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AnchorEntity.State


class AnchorEntity.State


Summary

Public companion properties

AnchorEntity.State

An AnchorEntity in the ANCHORED stated is being actively tracked and updated by the perception stack.

AnchorEntity.State

An AnchorEntity in the ERROR state indicates that an unexpected error has occurred and this AnchorEntity is invalid, without the possibility of recovery.

AnchorEntity.State

An AnchorEntity in the TIMEOUT state indicates that the perception system timed out while searching for an underlying anchorable position in the real world.

AnchorEntity.State

An AnchorEntity in the UNANCHORED state does not currently have a real-world pose that is being actively updated.

Public functions

open String

Public companion properties

ANCHORED

val ANCHOREDAnchorEntity.State

An AnchorEntity in the ANCHORED stated is being actively tracked and updated by the perception stack. Children of the AnchorEntity will maintain their relative positioning to the system's best understanding of a pose in the real world.

ERROR

val ERRORAnchorEntity.State

An AnchorEntity in the ERROR state indicates that an unexpected error has occurred and this AnchorEntity is invalid, without the possibility of recovery. Logcat may include additional information about the error.

TIMEDOUT

val TIMEDOUTAnchorEntity.State

An AnchorEntity in the TIMEOUT state indicates that the perception system timed out while searching for an underlying anchorable position in the real world. The AnchorEntity cannot recover from this state.

UNANCHORED

val UNANCHOREDAnchorEntity.State

An AnchorEntity in the UNANCHORED state does not currently have a real-world pose that is being actively updated. This is the default state while searching for an anchorable position, and can also occur if the perception system has lost tracking of the real-world location.

Public functions

toString

open fun toString(): String
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