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Emblem Rings

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Emblem Ring)
Male Alear wearing the Ring of the Hero-King, one of the Emblem Rings.

Emblem Rings (Japanese: 紋章士の指輪 Emblem person ring) are a gameplay mechanic and story element in Fire Emblem Engage. They are artifacts found on the continent of Elyos that contain Emblems: incorporeal echoes of heroes from other worlds. Emblem Rings iterate on previous gameplay systems such as Pair Up from Awakening and Fates, granting a variety of bonuses to their users based on how closely bonded the user and the Emblem have become.

In an alternate Elyos, Emblems are instead housed within Emblem Bracelets, which function identically to their ring counterparts.

Overview

Emblem Rings serve as a form of equipment for units, with a unit only being able to equip one ring at a time. When equipped, the unit will be "synced" with that ring's Emblem, granting the unit statistical bonuses and sync skills based on the equipped ring, as well as on the unit's bond level with the Emblem in question. There are initially twelve Emblem Rings, with each containing an echo of a hero or major character from a previous Fire Emblem series title.

Engaging

Equipping an Emblem Ring allows a unit to engage (Japanese: エンゲージ engage) with its Emblem, merging with them and gaining new powers. The engage command can be used at any time if the unit has not acted yet. Engaging with an Emblem will grant the unit access to various engage weapons, which the unit can use regardless of whether their class or weapon level would normally allow them to. For example, an Axe Fighter with no sword weapon level will still be able to use Emblem Marth's engage weapon, the Rapier.

Engaging also grants one or more special engage skills. These engage skills offer unique effects that can provide a great advantage and/or greatly change a unit's playstyle. In addition, engaging allows the unit to perform an engage attack (Japanese: エンゲージ技 Engage technique); a powerful command skill that, despite its English name, is not always an attack. Engage attacks can only be used once per engaged state. Some Engage Attacks require a certain type or types of weapon to be equipped; they can always be performed with the engage weapons granted by the Emblem. If the engaged unit is in a class that can wield the weapon type(s) specific to that Engage attack, they can also use the attack with any other applicable weapons in their inventory. Engage Attacks can never miss, never crit, but can activate skills.

Both engage skills and engage attacks will also often have additional effects depending on the user's unit type. These bonuses and which unit types they are granted to vary with each skill, though generally, Dragon-type classes almost always gain a special extra effect from them. Additionally, when a unit performs an engage attack with one of the DLC Emblems while adjacent to a unit synced with an Emblem of the corresponding game, such as Tiki adjacent to Marth, the engage attack of the DLC Emblem will be boosted to its "plus" variation.

Being in the engaged state will reduce the damage taken from enemy engage attacks by 20%.

Units can engage if their engage meter is currently filled. Once initiated, the engaged state lasts for only three turns. The engage meter is normally filled at the start of every battle and is fully depleted after the engaged state ends. The meter fills by 1 step whenever the unit makes or faces an attack that is not a chain attack or targets another unit when using a staff. When the meter is filled to its maximum 8 steps, the unit can engage again. Alternatively, the engage meter will be completely filled if a unit ends their turn on a space with emblem energy, or if another ally casts Nodus. Emblem energy always appears on predetermined spaces on a map.

Bond level

Battling with an Emblem Ring equipped will cause the unit to earn bond experience, which will increase their bond level. A unit's bond level with an Emblem determines the stat bonuses, sync skills, and engage weapons the unit gains from their equipped Emblem Ring. Some bond levels will also unlock weapon proficiencies, which allow a unit to reclass into classes that use those weapons.

The highest possible bond level a unit can reach is 20, though this is limited to 10 until the Emblem's specific paralogue chapter is completed. Certain bond levels—5, 10, and 20 specifically—will also unlock a short bond conversation between the unit and the Emblem that can be viewed outside of battle. Once a unit has gained enough bond experience to reach that level, they cannot gain any more until the bond conversation is viewed.

Bond levels can also be unlocked more quickly by fighting against the Emblem in the arena on the Somniel, which costs bond fragments.

Bond experience point requirements for level increase
Level Total bond experience points at bond level
(points from last level)
Total bond fragment cost at bond level
(fragments from last level)
2 11 100
3 33 (22) 200 (100)
4 66 (33) 300 (100)
5 110 (44) 400 (100)
6 165 (55) 700 (300)
7 231 (66) 1,000 (300)
8 308 (77) 1,300 (300)
9 396 (88) 1,600 (300)
10 495 (99) 1,900 (300)
11 604 (109) 2,400 (500)
12 724 (120) 2,900 (500)
13 855 (131) 3,400 (500)
14 997 (142) 3,900 (500)
15 1,150 (153) 4,400 (500)
16 1,314 (164) 4,900 (500)
17 1,489 (175) 5,400 (500)
18 1,675 (186) 5,900 (500)
19 1,872 (197) 6,400 (500)
20 2,080 (208) 6,900 (500)

Skill Inheritance

Units can permanently learn skills from Emblems Rings. After reaching the required bond level with an Emblem, a unit can spend Skill Points (SP) at the Ring Chamber or Arena in the Somniel to inherit eligible skills. Units gain 1 SP per EXP when equipped with an Emblem Ring or Bracelet, and 1 SP per 2 EXP when equipped with a Bond Ring.

Inherited skills remain available even when the corresponding Emblem is unequipped, allowing units to combine skills learned from different Emblems. Units can learn an unlimited amount of inherited skills from Emblems, but only two can be equipped at a time via the Manage Skills menu during Preparations or within the Somniel.

Not all Emblem skills can be inherited. Most sync skills, with the exceptions of Dual Strike, Night and Day, Friendly Rivalry, Dragon Vein, Piercing Glare, and Cleric, can be inherited. Engage skills and attacks can never be inherited. All emblems additionally have several skills which are available only through inheritance; these are always skills that directly increase stats, such as Strength + and Avoid +.

Bond Rings

Bond Rings are a similar form of equipment to Emblem Rings that also appear in Engage; they represent non-main characters from the same worlds as the Emblems. They take up the same slot as an Emblem Ring does, meaning a unit can only have either one Bond Ring or one Emblem Ring equipped at any given time. Unlike Emblem Rings, Bond Rings only offer small statistical bonuses and possibly a single skill. They do not have bond levels or gain bond experience, and cannot be engaged with. There are four different levels of Bond Rings that can be obtained: in ascending order, C, B, A, and S. Increasing this level both raises the stat bonuses they give and displays more of their flavor text, and only S-level rings can bestow skills.

Bond Rings are obtained at random by spending bond fragments in the Ring Chamber of the Somniel. The player can choose to create Bond Rings from the world of a particular Emblem either one at a time for 100 bond fragments each, or in batches of ten at a time for 1,000 bond fragments. Multiple copies of the same Bond Ring can be melded into one of a higher level.

Melding Bond Rings
New ring Required rings Bond fragment cost
B C ×2 100
A B ×3 1,000
S A ×4 10,000

Data

Emblem Rings

Ring Emblem Sync skills Engage skills Engage attack Engage weapons Proficiencies

Ring of the Hero-King

Marth
 Perceptive
 Break Defenses
 Unyielding
 Divine Speed  Lodestar Rush  Rapier
 Mercurius
 Falchion
Swords

Ring of the Caring Princess

Celica
 Holy Stance
 Resonance
 Favorite Food
 Echo  Warp Ragnarok  Seraphim
 Recover
 Ragnarok
Swords Tomes

Ring of the Holy Knight

Sigurd
 Canter
 Momentum
 Headlong Rush
 Gallop  Override  Ridersbane
 Brave Lance
 Tyrfing
Swords Lances

Ring of the Sage Lord

Leif
 Arms Shield
 Vantage
 Adaptable  Quadruple Hit  Killer Axe
 Master Lance
 Light Brand
Swords Lances Axes
Bows Knives Staves

Ring of the Young Lion

Roy
 Hold Out
 Advance
 Rise Above  Blazing Lion  Lancereaver
 Wyrmslayer
 Binding Blade
Swords

Ring of the Lady of the Plains

Lyn
 Alacrity
 Speedtaker
 Call Doubles  Astra Storm  Killer Bow
 Mani Katti
 Mulagir
Swords Bows

Ring of the Azure Twins

Eirika and Ephraim
 Night and Day
 Lunar Brace /  Solar Brace
 Gentility /  Bravery
 Sacred Twins
 Eclipse Brace
 Blue Skies
 Twin Strike  Rapier
 Wind Sword
 Sieglinde
Swords Lances

Ring of the Radiant Hero

Ike
 Demolish
 Resolve
 Reposition
 Wrath
 Laguz Friend  Great Aether  Hammer
 Urvan
 Ragnell
Swords Axes

Ring of the Dawn Maiden

Micaiah
 Cleric
 Healing Light
 Silence Ward
 Augment  Great Sacrifice  Shine
 Nosferatu
 Thani
Knives Tomes Staves

Ring of the Princess Exalt

Lucina
 Dual Strike
 Dual Assist
 Dual Support
 Bonded Shield  All for One  Noble Rapier
 Parthia
 Parallel Falchion
Swords Bows

Ring of the Crux of Fate

Corrin
 Dragon Vein
 Quality Time
 Draconic Hex
 Pair Up
 Dreadful Aura  Torrential Roar  Dual Katana
 Wakizashi
 Yato
Swords

Ring of the Instructor

Byleth
 Divine Pulse
 Mentorship
 Lost & Found
 Instruct  Goddess Dance  Aymr
 Blutgang
 Areadbhar
 Failnaught
 Aegis Shield
 Lúin
 Thyrsus
 Rafail Gem
 Vajra-Mushti
 Sword of the Creator
Swords Arts

Ring of the Connector

Alear
--  Holy Aura
 Attuned
 Bond Forger
 Holy Shield
 Boon of Elyos
 Dragon Blast /  Bond Blast  Lyrátion
 Dragon's Fist
 Oligoludia
Swords Arts

Emblem Bracelets

Bracelet Emblem Sync skills Engage skills Engage attack Engage weapons Proficiencies

Bracelet of the Ancestor

Tiki
 Starsphere
 Geosphere
 Lifesphere
 Lightsphere
 Draconic Form  Divine Blessing  Eternal Claw
 Tail Smash
 Fire Breath
 Ice Breath
 Flame Breath
 Dark Breath
 Fog Breath
Arts

Bracelet of the Three Houses

Edelgard, Dimitri and Claude
 Gambit
 Friendly Rivalry
 Lineage
 Weapon Sync
 Combat Arts  Houses Unite  Aymr
 Areadbhar
 Failnaught
Lances Axes Bows

Bracelet of the Brash General

Hector
 Quick Riposte
 Adaptability
 Heavy Attack
 Piercing Glare
 Impenetrable  Storm's Eye  Wolf Beil
 Runesword
 Armads
Axes

Bracelet of the Strategist

Soren
 Assign Decoy
 Anima Focus
 Keen Insight
 Block Recovery
 Flare  Cataclysm  Bolting
 Reflect
 Rexcalibur
Knives Tomes Staves

Bracelet of the Doting Sister

Camilla
 Dragon Vein
 Decisive Strike
 Detoxify
 Groundswell
 Soar  Dark Inferno  Bolt Axe
 Lightning
 Camilla's Axe
Axes Tomes

Bracelet of the Shepherd Exalt

Chrom and Robin
 Surprise Attack
 Rally Spectrum
 Brute Force
 Charm
 Other Half  Giga Levin Sword  Levin Sword
 Thoron
 Falchion
Swords Tomes

Bracelet of the Lonely Heir

Veronica
 Reprisal
 Book of Worlds
 Level Boost
 SP Conversion
 Contract  Summon Hero  Hliðskjálf
 Fortify+
 Élivágar
Tomes Staves

Bond Rings

Marth Celica Sigurd Leif Roy Lyn Eirika Ike Micaiah Lucina Corrin Byleth Special

Ring Effects Jewel color
Rank C Rank B Rank A Rank S

Caeda
Spd +1 Spd +1
Lck +1
Dex +1
Spd +1
Lck +1
Dex +1
Spd +2
Lck +1
 Sympathetic

Ogma
Str +1 Str +1
Dex +1
Str +1
Dex +1
Spd +1
Str +2
Dex +1
Spd +1

Merric
Spd +1 Dex +1
Spd +1
Dex +1
Spd +1
Def +1
Dex +1
Spd +2
Def +1

Minerva
Lck +1 Lck +1
Def +1
HP +2
Lck +1
Def +1
HP +2
Lck +2
Def +1

Linde
Lck +1 Lck +1
Mag +1
Spd +1
Lck +1
Mag +1
Spd +1
Lck +2
Mag +1

Tiki
Lck +1 Spd +1
Lck +1
Dex +1
Spd +1
Lck +1
Dex +1
Spd +1
Lck +2

Kris
HP +2 HP +2
Str +1
HP +2
Str +1
Dex +1
HP +4
Str +1
Dex +1

Katarina
Def +1 HP +2
Def +1
HP +2
Lck +1
Def +1
HP +2
Lck +1
Def +2

Legion
Str +1 Str +1
Spd +1
Str +1
Dex +1
Spd +1
Str +2
Dex +1
Spd +1

Weapons and skills affecting Emblem Rings and engaging

Weapons and skills affecting Emblem Rings and engaging
Skill Effect Games
Libération If user initiates combat and defeats the target, fills engage meter by 1. Engage
Lyrátion If user initiates combat and defeats the target, fills the engage meters of adjacent allies by 1. Engage
Nodus Completely fills all allies' engage meters.
Fills the user's engage meter by 1 for every ally affected.
Engage
Disengage Forces all foes out of their engaged states. Engage
Favorite Food Completely fills the user's engage meter if they use a meal. Engage
Divine Spirit Shortens the user's engage meter by −1. Engage
Fell Spirit Fills the user's engage meter by 1 at the start of their phase. Engage
Dark Spirit Depletes the engage meters of foes within 2 spaces by −1 at the start of the user's phase. Engage
Spirit Strike If user's attack hit the target, depletes the target's engage meter by −5. Engage
Resist Emblems Reduces damage taken from enemy engage attacks by −20%. Engage
Spur Emblems Fills adjacent allies' engage meters by 1 at the start of the user's phase. Engage

Other appearances

WarioWare: Move It!

Emblem rings appear in the microgame Fire Emblem Engage, where the player must move the Joy-Con to insert a falling ring onto Alear's finger. Only Marth, Celica, Corrin, and Byleth with their respective rings make an appearance here, albeit randomly. The ring appears thick in both levels 1 and 3, but appears thinner in level 2. Also in level 3, a coin shows up alongside the ring, primarily as a distraction. Should the player successfully get the ring inserted, the animation when engaging with the Emblem will play.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Emblem Ring

--

Japanese

紋章士の指輪

Emblem person ring

Spanish

Anillo Emblema

Emblem ring

French

Anneau d'Emblème

Emblem Ring

German

Emblem-Ring

Emblem ring

Italian

Anello dell'emblema

Emblem ring

Korean

문장사의 반지

Emblem person ring

Simplified Chinese

纹章士戒指

Emblem person ring

Traditional Chinese

紋章士戒指

Emblem person ring

Gallery

References

See also

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