DecayAnimationSpec
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interface DecayAnimationSpec<T : Any?>
DecayAnimationSpec stores the specification of an animation, including 1) the data type to be animated, and 2) the animation configuration (i.e. VectorizedDecayAnimationSpec) that will be used once the data (of type T) has been converted to AnimationVector.
Any type T can be animated by the system as long as a TwoWayConverter is supplied to convert the data type T from and to an AnimationVector. There are a number of converters available out of the box. For example, to animate androidx.compose.ui.unit.IntOffset the system uses IntOffset.VectorConverter to convert the object to AnimationVector2D, so that both x and y dimensions are animated independently with separate velocity tracking. This enables multidimensional objects to be animated in a true multi-dimensional way. It is particularly useful for smoothly handling animation interruptions (such as when the target changes during the animation).
Summary
Public functions |
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VectorizedDecayAnimationSpec<V> |
<V : AnimationVector> vectorize(typeConverter: TwoWayConverter<T, V>)Creates a |
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Extension functions |
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Float |
DecayAnimationSpec<Float>.calculateTargetValue(Calculates the target value of a Float decay animation based on the |
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T |
<T : Any?, V : AnimationVector> DecayAnimationSpec<T>.calculateTargetValue(Calculates the target value of a decay animation based on the |
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Public functions
vectorize
fun <V : AnimationVector> vectorize(typeConverter: TwoWayConverter<T, V>): VectorizedDecayAnimationSpec<V>
Creates a VectorizedDecayAnimationSpec with the given TwoWayConverter.
The underlying animation system operates on AnimationVectors. T will be converted to AnimationVector to animate. VectorizedDecayAnimationSpec describes how the converted AnimationVector should be animated.
| Parameters | |
|---|---|
typeConverter: TwoWayConverter<T, V> |
converts the type |
Extension functions
calculateTargetValue
fun DecayAnimationSpec<Float>.calculateTargetValue(
initialValue: Float,
initialVelocity: Float
): Float
Calculates the target value of a Float decay animation based on the initialValue and initialVelocity.
| Returns | |
|---|---|
Float |
target value where the animation will come to a natural stop |
calculateTargetValue
fun <T : Any?, V : AnimationVector> DecayAnimationSpec<T>.calculateTargetValue(
typeConverter: TwoWayConverter<T, V>,
initialValue: T,
initialVelocity: T
): T
Calculates the target value of a decay animation based on the initialValue and initialVelocity, and the typeConverter that converts the given type T to AnimationVector.
| Returns | |
|---|---|
T |
target value where the animation will come to a natural stop |