AnchorEntity.State
object AnchorEntity.State
Summary
Constants |
|
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const Int |
ANCHORED = 0 The ANCHORED state means that this Anchor is being actively tracked and updated by the perception stack. |
const Int |
ERROR = 3 The ERROR state means that something has gone wrong and this AnchorEntity is invalid without the possibility of recovery. |
const Int |
TIMEDOUT = 2 The AnchorEntity timed out while searching for an underlying anchor. |
const Int |
UNANCHORED = 1 An UNANCHORED state could mean that the perception stack hasn't found an anchor for this Space, that it has lost tracking. |
Constants
ANCHORED
const val ANCHORED = 0: Int
The ANCHORED state means that this Anchor is being actively tracked and updated by the perception stack. The application should expect children to maintain their relative positioning to the system's best understanding of a pose in the real world.
ERROR
const val ERROR = 3: Int
The ERROR state means that something has gone wrong and this AnchorEntity is invalid without the possibility of recovery.
TIMEDOUT
const val TIMEDOUT = 2: Int
The AnchorEntity timed out while searching for an underlying anchor. This it is not possible to recover the AnchorEntity.
UNANCHORED
const val UNANCHORED = 1: Int
An UNANCHORED state could mean that the perception stack hasn't found an anchor for this Space, that it has lost tracking.