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Luck

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Luck (Japanese: 幸運 good luck), abbreviated Lck from Path of Radiance onward and Luk in Genealogy of the Holy War and Thracia 776, is a character stat from all games in the Fire Emblem series. It determines the unit's hit percentage on an enemy, and also decreases the enemy unit's critical hit chance. Some items and weapons can increase the luck rate by a certain amount of points.

In Tokyo Mirage Sessions ♯FE, luck functions differently than other stats. Instead of being a stat that increases during level ups, it is a stat that has five levels: Poor, Weak, Norm, Good, and High. This can be increased or decreased depending on circumstances. For example, a character's luck may be raised if a drink is purchased from a vending machine.

Calculations


This section has been marked as a stub. Please help improve the page by adding information.


Hit rate

From Thracia 776 onwards except Echoes: Shadows of Valentia, Luck became the secondary unit stat to affect the unit's hit rate in battle.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Gaiden Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the Emblem Hit + (Skill × 2) + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War Hit + (Skill × 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle bonus)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle bonus)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
The Blazing Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus) + (Tactician bonus)
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus)
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance Hit + (Skill × 2) + (Luck) + (Support bonus)
+ (Weapon triangle bonus) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn Hit + (Skill × 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle bonus) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is −30 for units attacking with bows from a range greater than 2 spaces.
Shadow Dragon Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player.
Awakening Hit + [([Skill × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates Weapon accuracy: Hit + [([Skill × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Skill) + (Weapon level bonus)
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers, Wolfssegners, and Lodestars.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1]
Engage Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Dexterity)
Cannonball accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus) − (Range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Range penalty only relevant for units attacking with cannonballs from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2]

Critical hit rate

A unit's critical hit % chance is the chance the unit will land a critical hit. In the early games, Luck was one of the factors involved in increasing a unit's critical hit rate, though the potency of skill's effect on crit varies by game.

Game Formula Notes
Shadow Dragon & the Blade of Light [(Skill + Luck) / 2 + (Weapon Crit)] / 2[3] --
Gaiden [(Skill + Luck) / 2 + (Weapon Crit)] / 2[4] All enemy units, excluding Gargoyles and the Mercenary line, will always have 0% critical rate.[5]
Units using Nosferatu will always have 0% critical rate, except against Gargoyles and the Mercenary line or when holding a Luna.[6]
A unit with a Prayer Ring has their critical rate set to 100% when their HP ≤ 50%.
Mystery of the Emblem and Archanea Saga (Skill) + (Weapon Crit) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War Without Critical skill: (Combination bonus)
With Critical skill: (Skill) + max(Weapon's kills − 50, 0) + (Combination bonus)
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses, effective damage or Wrath.
+20% critical hit rate when the combination bonus is in effect.
If any bonus is not relevant, the bonus in question is taken to be 0.
A unit with Wrath has their critical rate set to 100% when their HP ≤ (Max HP/2)+1.
A unit dealing effective damage has their critical hit rate set to 100%.
Thracia 776 (Skill) + (Weapon Crit) + (Support bonus) In battle, a unit's critical rate on follow-up attacks is affected by their follow-up critical multiplier.
Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack.
Additional hits from Brave Weapons or Adept inherit their properties from the previous hit.
If any bonus is not relevant, the bonus in question is taken to be 0.
A unit with Wrath has their critical rate set to 100% for their non-follow-up attacks when the foe attacks first.
The Binding Blade (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) The class bonus is +30 if the unit is a Swordmaster or Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand at indirect range, the critical rate is locked at 0.
The Blazing Blade (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) The class bonus is +15 if the unit is a Swordmaster or Berserker.
The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0.
The Sacred Stones (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3).
The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0.
Path of Radiance (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. However, the class bonus does not exist in the Japanese version.
If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus)
If unit's skill ≥ 20: (Skill − 10) + (Weapon Crit) + (Support bonus) + (Class bonus)
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Awakening (Skill / 2) + (Weapon Crit) + (Dual and Pair Up bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Weapon Crit) + [(Skill − 4) / 2] + (Dual and Pair Up bonus) + (Skill bonus) + (Class bonus) The class bonus is +5 if the unit is a Master Ninja, Nine-Tails, Lodestar, or Pegasus Knight; +10 if a Sniper, Sorcerer, Spear Master, Swordmaster, or Witch; and +20 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Weapon Crit) + [(Skill + Luck) / 2] + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Weapon Crit) + [(Dexterity + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Engage (Weapon Crit) + (Dexterity / 2) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Avoid

Luck is one of the primary unit stats to affect the unit's avoid in battle. In games where magical and physical avoid are not the same, luck only affects magical avoid.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical avoid: (Attack speed) + (Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed) + (Terrain bonus)
Magical avoid: (Attack speed) + (Luck)
--
Mystery of the Emblem Physical avoid: (Speed) + (Luck) + (Terrain bonus) + (Support bonus)
Magical avoid: (Speed) + (Luck) + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening [([Speed × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates [([Speed × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) + (Class bonus) Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Engage Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Unit type bonus) + (Support bonus) + (Skill bonus)
Staff avoid: [([Resistance × 3] + Luck) / 2] + (Terrain bonus × Unit type bonus)
Unit type bonus is 2 for Covert-type classes, 0 if the foe is a Mystical-type class, 1 for all others.
If any bonus is not relevant, the bonus in question is taken to be 0.

Dodge

Luck is the primary unit stat to effect the unit's dodge in battle.

Game Formula Notes
Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Thracia 776 (Luck / 2) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Binding Blade (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Blazing Blade (Luck) + (Support bonus) + (Tactician bonus) If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Path of Radiance (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Radiant Dawn (Luck) + (Bond support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Shadow Dragon (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
New Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Awakening (Luck) + (Support/Dual bonus) + (Any modifiers from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Luck / 2) + (Support/Dual bonus) + (Any modifiers from skills or weapons) + (Class modifier) Class modifier is +5 for Master Ninjas and Sorcerers; +10 for Troubadours, Shrine Maidens, Spear Masters, Nine-Tails, and Pegasus Knights; and -5 for Berserkers.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Luck / 2) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Luck) + (Ability bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Engage (Luck) + (Support bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting luck

Weapons, items and skills providing equipping bonus
Item Luck increase Games
Angel Ring Sets luck to 40/+20 when equipped. Gaiden, Echoes: Shadows of Valentia
Brave Lance +10 when equipped. Thracia 776
Light Brand +10 when equipped. Thracia 776
Forblaze +5 when equipped. The Binding Blade, The Blazing Blade
Nidhogg +5/+10 when equipped. The Sacred Stones, Awakening
Demon Light +10 when equipped. The Sacred Stones
Wishblade +3 when equipped. Path of Radiance, Radiant Dawn
Rexcalibur +3 when equipped. Radiant Dawn
Caladbolg +8 when equipped. Radiant Dawn
Aries Shard +1 when in inventory. New Mystery of the Emblem
Libra Shard +2 when in inventory. New Mystery of the Emblem
Starsphere +2 when in inventory. New Mystery of the Emblem
Binding Shield +2 when in inventory. New Mystery of the Emblem
Luck +4 +4 when equipped. Awakening, Fates
All Stats +2 +2 when equipped. Awakening
Pomp & Circumstance +4 when active. Three Houses
Business Prosperity +5 when active. Three Houses
Beaststone +4 when equipped. Awakening
Beaststone+ +6 when equipped. Awakening
Visitation Seal +2 when in inventory. Fates
Master Emblem +1 when in inventory. Fates
Keepsake Ring +5 when equipped. Echoes: Shadows of Valentia
Goddess Ring +4 when in inventory. Three Houses
Items providing a permanent increase
Item Luck increase Games
Goddess Icon Permanent +7/+5/+4/+2 increase when used. All titles except Gaiden, Genealogy of the Holy War, Thracia 776 and Echoes: Shadows of Valentia
Luck Ring +3 when in inventory. Thracia 776
Naga's Tear Permanent +2 increase when used. Awakening
Nectar Permanent +2 increase when used. Echoes: Shadows of Valentia
Miracle Bean Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Luck growth modification Games
Aries Shard +40% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Scorpio Shard -10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Capricorn Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Aquarius Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Starsphere +30% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Heim Scroll +10% to growth rate when in inventory. Thracia 776
Baldr Scroll +5% to growth rate when in inventory. Thracia 776
Ullr Scroll +10% to growth rate when in inventory. Thracia 776
Thrud Scroll +5% to growth rate when in inventory. Thracia 776
Bragi Scroll +30% to growth rate when in inventory. Thracia 776
Hoðr Scroll -10% to growth rate when in inventory. Thracia 776
Njörun Scroll -5% to growth rate when in inventory. Thracia 776
Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Sword Band +5% to growth rate when equipped. Path of Radiance
Pegasus Band +5% to growth rate when equipped. Path of Radiance
Priest Band +5% to growth rate when equipped. Path of Radiance
Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Aptitude +20%/+10 to all growth rates when equipped. Awakening, Fates, Three Houses
Star Jacinth +30% to growth rate when in inventory. Echoes: Shadows of Valentia
Items and skills providing a temporary boost
Item Luck increase Games
Luck Bond +2 for the duration of one mission when used. New Mystery of the Emblem
Luck Tonic +2/+4 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
Tiki's Tear +2 for the duration of one mission when used. Awakening
Defender +1 when Pair Up is in effect. Awakening, Fates
Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
Rally Luck +8 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. Awakening, Fates, Three Houses
Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
Bamboo Branch +8 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
Optimist +8 for one turn when choosing to wait. Fates
Inspiring Song +3 to the targeted units for one turn. Fates
Lucktaker +2 when defeating an enemy.* Fates
Special Dance +4 to one adjacent ally for one turn. Activated via the Dance command. Three Houses
Weapons providing a temporary decrease after use
Item Luck change Games
Soldier's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Jakob's Tray If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Hunter's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Sacrificial Knife If user's attack hit the target, inflicts -8 debuff on the target after combat. Fates
Raider Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Barb Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Spy's Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Luck. This affects many
different things.*
ユニットの運の良さです
さまざまな事にかかわります
The Blazing Blade
Luck. This affects many
different things.
ユニットの運の良さです
さまざまな事にかかわります
The Sacred Stones
Luck. This affects many
different things.
ユニットの運の良さです
さまざまな事にかかわります
Path of Radiance
The unit's luck.
This affects many different things.
ユニットの運の良さです
さまざまな事にかかわります
Radiant Dawn
The unit's luck.
This affects many different things.
ユニット自身の運のよさ
さまざまな事柄にかかわる
Awakening
Luck. Has various effects.
Lowers risk of enemy criticals.
運の良さ 色々な局面に影響
高いほど、敵の必殺を受けにくい
Fates
Luck. Has various effects.
Lowers risk of enemy criticals.
運の良さ 色々な局面に影響
高いほど、敵の必殺を受けにくい
Echoes: Shadows of Valentia
Luck. Has various effects.
Lowers risk of enemy criticals.
運の良さ 色々な局面に影響
高いほど、敵の必殺を受けにくい
Three Houses
Has various effects. Lowers risk of enemy
critical hits.
運の良さ。色々な局面に影響。
高いほど、敵の必殺を受けにくい。
Engage
Luck. Has various effects, including
lowering risk of enemy criticals.
運の良さ。様々な行動に影響する
(高いほど必殺の一撃を受けにくくなる)

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Luck

--

Japanese

幸運
うんのよさ

• Good luck. Used in Mystery of the Emblem and titles from Thracia 776 onward.
• Luck goodness. Used in Shadow Dragon & the Blade of Light, Gaiden, and Genealogy of the Holy War. On the level up screen in the NES games and some menus in Gaiden it is うん luck.

Spanish

Suerte

Luck

French

Chance

Luck

German

Glück

Luck

Italian

Fortuna

Luck

Dutch

Geluk

Luck

Korean

행운

Luck

Gallery

References

  1. kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
  2. Special Weapons, Serenes Forest, Retrieved: September 29, 2023
  3. ファイアーエムブレム 暗黒竜と光の剣, ゲームカタログ@Wiki, Published: June 20, 2024, Retrieved: November 12, 2025
  4. 外伝 必殺判定ルーチン, ファミコンアナリシス (archived by the Wayback Machine), Published: May 18, 2016, Retrieved: October 21, 2020
  5. FE外伝の敵の必殺率について, ファミコンアナリシス (archived by the Wayback Machine), Published: May 18, 2016, Retrieved: October 29, 2018
  6. @wakobunonazo, 【FC】ファイアーエムブレム外伝 小ネタ&バグ技集, YouTube, Published: May 14, 2022, Retrieved: September 9, 2024
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