OvershootInterpolator
class OvershootInterpolator : Interpolator
An interpolator where the change flings forward and overshoots the last value then comes back.
Summary
Public constructors |
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OvershootInterpolator(tension: Float) |
OvershootInterpolator(context: Context, attrs: AttributeSet?) |
Public functions |
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@FloatRange(from = 0) Float |
getInterpolation(input: @FloatRange(from = 0, to = 1) Float)Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. |
Public constructors
OvershootInterpolator
OvershootInterpolator(tension: Float)
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tension: Float |
Amount of overshoot. When tension equals 0.0f, there is no overshoot and the interpolator becomes a simple deceleration interpolator. |
Public functions
getInterpolation
fun getInterpolation(input: @FloatRange(from = 0, to = 1) Float): @FloatRange(from = 0) Float
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
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input: @FloatRange(from = 0, to = 1) Float |
A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end |
| Returns | |
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@FloatRange(from = 0) Float |
The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. |