Anonymous

Site News
An experimental light mode has been added. To use it, select the personal dropdown menu, which appears as a person icon next to the search bar, and select "Light mode". Please note that it may be buggy!
Warning: This wiki contains spoilers. Read at your own risk!

Distant Blade

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Distant Blade


Location

Carcino

New units

Tana, Amelia

Boss(es)

Binks

Previous chapter(s)

A New Journey

Next chapter(s)

Revolt at Carcino

Distant Blade (Japanese: 後背の刃 Blade of the Hinterlands) is the ninth chapter of Eirika's route in Fire Emblem: The Sacred Stones.

Plot

Main article: Distant Blade/Script

As Eirika makes her way towards Rausten, Emperor Vigarde relays new orders to his generals in Grado Keep. Vigarde sends Glen to capture Eirika and Valter to Ephraim; Caellach to destroy the Sacred Stone of Jehanna and Riev to destroy Rausten's stone; and Duessel to fight Ephraim and Frelia. Vigarde tells Selena to await further orders in the capital.

Outside of Port Kiris in Carcino, Tana catches Eirika and asks to join her army. Eirika initially refuses, but acquiesces when Tana insists.

Once at Port Kiris, Seth ensures Eirika remembers the fake identity they agreed she would use to avoid enemies of Renais. Before they can seek a ship to their destination, Eirika notices L'Arachel nearby; Eirika approaches and greets her. L'Arachel offers Eirika a pastry, but explains that ships are afraid to set sail for fear of a "giant ghost ship" in the waters. L'Arachel suggests that Eirika instead pass through the longer overland route to reach Rausten, before departing for Rausten with Dozla and Rennac. After they leave, Eirika is approached by a mercenary by the name of Binks; he asks if she is Princess Eirika of Renais, and intends to capture her for a bounty.

During the battle, reinforcements from Grado appear on the battlefield; among their ranks is a fresh recruit named Amelia. Franz or Eirika can approach Amelia, and will assume she is a citizen and attempt to get her to safety; Amelia corrects them, but is persuaded to join them when she no longer believes what Grado has said about Eirika's character. Alternately, the Grado soldiers—with Amelia in tow—will leave the battle when the mercenaries are not winning definitively.

Once the mercenaries are routed, Seth corners one of the remaining mercenaries and interrogates him; the mercenary states that Pablo, one of the members of the Carcino Council of Elders, hired him. Eirika realizes that Innes is in danger as he was going to pass through Carcino to reach Jehanna. Then, a messenger arrives to inform Eirika that Innes has been trapped by Carcino's forces in a siege; Eirika sends the messenger to Frelia and assures them that she will save the prince herself. If the player visited each of the villages, Rennac—one of L'Arachel's attendants—approaches Eirika; he asks if L'Arachel and Dozla have left, and rejoices when Eirika confirms they have.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eirika dies 2–11+1 {{{partner}}} {{{other}}} 23+15−1
Map dimensions:
28 columns by 24 rows

Character data

Characters
New units
Tana
Pegasus Knight
HP
20
Inventory
 Heavy Spear
 Javelin
 Vulnerary
Level
4
Automatically from preparations
Amelia
Recruit
HP
16
Inventory
 Slim Lance
 Speedwing
Level
1
Enemy, talk to with Franz or Eirika
Forcibly deployed characters
Eirika ​Tana ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​

Item data

Items
Name Obtainment Method
Ocean Seal Dropped by enemy Pirate
Killing Edge Dropped by enemy Myrmidon
Axereaver Dropped by enemy Soldier
Elfire Dropped by enemy Mage (reinforcement)
Dragonshield Visit western village
Rapier Visit eastern village
Speedwing Steal from Amelia or recruit her (reinforcement)
Angelic Robe At the end of the chapter if every village was visited

Shop data

Shop data

Armory (NTSC-J) Armory (NTSC-U/PAL) Vendor (NTSC-J) Vendor (NTSC-U/PAL)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Easy Easy (Japan) Normal Normal (Japan) Difficult Difficult (Japan)

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Binks Warrior 5 1 42 16 10 8 3 12 8 13 6  Steel Axe Iron Bow
Does not move.
Mercenary Mercenary 9 4 23 6~7 10~11 9~11 1~2 5 1~2 9 5  Steel Sword
--
Mercenary Soldier 8 3 24 6 2 2 1 1 1 6 5  Iron Lance
--
Mercenary Soldier 8 1 24 5 1 2 1 0 1 6 5  AxereaverThis item is dropped upon this unit's defeat.
--
Mercenary Sniper 2 1 27 10 8 7 2 7 4 8 6  Steel Bow
--
Mercenary Mercenary 9 4 23~24 6 10~11 10 1~2 5 1 9 5  Iron Sword
--
Mercenary Myrmidon 9 1 21 7 12 11 2 3 1 8 5  Killing EdgeThis item is dropped upon this unit's defeat.
--
Mercenary Fighter 9 1 25 9 4 5 1 3 1 11 5  Iron Axe
--
Mercenary Fighter 9 1 26 8 4 5 1 3 1 11 5  Hand Axe
--
Mercenary Archer 8 3 21~22 5~6 5 5 1~2 3~4 0~1 7 5  Iron Bow
--
Mercenary Shaman 8 1 19 4 3 4 1 3 5 7 5  Flux
--
Mercenary Pirate 9 1 10 5  Iron Axe Ocean SealThis item is dropped upon this unit's defeat.
Does not move on turn 1.
Turn 2 onwards, moves to raid villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Mercenary Pirate 9 1 24 8 5 8 1 3 1 10 5  Hand Axe
Moves to raid villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Mercenary Pirate 9 1 24 8 5 8 1 3 1 10 5  Iron Axe
Moves to raid villages, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
Mercenary Mercenary 9 1 9 5  Iron Sword
--
Mercenary Mage 8 2 19 4 5 5 1 4 4 6 5  Fire
--
Mercenary Archer 8 2 7 5  Iron Bow
--
Mercenary Soldier 8 1 6 5  Iron Lance
--
Mercenary Mercenary 8 1 9 5  Iron Sword
--
Mercenary Fighter 9 1 11 5  Iron Axe
--
Mercenary Fighter 9 1 11 5  Steel Axe
--
Mercenary Mage 8 1 6 5  ElfireThis item is dropped upon this unit's defeat.
--
Soldier Soldier 9 3 6 5  Iron Lance
Leaves the map at the start of turn 10, if Amelia is alive and unrecruited.
Amelia Recruit 1 1 16 4 3 4 6 2 3 6 4  Slim Lance Speedwing
• Will not move until provoked.
• Leaves the map at the start of turn 10.

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Binks

Easy/Normal Difficult

Inventory
 Steel Axe
 Iron Bow*
 Steel Bow*
Weapon Levels
Swords -- Lances -- Axes B Bows C
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The first challenge is to push through the enemies at the top of the map. You will want to move quickly, likely with help from mounted units, if you intend to save the western Village (which yields a Dracoshield). On Difficult mode, bring someone strong to deal with the enemy Sniper.

The other Village only contains another Rapier for Eirika, but saving both will net you an Angelic Robe. In any case Tana, despite her low stats, can reach it in fairly short order without danger by weaving around enemy attack ranges. Once both Villages close their gates, be ready for the enemy Pirates to start acting aggressive!

Even if you do not wish to train her, Amelia's Speedwing is a valuable acquisition. Alternately, Colm can Steal it; if Amelia is not recruited or killed in this chapter, she will appear again in Chapter 13 with another Speedwing. Avoid entering her attack range until you are ready to engage her, as she will attack anyone in range and likely fall to the counter. However, since she has only 4 Move, the Soldiers surrounding her can all be baited to charge at someone outside of her attack range. Even Eirika, positioned six spaces away once the coast is clear, can Talk to Amelia from outside of her range.

Binks is easy to beat once the Mercenaries and reinforcements are dealt with. He is immobile, and the Axereaver dropped by a nearby Soldier puts him at a great disadvantage. Even if no one on your team can tank an attack, Binks does not have a Hand Axe or any form of healing, so as a last resort you could attack uncounterably, Rescue the attacker away to safety using a mounted unit's Canto, and repeat until he is defeated.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Distant Blade

--

Japanese

後背の刃

Blade of the Hinterlands

Spanish

Mal puerto

Wrong Harbor

French

Lame distante

Distant Blade

German

Ferne Klinge

Distant Blade

Italian

Una lama lontana

A Distant Blade

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A New Journey • Distant Blade • Revolt at Carcino →
Morty Proxy This is a proxified and sanitized view of the page, visit original site.