2,000 Lavish Building Material (×10)
Elite Training Gear (×10)
Install the Final Training Dummy
Advanced Class Certification Exam Allows units to obtain Advanced-tier classes. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Install a Training Dummy
Master Class Certification Exam Allows units to obtain Master-tier classes. 2,000 Lavish Building Material (×10)
Elite Training Gear (×10)
Advanced Class Certification Exam
Procure Better Training Weapons Slightly reduces leveling up costs. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Install a Training Dummy
Procure Finer Training Equipment Modestly reduces leveling up costs. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Procure Better Training Weapons
Tutor Training Personnel Greatly reduces leveling up costs. 2,000 Lavish Building Material (×10)
Elite Training Gear (×10)
Procure Finer Training Equipment
Order Training Swords Slightly increases Class EXP gain for sword classes while spending Training Points. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training Swords Greatly increases Class EXP gain for sword classes while spending Training Points. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Swords
Order Training Lances Slightly increases Class EXP gain for lance classes while spending Training Points. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training Lances Greatly increases Class EXP gain for lance classes while spending Training Points. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Lances
Order Training Axes Slightly increases Class EXP gain for axe classes while spending Training Points. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training Axes Greatly increases Class EXP gain for axe classes while spending Training Points. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Axes
Order Training Bows Slightly increases Class EXP gain for bow classes while spending Training Points. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training Bows Greatly increases Class EXP gain for bow classes while spending Training Points. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Bows
Order Training Gauntlets Slightly increases Class EXP gain for brawling classes while spending Training Points. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training Gauntlets Greatly increases Class EXP gain for brawling classes while spending Training Points. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Gauntlets
Order Training Tomes Slightly increases Class EXP gain for tome classes while spending Training Points. 1,000 Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training Tomes Greatly increases Class EXP gain for tome classes while spending Training Points. 1,500 Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Tomes

Tactics Instructor

The Tactics Instructor in the base camp.

The rewards master is a Noble who can be found in the southern area of the base camp after Chapter 5 has been completed on any route. When interacting with him, the player can choose to spend gold in exchange to upgrades to a unit, such as an additional Warrior Gauge, or an improvement to their personal abilities. Tactics only become available once the respective facility upgrade has been purchased.

Tactics can be learned either in individual sessions for each unit, or in group sessions. The Tactics Instructor is not limited to the player's current roster, and allows even for other route's characters as long as they have been unlocked in New Game +.

Tactics Academy upgrades

Tactics Academy upgrades
Upgrade Effect Gold cost Materials Requirements
Research Basic Multi-Opponent Battle Tactics Allows units to be able to obtain a second Warrior Gauge. 1,000 Beginner Combat Manual (×10)
Research Advanced Multi-Opponent Battle Tactics Allows units to be able to obtain a third Warrior Gauge. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Discover Hidden Potential Allows units to increase their stat caps and level cap. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Advanced Multi-Opponent Battle Tactics
Research Medical Arts Allows units to be able to upgrade from Vulneraries to Concoctions. 1,000 Basic Building Material (×10)
Beginner Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Research Advanced Medical Arts Allows units to be able to upgrade from Concoctions to Elixirs. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Medical Arts
Learn Introductory First Aid Allows units to be able to use potions more often (increases recovery item uses to 3). 1,000 Basic Building Material (×10)
Beginner Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Learn Intermediate First Aid Allows units to be able to use potions more often (increases recovery item uses to 4). 1,500 Quality Building Material (×10)
Standard Combat Manual (×10)
Learn Introductory First Aid
Learn Advanced First Aid Allows units to be able to use potions more often (increases recovery item uses to 5). 1,500 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Learn Intermediate First Aid
Research Practical Combat Basics Allows units to be able to have 6 Ability slots. 1,000 Basic Building Material (×10)
Beginner Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Research Intermediate Practical Combat Allows units to be able to have 8 Ability slots. 1,500 Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Expert Practical Combat Allows units to be able to have 10 Ability slots. 2,000 Lavish Building Material (×10)
Advanced Combat Manual(×10)
Research Intermediate Practical Combat
Research Efficient Training Allows units to raise their Unique Action Ability to Lv 2. 1,500 Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Optimal Training Allows units to raise their Unique Action Ability to Lv 3. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Efficient Training
Research Efficient Enlightenment Allows units to raise their Unique Support Ability to Lv 2. 1,500 Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Optimal Enlightenment Allows units to raise their Unique Support Ability to Lv 3. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Efficient Enlightenment
Tactical Thinking Allows units to raise their Unique Tactical Ability to Lv 2. 1,500 Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Advanced Tactical Thinking Allows units to raise their Unique Tactical Ability to Lv 3. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Tactical Thinking
Research General Crestology Allows Crest-bearing units to raise their Crest effects to Lv 2. 1,500 Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Advanced Crestology Allows Crest-bearing units to raise their Crest effects to Lv 3. 2,000 Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research General Crestology

List of Tactics Academy courses

Tactics Academy courses
Upgrade Effect Gold cost Requirements
Increase Warrior Gauge 1 Adds a second Warrior Gauge. 500 Research Basic Multi-Opponent Battle Tactics
Increase Warrior Gauge 2 Adds a third Warrior Gauge. 1,500 Research Advanced Multi-Opponent Battle Tactics
Increase Warrior Gauge 1
Enhance Unique Action Ability 1 Increases the unit's Unique Action Ability to Level 2. 1,000 Research Efficient Training
Enhance Unique Action Ability 2 Increases the unit's Unique Action Ability to Level 3. 1,500 Research Optimal Training
Enhance Unique Action Ability 1
Enhance Unique Support Ability 1 Increases the unit's Unique Support Ability to Level 2. 1,000 Research Efficient Enlightenment
Enhance Unique Support Ability 2 Increases the unit's Unique Support Ability to Level 3. 1,500 Research Optimal Enlightenment
Enhance Unique Support Ability 1
Enhance Unique Tactical Ability 1 Increases the unit's Unique Tactical Ability to Level 2. 1,000 Tactical Thinking
Enhance Unique Tactical Ability 2 Increases the unit's Unique Tactical Ability to Level 3. 1,500 Advanced Tactical Thinking
Enhance Unique Tactical Ability 1
Research New Recovery Items 1 Allows the unit to use Concoctions in battle. 500 Research Medical Arts
Research New Recovery Items 2 Allows the unit to use Elixirs in battle. 1,500 Research Advanced Medical Arts
Research New Recovery Items 1
Increase Recovery Item Uses 1 Allows the unit to use recovery items up to 3 times in battle. 500 Learn Introductory First Aid
Increase Recovery Item Uses 1 Allows the unit to use recovery items up to 3 times in battle. 500 Learn Introductory First Aid
Increase Recovery Item Uses 2 Allows the unit to use recovery items up to 4 times in battle. 1,000 Learn Intermediate First Aid
Increase Recovery Item Uses 1
Increase Recovery Item Uses 3 Allows the unit to use recovery items up to 5 times in battle. 1,500 Learn Advanced First Aid
Increase Recovery Item Uses 2
Increase Ability Slots 1 Allows the unit to equip up to 6 abilities. 500 Research Practical Combat Basics
Increase Ability Slots 2 Allows the unit to equip up to 8 abilities. 1,000 Research Intermediate Practical Combat
Increase Ability Slots 1
Increase Ability Slots 3 Allows the unit to equip up to 10 abilities. 1,500 Research Expert Practical Combat
Increase Ability Slots 2
Raise Crest Level 1 Increases the trigger rate or effect of a unit's crest.For units with multiple crests, applies to all crests at once. 1,000 Research General Crestology
Raise Crest Level 2 Greatly increases the trigger rate or effect of a unit's crest.For units with multiple crests, applies to all crests at once. 1,500 Research Advanced Crestology
Raise Crest Level 1
Increase Stat Limits Increases HP cap to 12,000 and all other stats' caps to 120. 1,500 Discover Hidden Potential

Blacksmith

Main article: Forge
The blacksmith menu in Fire Emblem Warriors: Three Hopes.

The Blacksmith is a Brawler who is located in the south east of the base camp after Chapter 4 of any route has been completed. Talking to him allows the player to forge their weapons.

Weapons can be forged to increase their might and durability, with the gold cost depending on how often the weapon has been forged already. Additionally, a specific amount of ores is required for forging, which the type of ore depending on the weapon. Initially, each weapon has its own limit on how often it can be forged. This limit depends on the weapon's quality, and is not consistent between items of the same type. When a weapon has been forged to its maximum, the player may either reset its level, removing all of its forges but increasing the maximum amount of times it can be forged, or reforge the item.

All items can be reforged into a stronger version of themselves after they have been forged at least ten times, increasing the maximum amount of forges by 5 for each of might and durability (for a total of 10). Additionally, certain weapons can be reforged into stronger weapons (e.g. an Iron Sword can be forged into a Steel Sword. Doing so resets all forges on the sword.

Each weapon can be forged up to 100 times, with up to 50 increases to each of might and durability.

Blacksmith upgrades

Blacksmith upgrades
Upgrade Effect Gold cost Materials Requirements
Provide Better Smithing Equipment 10% discount on using the Blacksmith. 1,000 Basic Building Material (×10)
Apprentice Smithing Set (×10)
Review Smithing Process 15% discount on using the Blacksmith. 1,500 Quality Building Material (×10)
Artisan Smithing Set (×10)
Provide Better Smithing Equipment
Improve Smithing Fuel 20% discount on using the Blacksmith. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Review Smithing Process
Learn Introductory Blacksmithing Rank D weapons can be repaired. 1,000 Basic Building Material (×10)
Apprentice Smithing Set (×10)
Provide Better Smithing Equipment
Learn Intermediate Blacksmithing Rank C weapons can be repaired. 1,500 Quality Building Material (×10)
Artisan Smithing Set (×10)
Learn Introductory Blacksmithing
Learn Advanced Blacksmithing Rank B weapons can be repaired. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Learn Intermediate Blacksmithing
Learn Master Blacksmithing Rank A weapons can be repaired. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Learn Advanced Blacksmithing
Improve Forge Structure Rank D weapons can be reforged. 1,500 Quality Building Material (×10)
Artisan Smithing Set (×10)
Learn Introductory Blacksmithing
Improve Forge Materials Rank C weapons can be reforged. 1,500 Quality Building Material (×10)
Artisan Smithing Set (×10)
Improve Forge Structure
Improve Bellows Rank B weapons can be reforged. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Improve Forge Materials
Improve Bellows Rank A weapons can be reforged. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Improve Bellows
Research Crest-Based Smithing Technique Allows unleashing of hidden attributes of Heroes' Relics and Sacred Weapons. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Improve Forge Materials
Forge Heavier Hammer +1 additional might per forge from forging. 1,000 Basic Building Material (×10)
Apprentice Smithing Set (×10)
Provide Better Smithing Equipment
Forge Larger Hammer +2 additional might from forging. 1,500 Quality Building Material (×10)
Artisan Smithing Set (×10)
Forge Heavier Hammer
Forge Sturdier Hammer +3 additional might from forging. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Forge Larger Hammer
Forge Sturdier Anvil +1 additional durability from forging. 1,000 Basic Building Material (×10)
Apprentice Smithing Set (×10)
Provide Better Smithing Equipment
Forge Smoother Anvil +2 additional durability from Forging. 1,500 Quality Building Material (×10)
Artisan Smithing Set (×10)
Forge Sturdier Anvil
Forge Higher Quality Anvil +3 additional durability from forging. 2,000 Lavish Building Material (×10)
Master Smithing Set (×10)
Forge Smoother Anvil

Recreation

The recreation quarter is located south of Shez's personal quarters. The following facilities are part of the recreation quarter:

Kitchen Master

The kitchen master is a male Commoner who can be found in the Recreation Quarter. The player can choose up to two allies to share a meal with, increasing the support level between the three units. Some pairs have special dialogues between each other when sharing a meal.

Only units who are currently present in the base camp are available for sharing meals. Additionally, only allies who have not been invited since the last completed battle (excluding Record Keeper battles) can be invited. If no allies are available, cooking becomes unavailable.

Each unit has their own set of liked and disliked dishes. Whether a unit likes a dish or not influences the amount of support points gained.

Each dish requires specific ingredients, and has its own benefits for the player. All benefits last for the rest of the current chapter. The player can have up to five different meal effects at once, with stronger effects of the same type overwriting weaker ones.

Initially, not every dish can be cooked. Instead, the player has to unlock receipes from survey spots or facility upgrades.

List of dishes
List of dishes
Dish Ingredients Effects Description
Small Fish Skewers Airmid Goby (×1) Slightly fills Awakening Gauge at start of battle. Made by grilling skewered Airmid gobies. With a muddy flavor and dry texture, this dish is beloved by few.
Fried Crayfish Caledonian Crayfish (×2) Slightly fills Warrior Gauge at start of battle. Breaded and fried Caledonian crayfish. Looks much tastier than it actually is.
Grilled Herring Albinean Herring (×1)
Turnip (×1)
Awakening Gauge fills slightly faster. Herring caught off the coast of Albinea, shredded and grilled in an earthenware pot with sliced turnips.
Saghert and Cream Peach Currant (×1)
Noa Fruit (×1)
Warrior Gauge fills slightly faster. A baked confection coated with Noa fruit crea, and a currant reduction, often enjoyed as a dessert at family gatherings.
Cabbage and Herring Stew Albinean Herring (×1)
Cabbage (×1)
Weapon durability loss slightly reduced. Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly bitter kick.
Peach Sorbet Peach Currant (×1)
Chickpeas (×1)
Slightly fills Awakening Gauge at start of battle. Magically frozen peach currants are shaved to create this simple sorbet. Typically dusted with bean flour just before serving.
Derdriu Style Fried Pheasant Poultry (×1)
Carrot (×1)
Slightly fills Awakening Gauge at start of battle.
Slightly fills Warrior Gauge at start of battle.
Pheasant meat is pounded flat and fried. Can be served as a sort of sandwich, with cheese between two strips of meat.
Grilled Beast Meat Wild Game (×1)
Noa Fruit (×1)
Slightly fills Awakening Gauge at start of battle.
Awakening Gauge fills slightly faster.
A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate.
Sweet and Salty Whitefish Sauté Teutates Loach (×1)
Tomato (×1)
Slightly fills Awakening Gauge at start of battle.
Weapon durability loss slightly reduced.
Whitefish that has been coated in spices and sautéed with dried tomatoes to bring out an addictive salty-sweet flavor.
Fish and Bean Soup White Trout (×1)
Chickpeas (×1)
Slightly fills Warrior Gauge at start of battle.
Awakening Gauge fills slightly faster.
A soup made by simmering white trout and chickpeas. A simple yet wholesome dish.
Onion Gratin Soup White Trout (×1)
Onion (×1)
Slightly fills Warrior Gauge at start of battle.
Warrior Gauge fills slightly faster.
Onions stewed with white trout and baked with a layer of cheese on top. Will warm you up from the inside out.
Super-Spicy Fish Meatballs White Trout (×1)
Tomato (×1)
Awakening Gauge fills slightly faster.
Warrior Gauge fills slightly faster.
A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato.
Garreg Mach Meat Pie Wild Game (×1)
Tomato (×1)
Awakening Gauge fills slightly faster.
Weapon durability loss slightly reduced.
A crispy, golden-brown pie packed with tomatoes, cheese, and tender chunks of meat.
Pickled Rabbit Skewers Wild Game (×1)
Carrot (×1)
Warrior Gauge fills slightly faster.
Weapon durability loss slightly reduced.
Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open flame to create this flavorful dish.
Spicy Fish and Turnip Stew Teutates Loach (×1)
Turnip (×1)
Slightly fills Awakening Gauge at start of battle.
Warrior Gauge fills slightly faster.
Spicy stew made with Teutates loach and turnips. This recipe features spices from Dagda.
Fisherman's Bounty White Trout (×1)
Teutates Loach (×1)
Slightly fills Warrior Gauge at start of battle.
Weapon durability loss slightly reduced.
Freshly caught fish are cut into chunks and stewed together to make thius hearty dish.
Sautéed Jerky Poulty (×1)
Chickpeas (×1)
Somewhat fills Warrior Gauge at start of battle.
Awakening Gauge fills slightly faster.
Aged jerky that has been sautéed for a delightfully salty flavor. A perfect snack to go with your favourite drink.
Daphnel Stew Poultry (×1)
Onion (×1)
Somewhat fills Warrior Gauge at start of battle.
Warrior Gauge fills slightly faster.
Minced poultry and onions boiled with salt. The simple recipe lets high-quality ingredients speak for themselves.
Sautéed Pheasant and Eggs Poultry (×1)
Cabbage (×1)
Weapon durability loss somewhat reduced.
Slightly fills Warrior Gauge at start of battle.
Thin slices of bird meat and shredded cabbage, mixed with scrambled eggs and sautéed with spices. Invention of a certain noble.
Gautier Cheese Gratin Poultry (×1)
Noa Fruit (×1)
Awakening Gauge fills somewhat faster.
Warrior Gauge fills slightly faster.
A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. It has a unique flavor.
Fruit and Herring Tart Albinean Herring (×1)
Noa Fruit (×1)
Awakening Gauge fills somewhat faster.
Weapon durability loss slightly reduced.
A baked tart with stewed herring and Noa fruit mixed into the batter. Popular in Enbarr, the Imperial Capital.
Vegetable Pasta Salad Cabbage (×1)
Onion (×1)
Carrot (×1)
Weapon Gauge fills somewhat faster.
Weapon durability loss slightly reduced.
Pasta with a blend of fresh vegetables from various regions of Fódlan. This popular dish sells out almost instantly.
Vegetable Stir-Fry Tomato (×1)
Chickpeas (×1)
Cabbage (×1)
Warrior Gauge fills somewhat faster.
Slightly fills Awakening Gauge at start of battle.
A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling.
Gronder Meat Skewers Wild Game (×1)
Onion (×1)
Greatly fills Awakening Gauge at start of battle. Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a full flavor.
Fish Sandwich Airmid Pike (×1)
Cabbage (×1)
Greatly fills Warrior Gauge at start of battle. A simple dish of vinegar-pickled Airmid pike and cabbage served between two slices of bread.
Bourgeois Pike Airmid Pike (×2)
Carrot (×1)
Awakening Gauge fills much faster. A gourmet fish dish with Airmid pike, vegetables, and a sprinkle of expensive spices. Popular among nobles.
Sweet Bun Trio Albinean Berries (×1)
Noa Fruit (×1)
Warrior Gauge fills much faster. Traditional pastries from Faerghus, known for their subtle sweetness. The dough is made with eggs and sugar.
Country-Style Red Turnip Plate Verona (×1)
Turnip (×1)
Weapon durability loss greatly reduced. A balanced meal featuring red turnip and verona stew, red turnip salad, and sautéed red turnip with garlic.
Pickled Seafood and Vegetables Caledonian Gar (×1)
Turnip (×1)
Somewhat fills Warrior Gauge at start of battle.
Warrior Gauge fills somewhat faster.
A Dagdan dish of raw fish and turnips pickled in a vinegar-based seasoning liquid. Rarely eaten in Fódlan.
Cheesy Verona Stew Teutates Loach (×1)
Verona (×1)
Warrior Gauge fills somewhat faster.
Weapon durability loss somewhat reduced.
A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese.
Two-Fish Sauté Caledonian Gar (×1)
Albinean Herring (×1)
Awakening Gauge fills somewhat faster.
Warrior Gauge fills somewhat faster.
Two types of fish are cut into stripes and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital.
Roast Pheasant with Berry Sauce Poultry (×1)
Albinean Berries (×1)
Weapon durability loss somewhat reduced.
Awakening Gauge fills somewhat faster.
Well-roasted Fódlan pheasant drizzled with a berry reduction sauce.

Chore Master

The Chore Master is a Monk located south of the kitchen. At the chore master, the player can choose up to two other units to volunteer with. Doing so grants the units support points with each other. The amount of support points gained varies depending on the result. Additionally, all units who participate gain one morale level. Additionally, some pairs have special dialogue while volunteering. Some pairs also have a short conversation after volunteering.

Only units who are currently present in the base camp are available for volunteering. Additionally, only allies who have not volunteered since the last completed battle (excluding Record Keeper battles) can be invited. If no allies are available, volunteering becomes unavailable.

The result of the chore is random, though whether the units selected are good at the chosen chore influences the odds of getting a good result.

Possible results and rewards
Result Reward
Nice 1 Renown
Great 2 Renown
Perfect 2 Renown
A random flower-type gift

Sometimes, an owl will fly through the screen when doing chores. If this happens, the task is guaranteed to yield a Perfect rating, and the player will receive an Owl Feather in addition to other rewards.

List of tasks

This section has been marked as a stub. Please help improve the page by adding information.


List of tasks
Task Description Ideal for Bad for
Care for the Horses Brush and feed the horses. ClaudeConstanceHapiHolstIngridIgnatzLorenzMarianneRodrigue DeduePetraYuri
Manage the Pantry Check the pantry stock. AsheBernadettaDedueFlaynGatekeeperHapiMarianneSylvainYuri AnnetteDimitriHolstRodrigueSeteth
Maintain Equipment Perform maintenance of weapons and armor. BalthusDimitriFelixHolstIngridLeoniePetraSetethShamir FlaynGatekeeperLinhardtLorenz (Three Houses)LysitheaMercedesRaphael
Organize Documents Put documents and records in order. AnnetteBernadettaConstanceIgnatzLinhardtLysitheaPetraSylvain AsheBalthusHildaIngridMarianneRaphael
Run a Street Stall Open a street stall for business to sell luxury goods and art. AnnetteHildaMercedesRaphaelRodrigue BernadettaFelixIgnatzMariannePetraShamirSylvain

Recreation upgrades

Recreation upgrades
Upgrade Effect Gold cost Materials Requirements
Buy Basic Cooking Utensils Slightly expands the number of dishes for cooking. 500 Crude Building Material (×10)
Buy Specialty Cooking Utensils Expands the number of dishes for cooking. 1,500 Quality Building Material (×10)
Basic Furnishings (×10)
Buy Basic Cooking Utensils
Buy the Latest Cooking Utensils Greatly expands the number of dishes for cooking. 2,000 Lavish Building Material (×10)
Luxurious Furnishings (×10)
Buy Specialty Cooking Utensils
Learn Basic Culinary Arts Slightly increases the chance of successful cooking. 500 Basic Building Material (×10)
Humble Furnishings (×10)
Buy Basic Cooking Utensils
Learn Intermediate Culinary Arts Increases the chance of successful cooking. 1,500 Quality Building Material (×10)
Basic Furnishings (×10)
Learn Basic Culinary Arts
Learn Advanced Culinary Arts Greatly increases the chance of successful cooking. 2,000 Lavish Building Material (×10)
Luxurious Furnishings (×10)
Learn Intermediate Culinary Arts
Learn the Basics of Cleaning Slightly increases the chance of successful volunteering. 500 Basic Building Material (×10)
Humble Furnishings (×10)
Buy Basic Cooking Utensils
Learn the Basics of Organising Increases the chance of successful volunteering. 1,500 Quality Building Material (×10)
Basic Furnishings (×10)
Learn the Basics of Cleaning
Learn the Basics of Teamwork Greatly increases the chance of successful volunteering. 2,000 Lavish Building Material (×10)
Luxurious Furnishings (×10)
Learn the Basics of Organising
Survey Wooded Surroundings Forest is unlocked for Expeditions. 1,000 Basic Building Material (×10)
Humble Furnishings (×10)
Learn the Basics of Cleaning
Survey Wet Surroundings Waterfront is unlocked for Expeditions. 1,500 Quality Building Material (×10)
Basic Furnishings (×10)
Survey Wooded Surroundings
Survey High-Altitude Surroundings Mountains is unlocked for Expeditions. 2,000 Lavish Building Material (×10)
Luxurious Furnishings (×10)
Survey Wet Surroundings

Armory

The armorer is a female Commoner who can be found next to the blacksmith. Talking to her allows the player to buy items and to sell items and accessories.

The following items can be bought at the armorer:

Armory
Icon Weapon Type Quality Gold cost
Swords Iron Sword Sword E 500
Swords Steel Sword Sword D 1,000
Swords Silver Sword Sword B 2,000
Swords Killing Edge Sword C 1,500
Lances Iron Lance Lance E 500
Lances Steel Lance Lance D 1,000
Lances Silver Lance Lance B 2,000
Lances Killer Lance Lance C 1,500
Axes Iron Axe Axe E 500
Axes Steel Axe Axe D 1,000
Axes Silver Axe Axe B 2,000
Axes Killer Axe Axe C 1,500
Bows Iron Bow Bow E 500
Bows Steel Bow Bow D 1,000
Bows Silver Bow Bow B 2,000
Bows Killer Bow Bow C 1,500
Brawling Iron Gauntlets Gauntlets E 500
Brawling Steel Gauntlets Gauntlets D 1,000
Brawling Silver Gauntlets Gauntlets B 2,000
Brawling Killer Knuckles Gauntlets C 1,500
Tomes Iron Tome Tome E 500
Tomes Steel Tome Tome D 1,000
Tomes Silver Tome Tome B 2,000
Tomes Killer Tome Tome C 1,500

Item Shopkeeper

The shop in the Base Camp.

The Item Shopkeeper is a male Commoner who can be found at the Marketplace, next to the Battalion Guild. Interacting with him allows the player to buy and sell items.

The following items can be bought at the Item Shopkeeper:

Armory
Icon Item Type Stock Gold cost
Intermediate Seal Seal 20 600
Advanced Seal Seal 10 2,000
Master Seal Seal 3 4,500
Floral Adornment Gift 5 500
Fishing Float Gift 5 500
Tasty Baked Treat Gift 5 500
Gemstone Beads Gift 5 500
Smoked Meat Gift 5 500
Hunting Dagger Gift 5 1,000
Watering Can Gift 5 1,000
Stylish Hair Clip Gift 5 1,000
Dapper Handkerchief Gift 5 1,000
Armored Bear Stuffy Gift 5 1,500
Training Weight Gift 5 1,500
Book of Sheet Music Gift 5 1,500
Arithmetic Textbook Gift 5 1,500
The History of Fódlan Gift 5 1,500
Riding Boots Gift 5 1,500
Tea Leaves Gift 5 1,500
Legends of Chivalry Gift 5 1,500
Monarch Studies Book Gift 5 1,500
Goddess Statuette Gift 5 1,500
Ancient Coin Gift 5 1,500
Pitcher Plant Gift 5 1,500
Sunflower Gift 5 1,500
Violet Gift 5 1,500
Lavender Gift 5 1,500
Daffodil Gift 5 1,500
Rose Gift 5 1,500
Forget-me-nots Gift 5 1,500
Lily Gift 5 1,500
Lily of the Valley Gift 5 1,500
Baby's Breath Gift 5 1,500
Anemone Gift 5 1,500
Carnation Gift 5 1,500
Whetstone Gift 5 2,000
Book of Crest Designs Gift 5 2,000
Blue Cheese Gift 5 2,000
Landscape Painting Gift 5 2,000
Exotic Spices Gift 5 2,000
Ceremonial Sword Gift 5 2,000
Board Game Gift 5 2,000
Coffee Beans Gift 5 2,000
Airmid Goby Fish 5 200
Caledonian Crayfish Fish 5 200
Albinean Herring Fish 5 200
White Trout Fish 5 800
Teutates Loach Fish 5 800
Caledonian Gar Fish 5 1,200
Wild Game Meat 5 400
Poultry Meat 5 800
Peach Currant Fruit 5 200
Chickpeas Fruit 5 200
Cabbage Fruit 5 200
Noa Fruit Fruit 5 400
Onion Fruit 5 400
Carrot Fruit 5 400
Turnip Fruit 5 400
Tomato Fruit 5 800
Verona Fruit 5 1,200
Albinean Berries Fruit 5 1,200

Marketplace upgrades

Marketplace upgrades
Upgrade Effect Gold cost Materials Requirements
Expand Merchant Network Adds more gifts to the Item Shopkeeper's wares. 500 Crude Building Material (×10)
Greatly Expand Merchant Network Adds more gifts to the Item Shopkeeper's wares. 1,500 Quality Building Material (×10)
Merchant's Licence (×10)
Expand Merchant Network
Drastically Expand Merchant Network Adds more gifts to the Item Shopkeeper's wares. 2,000 Lavish Building Material (×10)
Purveyor's Licence (×10)
Greatly Expand Merchant Network
Stockpile Some Goods Adds more items to the Item Shopkeeper's wares. 1,500 Quality Building Material (×10)
Merchant's Licence (×10)
Greatly Expand Merchant Network
Stockpile Countless Goods Adds more items to the Item Shopkeeper's wares. 2,000 Lavish Building Material (×10)
Purveyor's Licence (×10)
Stockpile Some Goods
Establish Rudimentary Luxuries Distribution 10% discount when purchasing gifts. 1,000 Basic Building Material (×10)
Sutler's License (×10)
Expands Merchant Network
Establish Mid-Tier Luxuries Distribution 20% discount when purchasing gifts. 1,500 Quality Building Material (×10)
Merchant's Licence (×10)
Establish Rudimentary Luxuries Distribution
Establish Highly-Efficient Luxuries Distribution 30% discount when purchasing gifts. 2,000 Lavish Building Material (×10)
Purveyor's Licence (×10)
Establish Mid-Tier Luxuries Distribution
Solicit Lower-Grade Weapons Dealer More weapons can be bought from the Armorer. 1,000 Basic Building Material (×10)
Sutler's License (×10)
Expands Merchant Network
Solicit Mid-Grade Weapons Dealer Even more weapons can be bought from the Armorer. 1,500 Quality Building Material (×10)
Merchant's Licence (×10)
Solicit Lower-Grade Weapons Dealer
Solicit High-Grade Weapons Dealer Even more weapons can be bought from the Armorer. 2,000 Lavish Building Material (×10)
Purveyor's License (×10)
Solicit Mid-Grade Weapons Dealer
Refurbish War Chest Cart Wheels 5% more gold when winning a battle. 1,000 Basic Building Material (×10)
Sutler's License (×10)
Solicit Lower-Grade Weapons Dealer
Expand War Chest Cart Bed 15% more gold when winning a battle. 1,500 Quality Building Material (×10)
Merchant's License (×10)
Refurbish War Chest Cart Wheels
Increase War Chest Cart Horses 20% more gold when winning a battle. 2,000 Lavish Building Material (×10)
Purveyor's License (×10)
Expand War Chest Cart Bed
Solicit Lower-Grade Food Supplier Adds Wild Game, Noa Fruit, Onion, Carrot, and Turnip ingredients. 1,000 Basic Building Material (×10)
Sutler's License (×10)
Expand Merchant Network
Solicit Mid-Grade Food Supplier Adds White Trout, Teutates Loach, and Poultry ingredients. 1,500 Quality Building Material (×10)
Merchant's License (×10)
Solicit Lower-Grade Food Supplier
Solicit High-Grade Food Supplier Adds Airmid Pike, Caledonian Gar, Verona, and Albinean Berries ingredients. 2,000 Lavish Building Material (×10)
Purveyor's Licence (×10)
Solicit Mid-Grade Food Supplier
Establish Rudimentary Ingredient Distribution 10% discount when purchasing foodstuffs. 1,000 Basic Building Material (×10)
Sutler's License (×10)
Solicit Lower-Grade Food Supplier
Establish Mid-Tier Ingredient Distribution 20% discount when purchasing foodstuffs. 1,500 Quality Building Material (×10)
Merchant's Licence (×10)
Establish Rudimentary Ingredient Distribution
Establish Highly-Efficient Ingredient Distribution 30% discount when purchasing foodstuffs. 2,000 Lavish Building Material (×10)
Purveyor's Licence (×10)
Establish Mid-Tier Ingredient Distribution

Anna's Shop

In some chapters, Anna's shop appears on the war map. From then on, Anna moves with her shop after every battle the player completes. By visiting the survey spot Anna landed on, the player can invite Anna to their base camp. For chapters where no survey spots are available, Anna is available from the start.

Anna sells a variety of rare items, such as stat boosters, ores, or seals.

Anna's Shop
Icon Item Stock Gold cost Available from
Intermediate Seal 5 600 Chapter 6
Advanced Seal 3 2,000 Upon unlocking Advanced classes
Master Seal 1 4,500 Upon unlocking Master classes
Fruit of Life 1 1,500 Chapter 6
Rocky Burdock 1 1,500 Chapter 6
Premium Magic Herbs 1 1,500 Chapter 6
Ailell Pomegranate 1 1,500 Chapter 7
Speed Carrot 1 1,500 Chapter 7
Miracle Bean 1 1,500 Chapter 7
Ambrosia 1 1,500 Chapter 8
White Verona 1 1,500 Chapter 8
Golden Apple 1 1,500 Chapter 8
Seraph Robe 1 3,000 Chapter 10
Energy Drop 1 3,000 Chapter 10
Spirit Dust 1 3,000 Chapter 11
Secret Book 1 3,000 Chapter 11
Speedwing 1 3,000 Chapter 12
Goddess Icon 1 3,000 Chapter 12
Giant Shell 1 3,000 Chapter 13
Talisman 1 3,000 Chapter 13
Black Pearl 1 3,000 Chapter 14
Smithing Stone 3 100 Chapter 6
Venomstone 3 200 Chapter 6
Black-Sand Steel 3 400 Chapter 6
Arcane Crystal 3 400 Chapter 6
Wootz Steel 3 800 Chapter 8
Agarthium 3 800 Chapter 8
Mythril 3 1,200 Chapter 13
Umbral Steel 3 1,200 Chapter 13
Note: In the final chapter, Anna sells all seals in unlimited quantity.

Stock for seals and ores refreashes every chapter, stock for stat-boosting items carries over for an entire playthrough, but is reset on New Game +.

Battalion Master

The battalion guild in the base camp.

The Battalion Master is a female Sniper who can be found to the east of the Control Center, on the marketplace from Chapter 5 onwards. Interacting with her allows the player to hire or dismiss battalions.

Battalions in Warriors: Three Hopes

Scarlet Blaze Azure Gleam Golden Wildfire

Battalion Guild upgrades

Battalion Guild upgrades
Upgrade Effect Gold cost Materials Requirements
Hold Simple Qualification Test Adds authority level D battalions to be hired. 1,000 Basic Building Material (×10)
Squire's Insignia (×10)
Hold Middling Qualification Test Adds authority level C battalions to be hired. 1,500 Quality Building Material (×10)
Knight's Insignia (×10)
Hold Simple Qualification Test
Hold Specialized Qualification Test Adds authority level B battalions to be hired. 1,500 Quality Building Material (×10)
Knight's Insignia (×10)
Hold Middling Qualification Test
Hold Far-Too-Detailed Qualification Test Adds authority level A battalions to be hired. 2,000 Lavish Building Material (×10)
Hero's Insignia (×10)
Hold Specialized Qualification Test
Loan Basic Battalion Equipment 10% increase to endurance of hired battalions. 1,000 Basic Building Material (×10)
Squire's Insignia (×10)
Hold Simple Qualification Test
Loan General-Use Battalion Equipment 20% increase to endurance of hired battalions. 1,500 Quality Building Material (×10)
Knight's Insignia (×10)
Loan Basic Battalion Equipment
Loan High-Quality Battalion Equipment 30% increase to endurance of hired battalions. 2,000 Lavish Building Material (×10)
Hero's Insignia (×10)
Loan General-Use Battalion Equipment
Renovate the Encampment Increases number of hireable battalions to 130. 1,000 Basic Building Material (×10)
Squire's Insignia (×10)
Hold Simple Qualification Test
Build Additional Housing Increases number of hireable battalions to 160. 1,500 Quality Building Material (×10)
Knight's Insignia (×10)
Renovate the Encampment
Expand the Encampment Increases number of hireable battalions to 250. 2,000 Lavish Building Material (×10)
Hero's Insignia (×10)
Build Additional Housing
Conduct Unskilled Negotiations 10% discount when hiring battalions. 1,000 Basic Building Material (×10)
Squire's Insignia (×10)
Hold Simple Qualification Test
Conduct Competent Negotiations 20% discount when hiring battalions. 1,500 Quality Building Material (×10)
Knight's Insignia (×10)
Conduct Unskilled Negotiations
Conduct Skilled Negotiations 30% discount when hiring battalions. 2,000 Lavish Building Material (×10)
Hero's Insignia (×10)
Conduct Competent Negotiations

Supply Master

The supply master in the base camp.

The Supply Master is a female Commoner who can be found south of the Marketplace after Chapter 4 has been completed. Talking to her allows the player to trade in weapons, accessories, ores, and materials for Smithing Stones, which in turn can be exchanged for ores and materials.

Supply Master
Icon Item Smithing Stone cost
Venomstone 7
Black-Sand Steel 8
Arcane Crystal 8
Wootz Steel 9
Agarthium 9
Mythril 10
Umbral Steel 10
Crude Building Material 3
Basic Building Material 6
Quality Building Material 9
Lavish Building Material 12
Recruit Training Gear 6
Veteran Training Gear 9
Elite Training Gear 12
Beginner Combat Manual 6
Standard Combat Manual 9
Advanced Combat Manual 12
Apprentice Smithing Set 6
Artisan Smithing Set 9
Master Smithing Set 12
Humble Furnishings 6
Basic Furnishings 9
Luxurious Furnishings 12
Sutler's License 6
Merchant's License 9
Purveyor's License 12
Squire's Insignia 6
Knight's Insignia 9
Hero's Insignia 12
Storage Bag 6
Storage Chest 9
Storage Compartment 12
Note: The table above displays Smithing Stone cost without any upgrades. For the Research Standard Market Prices upgrade, subtract 1 Smithing Stone from the base cost. For the Research Nonstandard Market Prices, subtract 2 Smithing Stones from the base cost.

If the Form a Supply Squad upgrade has been purchased, the supply master can also collect random ores, materials, and items while the player is doing battles. These items can be obtained by talking to the Supply Master and selecting the first option.

Supply Master upgrades

Supply Master upgrades
Upgrade Effect Gold cost Materials Requirements
Form a Supply Squad Materials will be periodically collected (3 per battle). 1,000 Basic Building Material (×10)
Storage Bag (×10)
Expand the Supply Squad Increases the amount of materials that are collected (to 5 per battle). 1,500 Quality Building Material (×10)
Storage Chest (×10)
Form a Supply Squad
Expand the Supply Squad Further Further increases the amount of materials that are collected (to 7 per battle). 2,000 Lavish Building Material (×10)
Storage Compartment (×10)
Expand the Supply Squad
Expand the Supply Line Adds Black-Sand Steel and Arcane Crystal tradable items. 1,000 Basic Building Material (×10)
Storage Bag (×10)
Form a Supply Squad
Further Expand the Supply Line Adds Wootz Steel and Agarthium tradable items. 1,500 Quality Building Material (×10)
Storage Chest (×10)
Expand the Supply Line
Vastly Expand the Supply Line Adds Mythril and Umbral Steel tradable items. 2,000 Lavish Building Material (×10)
Storage Compartment (×10)
Further Expand the Supply Line
Collect Some Surplus Goods +1 Smithing Stone from base when trading in items. 1,500 Quality Building Material (×10)
Storage Chest (×10)
Expand the Supply Line
Collect Many Surplus Goods +2 Smithing Stones from base when trading in items. 2,000 Lavish Building Material (×10)
Storage Compartment (×10)
Collect Some Surplus Goods
Research Standard Market Prices −1 Smithing Stone from base when trading for items. 1,500 Quality Building Material (×10)
Storage Chest (×10)
Expand the Supply Line
Research Nonstandard Market Prices −2 Smithing Stones from base when trading for items. 2,000 Lavish Building Material (×10)
Storage Compartment (×10)
Research Standard Market Price

Other Activities

Supports

Main article: Support

Support Conversations are available through the base camp. Units gain support points with each other by performing various tasks together. If units have enough support points with each other, they either gain a support rank immediately, or a support conversation is unlocked. Unlike in the main Fire Emblem games, not every support rank has an associated conversations. Depending on the pair, each support caps out at a C, B, or A level. Every characer can reach at least a C level support with every other unit.

Gifts

Main article: Gift#Fire Emblem Warriors: Three Hopes

Shez can gift their allies specific items to increase their morale and gain some support points. Each character has a specific set of gifts they especially like, but unlike in Fire Emblem: Three Houses, units cannot dislike a gift. If a unit likes a gift, they gain more morale from a gift, and gain more support points with Shez.

If a unit is given a gift for the first time, their preference is saved, and if they especially like a gift, a small heart symbol appears. If they dislike the gift, a grey heart symbol is displayed instead.

Expeditions

Main article: Expedition

From Chapter 6 onward, the player can invite any character they have at least support level C with to an expedition. Doing so consumes an activity point, but increases their support with the chosen ally and may increase their charm stat.

Sometimes, units may also be especially motivated for an expedition. If this is the case, if Shez asks them out for an expedition, the pair gains more support points than usual. Only allies Shez has not yet reached an A support with and who are part of the current roster can ask Shez for expeditions. As the Gatekeeper's support level with Shez caps out at a C rank, this event can repeat indefinitely.

If Shez has no remaining activity points, expeditions become unavailable, and allies cannot be motivated for one.

Bonuses

The Bonuses menu can be accessed from the camp menu. From there, two kinds of bonuses can be obtained:

amiibo Presents

Each day, up to five amiibo can be scanned. Doing so grants the player a randomly selected item. If the scanned amiibo is a Fire Emblem series amiibo, the player will receive rarer items and weapons with better weapon attributes. Additionally, the quality of the items received scales with the highest-level unit in the player's army.

Sava Data Bonuses

Main article: Data transfer § Fire Emblem Warriors: Three Hopes

If the player's Nintendo Switch has save data from Fire Emblem: Three Houses or Warriors, they can obtain some bonus resources by accessing the "Save Data Bonuses" section of the exploration menu. Both games give the same materials, and the player can access the rewards for both games once per save file, effectively doubling the rewards if the player has save data for both games:

Item
5,000 G
Smithing Stone ×50
Owl Feather ×5

Save Data Bonuses cannot be collected again, even on a New Game + playthrough.

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Base camp

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German

Basislager

Base camp

Gallery

References

See also

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