OverlaySettings
@UnstableApi
interface OverlaySettings
StaticOverlaySettings |
A statically valued |
Provides information of how an input texture (for example, a TextureOverlay or in
VideoCompositor) is presented.
Summary
Constants |
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|---|---|
const Float |
DEFAULT_ALPHA_SCALE = 1.0fThe default alpha scale value of the overlay. |
const Pair<Float!, Float!>! |
The default coordinates for the anchor point of the overlay within the background frame. |
const Float |
The default luminance multiplier of an SDR overlay when overlaid on a HDR frame. |
const Pair<Float!, Float!>! |
The default coordinates for the anchor point of the overlay frame. |
const Float |
DEFAULT_ROTATION_DEGREES = 0.0fThe default rotation of the overlay, counter-clockwise. |
const Pair<Float!, Float!>! |
The default scaling of the overlay. |
Public functions |
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|---|---|
Float |
Returns the alpha scale value of the overlay, altering its translucency. |
Pair<Float!, Float!>! |
Returns the coordinates for the anchor point of the overlay within the background frame. |
Float |
Returns the luminance multiplier of an SDR overlay when overlaid on a HDR frame. |
Pair<Float!, Float!>! |
Returns the coordinates for the anchor point within the overlay. |
Float |
Returns the rotation of the overlay, counter-clockwise. |
Pair<Float!, Float!>! |
getScale()Returns the scaling of the overlay. |
Constants
DEFAULT_ALPHA_SCALE
const val DEFAULT_ALPHA_SCALE = 1.0f: Float
The default alpha scale value of the overlay.
DEFAULT_BACKGROUND_FRAME_ANCHOR
const val DEFAULT_BACKGROUND_FRAME_ANCHOR: Pair<Float!, Float!>!
The default coordinates for the anchor point of the overlay within the background frame.
DEFAULT_HDR_LUMINANCE_MULTIPLIER
const val DEFAULT_HDR_LUMINANCE_MULTIPLIER = 1.0f: Float
The default luminance multiplier of an SDR overlay when overlaid on a HDR frame.
DEFAULT_OVERLAY_FRAME_ANCHOR
const val DEFAULT_OVERLAY_FRAME_ANCHOR: Pair<Float!, Float!>!
The default coordinates for the anchor point of the overlay frame.
DEFAULT_ROTATION_DEGREES
const val DEFAULT_ROTATION_DEGREES = 0.0f: Float
The default rotation of the overlay, counter-clockwise.
Public functions
getAlphaScale
fun getAlphaScale(): Float
Returns the alpha scale value of the overlay, altering its translucency.
An alphaScale value of 1 means no change is applied. A value below 1 increases translucency, and a value above 1 reduces translucency.
The default value is DEFAULT_ALPHA_SCALE.
getBackgroundFrameAnchor
fun getBackgroundFrameAnchor(): Pair<Float!, Float!>!
Returns the coordinates for the anchor point of the overlay within the background frame.
The coordinates are specified in Normalised Device Coordinates (NDCs) relative to the background frame. The ranges for x and y are from -1 to 1. The default value is (0,0), the center of the background frame.
The overlay's anchor point will be positioned at the anchor point returned from this method. For example, a value of (1,1) will move the overlay's anchor to the top right corner. That is, if the overlay's anchor is at (1,1) (the top right corner), the overlay's top right corner will be aligned with that of the background frame; whereas if the overlay's anchor is at
(0,0) (the center), the overlay's center will be positioned at the top right corner of the background frame.
The default value is DEFAULT_BACKGROUND_FRAME_ANCHOR.
getHdrLuminanceMultiplier
fun getHdrLuminanceMultiplier(): Float
Returns the luminance multiplier of an SDR overlay when overlaid on a HDR frame.
Scales the luminance of the overlay to adjust the output brightness of the overlay on the frame. The default value is 1, which scales the overlay colors into the standard HDR luminance within the processing pipeline. Use 0.5 to scale the luminance of the overlay to SDR range, so that no extra luminance is added.
Currently only supported on text overlays
The default value is DEFAULT_HDR_LUMINANCE_MULTIPLIER.
getOverlayFrameAnchor
fun getOverlayFrameAnchor(): Pair<Float!, Float!>!
Returns the coordinates for the anchor point within the overlay.
The anchor point is the point inside the overlay that is placed on the background frame anchor
The coordinates are specified in Normalised Device Coordinates (NDCs) relative to the overlay. The ranges for x and y are from -1 to 1. The default value is
(0,0), the center of the overlay.
See getBackgroundFrameAnchor for examples of how to position an overlay.
The default value is DEFAULT_OVERLAY_FRAME_ANCHOR.
getRotationDegrees
fun getRotationDegrees(): Float
Returns the rotation of the overlay, counter-clockwise.
The overlay is rotated at the center of its frame.
The default value is DEFAULT_ROTATION_DEGREES.
getScale
fun getScale(): Pair<Float!, Float!>!
Returns the scaling of the overlay.
The default value is DEFAULT_SCALE.