MouseInjectionScope
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interface MouseInjectionScope : InjectionScope
The receiver scope of the mouse input injection lambda from performMouseInput.
The functions in MouseInjectionScope can roughly be divided into two groups: full gestures and individual mouse events. The individual mouse events are: press, moveTo and friends, release, cancel, scroll and advanceEventTime. Full gestures are all the other functions, like MouseInjectionScope.click, MouseInjectionScope.doubleClick, MouseInjectionScope.animateMoveTo, etc. These are built on top of the individual events and serve as a good example on how you can build your own full gesture functions.
A mouse move event can be sent with moveTo and moveBy. The mouse position can be updated with updatePointerTo and updatePointerBy, which will not send an event and only update the position internally. This can be useful if you want to send an event that is not a move event with a location other then the current location, but without sending a preceding move event. Use press and release to send button pressed and button released events. This will also send all other necessary events that keep the stream of mouse events consistent with actual mouse input, such as a hover exit event. A cancel event can be sent at any time when at least one button is pressed. Use scroll to send a mouse scroll event.
The entire event injection state is shared between all perform.*Input methods, meaning you can continue an unfinished mouse gesture in a subsequent invocation of performMouseInput or performMultiModalInput. Note however that while the mouse's position is retained across invocation of perform.*Input methods, it is always manipulated in the current node's local coordinate system. That means that two subsequent invocations of performMouseInput on different nodes will report a different currentPosition, even though it is actually the same position on the screen.
All events sent by these methods are batched together and sent as a whole after performMouseInput has executed its code block.
Example of performing a mouse click:
import androidx.compose.ui.test.click import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput composeTestRule.onNodeWithTag("myComponent").performMouseInput { // Click in the middle of the node click(center) }
Example of scrolling the mouse wheel while the mouse button is pressed:
import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput composeTestRule .onNodeWithTag("verticalScrollable") // Scroll downwards while keeping a button pressed: .performMouseInput { // Presses the primary mouse button press() // Scroll the scroll wheel by 6 units repeat(6) { advanceEventTime() scroll(1f) } // And release the mouse button advanceEventTime() release() }
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InjectionScope |
Summary
Public functions |
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Sends a cancel event |
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Sends a hover enter event at the given |
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Sends a hover exit event at the given |
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Sends a move event |
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Sends a move event |
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press(button: MouseButton)Sends a down and button pressed event for the given |
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release(button: MouseButton)Sends a button released and up event for the given |
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Sends a scroll event with the given |
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scroll(delta: Float, scrollWheel: ScrollWheel)Sends a scroll event with the given |
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updatePointerBy(delta: Offset)Updates the position of the mouse by the given |
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updatePointerTo(position: Offset)Updates the position of the mouse to the given |
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Public properties |
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Offset |
Returns the current position of the mouse. |
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Extension functions |
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MouseInjectionScope.animateMoveAlong(Move the mouse along the given |
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MouseInjectionScope.animateMoveBy(delta: Offset, durationMillis: Long)Move the mouse from the |
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MouseInjectionScope.animateMoveTo(Move the mouse from the |
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MouseInjectionScope.click(position: Offset, button: MouseButton)Use |
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MouseInjectionScope.doubleClick(position: Offset, button: MouseButton)Use |
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MouseInjectionScope.dragAndDrop(Use |
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MouseInjectionScope.longClick(position: Offset, button: MouseButton)Use |
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MouseInjectionScope.rightClick(position: Offset)Secondary-click on |
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MouseInjectionScope.smoothScroll(Rotate the mouse's |
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MouseInjectionScope.tripleClick(position: Offset, button: MouseButton)Use |
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Inherited functions |
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Public functions
cancel
fun cancel(delayMillis: Long = eventPeriodMillis): Unit
Sends a cancel event delayMillis after the last sent event to cancel a stream of mouse events with pressed mouse buttons. All buttons will be released as a result. A mouse cancel event can only be sent when mouse buttons are pressed.
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delayMillis: Long = eventPeriodMillis |
The time between the last sent event and this event. |
enter
fun enter(
position: Offset = currentPosition,
delayMillis: Long = eventPeriodMillis
): Unit
Sends a hover enter event at the given position, delayMillis after the last sent event, without sending a hover move event.
An IllegalStateException will be thrown when mouse buttons are down, or if the mouse is already hovering.
The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.
Note: enter and exit events are already sent as a side effect of movement when necessary. Whether or not this is part of the contract of mouse events is platform dependent, so it is highly discouraged to manually send enter or exit events. Only use this method for tests that need to make assertions about a component's state in between the enter/exit and move event.
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position: Offset = currentPosition |
The new position of the mouse, in the node's local coordinate system. |
delayMillis: Long = eventPeriodMillis |
The time between the last sent event and this event. |
exit
fun exit(position: Offset = currentPosition, delayMillis: Long = eventPeriodMillis): Unit
Sends a hover exit event at the given position, delayMillis after the last sent event, without sending a hover move event.
An IllegalStateException will be thrown if the mouse was not hovering.
The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.
Note: enter and exit events are already sent as a side effect of movement when necessary. Whether or not this is part of the contract of mouse events is platform dependent, so it is highly discouraged to manually send enter or exit events. Only use this method for tests that need to make assertions about a component's state in between the enter/exit and move event.
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position: Offset = currentPosition |
The new position of the mouse, in the node's local coordinate system |
delayMillis: Long = eventPeriodMillis |
The time between the last sent event and this event. |
moveBy
open fun moveBy(delta: Offset, delayMillis: Long = eventPeriodMillis): Unit
Sends a move event delayMillis after the last sent event on the associated node, with the position of the mouse moved by the given delta.
If no mouse buttons are pressed, a hover event will be sent instead of a move event. If the mouse wasn't hovering yet, a hover enter event is sent as well.
| Parameters | |
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delta: Offset |
The position for this move event, relative to the current position of the mouse. For example, `delta = Offset(10.px, -10.px) will add 10.px to the mouse's x-position, and subtract 10.px from the mouse's y-position. |
delayMillis: Long = eventPeriodMillis |
The time between the last sent event and this event. |
moveTo
fun moveTo(position: Offset, delayMillis: Long = eventPeriodMillis): Unit
Sends a move event delayMillis after the last sent event on the associated node, with the position of the mouse updated to position. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.
If no mouse buttons are pressed, a hover event will be sent instead of a move event. If the mouse wasn't hovering yet, a hover enter event is sent as well.
| Parameters | |
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position: Offset |
The new position of the mouse, in the node's local coordinate system |
delayMillis: Long = eventPeriodMillis |
The time between the last sent event and this event. |
press
fun press(button: MouseButton = MouseButton.Primary): Unit
Sends a down and button pressed event for the given button on the associated node. When no buttons were down yet, this will exit hovering mode before the button is pressed. All events will be sent at the current event time.
Throws an IllegalStateException if the button is already pressed.
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button: MouseButton = MouseButton.Primary |
The mouse button that is pressed. By default the primary mouse button. |
release
fun release(button: MouseButton = MouseButton.Primary): Unit
Sends a button released and up event for the given button on the associated node. If this was the last button to be released, the mouse will enter hovering mode and send an accompanying mouse move event after the button has been released. All events will be sent at the current event time.
Throws an IllegalStateException if the button is not pressed.
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button: MouseButton = MouseButton.Primary |
The mouse button that is released. By default the primary mouse button. |
scroll
open fun scroll(offset: Offset): Unit
Sends a scroll event with the given offset. The event will be sent at the current event time.
This is a 2 dimensional version of scroll and therefore will apply to a 2d plane. It combines the delta and the scrollWheel directionality in a single offset representation. A positive X component implies moving forward on the horizontal axis. A positive Y component implies moving forward on the vertical axis. A negative component means moving backwards. A combination of positive and negative components will yield an angled movement in a given quadrant of the 2d plane. For instance, moving with offset (100, -100) will move on the equivalent of 100 pixels forward on the horizontal axis and 100 pixels backward on the vertical axis.
Note that the correlation between scroll offset and pixels scrolled is platform specific. For example, on Android a scroll delta of 1f corresponds to a scroll of 64.dp. However, on any platform, this conversion factor could change in the future to improve the mouse scroll experience.
Example of how scroll could be used:
import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput composeTestRule .onNodeWithTag("verticalScrollable") // Scroll downwards while keeping a button pressed: .performMouseInput { // Presses the primary mouse button press() // Scroll the scroll wheel by 6 units repeat(6) { advanceEventTime() scroll(1f) } // And release the mouse button advanceEventTime() release() }
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offset: Offset |
The amount of scroll |
scroll
fun scroll(delta: Float, scrollWheel: ScrollWheel = ScrollWheel.Vertical): Unit
Sends a scroll event with the given delta on the given scrollWheel. The event will be sent at the current event time.
Positive delta values correspond to scrolling forward (new content appears at the bottom of a column, or at the end of a row), negative values correspond to scrolling backward (new content appears at the top of a column, or at the start of a row).
Note that the correlation between scroll delta and pixels scrolled is platform specific. For example, on Android a scroll delta of 1f corresponds to a scroll of 64.dp. However, on any platform, this conversion factor could change in the future to improve the mouse scroll experience.
Example of how scroll could be used:
import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput composeTestRule .onNodeWithTag("verticalScrollable") // Scroll downwards while keeping a button pressed: .performMouseInput { // Presses the primary mouse button press() // Scroll the scroll wheel by 6 units repeat(6) { advanceEventTime() scroll(1f) } // And release the mouse button advanceEventTime() release() }
| Parameters | |
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delta: Float |
The amount of scroll |
scrollWheel: ScrollWheel = ScrollWheel.Vertical |
Which scroll wheel to rotate. Can be either |
updatePointerBy
open fun updatePointerBy(delta: Offset): Unit
Updates the position of the mouse by the given delta, but does not send a move or hover event. This can be useful to adjust the mouse position before sending for example a press event.
| Parameters | |
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delta: Offset |
The position for this move event, relative to the current position of the mouse. For example, `delta = Offset(10.px, -10.px) will add 10.px to the mouse's x-position, and subtract 10.px from the mouse's y-position. |
updatePointerTo
fun updatePointerTo(position: Offset): Unit
Updates the position of the mouse to the given position, but does not send a move or hover event. This can be useful to adjust the mouse position before sending for example a press event. The position is in the node's local coordinate system, where (0.px, 0.px) is the top left corner of the node.
| Parameters | |
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position: Offset |
The new position of the mouse, in the node's local coordinate system |
Public properties
currentPosition
val currentPosition: Offset
Returns the current position of the mouse. The position is returned in the local coordinate system of the node with which we're interacting. (0, 0) is the top left corner of the node. If none of the move or updatePointer methods have been used yet, the mouse's position will be (0, 0) in the Compose host's coordinate system, which will be -[topLeft] in the node's local coordinate system.
Extension functions
animateMoveAlong
fun MouseInjectionScope.animateMoveAlong(
curve: (timeMillis: Long) -> Offset,
durationMillis: Long = DefaultMouseGestureDurationMillis
): Unit
Move the mouse along the given curve, sending a stream of move events to get an animated path of durationMillis milliseconds. The mouse will initially be moved to the start of the path, curve(0), if it is not already there. The positions defined by the curve are in the node's local coordinate system, where (0, 0) is the top left corner of the node.
Example of moving the mouse along a curve:
import androidx.compose.ui.geometry.Offset import androidx.compose.ui.test.animateMoveAlong import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput composeTestRule.onNodeWithTag("myComponent").performMouseInput { // Hover over the node, making a full circle with a radius of 100px val r = 100f animateMoveAlong( curve = { val angle = 2 * PI * it / 1000 center + Offset(r * cos(angle).toFloat(), r * sin(angle).toFloat()) }, durationMillis = 1000L, ) }
| Parameters | |
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curve: (timeMillis: Long) -> Offset |
The function that defines the position of the mouse over time for this gesture, in the node's local coordinate system. The argument passed to the function is the time in milliseconds since the start of the animated move, and the return value is the location of the mouse at that point in time |
durationMillis: Long = DefaultMouseGestureDurationMillis |
The duration of the gesture. By default 300 milliseconds. |
animateMoveBy
fun MouseInjectionScope.animateMoveBy(
delta: Offset,
durationMillis: Long = DefaultMouseGestureDurationMillis
): Unit
Move the mouse from the current position by the given delta, sending a stream of move events to get an animated path of durationMillis milliseconds.
| Parameters | |
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delta: Offset |
The position where to move the mouse to, relative to the current position of the mouse. For example, `delta = Offset(100.px, -100.px) will move the mouse 100 pixels to the right and 100 pixels upwards. |
durationMillis: Long = DefaultMouseGestureDurationMillis |
The duration of the gesture. By default 300 milliseconds. |
animateMoveTo
fun MouseInjectionScope.animateMoveTo(
position: Offset,
durationMillis: Long = DefaultMouseGestureDurationMillis
): Unit
Move the mouse from the current position to the given position, sending a stream of move events to get an animated path of durationMillis milliseconds. Move the mouse to the desired start position if you want to start from a different position. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.
Example of moving the mouse along a line:
import androidx.compose.ui.test.animateMoveTo import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput composeTestRule.onNodeWithTag("myComponent").performMouseInput { // Hover over the node, making an X shape moveTo(topLeft) animateMoveTo(bottomRight) // Note that an actual user wouldn't be able to instantly // move from the bottom right to the top right moveTo(topRight) animateMoveTo(bottomLeft) }
click
fun MouseInjectionScope.click(
position: Offset = center,
button: MouseButton = MouseButton.Primary
): Unit
Use button to click on position, or on the current mouse position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button. There is a small 60ms delay between the press and release events to have a realistic simulation.
| Parameters | |
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position: Offset = center |
The position where to click, in the node's local coordinate system. If omitted, the |
button: MouseButton = MouseButton.Primary |
The button to click with. Uses the |
doubleClick
fun MouseInjectionScope.doubleClick(
position: Offset = center,
button: MouseButton = MouseButton.Primary
): Unit
Use button to double-click on position, or on the current mouse position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.
| Parameters | |
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position: Offset = center |
The position where to click, in the node's local coordinate system. If omitted, the |
button: MouseButton = MouseButton.Primary |
The button to click with. Uses the |
dragAndDrop
fun MouseInjectionScope.dragAndDrop(
start: Offset,
end: Offset,
button: MouseButton = MouseButton.Primary,
durationMillis: Long = DefaultMouseGestureDurationMillis
): Unit
Use button to drag and drop something from start to end in durationMillis milliseconds. The mouse position is updated to the start position before starting the gesture. The positions defined by the start and end are in the node's local coordinate system, where (0, 0) is the top left corner of the node.
| Parameters | |
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start: Offset |
The position where to press the primary mouse button and initiate the drag, in the node's local coordinate system. |
end: Offset |
The position where to release the primary mouse button and end the drag, in the node's local coordinate system. |
button: MouseButton = MouseButton.Primary |
The button to drag with. Uses the |
durationMillis: Long = DefaultMouseGestureDurationMillis |
The duration of the gesture. By default 300 milliseconds. |
longClick
fun MouseInjectionScope.longClick(
position: Offset = center,
button: MouseButton = MouseButton.Primary
): Unit
Use button to long-click on position, or on the current mouse position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.
| Parameters | |
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position: Offset = center |
The position where to click, in the node's local coordinate system. If omitted, the |
button: MouseButton = MouseButton.Primary |
The button to click with. Uses the |
rightClick
fun MouseInjectionScope.rightClick(position: Offset = center): Unit
Secondary-click on position, or on the current mouse position if position is unspecified. While the secondary mouse button is not necessarily the right mouse button (e.g. on left-handed mice), this method is still called rightClick for it's widespread use. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.
| Parameters | |
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position: Offset = center |
The position where to click, in the node's local coordinate system. If omitted, the |
smoothScroll
fun MouseInjectionScope.smoothScroll(
scrollAmount: Float,
durationMillis: Long = DefaultMouseGestureDurationMillis,
scrollWheel: ScrollWheel = ScrollWheel.Vertical
): Unit
Rotate the mouse's scrollWheel by the given scrollAmount. The total scroll delta is linearly smoothed out over a stream of scroll events between each scroll event.
Positive scrollAmount values correspond to scrolling forward (new content appears at the bottom of a column, or at the end of a row), negative values correspond to scrolling backward (new content appears at the top of a column, or at the start of a row).
Example of a horizontal smooth scroll:
import androidx.compose.ui.test.ScrollWheel import androidx.compose.ui.test.onNodeWithTag import androidx.compose.ui.test.performMouseInput import androidx.compose.ui.test.smoothScroll composeTestRule.onNodeWithTag("horizontalScrollable").performMouseInput { // Scroll forwards horizontally, which is rightwards // unless scroll direction is reversed smoothScroll(100f, durationMillis = 500L, ScrollWheel.Horizontal) // The 100f scroll delta is equally divided into smaller scrolls, // such that the time in between two scroll events is more or less // equal to the default time between events, 16ms. }
| Parameters | |
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scrollAmount: Float |
The total delta to scroll the |
durationMillis: Long = DefaultMouseGestureDurationMillis |
The duration of the gesture. By default 300 milliseconds. |
scrollWheel: ScrollWheel = ScrollWheel.Vertical |
Which scroll wheel will be rotated. By default |
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scroll |
tripleClick
fun MouseInjectionScope.tripleClick(
position: Offset = center,
button: MouseButton = MouseButton.Primary
): Unit
Use button to triple-click on position, or on the current mouse position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.
| Parameters | |
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position: Offset = center |
The position where to click, in the node's local coordinate system. If omitted, the |
button: MouseButton = MouseButton.Primary |
The button to click with. Uses the |