GravityCompat
class GravityCompat
Compatibility shim for accessing newer functionality from Gravity.
Summary
Constants |
|
|---|---|
const Int |
END = 8388613Push object to x-axis position at the end of its container, not changing its size. |
const Int |
RELATIVE_HORIZONTAL_GRAVITY_MASK = 8388615Binary mask for the horizontal gravity and script specific direction bit. |
const Int |
RELATIVE_LAYOUT_DIRECTION = 8388608Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT). |
const Int |
START = 8388611Push object to x-axis position at the start of its container, not changing its size. |
Public functions |
|
|---|---|
java-static Unit |
Apply a gravity constant to an object and take care if layout direction is RTL or not. |
java-static Unit |
apply(Apply a gravity constant to an object. |
java-static Unit |
applyDisplay(Apply additional gravity behavior based on the overall "display" that an object exists in. |
java-static Int |
getAbsoluteGravity(gravity: Int, layoutDirection: Int)Convert script specific gravity to absolute horizontal value. |
Constants
END
const val END = 8388613: Int
Push object to x-axis position at the end of its container, not changing its size.
RELATIVE_HORIZONTAL_GRAVITY_MASK
const val RELATIVE_HORIZONTAL_GRAVITY_MASK = 8388615: Int
Binary mask for the horizontal gravity and script specific direction bit.
RELATIVE_LAYOUT_DIRECTION
const val RELATIVE_LAYOUT_DIRECTION = 8388608: Int
Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).
Public functions
apply
java-static fun apply(
gravity: Int,
w: Int,
h: Int,
container: Rect,
outRect: Rect,
layoutDirection: Int
): Unit
Apply a gravity constant to an object and take care if layout direction is RTL or not.
| Parameters | |
|---|---|
gravity: Int |
The desired placement of the object, as defined by the constants in this class. |
w: Int |
The horizontal size of the object. |
h: Int |
The vertical size of the object. |
container: Rect |
The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object. |
outRect: Rect |
Receives the computed frame of the object in its container. |
layoutDirection: Int |
The layout direction. |
| See also | |
|---|---|
LAYOUT_DIRECTION_LTR |
|
LAYOUT_DIRECTION_RTL |
apply
java-static fun apply(
gravity: Int,
w: Int,
h: Int,
container: Rect,
xAdj: Int,
yAdj: Int,
outRect: Rect,
layoutDirection: Int
): Unit
Apply a gravity constant to an object.
| Parameters | |
|---|---|
gravity: Int |
The desired placement of the object, as defined by the constants in this class. |
w: Int |
The horizontal size of the object. |
h: Int |
The vertical size of the object. |
container: Rect |
The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object. |
xAdj: Int |
Offset to apply to the X axis. If gravity is LEFT this pushes it to the right; if gravity is RIGHT it pushes it to the left; if gravity is CENTER_HORIZONTAL it pushes it to the right or left; otherwise it is ignored. |
yAdj: Int |
Offset to apply to the Y axis. If gravity is TOP this pushes it down; if gravity is BOTTOM it pushes it up; if gravity is CENTER_VERTICAL it pushes it down or up; otherwise it is ignored. |
outRect: Rect |
Receives the computed frame of the object in its container. |
layoutDirection: Int |
The layout direction. |
| See also | |
|---|---|
LAYOUT_DIRECTION_LTR |
|
LAYOUT_DIRECTION_RTL |
applyDisplay
java-static fun applyDisplay(
gravity: Int,
display: Rect,
inoutObj: Rect,
layoutDirection: Int
): Unit
Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used after apply to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flags DISPLAY_CLIP_HORIZONTAL and DISPLAY_CLIP_VERTICAL can be used to change this behavior.
| Parameters | |
|---|---|
gravity: Int |
Gravity constants to modify the placement within the display. |
display: Rect |
The rectangle of the display in which the object is being placed. |
inoutObj: Rect |
Supplies the current object position; returns with it modified if needed to fit in the display. |
layoutDirection: Int |
The layout direction. |
| See also | |
|---|---|
LAYOUT_DIRECTION_LTR |
|
LAYOUT_DIRECTION_RTL |
getAbsoluteGravity
java-static fun getAbsoluteGravity(gravity: Int, layoutDirection: Int): Int
Convert script specific gravity to absolute horizontal value.
if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.| Parameters | |
|---|---|
gravity: Int |
The gravity to convert to absolute (horizontal) values. |
layoutDirection: Int |
The layout direction. |
| Returns | |
|---|---|
Int |
gravity converted to absolute (horizontal) values. |