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TrackpadInjectionScope


The receiver scope of the trackpad input injection lambda from performTrackpadInput.

The functions in TrackpadInjectionScope can roughly be divided into two groups: full gestures and individual trackpad events. The individual trackpad events are: press, moveTo and friends, release, cancel, scroll and advanceEventTime. Full gestures are all the other functions, like TrackpadInjectionScope.click, TrackpadInjectionScope.doubleClick, TrackpadInjectionScope.animateMoveTo, etc. These are built on top of the individual events and serve as a good example on how you can build your own full gesture functions.

A trackpad move event can be sent with moveTo and moveBy. The trackpad position can be updated with updatePointerTo and updatePointerBy, which will not send an event and only update the position internally. This can be useful if you want to send an event that is not a move event with a location other then the current location, but without sending a preceding move event. Use press and release to send button pressed and button released events. This will also send all other necessary events that keep the stream of trackpad events consistent with actual trackpad input, such as a hover exit event. A cancel event can be sent at any time when at least one button is pressed. Use scroll to send a trackpad scroll event.

The entire event injection state is shared between all perform.*Input methods, meaning you can continue an unfinished trackpad gesture in a subsequent invocation of performTrackpadInput or performMultiModalInput. Note however that while the trackpad's position is retained across invocation of perform.*Input methods, it is always manipulated in the current node's local coordinate system. That means that two subsequent invocations of performTrackpadInput on different nodes will report a different currentPosition, even though it is actually the same position on the screen.

All events sent by these methods are batched together and sent as a whole after performTrackpadInput has executed its code block.

Example of performing a trackpad click:

import androidx.compose.ui.test.click
import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performTrackpadInput

composeTestRule.onNodeWithTag("myComponent").performTrackpadInput {
    // Click in the middle of the node
    click(center)
}
See also
InjectionScope

Summary

Public functions

Unit
cancel(delayMillis: Long)

Sends a cancel event delayMillis after the last sent event to cancel a stream of trackpad events with pressed mouse buttons.

Cmn
Unit
enter(position: Offset, delayMillis: Long)

Sends a hover enter event at the given position, delayMillis after the last sent event, without sending a hover move event.

Cmn
Unit
exit(position: Offset, delayMillis: Long)

Sends a hover exit event at the given position, delayMillis after the last sent event, without sending a hover move event.

Cmn
open Unit
moveBy(delta: Offset, delayMillis: Long)

Sends a move event delayMillis after the last sent event on the associated node, with the position of the trackpad moved by the given delta.

Cmn
Unit
moveTo(position: Offset, delayMillis: Long)

Sends a move event delayMillis after the last sent event on the associated node, with the position of the trackpad updated to position.

Cmn
Unit
pinch(scaleFactor: Float)

Sends a pinch event with the given scaleFactor.

Cmn
Unit
press(button: MouseButton)

Sends a down and button pressed event for the given button on the associated node.

Cmn
Unit

Sends a button released and up event for the given button on the associated node.

Cmn
Unit
scroll(offset: Offset)

Sends a scroll event with the given offset.

Cmn
open Unit

Updates the position of the trackpad by the given delta, but does not send a move or hover event.

Cmn
Unit

Updates the position of the trackpad to the given position, but does not send a move or hover event.

Cmn

Public properties

Offset

Returns the current position of the cursor.

Cmn

Extension functions

Unit
TrackpadInjectionScope.animateMoveAlong(
    curve: (timeMillis: Long) -> Offset,
    durationMillis: Long
)

Move the trackpad along the given curve, sending a stream of move events to get an animated path of durationMillis milliseconds.

Cmn
Unit
TrackpadInjectionScope.animateMoveBy(
    delta: Offset,
    durationMillis: Long
)

Move the trackpad from the current position by the given delta, sending a stream of move events to get an animated path of durationMillis milliseconds.

Cmn
Unit
TrackpadInjectionScope.animateMoveTo(
    position: Offset,
    durationMillis: Long
)

Move the trackpad from the current position to the given position, sending a stream of move events to get an animated path of durationMillis milliseconds.

Cmn
Unit

Use button to click on position, or on the current cursor position if position is unspecified.

Cmn
Unit
TrackpadInjectionScope.doubleClick(
    position: Offset,
    button: MouseButton
)

Use button to double-click on position, or on the current trackpad position if position is unspecified.

Cmn
Unit
TrackpadInjectionScope.dragAndDrop(
    start: Offset,
    end: Offset,
    button: MouseButton,
    durationMillis: Long
)

Use button to drag and drop something from start to end in durationMillis milliseconds.

Cmn
Unit

Use button to long-click on position, or on the current trackpad position if position is unspecified.

Cmn
Unit

Secondary-click on position, or on the current cursor position if position is unspecified.

Cmn
Unit
TrackpadInjectionScope.tripleClick(
    position: Offset,
    button: MouseButton
)

Use button to triple-click on position, or on the current trackpad position if position is unspecified.

Cmn

Inherited functions

From androidx.compose.ui.unit.Density
open Int

Convert Dp to Int by rounding

Cmn
open Int

Convert Sp to Int by rounding

Cmn
open Dp

Convert an Int pixel value to Dp.

Cmn
open Dp

Convert a Float pixel value to a Dp

Cmn
open DpSize

Convert a Size to a DpSize.

Cmn
open Float

Convert Dp to pixels.

Cmn
open Float

Convert Sp to pixels.

Cmn
open Rect

Convert a DpRect to a Rect.

Cmn
open Size

Convert a DpSize to a Size.

Cmn
open TextUnit

Convert an Int pixel value to Sp.

Cmn
open TextUnit

Convert a Float pixel value to a Sp

Cmn
From androidx.compose.ui.unit.FontScaling
open Dp

Convert Sp to Dp.

Cmn
open TextUnit

Convert Dp to Sp.

Cmn
From androidx.compose.ui.test.InjectionScope
Unit
advanceEventTime(durationMillis: Long)

Adds the given durationMillis to the current event time, delaying the next event by that time.

Cmn
open Offset

Creates an Offset relative to the size of the node we're interacting with.

Cmn

Inherited properties

From androidx.compose.ui.unit.Density
Float

The logical density of the display.

Cmn
From androidx.compose.ui.unit.FontScaling
Float

Current user preference for the scaling factor for fonts.

Cmn
From androidx.compose.ui.test.InjectionScope
open Float

The y-coordinate for the bottom of the node we're interacting with in px, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The center of the bottom edge of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The bottom left corner of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The bottom right corner of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The center of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The center of the left edge of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The center of the right edge of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Float

The x-coordinate for the center of the node we're interacting with in px, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Float

The y-coordinate for the center of the node we're interacting with in px, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Long

The default time between two successive events.

Cmn
open Int

The height of the node in px.

Cmn
open Float

The x-coordinate for the left edge of the node we're interacting with in px, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Float

The x-coordinate for the right edge of the node we're interacting with in px, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Float

The y-coordinate for the bottom of the node we're interacting with in px, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The center of the top edge of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The top left corner of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
open Offset

The top right corner of the node we're interacting with, in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Cmn
ViewConfiguration

The ViewConfiguration in use by the SemanticsNode from the SemanticsNodeInteraction on which the input injection method is called.

Cmn
IntSize

The size of the visible part of the node we're interacting with in px, i.e. its clipped bounds.

Cmn
open Int

The width of the node in px.

Cmn

Public functions

cancel

fun cancel(delayMillis: Long = eventPeriodMillis): Unit

Sends a cancel event delayMillis after the last sent event to cancel a stream of trackpad events with pressed mouse buttons. All buttons will be released as a result. A trackpad cancel event can only be sent when mouse buttons are pressed.

Parameters
delayMillis: Long = eventPeriodMillis

The time between the last sent event and this event. eventPeriodMillis by default.

enter

fun enter(
    position: Offset = currentPosition,
    delayMillis: Long = eventPeriodMillis
): Unit

Sends a hover enter event at the given position, delayMillis after the last sent event, without sending a hover move event.

An IllegalStateException will be thrown when mouse buttons are down, or if the trackpad is already hovering.

The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Note: enter and exit events are already sent as a side effect of movement when necessary. Whether or not this is part of the contract of trackpad events is platform dependent, so it is highly discouraged to manually send enter or exit events. Only use this method for tests that need to make assertions about a component's state in between the enter/exit and move event.

Parameters
position: Offset = currentPosition

The new position of the trackpad, in the node's local coordinate system. currentPosition by default.

delayMillis: Long = eventPeriodMillis

The time between the last sent event and this event. eventPeriodMillis by default.

exit

fun exit(position: Offset = currentPosition, delayMillis: Long = eventPeriodMillis): Unit

Sends a hover exit event at the given position, delayMillis after the last sent event, without sending a hover move event.

An IllegalStateException will be thrown if the trackpad was not hovering.

The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Note: enter and exit events are already sent as a side effect of movement when necessary. Whether or not this is part of the contract of trackpad events is platform dependent, so it is highly discouraged to manually send enter or exit events. Only use this method for tests that need to make assertions about a component's state in between the enter/exit and move event.

Parameters
position: Offset = currentPosition

The new position of the trackpad, in the node's local coordinate system currentPosition by default.

delayMillis: Long = eventPeriodMillis

The time between the last sent event and this event. eventPeriodMillis by default.

moveBy

open fun moveBy(delta: Offset, delayMillis: Long = eventPeriodMillis): Unit

Sends a move event delayMillis after the last sent event on the associated node, with the position of the trackpad moved by the given delta.

If no mouse buttons are pressed, a hover event will be sent instead of a move event. If the trackpad wasn't hovering yet, a hover enter event is sent as well.

Parameters
delta: Offset

The position for this move event, relative to the current position of the trackpad. For example, `delta = Offset(10.px, -10.px) will add 10.px to the trackpad's x-position, and subtract 10.px from the trackpad's y-position.

delayMillis: Long = eventPeriodMillis

The time between the last sent event and this event. eventPeriodMillis by default.

moveTo

fun moveTo(position: Offset, delayMillis: Long = eventPeriodMillis): Unit

Sends a move event delayMillis after the last sent event on the associated node, with the position of the trackpad updated to position. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.

If no mouse buttons are pressed, a hover event will be sent instead of a move event. If the trackpad wasn't hovering yet, a hover enter event is sent as well.

Parameters
position: Offset

The new position of the trackpad, in the node's local coordinate system

delayMillis: Long = eventPeriodMillis

The time between the last sent event and this event. eventPeriodMillis by default.

pinch

fun pinch(scaleFactor: Float): Unit

Sends a pinch event with the given scaleFactor. The event will be sent at the current event time.

The scaleFactor is a multiplicative zoom factor. A scaleFactor of 1 represents no pinch movement. A scaleFactor less than 1 represents a pinch where the 2 fingers become closer together (often interpreted as a "zoom out" gesture), and a scaleFactor of more than 1 represents a pinch where the 2 fingers become farther apart (often interpreted as a "zoom in" gesture).

import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performTrackpadInput

composeTestRule.onNodeWithTag("transformable").performTrackpadInput {
    // Performs a pinch with a factor of 0.9f, which corresponds to a pinch
    // with the fingers becoming closer together, which is commonly interpreted
    // as a "zoom out" gesture
    pinch(0.9f)
}
Parameters
scaleFactor: Float

The amount of pinch.

press

fun press(button: MouseButton = MouseButton.Primary): Unit

Sends a down and button pressed event for the given button on the associated node. When no buttons were down yet, this will exit hovering mode before the button is pressed. All events will be sent at the current event time. Trackpads behave similarly to mice, with platform interpreted gestures that send mouse button events, so this API takes the MouseButton to press.

Throws an IllegalStateException if the button is already pressed.

Parameters
button: MouseButton = MouseButton.Primary

The mouse button that is pressed. By default the primary mouse button.

release

fun release(button: MouseButton = MouseButton.Primary): Unit

Sends a button released and up event for the given button on the associated node. If this was the last button to be released, the trackpad will enter hovering mode and send an accompanying trackpad move event after the button has been released. All events will be sent at the current event time. Trackpads behave similarly to mice, with platform interpreted gestures that send mouse button events, so this API takes the MouseButton to release.

Throws an IllegalStateException if the button is not pressed.

Parameters
button: MouseButton = MouseButton.Primary

The mouse button that is released. By default the primary mouse button.

scroll

fun scroll(offset: Offset): Unit

Sends a scroll event with the given offset. The event will be sent at the current event time.

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performTrackpadInput

composeTestRule.onNodeWithTag("verticalScrollable").performTrackpadInput {
    scroll(Offset(0f, 100f))
}
Parameters
offset: Offset

The amount of scroll

updatePointerBy

open fun updatePointerBy(delta: Offset): Unit

Updates the position of the trackpad by the given delta, but does not send a move or hover event. This can be useful to adjust the trackpad position before sending for example a press event.

Parameters
delta: Offset

The position for this move event, relative to the current position of the trackpad. For example, `delta = Offset(10.px, -10.px) will add 10.px to the trackpad's x-position, and subtract 10.px from the trackpad's y-position.

updatePointerTo

fun updatePointerTo(position: Offset): Unit

Updates the position of the trackpad to the given position, but does not send a move or hover event. This can be useful to adjust the trackpad position before sending for example a press event. The position is in the node's local coordinate system, where (0.px, 0.px) is the top left corner of the node.

Parameters
position: Offset

The new position of the trackpad, in the node's local coordinate system

Public properties

currentPosition

val currentPositionOffset

Returns the current position of the cursor. The position is returned in the local coordinate system of the node with which we're interacting. (0, 0) is the top left corner of the node. If none of the move or updatePointer methods have been used yet, the trackpad's position will be (0, 0) in the Compose host's coordinate system, which will be -[topLeft] in the node's local coordinate system.

Extension functions

animateMoveAlong

fun TrackpadInjectionScope.animateMoveAlong(
    curve: (timeMillis: Long) -> Offset,
    durationMillis: Long = DefaultTrackpadGestureDurationMillis
): Unit

Move the trackpad along the given curve, sending a stream of move events to get an animated path of durationMillis milliseconds. The trackpad will initially be moved to the start of the path, curve(0), if it is not already there. The positions defined by the curve are in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Example of moving the trackpad along a curve:

import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.test.animateMoveAlong
import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performTrackpadInput

composeTestRule.onNodeWithTag("myComponent").performTrackpadInput {
    // Hover over the node, making a full circle with a radius of 100px
    val r = 100f
    animateMoveAlong(
        curve = {
            val angle = 2 * PI * it / 1000
            center + Offset(r * cos(angle).toFloat(), r * sin(angle).toFloat())
        },
        durationMillis = 1000L,
    )
}
Parameters
curve: (timeMillis: Long) -> Offset

The function that defines the position of the trackpad over time for this gesture, in the node's local coordinate system. The argument passed to the function is the time in milliseconds since the start of the animated move, and the return value is the location of the trackpad at that point in time

durationMillis: Long = DefaultTrackpadGestureDurationMillis

The duration of the gesture. By default 300 milliseconds.

animateMoveBy

fun TrackpadInjectionScope.animateMoveBy(
    delta: Offset,
    durationMillis: Long = DefaultTrackpadGestureDurationMillis
): Unit

Move the trackpad from the current position by the given delta, sending a stream of move events to get an animated path of durationMillis milliseconds.

Parameters
delta: Offset

The position where to move the trackpad to, relative to the current position of the trackpad. For example, `delta = Offset(100.px, -100.px) will move the trackpad 100 pixels to the right and 100 pixels upwards.

durationMillis: Long = DefaultTrackpadGestureDurationMillis

The duration of the gesture. By default 300 milliseconds.

animateMoveTo

fun TrackpadInjectionScope.animateMoveTo(
    position: Offset,
    durationMillis: Long = DefaultTrackpadGestureDurationMillis
): Unit

Move the trackpad from the current position to the given position, sending a stream of move events to get an animated path of durationMillis milliseconds. Move the trackpad to the desired start position if you want to start from a different position. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Example of moving the trackpad along a line:

import androidx.compose.ui.test.animateMoveTo
import androidx.compose.ui.test.onNodeWithTag
import androidx.compose.ui.test.performTrackpadInput

composeTestRule.onNodeWithTag("myComponent").performTrackpadInput {
    // Hover over the node, making an X shape
    moveTo(topLeft)
    animateMoveTo(bottomRight)
    // Note that an actual user wouldn't be able to instantly
    // move from the bottom right to the top right
    advanceEventTime()
    moveTo(topRight)
    animateMoveTo(bottomLeft)
}
Parameters
position: Offset

The position where to move the trackpad to, in the node's local coordinate system

durationMillis: Long = DefaultTrackpadGestureDurationMillis

The duration of the gesture. By default 300 milliseconds.

fun TrackpadInjectionScope.click(
    position: Offset = center,
    button: MouseButton = MouseButton.Primary
): Unit

Use button to click on position, or on the current cursor position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.

Parameters
position: Offset = center

The position where to click, in the node's local coordinate system. If omitted, the center of the node will be used. If unspecified, clicks on the current trackpad position.

button: MouseButton = MouseButton.Primary

The button to click with. Uses the primary by default.

doubleClick

fun TrackpadInjectionScope.doubleClick(
    position: Offset = center,
    button: MouseButton = MouseButton.Primary
): Unit

Use button to double-click on position, or on the current trackpad position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.

Parameters
position: Offset = center

The position where to click, in the node's local coordinate system. If omitted, the center of the node will be used. If unspecified, clicks on the current trackpad position.

button: MouseButton = MouseButton.Primary

The button to click with. Uses the primary by default.

dragAndDrop

fun TrackpadInjectionScope.dragAndDrop(
    start: Offset,
    end: Offset,
    button: MouseButton = MouseButton.Primary,
    durationMillis: Long = DefaultTrackpadGestureDurationMillis
): Unit

Use button to drag and drop something from start to end in durationMillis milliseconds. The trackpad position is updated to the start position before starting the gesture. The positions defined by the start and end are in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Parameters
start: Offset

The position where to press the primary mouse button and initiate the drag, in the node's local coordinate system.

end: Offset

The position where to release the primary mouse button and end the drag, in the node's local coordinate system.

button: MouseButton = MouseButton.Primary

The button to drag with. Uses the primary by default.

durationMillis: Long = DefaultTrackpadGestureDurationMillis

The duration of the gesture. By default 300 milliseconds.

longClick

fun TrackpadInjectionScope.longClick(
    position: Offset = center,
    button: MouseButton = MouseButton.Primary
): Unit

Use button to long-click on position, or on the current trackpad position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.

Parameters
position: Offset = center

The position where to click, in the node's local coordinate system. If omitted, the center of the node will be used. If unspecified, clicks on the current trackpad position.

button: MouseButton = MouseButton.Primary

The button to click with. Uses the primary by default.

rightClick

fun TrackpadInjectionScope.rightClick(position: Offset = center): Unit

Secondary-click on position, or on the current cursor position if position is unspecified. While the secondary mouse button is not necessarily the right mouse button (e.g. on left-handed mice), this method is still called rightClick for it's widespread use. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node.

Parameters
position: Offset = center

The position where to click, in the node's local coordinate system. If omitted, the center of the node will be used. If unspecified, clicks on the current trackpad position.

tripleClick

fun TrackpadInjectionScope.tripleClick(
    position: Offset = center,
    button: MouseButton = MouseButton.Primary
): Unit

Use button to triple-click on position, or on the current trackpad position if position is unspecified. The position is in the node's local coordinate system, where (0, 0) is the top left corner of the node. The default button is the primary button.

Parameters
position: Offset = center

The position where to click, in the node's local coordinate system. If omitted, the center of the node will be used. If unspecified, clicks on the current trackpad position.

button: MouseButton = MouseButton.Primary

The button to click with. Uses the primary by default.

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