CycleInterpolator
class CycleInterpolator : Interpolator
Repeats the animation for a specified number of cycles. The rate of change follows a sinusoidal pattern.
Summary
Public constructors |
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CycleInterpolator(cycles: Float)Creates a new instance of |
CycleInterpolator(context: Context, attrs: AttributeSet?)Creates a new instance of |
Public functions |
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@FloatRange(from = 0, to = 1) Float |
getInterpolation(input: @FloatRange(from = 0, to = 1) Float)Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. |
Public constructors
CycleInterpolator
CycleInterpolator(cycles: Float)
Creates a new instance of CycleInterpolator.
| Parameters | |
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cycles: Float |
The cycles to repeat. |
CycleInterpolator
CycleInterpolator(context: Context, attrs: AttributeSet?)
Creates a new instance of CycleInterpolator from XML.
| Parameters | |
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context: Context |
The context. |
attrs: AttributeSet? |
The |
Public functions
getInterpolation
fun getInterpolation(input: @FloatRange(from = 0, to = 1) Float): @FloatRange(from = 0, to = 1) Float
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
| Parameters | |
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input: @FloatRange(from = 0, to = 1) Float |
A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end |
| Returns | |
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@FloatRange(from = 0, to = 1) Float |
The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. |