ScrollerCompat
class ScrollerCompat
Provides access to new Scroller APIs when available.
This class provides a platform version-independent mechanism for obeying the current device's preferred scroll physics and fling behavior. It offers a subset of the APIs from Scroller or OverScroller.
Summary
Public functions |
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|---|---|
Unit |
This function is deprecated. Use |
Boolean |
This function is deprecated. Use |
java-static ScrollerCompat! |
This function is deprecated. Use |
java-static ScrollerCompat! |
This function is deprecated. Use |
Unit |
This function is deprecated. Use |
Unit |
This function is deprecated. Use |
Float |
This function is deprecated. Use |
Int |
This function is deprecated. Use |
Int |
This function is deprecated. Use |
Int |
This function is deprecated. Use |
Int |
This function is deprecated. Use |
Boolean |
This function is deprecated. Use |
Boolean |
This function is deprecated. Use |
Unit |
This function is deprecated. Use |
Unit |
This function is deprecated. Use |
Boolean |
This function is deprecated. Use |
Unit |
This function is deprecated. Use |
Unit |
This function is deprecated. Use |
Public functions
funabortAnimation(): Unit
Stops the animation. Aborting the animation causes the scroller to move to the final x and y position.
funcomputeScrollOffset(): Boolean
Call this when you want to know the new location. If it returns true, the animation is not yet finished. loc will be altered to provide the new location.
funfling(
startX: Int,
startY: Int,
velocityX: Int,
velocityY: Int,
minX: Int,
maxX: Int,
minY: Int,
maxY: Int
): Unit
Start scrolling based on a fling gesture. The distance travelled will depend on the initial velocity of the fling.
| Parameters | |
|---|---|
startX: Int |
Starting point of the scroll (X) |
startY: Int |
Starting point of the scroll (Y) |
velocityX: Int |
Initial velocity of the fling (X) measured in pixels per second. |
velocityY: Int |
Initial velocity of the fling (Y) measured in pixels per second |
minX: Int |
Minimum X value. The scroller will not scroll past this point. |
maxX: Int |
Maximum X value. The scroller will not scroll past this point. |
minY: Int |
Minimum Y value. The scroller will not scroll past this point. |
maxY: Int |
Maximum Y value. The scroller will not scroll past this point. |
funfling(
startX: Int,
startY: Int,
velocityX: Int,
velocityY: Int,
minX: Int,
maxX: Int,
minY: Int,
maxY: Int,
overX: Int,
overY: Int
): Unit
Start scrolling based on a fling gesture. The distance travelled will depend on the initial velocity of the fling.
| Parameters | |
|---|---|
startX: Int |
Starting point of the scroll (X) |
startY: Int |
Starting point of the scroll (Y) |
velocityX: Int |
Initial velocity of the fling (X) measured in pixels per second. |
velocityY: Int |
Initial velocity of the fling (Y) measured in pixels per second |
minX: Int |
Minimum X value. The scroller will not scroll past this point. |
maxX: Int |
Maximum X value. The scroller will not scroll past this point. |
minY: Int |
Minimum Y value. The scroller will not scroll past this point. |
maxY: Int |
Maximum Y value. The scroller will not scroll past this point. |
overX: Int |
Overfling range. If >0, horizontal overfling in either direction will be possible. |
overY: Int |
Overfling range. If >0, vertical overfling in either direction will be possible. |
fungetCurrVelocity(): Float
Returns the current velocity on platform versions that support it.
This method should only be used as input for nonessential visual effects such as EdgeEffectCompat.
| Returns | |
|---|---|
Float |
The original velocity less the deceleration. Result may be negative. |
fungetCurrX(): Int
Returns the current X offset in the scroll.
| Returns | |
|---|---|
Int |
The new X offset as an absolute distance from the origin. |
fungetCurrY(): Int
Returns the current Y offset in the scroll.
| Returns | |
|---|---|
Int |
The new Y offset as an absolute distance from the origin. |
funisFinished(): Boolean
Returns whether the scroller has finished scrolling.
| Returns | |
|---|---|
Boolean |
True if the scroller has finished scrolling, false otherwise. |
funisOverScrolled(): Boolean
Returns whether the current Scroller is currently returning to a valid position. Valid bounds were provided by the fling method. One should check this value before calling startScroll as the interpolation currently in progress to restore a valid position will then be stopped. The caller has to take into account the fact that the started scroll will start from an overscrolled position.
| Returns | |
|---|---|
Boolean |
true when the current position is overscrolled and in the process of interpolating back to a valid value. |
funnotifyHorizontalEdgeReached(startX: Int, finalX: Int, overX: Int): Unit
Notify the scroller that we've reached a horizontal boundary. Normally the information to handle this will already be known when the animation is started, such as in a call to one of the fling functions. However there are cases where this cannot be known in advance. This function will transition the current motion and animate from startX to finalX as appropriate.
funnotifyVerticalEdgeReached(startY: Int, finalY: Int, overY: Int): Unit
Notify the scroller that we've reached a vertical boundary. Normally the information to handle this will already be known when the animation is started, such as in a call to one of the fling functions. However there are cases where this cannot be known in advance. This function will animate a parabolic motion from startY to finalY.
funspringBack(startX: Int, startY: Int, minX: Int, maxX: Int, minY: Int, maxY: Int): Boolean
Call this when you want to 'spring back' into a valid coordinate range.
| Parameters | |
|---|---|
startX: Int |
Starting X coordinate |
startY: Int |
Starting Y coordinate |
minX: Int |
Minimum valid X value |
maxX: Int |
Maximum valid X value |
minY: Int |
Minimum valid Y value |
maxY: Int |
Maximum valid Y value |
| Returns | |
|---|---|
Boolean |
true if a springback was initiated, false if startX and startY were already within the valid range. |
funstartScroll(startX: Int, startY: Int, dx: Int, dy: Int): Unit
Start scrolling by providing a starting point and the distance to travel. The scroll will use the default value of 250 milliseconds for the duration.
| Parameters | |
|---|---|
startX: Int |
Starting horizontal scroll offset in pixels. Positive numbers will scroll the content to the left. |
startY: Int |
Starting vertical scroll offset in pixels. Positive numbers will scroll the content up. |
dx: Int |
Horizontal distance to travel. Positive numbers will scroll the content to the left. |
dy: Int |
Vertical distance to travel. Positive numbers will scroll the content up. |
funstartScroll(startX: Int, startY: Int, dx: Int, dy: Int, duration: Int): Unit
Start scrolling by providing a starting point and the distance to travel.
| Parameters | |
|---|---|
startX: Int |
Starting horizontal scroll offset in pixels. Positive numbers will scroll the content to the left. |
startY: Int |
Starting vertical scroll offset in pixels. Positive numbers will scroll the content up. |
dx: Int |
Horizontal distance to travel. Positive numbers will scroll the content to the left. |
dy: Int |
Vertical distance to travel. Positive numbers will scroll the content up. |
duration: Int |
Duration of the scroll in milliseconds. |