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Aether Raids

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Aether Raids (Japanese: 飛空城 Flying Sky Castle) is a game mode in Fire Emblem Heroes, introduced to the game on November 9, 2018. During Aether Raids events, players can create Aether Keeps with certain structures to attack and defend with certain teams to increase their lift.

Plot

Main article: Aether Raids/Script

As Anna stares at an Aether Keep in shock, Alfonse explains that the abandoned keep was first occupied by the first King of Askr, Líf. Anna is unsure on where the exact source of the information given to them came from, but Sharena rushes to Anna and Alfonse asking them what the destroyed object was used for. Alfonse looks in the partially burned down library and then explaining to Sharena that Askrans would once come to do battle high in the skies seeking power as a single goal, while using various offensive and defensive weapons. Sharena is excited to hear about the keep's weaponry and asks if there are any more around. Anna states that it will be looked at later as they explore the Aether Keep.

Gameplay

Aether Keep

Players can edit an Aether Keep (Japanese: 飛空城 Flying Sky Castle) and freely test their defensive map's structures without consuming Aether. Aether Keeps are split into two maps, the Defense Map for defending your keep and the Offense Map for attacking an opponents keep.

Battling

Players may use a resource named Aether (Japanese: エナジー Energy) that acts as stamina to participate in Aether Raids which restores a certain amount once each day and fully during the start of a new season. For every first battle each day, the Aether cost is 0, and the total cost of Aether to battle increases as your lift is raised higher.

Lift and Tiers

Your current tier is based upon your Lift which changes based on your attack and defense results. Using bonus characters in your team grants you +20 bonus to your Lift, but only one bonus character with the highest value is counted. If you lose the battle while attacking an opponent's Aether Keep, you'll acquire less Lift. Once you achieve tier 11, you will be able to unlock a 5th slot in your offensive teams for 300 Aether Stones. Furthermore, you can spend another 300 Aether Stones for a 5th slot in your defensive team. You can unlock a 6th slot for offensive teams on tier 19, once again for 300 Aether Stones.

Structures

Structures can be placed on any map to defend an Aether Keep or decorate, but some cannot be removed and/or destroyed. Other structures are available for a limited time, but the required items can be obtained during that time. Up to five structures (including the fort) can be carried when attacking an opponents Aether Keep.

Defense

These structures are used to help defenders of an Aether Keep.

List of Defensive structures
Image Structure Type Level Cost Description n
Fortress (D) Defensive Structure 1 0 If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4).
Note: Cannot be removed or destroyed.
--
2 500
3 1,000
4 1,500
5 2,000
Bolt Tower (D) Defensive Structure 1 100 At the start of turn 3, deals n damage to foes within 7 rows and 3 columns centered on structure. 10
2 300 15
3 500 20
4 700 25
5 900 30
6 1,500 35
7 2,000 40
8 3,000 45
9 5,000 50
10 7,000 52
11 10,000 54
12 12,000 56
13 14,000 58
14 16,000 60
Tactics Room (D) Defensive Structure 1 100 At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ n and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. 40
2 300 45
3 500 50
4 700 55
5 900 60
6 1,500 65
7 2,000 70
8 3,000 75
9 5,000 80
10 7,000 82
11 10,000 84
12 12,000 86
13 14,000 88
14 16,000 90
Healing Tower (D) Defensive Structure 1 100 At start of turn, restores n HP to allies within 3 rows and 5 columns centered on structure. 10
2 300 15
3 500 20
4 700 25
5 900 30
6 1,500 35
7 2,000 40
8 3,000 45
9 5,000 50
10 7,000 52
11 10,000 54
12 12,000 56
13 14,000 58
14 16,000 60
15 16,000 61
Panic Manor (D) Defensive Structure 1 100 At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ n, converts bonuses on those foes into penalties through their next actions. 40
2 300 45
3 500 50
4 700 55
5 900 60
6 1,500 65
7 2,000 70
8 3,000 75
9 5,000 80
10 7,000 82
11 10,000 84
12 12,000 86
13 14,000 88
14 16,000 90
15 16,000 91
Catapult (D) Defensive Structure 1 100 At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level.
Note: Fortress (O) cannot be destroyed.
--
2 300
3 500
4 700
5 900
6 1,500
7 2,000
8 3,000
9 5,000
10 7,000
11 10,000
12 12,000
13 14,000
14 16,000
15 16,000
Infantry School (D) Defensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on infantry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Armor School (D) Defensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on armored foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Cavalry School (D) Defensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on cavalry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Flier School (D) Defensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on flying foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Bright Shrine (D) Defensive Structure 1 100 At start of turn, inflicts Atk/Spd-n on foe on the enemy team with the highest Atk+Spd total through its next action. 2
2 300 3
3 500 4
4 700 5
5 900 6
6 1,500 7
7 2,000 8
8 3,000 9
9 5,000 10
10 7,000 11
11 10,000 12
12 12,000 13
13 14,000 14
14 16,000 15
Dark Shrine (D) Defensive Structure 1 100 At start of turn, inflicts Def/Res-n on foe on the enemy team with the highest Def+Res total through its next action. 2
2 300 3
3 500 4
4 700 5
5 900 6
6 1,500 7
7 2,000 8
8 3,000 9
9 5,000 10
10 7,000 11
11 10,000 12
12 12,000 13
13 14,000 14
14 16,000 15
Duo's Hindrance Defensive Structure 1 100 If a Duo or Harmonized Hero is on the defensive team, foe cannot use Duo or Harmonized Skills between turn 1 and turn n. 3
2 300 4
3 500 5
4 700 6
5 900 7
Calling Circle (D) Defensive Structure 1 3,000 A reinforcement appears on turn 3 if a Mythic Hero with Defensive Team Call is on your defensive team. --

Offense

These structures are used to help attackers of an Aether Keep.

List of Offensive structures
Image Structure Type Level Cost Description n
Fortress (O) Offensive Structure 2 500 If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4).
Note: Cannot be removed or destroyed.
--
3 1,000
4 1,500
5 2,000
Bolt Tower (O) Offensive Structure 1 100 At the start of turn 3, deals n damage to foes within 3 columns centered on structure. 10
2 300 15
3 500 20
4 700 25
5 900 30
6 1,500 35
7 2,000 40
8 3,000 45
9 5,000 50
10 7,000 52
11 10,000 54
12 12,000 56
13 14,000 58
14 16,000 60
Tactics Room (O) Offensive Structure 1 100 At start of turn, if any foes are within the same column as structure and their HP ≤ n and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. 40
2 300 45
3 500 50
4 700 55
5 900 60
6 1,500 65
7 2,000 70
8 3,000 75
9 5,000 80
10 7,000 82
11 10,000 84
12 12,000 86
13 14,000 88
14 16,000 90
Healing Tower (O) Offensive Structure 1 100 At start of turn, restores n HP to allies within 3 rows and 5 columns centered on structure. 10
2 300 15
3 500 20
4 700 25
5 900 30
6 1,500 35
7 2,000 40
8 3,000 45
9 5,000 50
10 7,000 52
11 10,000 54
12 12,000 56
13 14,000 58
14 16,000 60
15 16,000 61
Panic Manor (O) Offensive Structure 1 100 At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ n, converts bonuses on those foes into penalties through their next actions. 40
2 300 45
3 500 50
4 700 55
5 900 60
6 1,500 65
7 2,000 70
8 3,000 75
9 5,000 80
10 7,000 82
11 10,000 84
12 12,000 86
13 14,000 88
14 16,000 90
15 16,000 91
Catapult (O) Offensive Structure 1 100 At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level.
Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
--
2 300
3 500
4 700
5 900
6 1,500
7 2,000
8 3,000
9 5,000
10 7,000
11 10,000
12 12,000
13 14,000
14 16,000
15 16,000
Infantry School (O) Offensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on infantry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Armor School (O) Offensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on armored foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Cavalry School (O) Offensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on cavalry foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Flier School (O) Offensive Structure 1 50 At start of turn, inflicts Atk/Spd/Def/Res-n on flying foes within 3 columns centered on structure through their next actions.
Note: Only one school can be placed at a time.
2
2 150 3
3 250 4
4 350 5
5 450 6
6 750 7
7 1,000 8
8 1,500 9
9 2,500 10
10 3,500 11
11 5,000 12
12 6,000 13
13 7,000 14
14 8,000 15
15 8,000 16
Escape Ladder (O) Offensive Structure 1 100 A lost battle's Aether cost will be returned.
May be used up to n times per season.
Note: Cannot be destroyed. Triggers only if
a battle comes to its end and results in a loss.
1
2 300 2
3 500 3
4 700 4
5 900 5
6 1,500 6
7 2,000 7
8 2,000 8
Bright Shrine (O) Offensive Structure 1 100 At start of turn, inflicts Atk/Spd-n on foe on the enemy team with the highest Atk+Spd total through its next action. 2
2 300 3
3 500 4
4 700 5
5 900 6
6 1,500 7
7 2,000 8
8 3,000 9
9 5,000 10
10 7,000 11
11 10,000 12
12 12,000 13
13 14,000 14
14 16,000 15
Dark Shrine (O) Offensive Structure 1 100 At start of turn, inflicts Def/Res-n on foe on the enemy team with the highest Def+Res total through its next action. 2
2 300 3
3 500 4
4 700 5
5 900 6
6 1,500 7
7 2,000 8
8 3,000 9
9 5,000 10
10 7,000 11
11 10,000 12
12 12,000 13
13 14,000 14
14 16,000 15
Duo's Indulgence Offensive Structure 1 100 The first Duo or Harmonized Skill used between turn 1 and turn n can be used a second time. (Max of two uses. Only one use per turn.) 3
2 300 4
3 500 5
4 700 6
5 900 7
Safety Fence (O) Offensive Structure 1 500 Until turn n, after skill activation at start of defensive turn, if raiding party is outside the defensive team's range or is within 2 rows and 7 columns centered on structure, defensive turn ends immediately. 1
2 1,000 2
Calling Circle (O) Offensive Structure 1 3,000 A reinforcement appears on turn 3 and gets an extra action once per turn if a Mythic Hero with Raiding Party Call is in your raiding party. --

Traps

These traps trigger when an a foe ends movement on one.

List of Traps
Image Structure Type Level Cost Description n
Bolt Trap Trap 1 0 If foe ends movement on this structure's space, deals n damage to target and units within 3 spaces. (Cancels foe's attack, Assist skill, etc.) 10
2 100 20
3 300 30
4 500 40
5 700 50
Heavy Trap Trap 1 0 If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ n to 1 space through their next actions. (Cancels foe's attack, Assist skill, etc.) 40
2 100 45
3 300 50
4 500 55
5 700 60
Hex Trap Trap 1 0 If foe ends movement on this structure's space and foe's HP ≤ n, cancels foe's attack, Assist skill, etc. and ends that foe's action. (Magic traps cannot be disarmed by Disarm Trap skills.) 40
2 100 45
3 300 50
4 500 55
5 700 60
6 1,500 65

Decoy Traps

List of Decoy traps
Image Structure Type Cost Description
False Bolt Trap Decoy Trap 0 This looks like a Bolt Trap, but it's just a fake.
False Heavy Trap Decoy Trap 0 This looks like a Heavy Trap, but it's just a fake.
False Heavy Trap Decoy Trap 0 This looks like a Hex Trap, but it's just a fake.

Resources

These structures store/restore Aether and can be restored to the attacker whenever one is destroyed (if the attacker wins).

Image Structure Type Level Cost Description n
Aether Fountain Resources 1 0 Restores n Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win).
Note: Cannot be removed. Can be destroyed.
50
2 100 60
3 300 70
Aether Amphorae Resources 1 0 Stores up to n Aether. If destroyed in an attack, they restore Aether to the raiding party (if they win).
Note: Cannot be removed. Can be destroyed.
100
2 100 150
3 300 200
4 500 250

Ornaments

These structures have no combat effects and are solely for decorating an Aether Keep.

Feh Statue, Flower Bed, and Street Lamp are the default structures in Aether Resort, and other past limited-time ornament structures can be purchased in Aether Resort beginning from version 9.8.0, with 40 R&R Affinity each.

Image Structure Type Cost Description
Golden Throne 0 A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Silver Throne 0 A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Bronze Throne 0 A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Feh Statue 500* An objet d'art produced under the direct supervision of its model. It's an event item.
Flower Bed 500* An arrangement of flowers in vivid colors. It's an event item.
Street Lamp 500* A lamp in an elegant, classic design. It's an event item.
Feh Kagami Mochi 500* Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item.
Snow Family 500* It seems they're brother and sister. It's an event item.
Fireplace 500* If it's cold where you are, this item should help you feel a little bit warmer. It's an event item.
Anniversary Cake 500* A massive cake baked to celebrate the second anniversary. It's an event item.
Anniversary Arch 500* An arch built to welcome well-wishers during the second anniversary. It's an event item.
Heart Garland 500* A decoration that symbolizes overflowing love. It's an event item.
Iron Fence 500* Used to separate what's inside from what's outside. It's an event item.
Foreboding Lizard 500* This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item.
Lending Library 500* All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item.
Sight of Bonding 500* A floral decoration commemorating the eternal connection of friendship. It's an event item.
Sound of Bonding 500* If two people who share a wish ring it together, their wish will come true. It's an event item.
Word of Bonding 500* For Heroes who like to deepen their bonds over tea or at gatherings. It's an event item.
Black Eagle Flag 500* Flag for the class led by Edelgard. It's an event item.
Blue Lion Flag 500* Flag for the class led by Dimitri. It's an event item.
Golden Deer Flag 500* Flag for the class led by Claude. It's an event item.
Witch's Cauldron 500* A cauldron bubbling away, full of unidentifiable ingredients. Looks disgusting, but the smell is somehow alluring. It's an event item.
Pumpkin Lanterns 500* Expertly carved pumpkins. They're brothers from the same patch. The eldest is the base, and the youngest is on top. It's an event item.
Haunted Coffin 500* Even though it appears empty, a sinister aura emanates from within. It's an event item.
Year's Entry Decor 500* A decoration said to be placed in the entryway of Hoshidan homes as a way of celebrating the new year. It's an event item.
Red Wood Lantern 500* A lantern made of wood in the style of those seen across Hoshido. The red color is said to protect from catastrophes. It's an event item.
Year's Festive Gate 500* A red gate in the style said to be seen across Hoshido, decorated with New Year's trappings to celebrate coming change. It's an event item.
Anniversary Treat 500* A gigantic cupcake whipped up to celebrate the third anniversary. It's an event item.
Mirror of Niðavellir 500* A mirror of hidden power that hangs above the throne of Niðavellir—or rather, an imitation modeled after the real thing. It's an event item.
Gullinbursti Figure 500* A commemorative figure built to put dvergr craftsmanship on display, its design meant to aid in combating larger foes. It's an event item.
Seiðjárn Gearwork 500* Structure common to Niðavellir, its mechanism driven by magic. It's an event item.
Anniversary Cake 500* A massive cake baked to celebrate the fourth anniversary. It's an event item.
Feh Sand Statue 500* It seems Feh has reviewed this sand sculpture herself—and she was satisfied with the result! It's an event item.
Ash Statue 500* A statue of Askr's retainer in the form of a divine beast. It radiates a certain charm felt by all who lay eyes on it.
Elm Statue 500* A statue of Embla's retainer in the form of a divine beast. It evokes a tingling unease, its wings spread wide.
Flag of Embla 500* The flag of Veronica's homeland, the Emblian Empire.
Anniversary Cake 500* A massive cake baked to celebrate the fifth anniversary. It's an event item.
Summerning Stone 500* A faux summoning stone that radiates with a summery, watermelon aura—but it can't summon any Heroes. It's an event item.
Icon of Light 500* A statue of a goddess from Vanaheimr, the realm of light. It radiates a hopeful aura. It's an event item.
Light-Realm Flora 500* Plant life from Vanaheimr, the realm of light. Its brilliance is soothing. It's an event item.
Serpent's Curse 500* A statue of a snake wrapped around a golden crystal. The ethereal light is unsettling. It's an event item.
Anniversary Cakes 500* A lavish tea set put together to celebrate the sixth anniversary. It's an event item.
Sea-Foam Feh 500* A statue of Feh atop a seashell that radiates a summery aura. It depicts Feh rising from the sea and exudes a sense of love and beauty.
Tree-Hand Statue 500* A statue of a denizen of Yggdrasill, the realm of the World-Tree. You feel its healing power wash over you when nearby. It's an event item.
World-Tree Gate 500* Gate of Yggdrasill, realm of the World-Tree. The silence that surrounds the mystical tree calms the heart. It's an event item.
Wanted Poster 500* A wanted poster from Yggdrasill, realm of the World-Tree. Who put it up, and why? It's an event item.
Anniversary Cake 500* A massive cake baked to celebrate the seventh anniversary. It's an event item.
Beach and Feh 500* A statue of Feh enjoying a summer vacation at the beach, feet outstretched and relaxing. It's an event item.
Celestial Throne 500* On this noble throne sits the Celestial King. It has pointed legs, and something is hidden within its black base, but what could it be?
Celestial Flag 500* Flag of Ásgarðr, origin of Rune and the gods.
Mysterious Tablet 500* A stone tablet in the same design as Rune's. A kind of mysterious power emanates from it.
Anniversary Cake 500* A massive cake baked to celebrate the eighth anniversary. It's an event item.
Marth Statue 50* Fire Emblem: Shadow Dragon or Fire Emblem: Mystery of the Emblem is your favorite? Then place this 8-bit statue in your Aether Keep!
Alm Statue 50* Fire Emblem Echoes: Shadows of Valentia is your favorite? Then place this 8-bit statue in your Aether Keep!
Celica Statue 50* Fire Emblem Echoes: Shadows of Valentia is your favorite? Then place this 8-bit statue in your Aether Keep!
Sigurd Statue 50* Fire Emblem: Genealogy of the Holy War is your favorite? Then place this 8-bit statue in your Aether Keep!
Seliph Statue 50* Fire Emblem: Genealogy of the Holy War is your favorite? Then place this 8-bit statue in your Aether Keep!
Leif Statue 50* Fire Emblem: Thracia 776 is your favorite? Then place this 8-bit statue in your Aether Keep!
Roy Statue 50* Fire Emblem: The Binding Blade is your favorite? Then place this 8-bit statue in your Aether Keep!
Lyn Statue 50* Fire Emblem: The Blazing Blade is your favorite? Then place this 8-bit statue in your Aether Keep!
Eliwood Statue 50* Fire Emblem: The Blazing Blade is your favorite? Then place this 8-bit statue in your Aether Keep!
Hector Statue 50* Fire Emblem: The Blazing Blade is your favorite? Then place this 8-bit statue in your Aether Keep!
Eirika Statue 50* Fire Emblem: The Sacred Stones is your favorite? Then place this 8-bit statue in your Aether Keep!
Ephraim Statue 50* Fire Emblem: The Sacred Stones is your favorite? Then place this 8-bit statue in your Aether Keep!
Ike Statue 50* Fire Emblem: Path of Radiance or Fire Emblem: Radiant Dawn is your favorite? Then place this 8-bit statue in your Aether Keep!
Micaiah Statue 50* Fire Emblem: Radiant Dawn is your favorite? Then place this 8-bit statue in your Aether Keep!
Sothe Statue 50* Fire Emblem: Radiant Dawn is your favorite? Then place this 8-bit statue in your Aether Keep!
Chrom Statue 50* Fire Emblem Awakening is your favorite? Then place this 8-bit statue in your Aether Keep!
Lucina Statue 50* Fire Emblem Awakening is your favorite? Then place this 8-bit statue in your Aether Keep!
Robin M Statue 50* Fire Emblem Awakening is your favorite? Then place this 8-bit statue in your Aether Keep!
Robin F Statue 50* Fire Emblem Awakening is your favorite? Then place this 8-bit statue in your Aether Keep!
Corrin M Statue 50* Fire Emblem Fates is your favorite? Then place this 8-bit statue in your Aether Keep!
Corrin F Statue 50* Fire Emblem Fates is your favorite? Then place this 8-bit statue in your Aether Keep!
Byleth M Statue 50* Fire Emblem: Three Houses is your favorite? Then place this 8-bit statue in your Aether Keep!
Byleth F Statue 50* Fire Emblem: Three Houses is your favorite? Then place this 8-bit statue in your Aether Keep!
Edelgard Statue 50* Fire Emblem: Three Houses is your favorite? Then place this 8-bit statue in your Aether Keep!
Dimitri Statue 50* Fire Emblem: Three Houses is your favorite? Then place this 8-bit statue in your Aether Keep!
Claude Statue 50* Fire Emblem: Three Houses is your favorite? Then place this 8-bit statue in your Aether Keep!
Alear M Statue 50* Fire Emblem Engage is your favorite? Then place this 8-bit statue in your Aether Keep!
Alear F Statue 50* Fire Emblem Engage is your favorite? Then place this 8-bit statue in your Aether Keep!
Itsuki Statue 50* Tokyo Mirage Sessions ♯FE Encore is your favorite? Then place this 8-bit statue in your Aether Keep!
Alfonse Statue 50* Fire Emblem Heroes is your favorite? Then place this 8-bit statue in your Aether Keep!
Sharena Statue 50* Fire Emblem Heroes is your favorite? Then place this 8-bit statue in your Aether Keep!
Anna Statue 50* Fire Emblem Heroes is your favorite? Then place this 8-bit statue in your Aether Keep!
Feh's Sunflowers 500* A statue of Feh looking very happy on a vacation among sunflowers in full bloom.
Nine-Realm Model 500* A model of the World-Tree and the nine realms. It's strange to think you're looking down at the entirety of existence. It's an event item.
Chosen-Sword Icon 500* A model of Alfonse's sword after he took the will of the world upon his shoulders. Looking at it incites determination to take on the winter of annihilation. It's an event item.
Chosen-Spear Icon 500* A model of Fjorm's spear after she took the will of the world upon her shoulders. Looking at it kindles serenity within one's heart to take on the winter of annihilation. It's an event item.
Anniversary Cake 500* A massive pancake tower made to celebrate the ninth anniversary. It's an event item.
Statue of Three 500* A specially made statue of three Order of Heroes members and Feh. Their joyful smiles are wonderful. It's an event item.

Terrain

Players can change the terrain of an Aether Keep, though some terrains require Aether Stone to unlock.

List of Terrain
Name Thumbnail Map Addition date
Springwater
Wintry
Abandoned Castle
Snowdust
Desert
Spring Breeze
Leafy Canopy
Lost Castle
Bright Grassland
Lava Floes
Dream Castle February 8, 2022
Nightmare Castle February 8, 2022
Hel Castle June 7, 2022
Niðavellir Castle June 7, 2022
Jötunheimr Castle June 7, 2022
Opened-Up Castle August 7, 2023
Closed-Off Castle August 7, 2023
Luminous Castle June 6, 2024

Rewards

Rank

Score Reward
1–1,000 Bronze Throne 1 + Silver Throne 1 + Golden Throne 1 + Divine Code: Part 50 + Dragonflower 44 + Heroic Grail 35
1,001–3,000 Bronze Throne 1 + Silver Throne 1 + Golden Throne 1 + Divine Code: Part 40 + Dragonflower 42 + Heroic Grail 30
3,001–6,000 Bronze Throne 1 + Silver Throne 1 + Divine Code: Part 36 + Dragonflower 40 + Heroic Grail 25
6,001–10,000 Bronze Throne 1 + Divine Code: Part 32 + Dragonflower 38 + Heroic Grail 22
10,001–20,000 Divine Code: Part 28 + Dragonflower 36 + Heroic Grail 17
20,001–30,000 Divine Code: Part 24 + Dragonflower 32 + Heroic Grail 15
30,001–50,000 Divine Code: Part 20 + Dragonflower 28 + Heroic Grail 14
50,001–70,000 Divine Code: Part 18 + Dragonflower 26 + Heroic Grail 13
70,001–100,000 Divine Code: Part 16 + Dragonflower 24 + Heroic Grail 12
100,000–300,000 Divine Code: Part 14 + Dragonflower 22 + Heroic Grail 11
300,001+ Divine Code: Part 12 + Dragonflower 20 + Heroic Grail 10

AR Tier

AR Tier Lift Reward
1 0–399 Dragonflower 20 + Aether Stone 10 + Heroic Grail 10
2 400–799 Dragonflower 20 + Aether Stone 20 + Heroic Grail 10
3 800–1,199 Dragonflower 20 + Aether Stone 30 + Heroic Grail 10
4 1,200–1,599 Dragonflower 20 + Aether Stone 40 + Heroic Grail 10
5 1,600–1,999 Dragonflower 20 + Aether Stone 50 + Heroic Grail 10
6 2,000–2,399 Dragonflower 24 + Aether Stone 60 + Heroic Grail 10
7 2,400–2,799 Dragonflower 24 + Aether Stone 70 + Heroic Grail 12
8 2,800–3,199 Dragonflower 24 + Aether Stone 80 + Heroic Grail 14
9 3,200–3,599 Dragonflower 24 + Aether Stone 90 + Heroic Grail 16
10 3,600–3,999 Dragonflower 24 + Aether Stone 100 + Heroic Grail 18
11 4,000–4,399 Dragonflower 28 + Aether Stone 110 + Heroic Grail 20
(Fifth ally Aether Stone 300)
12 4,400–5,199 Dragonflower 28 + Aether Stone 120 + Heroic Grail 22
13 4,800–5,199 Dragonflower 28 + Aether Stone 130 + Heroic Grail 24
14 5,200–5,999 Dragonflower 28 + Aether Stone 140 + Heroic Grail 26
15 5,600–5,999 Dragonflower 28 + Aether Stone 150 + Heroic Grail 28
16 6,000–6,499 Dragonflower 32 + Aether Stone 160 + Heroic Grail 30
17 6,500–7,199 Dragonflower 32 + Aether Stone 170 + Heroic Grail 32
18 7,200–8,199 Dragonflower 32 + Aether Stone 180 + Heroic Grail 34
19 8,200–9,399 Dragonflower 32 + Aether Stone 190 + Heroic Grail 36
(Sixth ally Aether Stone 300)
20 9,400–10,999 Dragonflower 32 + Aether Stone 200 + Heroic Grail 38
21 11,000–11,399 Dragonflower 34 + Aether Stone 210 + Heroic Grail 40
22 11,400–11,799 Dragonflower 35 + Aether Stone 215 + Heroic Grail 41
23 11,800–12,199 Dragonflower 36 + Aether Stone 220 + Heroic Grail 42
24 12,200–12,599 Dragonflower 37 + Aether Stone 225 + Heroic Grail 43
25 12,600–12,999 Dragonflower 38 + Aether Stone 230 + Heroic Grail 44
26 13,000–13,399 Dragonflower 39 + Aether Stone 235 + Heroic Grail 45
27 13,400–13,799 Dragonflower 40 + Aether Stone 240 + Heroic Grail 46
28 13,800–15,999 Dragonflower 45 + Aether Stone 250 + Heroic Grail 50
29 16,000–16,399 Dragonflower 45 + Aether Stone 250 + Heroic Grail 50
30 16,400–17,999 Dragonflower 45 + Aether Stone 250 + Heroic Grail 50
31 18,000–18,399 Dragonflower 46 + Aether Stone 250 + Heroic Grail 51
32 18,400–18,799 Dragonflower 47 + Aether Stone 250 + Heroic Grail 52
33 18,800–19,199 Dragonflower 48 + Aether Stone 250 + Heroic Grail 53
34 19,200–19,599 Dragonflower 49 + Aether Stone 250 + Heroic Grail 54
35 19,600–19,999 Dragonflower 50 + Aether Stone 250 + Heroic Grail 55
36 20,000–20,399 Dragonflower 51 + Aether Stone 250 + Heroic Grail 56
37 20,400–20,799 Dragonflower 52 + Aether Stone 250 + Heroic Grail 57
36 20,800–20,999 Dragonflower 53 + Aether Stone 250 + Heroic Grail 58
37 21,000+ Dragonflower 55 + Aether Stone 250 + Heroic Grail 60

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Aether Raids

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Japanese

飛空城

Flying Sky Castle

Spanish

Asaltos etéreos

Aether Assault

French

Raid céleste

Celestial Raid

German

Ätherraubzüge

Aether Raids

Italian

Blitz eteri

Aether Raids

Portuguese
(Brazil)

Investidas etéreas

Ethereal assaults

Traditional Chinese

飛空城

Flying Sky Castle

Gallery

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