DynamicAnimation
abstract class DynamicAnimation<T : DynamicAnimation<T!>?>
FlingAnimation |
Fling animation is an animation that continues an initial momentum (most often from gesture velocity) and gradually slows down. |
SpringAnimation |
SpringAnimation is an animation that is driven by a |
This class is the base class of physics-based animations. It manages the animation's lifecycle such as start and cancel. This base class also handles the common setup for all the subclass animations. For example, DynamicAnimation supports adding OnAnimationEndListener and OnAnimationUpdateListener so that the important animation events can be observed through the callbacks. The start conditions for any subclass of DynamicAnimation can be set using setStartValue and setStartVelocity.
| Parameters | |
|---|---|
<T : DynamicAnimation<T!>?> |
subclass of DynamicAnimation |
Summary
Nested types |
|---|
interface DynamicAnimation.OnAnimationEndListenerAn animation listener that receives end notifications from an animation. |
|
Implementors of this interface can add themselves as update listeners to an |
abstract class DynamicAnimation.ViewProperty : FloatPropertyCompatViewProperty holds the access of a property of a |
Constants |
|
|---|---|
const DynamicAnimation.ViewProperty! |
View's alpha property. |
const Float |
MIN_VISIBLE_CHANGE_ALPHA = 0.00390625fThe minimum visible change in alpha that can be visible to users. |
const Float |
MIN_VISIBLE_CHANGE_PIXELS = 1.0fThe minimum visible change in pixels that can be visible to users. |
const Float |
The minimum visible change in degrees that can be visible to users. |
const Float |
MIN_VISIBLE_CHANGE_SCALE = 0.002fThe minimum visible change in scale that can be visible to users. |
const DynamicAnimation.ViewProperty! |
View's rotation property. |
const DynamicAnimation.ViewProperty! |
View's rotationX property. |
const DynamicAnimation.ViewProperty! |
View's rotationY property. |
const DynamicAnimation.ViewProperty! |
View's scaleX property. |
const DynamicAnimation.ViewProperty! |
View's scaleY property. |
const DynamicAnimation.ViewProperty! |
View's scrollX property. |
const DynamicAnimation.ViewProperty! |
View's scrollY property. |
const DynamicAnimation.ViewProperty! |
View's translationX property. |
const DynamicAnimation.ViewProperty! |
View's translationY property. |
const DynamicAnimation.ViewProperty! |
View's translationZ property. |
const DynamicAnimation.ViewProperty! |
View's x property. |
const DynamicAnimation.ViewProperty! |
View's y property. |
const DynamicAnimation.ViewProperty! |
View's z property. |
Public functions |
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|---|---|
T! |
Adds an end listener to the animation for receiving onAnimationEnd callbacks. |
T! |
Adds an update listener to the animation for receiving per-frame animation update callbacks. |
Unit |
Cancels the on-going animation. |
AnimationHandler |
Returns the |
Float |
Returns the minimum change in the animation property that could be visibly different to users. |
FrameCallbackScheduler |
Returns the |
Boolean |
Returns whether the animation is currently running. |
Unit |
Removes the end listener from the animation, so as to stop receiving animation end callbacks. |
Unit |
Removes the update listener from the animation, so as to stop receiving animation update callbacks. |
T! |
setMaxValue(max: Float)Sets the max value of the animation. |
T! |
setMinValue(min: Float)Sets the min value of the animation. |
T! |
setMinimumVisibleChange(This method sets the minimal change of animation value that is visible to users, which helps determine a reasonable threshold for the animation's termination condition. |
Unit |
setScheduler(scheduler: FrameCallbackScheduler)Sets the frame scheduler used to schedule updates for this animator. |
T! |
setStartValue(startValue: Float)Sets the start value of the animation. |
T! |
setStartVelocity(startVelocity: Float)Start velocity of the animation. |
Unit |
Starts an animation. |
Constants
MIN_VISIBLE_CHANGE_ALPHA
const val MIN_VISIBLE_CHANGE_ALPHA = 0.00390625f: Float
The minimum visible change in alpha that can be visible to users.
MIN_VISIBLE_CHANGE_PIXELS
const val MIN_VISIBLE_CHANGE_PIXELS = 1.0f: Float
The minimum visible change in pixels that can be visible to users.
MIN_VISIBLE_CHANGE_ROTATION_DEGREES
const val MIN_VISIBLE_CHANGE_ROTATION_DEGREES = 0.1f: Float
The minimum visible change in degrees that can be visible to users.
MIN_VISIBLE_CHANGE_SCALE
const val MIN_VISIBLE_CHANGE_SCALE = 0.002f: Float
The minimum visible change in scale that can be visible to users.
ROTATION
const val ROTATION: DynamicAnimation.ViewProperty!
View's rotation property.
ROTATION_X
const val ROTATION_X: DynamicAnimation.ViewProperty!
View's rotationX property.
ROTATION_Y
const val ROTATION_Y: DynamicAnimation.ViewProperty!
View's rotationY property.
TRANSLATION_X
const val TRANSLATION_X: DynamicAnimation.ViewProperty!
View's translationX property.
TRANSLATION_Y
const val TRANSLATION_Y: DynamicAnimation.ViewProperty!
View's translationY property.
TRANSLATION_Z
const val TRANSLATION_Z: DynamicAnimation.ViewProperty!
View's translationZ property.
Public functions
addEndListener
fun addEndListener(listener: DynamicAnimation.OnAnimationEndListener!): T!
Adds an end listener to the animation for receiving onAnimationEnd callbacks. If the listener is null or has already been added to the list of listeners for the animation, no op.
| Parameters | |
|---|---|
listener: DynamicAnimation.OnAnimationEndListener! |
the listener to be added |
| Returns | |
|---|---|
T! |
the animation to which the listener is added |
addUpdateListener
fun addUpdateListener(listener: DynamicAnimation.OnAnimationUpdateListener!): T!
Adds an update listener to the animation for receiving per-frame animation update callbacks. If the listener is null or has already been added to the list of listeners for the animation, no op.
Note that update listener should only be added before the start of the animation.
| Parameters | |
|---|---|
listener: DynamicAnimation.OnAnimationUpdateListener! |
the listener to be added |
| Returns | |
|---|---|
T! |
the animation to which the listener is added |
| Throws | |
|---|---|
java.lang.UnsupportedOperationException |
if the update listener is added after the animation has started |
cancel
@MainThread
fun cancel(): Unit
Cancels the on-going animation. If the animation hasn't started, no op. Unless a AnimationHandler is provided via setAnimationHandler, a default AnimationHandler is created on the same thread as the first call to start/cancel an animation. All the subsequent animation lifecycle manipulations need to be on that same thread, until the AnimationHandler is reset (using [setAnimationHandler]).
| Throws | |
|---|---|
android.util.AndroidRuntimeException |
if this method is not called on the same thread as the animation handler |
getAnimationHandler
@VisibleForTesting
fun getAnimationHandler(): AnimationHandler
Returns the AnimationHandler used to schedule updates for this animator.
| Returns | |
|---|---|
AnimationHandler |
the |
getMinimumVisibleChange
fun getMinimumVisibleChange(): Float
Returns the minimum change in the animation property that could be visibly different to users.
| Returns | |
|---|---|
Float |
minimum change in property value that is visible to users |
getScheduler
fun getScheduler(): FrameCallbackScheduler
Returns the FrameCallbackScheduler used to schedule updates for this animator. If not already set using setScheduler, this is initialized to an FrameCallbackScheduler that uses the caller thread's Choreographer. Otherwise, return the scheduler set via the previous setScheduler call.
| Returns | |
|---|---|
FrameCallbackScheduler |
the |
isRunning
fun isRunning(): Boolean
Returns whether the animation is currently running.
| Returns | |
|---|---|
Boolean |
|
removeEndListener
fun removeEndListener(listener: DynamicAnimation.OnAnimationEndListener!): Unit
Removes the end listener from the animation, so as to stop receiving animation end callbacks.
| Parameters | |
|---|---|
listener: DynamicAnimation.OnAnimationEndListener! |
the listener to be removed |
removeUpdateListener
fun removeUpdateListener(
listener: DynamicAnimation.OnAnimationUpdateListener!
): Unit
Removes the update listener from the animation, so as to stop receiving animation update callbacks.
| Parameters | |
|---|---|
listener: DynamicAnimation.OnAnimationUpdateListener! |
the listener to be removed |
setMaxValue
fun setMaxValue(max: Float): T!
Sets the max value of the animation. Animations will not animate beyond their max value. Whether or not animation will come to an end when max value is reached is dependent on the child animation's implementation.
| Parameters | |
|---|---|
max: Float |
maximum value of the property to be animated |
| Returns | |
|---|---|
T! |
the Animation whose max value is being set |
setMinValue
fun setMinValue(min: Float): T!
Sets the min value of the animation. Animations will not animate beyond their min value. Whether or not animation will come to an end when min value is reached is dependent on the child animation's implementation.
| Parameters | |
|---|---|
min: Float |
minimum value of the property to be animated |
| Returns | |
|---|---|
T! |
the Animation whose min value is being set |
setMinimumVisibleChange
fun setMinimumVisibleChange(
minimumVisibleChange: @FloatRange(from = 0.0, fromInclusive = false) Float
): T!
This method sets the minimal change of animation value that is visible to users, which helps determine a reasonable threshold for the animation's termination condition. It is critical to set the minimal visible change for custom properties (i.e. non-ViewPropertys) unless the custom property is in pixels.
For custom properties, this minimum visible change defaults to change in pixel (i.e. MIN_VISIBLE_CHANGE_PIXELS. It is recommended to adjust this value that is reasonable for the property to be animated. A general rule of thumb to calculate such a value is: minimum visible change = range of custom property value / corresponding pixel range. For example, if the property to be animated is a progress (from 0 to 100) that corresponds to a 200-pixel change. Then the min visible change should be 100 / 200. (i.e. 0.5).
It's not necessary to call this method when animating ViewPropertys, as the minimum visible change will be derived from the property. For example, if the property to be animated is in pixels (i.e. TRANSLATION_X, TRANSLATION_Y, TRANSLATION_Z, @SCROLL_X or SCROLL_Y), the default minimum visible change is 1 (pixel). For ROTATION, ROTATION_X or ROTATION_Y, the animation will use MIN_VISIBLE_CHANGE_ROTATION_DEGREES as the min visible change, which is 1/10. Similarly, the minimum visible change for alpha ( i.e. MIN_VISIBLE_CHANGE_ALPHA is defined as 1 / 256.
| Parameters | |
|---|---|
minimumVisibleChange: @FloatRange(from = 0.0, fromInclusive = false) Float |
minimum change in property value that is visible to users |
| Returns | |
|---|---|
T! |
the animation whose min visible change is being set |
| Throws | |
|---|---|
java.lang.IllegalArgumentException |
if the given threshold is not positive |
setScheduler
fun setScheduler(scheduler: FrameCallbackScheduler): Unit
Sets the frame scheduler used to schedule updates for this animator. Note this should be called before animation running, as it would lead to discontinuity in animations.
| Parameters | |
|---|---|
scheduler: FrameCallbackScheduler |
The |
| Throws | |
|---|---|
android.util.AndroidRuntimeException |
if this method called when animation running |
setStartValue
fun setStartValue(startValue: Float): T!
Sets the start value of the animation. If start value is not set, the animation will get the current value for the view's property, and use that as the start value.
| Parameters | |
|---|---|
startValue: Float |
start value for the animation |
| Returns | |
|---|---|
T! |
the Animation whose start value is being set |
setStartVelocity
fun setStartVelocity(startVelocity: Float): T!
Start velocity of the animation. Default velocity is 0. Unit: change in property per second (e.g. pixels per second, scale/alpha value change per second).
Note when using a fixed value as the start velocity (as opposed to getting the velocity through touch events), it is recommended to define such a value in dp/second and convert it to pixel/second based on the density of the screen to achieve a consistent look across different screens.
To convert from dp/second to pixel/second:
float pixelPerSecond = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dpPerSecond, getResources().getDisplayMetrics());
| Parameters | |
|---|---|
startVelocity: Float |
start velocity of the animation |
| Returns | |
|---|---|
T! |
the Animation whose start velocity is being set |
start
@MainThread
fun start(): Unit
Starts an animation. If the animation has already been started, no op. Note that calling start will not immediately set the property value to start value of the animation. The property values will be changed at each animation pulse, which happens before the draw pass. As a result, the changes will be reflected in the next frame, the same as if the values were set immediately. This method should only be called on main thread. Unless a AnimationHandler is provided via setAnimationHandler, a default AnimationHandler is created on the same thread as the first call to start/cancel an animation. All the subsequent animation lifecycle manipulations need to be on that same thread, until the AnimationHandler is reset (using [setAnimationHandler]).
| Throws | |
|---|---|
android.util.AndroidRuntimeException |
if this method is not called on the same thread as the animation handler |