Renderer
@UnstableApi
interface Renderer : PlayerMessage.Target
BaseRenderer |
An abstract base class suitable for most |
ForwardingRenderer |
An overridable |
NoSampleRenderer |
A |
CameraMotionRenderer |
A |
CapturingRenderersFactory.CapturingMediaCodecVideoRenderer |
A |
DecoderAudioRenderer |
Decodes and renders audio using a |
DecoderVideoRenderer |
Decodes and renders video using a |
FakeAudioRenderer |
A |
FakeMediaClockRenderer |
Fake abstract |
FakeRenderer |
Fake |
FakeVideoRenderer |
A |
ImageRenderer |
A |
MediaCodecAudioRenderer |
Decodes and renders audio using |
MediaCodecRenderer |
An abstract renderer that uses |
MediaCodecVideoRenderer |
Decodes and renders video using |
MetadataRenderer |
A renderer for metadata. |
TextRenderer |
A |
Renders media read from a SampleStream.
Internally, a renderer's lifecycle is managed by the owning ExoPlayer. The renderer is transitioned through various states as the overall playback state and enabled tracks change. The valid state transitions are shown below, annotated with the methods that are called during each transition.
Format support
The player will select a renderer based on theRendererCapabilities returned from getCapabilities. If the capabilities indicate support for a Format, the renderer is expected to handle SampleStream instances containing samples of this Format.
Resource management
Renderers should acquire resources like codecs when entering STATE_ENABLED for the first time. As the renderer may transition quickly to and from STATE_DISABLED, it is recommended to hold onto resources even when entering STATE_DISABLED. The player will explicitly call reset if the renderer is no longer needed, at which point any acquired limited resources should be released.
Configuration changes
As renderers are created once in the lifetime of a player, they may need to be re-configured later based on user settings or other environmental changes. This is generally done by handling player messages in handleMessage. There are many predefined common reconfigurations in MessageType, but custom renderers can add their own handling as needed.
Reading and rendering samples
The renderer receives a SampleStream to read from when enabled. When seamlessly transitioning from one item to another, the renderer may get new SampleStream instances via replaceStream. Note that replaceStream may be called as soon as the end-of-stream signal has been read from the current SampleStream to allow reading new samples as early as possible. At this point, the renderer may still be processing samples from the previous stream(s). Once the current stream has been marked as final, no further calls to replaceStream are allowed to happen without first disabling the renderer again.
The player will regularly call render to let the renderer make progress. Once the renderer has prepared its internal pipeline to handle continuous playback progress, it should report itself as isReady. The player will only transition the renderer to STATE_STARTED if it reports itself as ready. If the renderer is blocked from making progress, it should return false from isReady, which will result in a stop operation back to STATE_ENABLED.
As long as it is in STATE_STARTED, the renderer is expected to actively output the data it is processing in line with the current playback position passed to render. The only exception is the very first sample (for example the first video frame), that is allowed to be output in STATE_ENABLED if the mayRenderStartOfStream flag was set in enable or later set via enableMayRenderStartOfStream.
Once the renderer finished all processing it needs to do (that is, no further call to render is needed) and the current stream is final, it should report itself as isEnded.
Timestamps and offsets
The renderer deals with potentially multiple consecutive input streams and has to handle position updates and stream transitions. This means there are multiple types of timestamps and offsets relevant in the context of this class:
SampleStreamtimestamp: The timestamp associated with each sample read from aSampleStream. This corresponds to the time in theTimeline.Periodthis stream belongs to. The current playback context can be obtained by using theTimelineand theMediaPeriodIdprovided together with eachSampleStream.- Renderer timestamp: The timestamp of the overall playback. This is a continuously increasing value across all input sample streams and what it passed to
renderas the currentpositionUs. - Stream offset: The constant offset between the current
SampleStreamtimestamps and the renderer timestamp. This value is provided when setting a new stream inenableorreplaceStream. - Stream start position: The renderer timestamp at which the current
SampleStreamfirst starts playing. This value is provided when setting a new stream inenableorreplaceStream. Note that it may be different from the Stream offset as streams can start at non-zeroSampleStreamtimestamps. - Reset position: The Renderer timestamp at which continuous playback last started. This is either the stream start position provided in
enable, or the position set in any subsequentresetPositioncall. Note that this value is not changed when playback transitions seamlessly to a new stream after callingreplaceStream. After any position reset, the samples read next are those needed to start playback at the intended reset position. In some cases, the renderer will encounter output data before the intended reset position (for example video frames starting from the previous keyframe). In these cases, the renderer should drop data internally and only start producing output at the intended reset position.
Summary
Nested types |
|---|
@DocumentedRepresents a type of message that can be passed to a renderer. |
@DocumentedThe renderer states. |
interface Renderer.WakeupListenerSome renderers can signal when |
Constants |
|
|---|---|
const Long |
DEFAULT_DURATION_TO_PROGRESS_US = 10000Default minimum duration that the playback clock must advance before |
const Long |
DEFAULT_IDLE_DURATION_TO_PROGRESS_US = 1000000Default duration to progress reported if the renderer does not need calls to |
const Int |
MSG_CUSTOM_BASE = 10000Applications or extensions may define custom |
const Int |
A type of a message that can be passed to an audio renderer via |
const Int |
The type of a message that can be passed to audio renderers via |
const Int |
The type of a message that can be passed to audio and video renderers via |
const Int |
A type of a message that can be passed to an audio renderer via |
const Int |
The type of a message that can be passed to a camera motion renderer via |
const Int |
The type of a message that can be passed to a video renderer via |
const Int |
The type of a message that can be passed to renderers via |
const Int |
MSG_SET_IMAGE_OUTPUT = 15The type of message that can be passed to an image renderer to set a desired image output. |
const Int |
The type of a message that can be passed to audio renderers via |
const Int |
MSG_SET_PRIORITY = 16The type of message that can be passed to a renderer to set its priority. |
const Int |
The type of a message that can be passed to a |
const Int |
The type of message that can be passed to a renderer to direct it to enable or disable scrubbing mode. |
const Int |
The type of a message that can be passed to an audio renderer via |
const Int |
A message to set the keys for which a renderer should report parameter changes. |
const Int |
The type of a message that can be passed to a video renderer. |
const Int |
The type of a message that can be passed to a video renderer via |
const Int |
The type of a message that can be passed to a video renderer via |
const Int |
The type of a message that can be passed to a video renderer to set the desired output resolution. |
const Int |
The type of a message that can be passed to audio renderers via |
const Int |
MSG_SET_VOLUME = 2A type of a message that can be passed to an audio renderer via |
const Int |
The type of a message that can be passed to a |
const Int |
The type of message that can be passed to a renderer to direct it to transfer relevant resources to another renderer. |
const Int |
STATE_DISABLED = 0The renderer is disabled. |
const Int |
STATE_ENABLED = 1The renderer is enabled but not started. |
const Int |
STATE_STARTED = 2The renderer is started. |
Public functions |
|
|---|---|
Unit |
disable()Disable the renderer, transitioning it to the |
Unit |
enable(Enables the renderer to consume from the specified |
Unit |
Enables this renderer to render the start of the stream even if the state is not |
RendererCapabilities! |
Returns the capabilities of the renderer. |
Long |
getDurationToProgressUs(positionUs: Long, elapsedRealtimeUs: Long)Returns minimum amount of playback clock time that must pass in order for the |
MediaClock? |
If the renderer advances its own playback position then this method returns a corresponding |
String! |
getName()Returns the name of this renderer, for logging and debugging purposes. |
Long |
Returns the renderer time up to which the renderer has read samples, in microseconds, or |
Int |
Returns the current state of the renderer. |
SampleStream? |
Returns the |
Int |
Returns the track type that the renderer handles. |
Boolean |
Returns whether the renderer has read the current |
Unit |
Initializes the renderer for playback with a player. |
Boolean |
Returns whether the current |
Boolean |
isEnded()Whether the renderer is ready for the |
Boolean |
isReady()Whether the renderer is able to immediately render media from the current position. |
Unit |
Throws an error that's preventing the renderer from reading from its |
Unit |
release()Releases the renderer. |
Unit |
Incrementally renders the |
Unit |
replaceStream(Replaces the |
Unit |
reset()Forces the renderer to give up any resources (e.g. media decoders) that it may be holding. |
Unit |
resetPosition(positionUs: Long, sampleStreamIsResetToKeyFrame: Boolean)Signals to the renderer that a position discontinuity has occurred. |
Unit |
Signals to the renderer that the current |
Unit |
setPlaybackSpeed(currentPlaybackSpeed: Float, targetPlaybackSpeed: Float)Indicates the playback speed to this renderer. |
Unit |
setTimeline(timeline: Timeline!)Sets the timeline that is currently being played. |
Unit |
start()Starts the renderer, meaning that calls to |
Unit |
stop()Stops the renderer, transitioning it to the |
Boolean |
supportsResetPositionWithoutKeyFrameReset(positionUs: Long)Returns whether the renderer can support processing a position discontinuity without a key frame reset. |
Inherited functions |
||
|---|---|---|
|
Constants
DEFAULT_DURATION_TO_PROGRESS_US
const val DEFAULT_DURATION_TO_PROGRESS_US = 10000: Long
Default minimum duration that the playback clock must advance before render can make progress.
| See also | |
|---|---|
getDurationToProgressUs |
DEFAULT_IDLE_DURATION_TO_PROGRESS_US
const val DEFAULT_IDLE_DURATION_TO_PROGRESS_US = 1000000: Long
Default duration to progress reported if the renderer does not need calls to render to progress, if it's in STATE_ENABLED and already ready or ended.
| See also | |
|---|---|
getDurationToProgressUs |
MSG_CUSTOM_BASE
const val MSG_CUSTOM_BASE = 10000: Int
Applications or extensions may define custom MSG_* constants that can be passed to renderers. These custom constants must be greater than or equal to this value.
MSG_SET_AUDIO_ATTRIBUTES
const val MSG_SET_AUDIO_ATTRIBUTES = 3: Int
A type of a message that can be passed to an audio renderer via createMessage. The message payload should be an AudioAttributes instance that will configure the underlying audio track. If not set, the default audio attributes will be used. They are suitable for general media playback.
Setting the audio attributes during playback may introduce a short gap in audio output as the audio track is recreated. A new audio session id will also be generated.
If tunneling is enabled by the track selector, the specified audio attributes will be ignored, but they will take effect if audio is later played without tunneling.
To get audio attributes that are equivalent to a legacy stream type, pass the stream type to getAudioUsageForStreamType and use the returned C.AudioUsage to build an audio attributes instance.
MSG_SET_AUDIO_OUTPUT_PROVIDER
const val MSG_SET_AUDIO_OUTPUT_PROVIDER = 20: Int
The type of a message that can be passed to audio renderers via createMessage. The message payload should be an AudioOutputProvider instance.
MSG_SET_AUDIO_SESSION_ID
const val MSG_SET_AUDIO_SESSION_ID = 10: Int
The type of a message that can be passed to audio and video renderers via createMessage. The message payload should be an Integer instance representing the audio session ID that will be attached to the underlying audio track. Video renderers that support tunneling will use the audio session ID when tunneling is enabled.
MSG_SET_AUX_EFFECT_INFO
const val MSG_SET_AUX_EFFECT_INFO = 6: Int
A type of a message that can be passed to an audio renderer via createMessage. The message payload should be an AuxEffectInfo instance representing an auxiliary audio effect for the underlying audio track.
MSG_SET_CAMERA_MOTION_LISTENER
const val MSG_SET_CAMERA_MOTION_LISTENER = 8: Int
The type of a message that can be passed to a camera motion renderer via createMessage. The message payload should be a CameraMotionListener instance, or null.
MSG_SET_CHANGE_FRAME_RATE_STRATEGY
const val MSG_SET_CHANGE_FRAME_RATE_STRATEGY = 5: Int
The type of a message that can be passed to a video renderer via createMessage. The message payload should be one of the integer strategy constants in C.VideoChangeFrameRateStrategy.
MSG_SET_CODEC_PARAMETERS
const val MSG_SET_CODEC_PARAMETERS = 21: Int
The type of a message that can be passed to renderers via createMessage. The message payload should be a CodecParameters instance.
MSG_SET_IMAGE_OUTPUT
const val MSG_SET_IMAGE_OUTPUT = 15: Int
The type of message that can be passed to an image renderer to set a desired image output. The message payload should be an ImageOutput, or null to clear a previously set image output.
MSG_SET_PREFERRED_AUDIO_DEVICE
const val MSG_SET_PREFERRED_AUDIO_DEVICE = 12: Int
The type of a message that can be passed to audio renderers via createMessage. The message payload should be an android.media.AudioDeviceInfo instance representing the preferred audio device, or null to restore the default.
MSG_SET_PRIORITY
const val MSG_SET_PRIORITY = 16: Int
The type of message that can be passed to a renderer to set its priority. The message payload should be an Integer instance for the priority of the renderer. See C.PRIORITY_ constants for predefined values.
MSG_SET_SCALING_MODE
const val MSG_SET_SCALING_MODE = 4: Int
The type of a message that can be passed to a MediaCodec-based video renderer via createMessage. The message payload should be one of the integer scaling modes in C.VideoScalingMode.
Note that the scaling mode only applies if the Surface targeted by the renderer is owned by a android.view.SurfaceView.
MSG_SET_SCRUBBING_MODE
const val MSG_SET_SCRUBBING_MODE = 18: Int
The type of message that can be passed to a renderer to direct it to enable or disable scrubbing mode. The message payload should be a ScrubbingModeParameters instance to enable or null to disable scrubbing mode.
MSG_SET_SKIP_SILENCE_ENABLED
const val MSG_SET_SKIP_SILENCE_ENABLED = 9: Int
The type of a message that can be passed to an audio renderer via createMessage. The message payload should be a Boolean instance telling whether to enable or disable skipping silences in the audio stream.
MSG_SET_SUBSCRIBED_CODEC_PARAMETER_KEYS
const val MSG_SET_SUBSCRIBED_CODEC_PARAMETER_KEYS = 22: Int
A message to set the keys for which a renderer should report parameter changes. The message payload will be an ImmutableSet<String> of keys.
MSG_SET_VIDEO_EFFECTS
const val MSG_SET_VIDEO_EFFECTS = 13: Int
The type of a message that can be passed to a video renderer. The message payload should be a List containing video effects.
MSG_SET_VIDEO_FRAME_METADATA_LISTENER
const val MSG_SET_VIDEO_FRAME_METADATA_LISTENER = 7: Int
The type of a message that can be passed to a video renderer via createMessage. The message payload should be a VideoFrameMetadataListener instance, or null.
MSG_SET_VIDEO_OUTPUT
const val MSG_SET_VIDEO_OUTPUT = 1: Int
The type of a message that can be passed to a video renderer via createMessage. The message payload is normally a Surface, however some video renderers may accept other outputs (e.g., VideoDecoderOutputBufferRenderer).
If the receiving renderer does not support the payload type as an output, then it will clear any existing output that it has.
MSG_SET_VIDEO_OUTPUT_RESOLUTION
const val MSG_SET_VIDEO_OUTPUT_RESOLUTION = 14: Int
The type of a message that can be passed to a video renderer to set the desired output resolution. The message payload should be a Size of the desired output width and height. Use this method only when playing with video effects.
MSG_SET_VIRTUAL_DEVICE_ID
const val MSG_SET_VIRTUAL_DEVICE_ID = 19: Int
The type of a message that can be passed to audio renderers via createMessage. The message payload should be an Integer instance representing the virtual device id, or INDEX_UNSET if unspecified.
MSG_SET_VOLUME
const val MSG_SET_VOLUME = 2: Int
A type of a message that can be passed to an audio renderer via createMessage. The message payload should be a Float with 0 being silence and 1 being unity gain.
MSG_SET_WAKEUP_LISTENER
const val MSG_SET_WAKEUP_LISTENER = 11: Int
The type of a message that can be passed to a Renderer via createMessage, to inform the renderer that it can schedule waking up another component.
The message payload must be a WakeupListener instance.
MSG_TRANSFER_RESOURCES
const val MSG_TRANSFER_RESOURCES = 17: Int
The type of message that can be passed to a renderer to direct it to transfer relevant resources to another renderer. The message payload should be a instance of the same Renderer type as the renderer being passed the message.
STATE_DISABLED
const val STATE_DISABLED = 0: Int
The renderer is disabled. A renderer in this state will not proactively acquire resources that it requires for rendering (e.g., media decoders), but may continue to hold any that it already has. reset can be called to force the renderer to release such resources.
STATE_ENABLED
const val STATE_ENABLED = 1: Int
The renderer is enabled but not started. A renderer in this state may render media at the current position (e.g. an initial video frame), but the position will not advance. A renderer in this state will typically hold resources that it requires for rendering (e.g. media decoders).
STATE_STARTED
const val STATE_STARTED = 2: Int
The renderer is started. Calls to render will cause media to be rendered.
Public functions
disable
fun disable(): Unit
Disable the renderer, transitioning it to the STATE_DISABLED state.
This method may be called when the renderer is in the following states: STATE_ENABLED.
enable
fun enable(
configuration: RendererConfiguration!,
formats: Array<Format!>!,
stream: SampleStream!,
positionUs: Long,
joining: Boolean,
mayRenderStartOfStream: Boolean,
startPositionUs: Long,
offsetUs: Long,
mediaPeriodId: MediaSource.MediaPeriodId!
): Unit
Enables the renderer to consume from the specified SampleStream.
This method may be called when the renderer is in the following states: STATE_DISABLED.
| Parameters | |
|---|---|
configuration: RendererConfiguration! |
The renderer configuration. |
formats: Array<Format!>! |
The enabled formats. |
stream: SampleStream! |
The |
positionUs: Long |
The player's current position. |
joining: Boolean |
Whether this renderer is being enabled to join an ongoing playback. |
mayRenderStartOfStream: Boolean |
Whether this renderer is allowed to render the start of the stream even if the state is not |
startPositionUs: Long |
The start position of the stream in renderer time (microseconds). |
offsetUs: Long |
The offset to be added to timestamps of buffers read from |
mediaPeriodId: MediaSource.MediaPeriodId! |
The |
| Throws | |
|---|---|
androidx.media3.exoplayer.ExoPlaybackException |
If an error occurs. |
enableMayRenderStartOfStream
fun enableMayRenderStartOfStream(): Unit
Enables this renderer to render the start of the stream even if the state is not STATE_STARTED yet.
This is used to update the value of mayRenderStartOfStream passed to enable.
getCapabilities
fun getCapabilities(): RendererCapabilities!
Returns the capabilities of the renderer.
| Returns | |
|---|---|
RendererCapabilities! |
The capabilities of the renderer. |
getDurationToProgressUs
fun getDurationToProgressUs(positionUs: Long, elapsedRealtimeUs: Long): Long
Returns minimum amount of playback clock time that must pass in order for the render call to make progress.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
The default return time is DEFAULT_DURATION_TO_PROGRESS_US if the renderer is in STATE_STARTED, or in STATE_ENABLED and not yet ready or ended. Otherwise, it returns DEFAULT_IDLE_DURATION_TO_PROGRESS_US.
| Parameters | |
|---|---|
positionUs: Long |
The current render position in microseconds, measured at the start of the current iteration of the rendering loop. |
elapsedRealtimeUs: Long |
|
| Returns | |
|---|---|
Long |
Minimum amount of playback clock time that must pass before renderer is able to make progress. |
getMediaClock
fun getMediaClock(): MediaClock?
If the renderer advances its own playback position then this method returns a corresponding MediaClock. If provided, the player will use the returned MediaClock as its source of time during playback. A player may have at most one renderer that returns a MediaClock from this method.
| Returns | |
|---|---|
MediaClock? |
The |
getName
fun getName(): String!
Returns the name of this renderer, for logging and debugging purposes. Should typically be the renderer's (un-obfuscated) class name.
| Returns | |
|---|---|
String! |
The name of this renderer. |
getReadingPositionUs
fun getReadingPositionUs(): Long
Returns the renderer time up to which the renderer has read samples, in microseconds, or TIME_END_OF_SOURCE if the renderer has read the current SampleStream to the end.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
getState
@Renderer.State
fun getState(): Int
Returns the current state of the renderer.
| Returns | |
|---|---|
Int |
The current state. One of |
getStream
fun getStream(): SampleStream?
Returns the SampleStream being consumed, or null if the renderer is disabled.
getTrackType
@C.TrackType
fun getTrackType(): Int
Returns the track type that the renderer handles.
| Returns | |
|---|---|
Int |
The |
| See also | |
|---|---|
getRendererType |
hasReadStreamToEnd
fun hasReadStreamToEnd(): Boolean
Returns whether the renderer has read the current SampleStream to the end.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
init
fun init(index: Int, playerId: PlayerId!, clock: Clock!): Unit
Initializes the renderer for playback with a player.
isCurrentStreamFinal
fun isCurrentStreamFinal(): Boolean
Returns whether the current SampleStream will be the final one supplied before the renderer is next disabled or reset.
isEnded
fun isEnded(): Boolean
Whether the renderer is ready for the ExoPlayer instance to transition to STATE_ENDED. The player will make this transition as soon as true is returned by all of its renderers.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
| Returns | |
|---|---|
Boolean |
Whether the renderer is ready for the player to transition to the ended state. |
isReady
fun isReady(): Boolean
Whether the renderer is able to immediately render media from the current position.
If the renderer is in the STATE_STARTED state then returning true indicates that the renderer has everything that it needs to continue playback. Returning false indicates that the player should pause until the renderer is ready.
If the renderer is in the STATE_ENABLED state then returning true indicates that the renderer is ready for playback to be started. Returning false indicates that it is not.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
| Returns | |
|---|---|
Boolean |
Whether the renderer is ready to render media. |
maybeThrowStreamError
fun maybeThrowStreamError(): Unit
Throws an error that's preventing the renderer from reading from its SampleStream. Does nothing if no such error exists.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
| Throws | |
|---|---|
java.io.IOException |
An error that's preventing the renderer from making progress or buffering more data. |
release
fun release(): Unit
Releases the renderer.
The renderer must not be used after calling this method.
render
fun render(positionUs: Long, elapsedRealtimeUs: Long): Unit
Incrementally renders the SampleStream.
If the renderer is in the STATE_ENABLED state then each call to this method will do work toward being ready to render the SampleStream when the renderer is started. If the renderer is in the STATE_STARTED state then calls to this method will render the SampleStream in sync with the specified media positions.
The renderer may also render the very start of the media at the current position (e.g. the first frame of a video stream) while still in the STATE_ENABLED state, unless it's the initial start of the media after calling enable with
mayRenderStartOfStream set to false.
This method should return quickly, and should not block if the renderer is unable to make useful progress.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
| Parameters | |
|---|---|
positionUs: Long |
The current media time in microseconds, measured at the start of the current iteration of the rendering loop. |
elapsedRealtimeUs: Long |
|
| Throws | |
|---|---|
androidx.media3.exoplayer.ExoPlaybackException |
If an error occurs. |
replaceStream
fun replaceStream(
formats: Array<Format!>!,
stream: SampleStream!,
startPositionUs: Long,
offsetUs: Long,
mediaPeriodId: MediaSource.MediaPeriodId!
): Unit
Replaces the SampleStream from which samples will be consumed.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
| Parameters | |
|---|---|
formats: Array<Format!>! |
The enabled formats. |
stream: SampleStream! |
The |
startPositionUs: Long |
The start position of the new stream in renderer time (microseconds). |
offsetUs: Long |
The offset to be added to timestamps of buffers read from |
mediaPeriodId: MediaSource.MediaPeriodId! |
The |
| Throws | |
|---|---|
androidx.media3.exoplayer.ExoPlaybackException |
If an error occurs. |
reset
fun reset(): Unit
Forces the renderer to give up any resources (e.g. media decoders) that it may be holding. If the renderer is not holding any resources, the call is a no-op.
This method may be called when the renderer is in the following states: STATE_DISABLED.
resetPosition
fun resetPosition(positionUs: Long, sampleStreamIsResetToKeyFrame: Boolean): Unit
Signals to the renderer that a position discontinuity has occurred.
If sampleStreamIsResetToKeyFrame is true then after the position discontinuity, the renderer's SampleStream is guaranteed to provide samples starting from a key frame.
sampleStreamIsResetToKeyFrame is guaranteed to be true unless the implementation overrides supportsResetPositionWithoutKeyFrameReset to return true.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
| Parameters | |
|---|---|
positionUs: Long |
The new playback position in microseconds. |
sampleStreamIsResetToKeyFrame: Boolean |
Whether the renderer's |
| Throws | |
|---|---|
androidx.media3.exoplayer.ExoPlaybackException |
If an error occurs handling the reset. |
setCurrentStreamFinal
fun setCurrentStreamFinal(): Unit
Signals to the renderer that the current SampleStream will be the final one supplied before it is next disabled or reset.
This method may be called when the renderer is in the following states: STATE_ENABLED, STATE_STARTED.
setPlaybackSpeed
fun setPlaybackSpeed(currentPlaybackSpeed: Float, targetPlaybackSpeed: Float): Unit
Indicates the playback speed to this renderer.
The default implementation is a no-op.
| Parameters | |
|---|---|
currentPlaybackSpeed: Float |
The factor by which playback is currently sped up. |
targetPlaybackSpeed: Float |
The target factor by which playback should be sped up. This may be different from |
| Throws | |
|---|---|
androidx.media3.exoplayer.ExoPlaybackException |
If an error occurs handling the playback speed. |
setTimeline
fun setTimeline(timeline: Timeline!): Unit
Sets the timeline that is currently being played.
start
fun start(): Unit
Starts the renderer, meaning that calls to render will cause media to be rendered.
This method may be called when the renderer is in the following states: STATE_ENABLED.
| Throws | |
|---|---|
androidx.media3.exoplayer.ExoPlaybackException |
If an error occurs. |
stop
fun stop(): Unit
Stops the renderer, transitioning it to the STATE_ENABLED state.
This method may be called when the renderer is in the following states: STATE_STARTED.
supportsResetPositionWithoutKeyFrameReset
fun supportsResetPositionWithoutKeyFrameReset(positionUs: Long): Boolean
Returns whether the renderer can support processing a position discontinuity without a key frame reset.
| Parameters | |
|---|---|
positionUs: Long |
The new playback position in microseconds. |
| Returns | |
|---|---|
Boolean |
Whether the renderer can support processing a position discontinuity without a key frame reset. |