Slide
class Slide : Visibility
| kotlin.Any | |||
| ↳ | androidx.transition.Transition | ||
| ↳ | androidx.transition.Visibility | ||
| ↳ | androidx.transition.Slide |
This transition tracks changes to the visibility of target views in the start and end scenes and moves views in or out from one of the edges of the scene. Visibility is determined by both the setVisibility state of the view as well as whether it is parented in the current view hierarchy. Disappearing Views are limited as described in onDisappear.
Summary
Public constructors |
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Slide()Constructor using the default |
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Constructor using the provided slide edge direction. |
Slide(context: Context, attrs: AttributeSet) |
Public functions |
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Unit |
captureEndValues(transitionValues: TransitionValues)Captures the values in the end scene for the properties that this transition monitors. |
Unit |
captureStartValues(transitionValues: TransitionValues)Captures the values in the start scene for the properties that this transition monitors. |
Int |
Returns the edge that Views appear and disappear from. |
Boolean |
Returns |
Animator? |
onAppear(The default implementation of this method returns a null Animator. |
Animator? |
onDisappear(The default implementation of this method returns a null Animator. |
Unit |
setSlideEdge(slideEdge: Int)Change the edge that Views appear and disappear from. |
Inherited Constants |
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Inherited functions |
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Public constructors
Public functions
captureEndValues
fun captureEndValues(transitionValues: TransitionValues): Unit
Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
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transitionValues: TransitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
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captureStartValues |
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createAnimator |
captureStartValues
fun captureStartValues(transitionValues: TransitionValues): Unit
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
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transitionValues: TransitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
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captureEndValues |
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createAnimator |
getSlideEdge
fun getSlideEdge(): Int
Returns the edge that Views appear and disappear from.
isSeekingSupported
fun isSeekingSupported(): Boolean
Returns true if the Transition can be used by controlDelayedTransition. This means that any the state must be ready before any Animator returned by createAnimator has started and if the Animator has ended, it must be able to restore the state when starting in reverse. If a Transition must know when the entire transition has ended, a TransitionListener can be added to getRootTransition and it can listen for onTransitionEnd.
onAppear
fun onAppear(
sceneRoot: ViewGroup,
view: View,
startValues: TransitionValues?,
endValues: TransitionValues?
): Animator?
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called from onAppear.
| Parameters | |
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sceneRoot: ViewGroup |
The root of the transition hierarchy |
view: View |
The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE. |
startValues: TransitionValues? |
The target values in the start scene |
endValues: TransitionValues? |
The target values in the end scene |
| Returns | |
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Animator? |
An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run. |
onDisappear
fun onDisappear(
sceneRoot: ViewGroup,
view: View,
startValues: TransitionValues?,
endValues: TransitionValues?
): Animator?
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called from onDisappear.
| Parameters | |
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sceneRoot: ViewGroup |
The root of the transition hierarchy |
view: View |
The View to make disappear. This will be in the target scene's View hierarchy or in an |
startValues: TransitionValues? |
The target values in the start scene |
endValues: TransitionValues? |
The target values in the end scene |
| Returns | |
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Animator? |
An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run. |