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Defense

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Def)
This article is about the stat. For the staff from New Mystery of the Emblem, see Defense Staff.
Gatrie has such a high defense stat that this Myrmidon's Iron Sword does not damage him at all.

Defense (Japanese: 守備 defense), abbreviated Def, is a statistic belonging to units which determines a unit's ability to resist physical damage. It is used to reduce the hit point damage taken from incoming physical attacks fueled by the strength stat. When attacking physically—for example, with lances, swords, or bows—a unit's calculated attack has their target's defense subtracted from it to produce the damage they actually deal against this target, and vice versa. Defense can be temporarily enhanced by taking shelter in terrain types which give defense boosts, such as forests or forts, and can also be boosted through some support bonuses.

Some classes, most notably the various members of the Knight class family, are built to possess very high defense on average compared to other classes. As a general rule, units and classes with high defense tend to be slow, while it is common for units and classes with high skill and speed (such as the Myrmidon class family) or who wield magic to have poor defense. There is also a correlation between defense and hit points, where units and classes with high defense will also frequently have high HP.

A unit's defense stat will not protect them against magical attacks at all. When a unit is defending against an enemy who is using tomes or magic weapons, their resistance stat is used to reduce damage instead.

In Fire Emblem: Three Houses, defense is instead the main contributor for protection, abbreviated Prt, which reduces damage taken from physical attacks instead. Protection functions as the total of the unit's defense, as well as any bonuses from terrain, battalions, etc.

Calculations

Damage

In most games, the minimum damage that can be inflicted is 0, and critical hit factor is 3.

Game Formula Notes
Shadow Dragon & the Blade of Light [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Gaiden (min{[attacker's attack − (defender's defense* or resistance*)], 0} + triangle attack bonus) × critical hit factor Minimum damage of 1, maximum damage of 60 on non-critical hits and 120 on criticals. Triangle attack bonus is 5 during a triangle attack or for attacks by Alm when adjacent to Celica, 0 otherwise.
Mystery of the Emblem [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Genealogy of the Holy War (attacker's attack × critical hit factor) − (defender's defense* or resistance*) Minimum damage of 1, except a Hel hit on a target with 1 HP.
Critical hit factor of 2.
Thracia 776 (attacker's attack × critical hit factor) − (defender's defense* or magic*) Critical hit factor of 2.
The Binding Blade [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
The Blazing Blade [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
The Sacred Stones [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Path of Radiance [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Radiant Dawn [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Shadow Dragon [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
New Mystery of the Emblem [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Awakening [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Fates [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Echoes: Shadows of Valentia [attacker's attack − (defender's defense* or resistance*)] × critical hit factor Minimum damage of 1, maximum damage of 120.
Three Houses [attacker's attack − (defender's protection* or resilience*)] × critical hit factor Maximum damage of 999.
Engage {[attacker's attack − (defender's defense* or resistance*)] ± direct damage modifiers} × critical hit factor --
Heroes attacker's attack − (defender's defense* or resistance*) --

Items and skills affecting defense

Weapons, items, and skills providing equipping bonus
Item Defense increase Games
Firestone +12/+20/+9 when equipped. Shadow Dragon & the Blade of Light, The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Divinestone +15 when equipped. Shadow Dragon & the Blade of Light, The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Magestone +16/+20/+11 when equipped. Shadow Dragon & the Blade of Light, The Binding Blade, Shadow Dragon, New Mystery of the Emblem
-- Earthstone +23 when equipped. Shadow Dragon & the Blade of Light
Leather Shield +3/+1 when equipped. Gaiden, Echoes: Shadows of Valentia, Three Houses
Steel Shield +5/+3 when equipped. Gaiden, Echoes: Shadows of Valentia, Three Houses
Silver Shield +7/+4 when equipped. Gaiden, Echoes: Shadows of Valentia, Three Houses
Blessed Shield +13 against monsters when equipped. Gaiden, Echoes: Shadows of Valentia
Dracoshield +13 when equipped. Gaiden, Echoes: Shadows of Valentia
Safeguard +7 when equipped. Genealogy of the Holy War
Gungnir +10 when equipped. Genealogy of the Holy War, Thracia 776 (Unused)
Gáe Bolg +10/+5 when equipped. Genealogy of the Holy War, Awakening
Helswath +20/+5 when equipped. Genealogy of the Holy War, Awakening
Valflame +10 when equipped. Genealogy of the Holy War
Naga +20/+5 when equipped. Genealogy of the Holy War, Awakening
Shield Ring +5 when in inventory. Genealogy of the Holy War
Paragon Sword +5 when equipped. Thracia 776
Binding Blade +5 when equipped. The Binding Blade
Armads +5 when equipped. The Binding Blade, The Blazing Blade, Awakening
Spear (Vaida's) +4 when equipped. Fire Emblem: The Blazing Blade
Flametongue +20 when equipped. Fire Emblem: The Blazing Blade
Vidofnir +5 when equipped. The Sacred Stones
Ivaldi +5 when equipped. The Sacred Stones
Wretched Air +20 when equipped. The Sacred Stones
Ravager +15 when equipped. The Sacred Stones
Demon Light +10 when equipped. The Sacred Stones
Dragonstone +15/+10/+4 when equipped. The Sacred Stones, Awakening, Fates
Amiti +3 when equipped. Path of Radiance, Radiant Dawn
Vague Katti +3 when equipped. Path of Radiance, Radiant Dawn
Alondite +3 when equipped. Path of Radiance, Radiant Dawn
Ragnell +5/+3 when equipped. Path of Radiance, Radiant Dawn, Awakening, Fates
Double Bow +3/+5 when equipped. Path of Radiance, Radiant Dawn, Awakening
Rexaura +3 when equipped. Path of Radiance, Radiant Dawn
Knight Ward +2 when equipped. Path of Radiance
Unlock +1 when equipped. Radiant Dawn
Ward +2 when equipped. Radiant Dawn
Hammerne +3 when equipped. Radiant Dawn
Rescue +4 when equipped. Radiant Dawn
Matrona +5 when equipped. Radiant Dawn
Ashera Staff +1 when equipped. Radiant Dawn
Rudol Gem +10 when in inventory. Radiant Dawn
Icestone +13 when equipped. New Mystery of the Emblem
Wyvernstone +8 when equipped. New Mystery of the Emblem
Pisces Shard +1 when in inventory. New Mystery of the Emblem
Taurus Shard +1 when in inventory. New Mystery of the Emblem
Cancer Shard +2 when in inventory. New Mystery of the Emblem
Starsphere +2 when in inventory. New Mystery of the Emblem
Binding Shield +2 when in inventory. New Mystery of the Emblem
Finn's Lance +2 when equipped. Awakening
Hector's Axe +2 when equipped. Awakening
Micaiah's Pyre +2 when equipped. Awakening
Beaststone +1 when equipped. Awakening
Beaststone+ +4 when equipped. Awakening
Dragonstone+ +13/+9 when equipped. Awakening, Fates
Defense +2 +2 when active. Awakening, Fates, Three Houses
All Stats +2 +2 when active. Awakening
Visitation Seal +2 when in inventory. Fates
Master Emblem +1 when in inventory. Fates
Siegfried +4 when in inventory. Fates
Xander's Lance +2 when equipped. Fates
Nohrian Blade +3 when equipped Fates
Camilla's Axe +3 when equipped. Fates
Ike's Backup +3 when equipped. Fates
Arthur's Axe +3 when equipped. Fates
Yato Grim and Alpha forms: +2 when in inventory.
Shadow and Omega forms: +4 when in inventory.
Fates
Guard Naginata +5 when equipped. Fates
All naginata other than the Guard Naginata, Bold Naginata, and Hinoka's Spear +1 when equipped. Fates
Adamant Club +4 when equipped. Fates
Ox Spirit +1 when equipped. Fates
Dragon Spirit +1 when equipped. Fates
Calamity Gate +1 when equipped. Fates
Horse Spirit +3 when equipped. Fates
Sheep Spirit +1 when equipped. Fates
Beastrune +4 when equipped. Fates
Iron Shield +4/+2 when equipped. Echoes: Shadows of Valentia, Three Houses
Rion Shield +2 when equipped. Echoes: Shadows of Valentia
Fugue Shield +2 when equipped. Echoes: Shadows of Valentia
Royal Shield +3 when equipped. Echoes: Shadows of Valentia
Sage's Shield +5 when equipped. Echoes: Shadows of Valentia
Duma's Shield +2 when equipped. Echoes: Shadows of Valentia
Eleven Shield +4 when equipped. Echoes: Shadows of Valentia
Talisman Shield +1 when equipped. Three Houses
Hexlock Shield +2 when equipped. Three Houses
Aurora Shield +3 when equipped. Three Houses
Kadmos Shield +3 when equipped. Three Houses
Lampos Shield +3 when equipped. Three Houses
Ochain Shield +6 when equipped. Three Houses
Seiros Shield +5 when equipped. Three Houses
Seiros Shield +5 when equipped. Three Houses
Aegis Shield +6 when equipped. Three Houses
+6 when in inventory. Engage
Asclepius +3 when equipped. Three Houses
Items providing a permanent increase
Item Defense increase Games
Dracoshield Permanent +3/+4/+2 increase when used. All games except Gaiden, Genealogy of the Holy War, Thracia 776, Echoes: Shadows of Valentia, and Three Houses
Shield Ring Permanent +2 increase when used. Thracia 776
Naga's Tear Permanent +2 increase when used. Awakening
Dragon Herbs Permanent +1 increase when used. Fates
Ambrosia Permanent +2/+1 increase when used. Echoes: Shadows of Valentia, Three Houses
Items and skills modifying the growth rate
Item/skill Defense growth modification Games
Pisces Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Gemini Shard +30%/+20% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Cancer Shard +50% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Leo Shard -10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Virgo Shard -10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Capricorn Shard +10% to growth rate when in inventory.
Bonus not applied in Mystery of the Emblem due to a glitch.
Mystery of the Emblem, Echoes: Shadows of Valentia
Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
Heim Scroll -10% to growth rate when in inventory. Thracia 776
Baldr Scroll +5% to growth rate when in inventory. Thracia 776
Nál Scroll +10% to growth rate when in inventory. Thracia 776
Njörun Scroll +5% to growth rate when in inventory. Thracia 776
Dáinn Scroll +30% to growth rate when in inventory. Thracia 776
Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Soldier Band +5% to growth rate when equipped. Path of Radiance
Knight Band +5% to growth rate when equipped. Path of Radiance
Wyvern Band +5% to growth rate when equipped. Path of Radiance
Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Aptitude +20%/+10% to all growth rates when active. Awakening, Fates, Three Houses
Items and skills providing a temporary boost
Item Defense increase Games
Ninis's Grace +10 to one adjacent ally for one turn. Activated via the Dance or Play commands. Fire Emblem: The Blazing Blade
Adamant +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
Defense Bond +2 for the duration of one mission when used. New Mystery of the Emblem
Defense Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
Kris's Confect +2 for the duration of one mission when used. Awakening
Tiki's Tear +2 for the duration of one mission when used. Awakening
Defender +1 when Pair Up is in effect. Awakening, Fates
Special Dance +2 to one adjacent ally for one turn. Activated via the Dance command. Awakening
Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
Rally Defense +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. Awakening, Fates, Three Houses
Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
Armored Blow +10/+6 if unit initiates the combat. Fates, Three Houses
Defensetaker +2 when defeating an enemy.* Fates
Staunch Shield +4 for one turn when choosing to wait. Three Houses
Defiant Defense +8 if HP ≤ 25%. Three Houses
Absolute Defense +6 to all allied units within its area of effect for one turn. Three Houses
Weapons and skills providing a temporary decrease after use
Item/skill Defense change Games
Bronze Dagger If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Iron Dagger If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Steel Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Silver Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Soldier's Knife If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Fruit Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Hunter's Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Kris Knife If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Quill Pen If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Stale Bread If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Raider Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Votive Candle If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Sacrificial Knife If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Felicia's Plate If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Jakob's Tray If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Pebble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Iago's Tome If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Brass Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Iron Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Steel Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Silver Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Spy's Shuriken If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Dual Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Sting Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Barb Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Flame Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Chakram If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates
Chopstick If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Hair Pin If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Caltrop If user's attack hit the target, inflicts -8 debuff on the target after combat. Fates
Kaze's Needle If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Saizo's Star If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Kagero's Dart If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Setsuna's Yumi If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates, Engage
Seal Defense If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates, Three Houses
Mire Β If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
Blade Breaker If user's attack hit the target, inflicts -6 debuff on the target after combat. Three Houses
Shatter Slash If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
Break Shot If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
Dust If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
Flame Breath, Brimstone Breath Inflicts -5 debuff on targets on hit. Three Houses

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
(Unit stat)
Defensive skill. Reduces
damage from weapons.*
ユニットの守備力です
武器によるダメージを減らします
The Binding Blade
(Detailed combat forecast)
Unit's defense.*
ユニットの守備力です
敵の攻撃によるダメージを減らします
The Blazing Blade
(Unit stat)
Defensive skill. Reduces
damage from weapons.
ユニットの守備力です
武器によるダメージを減らします
The Blazing Blade
(Detailed combat forecast)
Defense.
Decreases damage from attacks.
ユニットの守備力です
敵の攻撃によるダメージを減らします
The Sacred Stones
(Unit stat)
Defensive skill. Reduces
damage from weapons.
ユニットの守備力です
武器によるダメージを減らします
The Sacred Stones
(Detailed combat forecast)
Defense.
Decreases damage from attacks.
ユニットの守備力です
敵の攻撃によるダメージを減らします
Path of Radiance
The unit's ability to defend against attacks.
This reduces damage taken from weapons.
ユニットの守備力です
武器によるダメージを減らします
Radiant Dawn
The unit's ability to defend against
attacks. This reduces damage taken
from weapons.
ユニット自身の守備力
敵からの攻撃によるダメージを減らす
Awakening
Defense. Reduces damage
from physical attacks.
守備 高いほど、敵の剣などの
物理攻撃のダメージを減らせる
Fates
Defense. Reduces damage
from physical attacks.
守備 高いほど、敵の剣などの
物理攻撃のダメージを減らせる
Echoes: Shadows of Valentia
Defense. Reduces damage
from physical attacks.
守備 高いほど、敵の剣などの
物理攻撃のダメージを減らせる
Three Houses
(Defense)
Reduces damage from physical attacks.
守備。高いほど、敵の剣などの
物理攻撃への耐性が高い。
Three Houses
(Protection)
Reduces damage from physical attacks.
高いほど、敵の剣などの
物理攻撃のダメージを減らせる。
Engage
Defense. Reduces damage
from physical attacks.
守備力。高いほど敵の物理攻撃の
ダメージを小さくする

Etymology and other languages

Defense

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Defense

--

Japanese

守備
しゅびりょく

• Defense. Used in Mystery of the Emblem and games from Thracia 776 onward.
• Defensive power. Used in Shadow Dragon & the Blade of Light, Gaiden, and Genealogy of the Holy War.

Spanish

Defensa

Defense

French

Défense

Defense

German

Verteidigung

Defense

Italian

Abilità di difesa

Defense ability

Dutch

Verdediging

Defense

Korean

수비

Defense

Simplified Chinese

防守

Defense

Traditional Chinese

防守

Defense

Protection


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Protection
• Endurance

• Used in Three Houses.
• Abbreviated to End. Used in the reveal trailer.

Japanese

?

German

Schutz

Protection. Abbreviated to Schu. in certain menus.

Gallery

References

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