HardwareBufferJniWrapper
@RequiresApi(value = 26)
@ExperimentalApi
interface HardwareBufferJniWrapper : HardwareBufferNativeHelpers
Wrapper for HardwareBuffer JNI methods.
Summary
Public functions |
|
|---|---|
Boolean |
nativeBindEGLImage(target: Int, eglImageHandle: Long)Binds an EGLImage to the specified texture target. |
Boolean |
nativeCopyBitmapToHardwareBuffer(bitmap: Bitmap, hb: HardwareBuffer)Copies a |
Boolean |
nativeCopyHardwareBufferToHardwareBuffer(Copies the contents of a source |
Long |
nativeCreateEglImageFromHardwareBuffer(Creates an EGLImage from a |
Boolean |
nativeDestroyEGLImage(displayHandle: Long, imageHandle: Long)Destroys an EGLImage. |
Public functions
nativeBindEGLImage
fun nativeBindEGLImage(target: Int, eglImageHandle: Long): Boolean
Binds an EGLImage to the specified texture target. Returns whether the binding is successful.
nativeCopyBitmapToHardwareBuffer
fun nativeCopyBitmapToHardwareBuffer(bitmap: Bitmap, hb: HardwareBuffer): Boolean
Copies a Bitmap to a HardwareBuffer. Returns whether the copy is successful.
The destination HardwareBuffer must have HardwareBuffer.USAGE_CPU_WRITE_OFTEN usage.
The source Bitmap.Config must match the destination HardwareBuffer.getFormat, and be either Bitmap.Config.ARGB_8888 and HardwareBuffer.RGBA_8888 or Bitmap.Config.RGBA_1010102 and HardwareBuffer.RGBA_1010102.
nativeCopyHardwareBufferToHardwareBuffer
fun nativeCopyHardwareBufferToHardwareBuffer(
srcHb: HardwareBuffer,
dstHb: HardwareBuffer
): Boolean
Copies the contents of a source HardwareBuffer to a destination HardwareBuffer. Returns whether the copy is successful.
The source HardwareBuffer must have HardwareBuffer.USAGE_CPU_READ_OFTEN usage, and the destination HardwareBuffer must have HardwareBuffer.USAGE_CPU_WRITE_OFTEN usage.
The formats of the source and destination buffers must match, and be either HardwareBuffer.RGBA_8888 or HardwareBuffer.RGBA_1010102.
nativeCreateEglImageFromHardwareBuffer
fun nativeCreateEglImageFromHardwareBuffer(
displayHandle: Long,
hardwareBuffer: HardwareBuffer
): Long
Creates an EGLImage from a HardwareBuffer.
nativeDestroyEGLImage
fun nativeDestroyEGLImage(displayHandle: Long, imageHandle: Long): Boolean
Destroys an EGLImage. Returns whether the deletion is successful.