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The Protected

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Protected


Location

Ide

New units

Ross, Garcia

Boss(es)

Bone

Previous chapter(s)

Escape!

Next chapter(s)

The Bandits of Borgo

Don't risk yourself so foolishly... We need to get you some help. Please! Someone help my son!
— Garcia

The Protected (Japanese: 守るべきもの Something to Protect) is the second chapter of Fire Emblem: The Sacred Stones. Eirika and company begin their journey toward Grado to meet with her brother, Ephraim. As they pass through the village of Ide, they encounter a group of bandits harassing the villagers, and agree to put a stop to them.

This chapter features tutorials about rescuing units to move them out of harm's way, as well as a tutorial on healing units.

Plot

Main article: The Protected/Script

Eirika begins to travel south using Seth's planned route; Vanessa volunteers to scout ahead on her pegasus. Ahead of Eirika's group, bandits plan to attack the local villages, Grado's invasion having left them vulnerable. Ross alerts his father, Garcia, that bandits are approaching the village; the two escape during the attack, though Ross suffers an injury. Vanessa, having witnessed the attack, flies back to Eirika to alert her to the situation. Eirika, wishing to aid the villagers, forms a plan: Vanessa will bring the boy to their side of the mountain range and Moulder will heal him with his staff. If Easy Mode is being played, this will occur through tutorials; in any other mode, it is up to the player's discretion to follow Eirika's plan.

During the battle, Ross can talk to Eirika; Ross asks Eirika for help, but insists he fight with them to save his father. Ross can also talk to Garcia; Garcia urges Ross to get out of danger, but Ross refuses and continues to fight with his father.

After routing the bandits, Seth approaches Garcia, if Garcia and Ross survived the battle, recognizing Garcia from Renais's military. Seth mentions that Garcia, known as "the great Garcia", served Renais ten years prior, and requests that he again fight for Renais. Garcia refuses, stating that he is retired, and that he made a promise to his deceased wife that he would protect Ross at all costs. Ross then speaks up, stating that he is no longer a child in need of protection, and that Garcia can never be happy living in peace when being a warrior is part of who he is. Garcia, feeling his son can handle himself now, joins Eirika's forces to serve Renais once again.

Before departing, a villager approaches Eirika and offers her group food and beds to sleep in for the night. Eirika thanks him but rejects the offer, saying her group must continue their travels. The villager notices Eirika's bracelet and warns her not to wear valuable items so openly, as groups like Bazba's Bandits will make her a target.

Later that night, having left Ide, Eirika reminisces on her first round of sparring with her brother Ephraim three years prior. Having distracted herself, Colm bumps into her, apologizes, and runs off. Eirika is confused for a moment, then she realizes her bracelet is missing. Eirika is willing to let the valuable trinket go, but Seth is incredibly worried about the bracelet and chases after the man.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat all bandits Player Partner Other Enemy
Defeat: Eirika dies 6+2 {{{partner}}} 2−2 6+2
Map dimensions:
15 columns by 15 rows

Character data

Characters
New units
Ross
Journeyman
HP
15
Inventory
 Hatchet
 Vulnerary
Level
1
NPC, talk to with Eirika
(or automatically at the end of the chapter if both he and Garcia survived)
Garcia
Fighter
HP
28
Inventory
 Iron Axe
 Hand Axe
 Vulnerary
Level
4
NPC, talk to with Ross
(or automatically at the end of the chapter if both he and Ross survived)
Forcibly deployed characters
Eirika ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​

Item data

Items
Name Obtainment Method
Vulnerary Dropped by enemy Brigand
Red Gem Visit northwestern village
Elixir Visit northeastern village
Pure Water Visit southern village

Shop data

Shops

Armory (NA/EU ver.) Armory (JP ver.)

Name Cost
Slim Sword 480
Iron Sword 460
Slim Lance 450
Iron Lance 360
Iron Axe 270

Enemy data


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Normal (Japan) Difficult Difficult (Japan)

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Cutthroat Brigand 2 1 20 5 1 5 0 3 0 12 5  Iron Axe
--
Cutthroat Archer 1 1 18 4 3 3 0 3 0 7 5  Iron Bow
Begins moving unprovoked on turn 2.
Bone Brigand 4 1 23 6 4 5 0 4 0 12 5  Iron Axe
• Starts on a peak.
• Immediately begins moving unprovoked.
Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5  Iron Axe VulneraryThis item is dropped upon this unit's defeat.
--
Cutthroat Brigand 3 2 20 5 1 5 0 3 0 12 5  Iron Axe
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Cutthroat Brigand 3 1 20 5 1 5 0 3 0 12 5  Iron Axe
--
Cutthroat Brigand 2 1 20 5 1 5 0 3 0 12 5  Iron Axe
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Ross Journeyman 1 1 15 5 2 3 8 3 0 8 4  Vulnerary Hatchet
Starts with 5 HP on a fort.
Garcia Fighter 4 1 28 8 7 7 3 5 1 14 5  Iron Axe Hand Axe Hatchet
Starts on a forest.

Boss data

Main article: Bone
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

Inventory
 Iron Axe
Weapon Levels
Swords -- Lances -- Axes D Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You'll need to keep Ross and Garcia safe if you want to recruit them. A good way of doing this is to rescue Ross with Vanessa and then fly back left towards the rest of your units. Then, you can have another unit take and drop Ross down so that Eirika can talk to and recruit him. This process can be repeated with Garcia, with the difference being than you must talk to him with Ross and not Eirika to recruit him.

Besides that, the chapter itself is very straightforward—just kill all the units on the map. Feel free to visit all the villages and obtain some free items. The fort in the south is a good place to plant a unit to defeat the boss. Beware of the reinforcements that spawn in the mountains above the bottom village, as the mountain tiles give them good evasion.

This is your first chance to do any shopping. The selection is limited and everything here is for sale on the world map afterwards, so the only remotely pressing purchase is an Iron Sword for Eirika to conserve Rapier uses, and an Iron Lance for Seth. On the world map the selection is increased substantially and actually worth some purchases. Franz, Gilliam, Seth, and Vanessa all benefit from the utility of Javelins, and Garcia has enough Constitution to use a Steel Axe with minimal penalty. If playing on Difficult, a Slim Sword for Seth is worth considering, as it will allow him to wound certain enemies (depending on their random stats rolls) without killing them so weaker units can get more experience. On lower difficulties this doesn't really matter as most enemies will still die in a single round of combat with him.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Protected

--

Japanese

守るべきもの

Something to Protect

Spanish

En el camino

On the path

French

Protection

Protection

German

Die Beschützten

The Protected

Italian

Il salvataggio

The rescue

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


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