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Two Falchions

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Two Falchions


Location

Arena Ferox

New units

Lon'qu

Boss(es)

Marth

Previous chapter(s)

Warrior Realm

Next chapter(s)

The Exalt and the King

In Ferox, the khans of east and west hold a tournament every few years. The victor acquires total sovereignty over both kingdoms. And that means they have the final say when it comes to forging alliances. [...] Perhaps you would consider representing the East in the upcoming tournament? If you win and I become ruling khan, I will grant your alliance.
— Flavia

Two Falchions (Japanese: 神剣闘技 Divine Sword Clash) is the fourth chapter in Fire Emblem Awakening. In this chapter, the Shepherds have been tasked with winning a tournament at an arena with the ruling power of all of Ferox on the line; their opponent just happens to be a familiar masked enigma. Completing this chapter will unlock the Barracks as well as the Outrealm Gate.

Plot

Main article: Two Falchions/Script

The Shepherds are escorted to the Feroxi capital, where they meet the East-Khan of Ferox, Flavia. She confirms that bandits raiding the Feroxi border are Plegians posing as Ylisseans, but also states she cannot supply troops to Ylisse due to lacking the authority—the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both Feroxi kingdoms, and the West-Khan won the last tournament. Flavia proposes that Chrom and the Shepherds serve as her champions in the upcoming tournament, granting her total authority to instate the alliance, which Chrom accepts.

The Shepherds fight against the West-Khan's champion, "Marth", who evades questions regarding how he has a seemingly identical blade to the Falchion and vanishes after the battle. Afterwards, Flavia congratulates them and upholds her promise to provide military aid to Ylisse. The West-Khan, Basilio, offers his old champion Lon'qu as West Ferox's contribution to the Ylissean cause.

The Shepherds return to Ylisstol, where Phila reports that Plegian soldiers have attacked a village in Themis and abducted their duke's daughter, Maribelle; King Gangrel of Plegia claims Maribelle invaded Plegia and is demanding that Ylisse pay reparations for this "insult". Emmeryn, wishing to avoid a conflict similar to a previous one that nearly ruined Ylisse, elects to offer parley with Gangrel. Phila and Chrom both elect to accompany her. As the Shepherds prepare to depart, a young mage named Ricken asks to join, but Chrom rebuffs him on account of his youth.

Summary

To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend Maribelle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–6 {{{partner}}} {{{other}}} 9
Map dimensions:
14 columns by 14 rows

Character data

Characters
New units
Lon'qu
Myrmidon
HP
20
Inventory
 Killing Edge
Level
4
Automatically at the end of the chapter
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Thunder Dropped by enemy Mage
Vulnerary Dropped by enemy Knight

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Iron Lance 560
Iron Bow 560
Thunder 630

Event tiles

  • Column 12, row 13: Two square south, one square west of the southeastern stairs tile
  • Column 3, row 2: Two squares north, one square east of the northwestern stairs tile

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Marth Lord 8 1 27 9 2 12 10 11 8 4 5  Parallel Falchion
 Dual Strike+
--
Feroxi Fighter 5 2 22~23 10~11 0 6~7 6~7 5~6 3 0~1 5  Iron Axe
Immediately begins moving unprovoked.
Feroxi Mage 5 1 18~19 0 6~7 5~6 5~6 4~5 1~2 3 5  Thunder
Immediately begins moving unprovoked.
Feroxi Mage 5 1 18~19 0 6~7 5~6 5~6 4~5 1~2 3 5  ThunderThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Feroxi Knight 5 1 22~23 10~11 0 6 1~2 4~5 9~10 0~1 4  Iron Lance VulneraryThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Feroxi Knight 5 1 22~23 10~11 0 6 1~2 4~5 9~10 0~1 4  Iron Lance
Begins moving unprovoked on turn 2.
Feroxi Fighter 5 2 22~23 10~11 0 6~7 6~7 5~6 3 0~1 5  Hand Axe
Begins moving unprovoked on turn 3.

Boss data

Main article: Masked Marth

Normal Hard Lunatic

Stats
Max HP 27 Speed 10
Strength 9 Luck 11
Magic 2 Defense 8
Skill 12 Resistance 4
Inventory Skills
 Parallel Falchion  Dual Strike+
Weapon Levels
Swords C Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is short, sweet, and (relatively) easy. Note that you can buy Strength and Defense Tonics from the shop in the previous chapter, which can help give that quick push you might need to one-round someone or survive an attack. Start off by pairing up Chrom/Robin and Frederick/someone and pulling in the first two Fighters. The Mages will both aggro with them - if Chrom/Robin one-rounded their Fighter and their Mage lacks Counter, Chrom can handily swat him, while Frederick can similarly swat a Mage who lacks Pavise+. If conditions are unfavorable, you can always back off a little. The Knights aggro on turn 2; they are easy fodder for your own magic users and Hammer-wielders. As you deal with them, the Fighters will come in on turn 3 and "Marth" comes in on turn 4. If you are overwhelmed, feel free to back off to buy yourself time. Frederick with a Speed boost from a Pair-up is your safest bet for weakening "Marth". In addition, note that if "Marth" is brought down to half health and cannot kill one of your units by attacking, he will use Parallel Falchion to heal himself. Play smart and cautious, and you shouldn't have too much trouble.

After beating this chapter, you unlock the Barracks, which provides random boosts, and the Outrealm Gate, which gives you access to DLC. If you want to spend a couple hours grinding on EXPonential Growth to destroy the game's difficulty, do so now. If you are too broke or honorable to do so, read on. Also note that you can buy Iron Lances and Iron Bows from this chapter's shop, so from this point forward they should be standard issue for anyone who can use them. Finally, Robin should be at or approaching level 10 around this point. Remember that Second Seal you got from the Renown rewards? You can use it to reclass her. If you plan to do so, make sure to make her a class that can use magic; Robin is pretty much your only reliable option against enemies with Pavise+ or Counter, or that you wish to engage at two range for whatever reason. You also recruit a Myrmidon named Lon'qu. He's a fairly solid Myrmidon who can delete foes with his Killing Edge. He works well with Vaike due to Vaike providing him power and receiving skill and speed in return. Finally, note that on non-Lunatic+ playthroughs, completing this chapter guarantees that you will have 50 Renown, enough to claim the Glass Sword.

Trivia

  • When battling "Marth", combat animations will automatically play even if they are turned off.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Two Falchions

--

Japanese

神剣闘技

Divine Sword Clash

Spanish

Dos Falchion

Two Falchions

French

Deux Falchions

Two Falchions

German

Zwei Falchions

Two Falchions

Italian

Un'altra Falchion

Another Falchion

Gallery


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