FrameDropEffect
@UnstableApi
class FrameDropEffect : GlEffect
Drops frames to lower average frame rate to around targetFrameRate.
Summary
Public functions |
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java-static FrameDropEffect! |
createDefaultFrameDropEffect(targetFrameRate: Float)Creates a |
java-static FrameDropEffect! |
createSimpleFrameDropEffect(Creates a |
GlShaderProgram! |
toGlShaderProgram(context: Context!, useHdr: Boolean)Returns a |
Inherited functions |
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Public functions
createDefaultFrameDropEffect
java-static fun createDefaultFrameDropEffect(targetFrameRate: Float): FrameDropEffect!
Creates a FrameDropEffect with the default frame dropping strategy.
The strategy used is to queue the current frame, x, with timestamp T_x if and only if one of the following is true:
- x is the first frame,
- (T_x - T_lastQueued) is closer to the target frame interval than (T_(x+1) - T_lastQueued)
Where T_lastQueued is the timestamp of the last queued frame and T_(x+1) is the timestamp of the next frame. The target frame interval is determined from targetFrameRate.
| Parameters | |
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targetFrameRate: Float |
The number of frames per second the output video should roughly have. |
createSimpleFrameDropEffect
java-static fun createSimpleFrameDropEffect(
expectedFrameRate: Float,
targetFrameRate: Float
): FrameDropEffect!
Creates a FrameDropEffect that keeps every nth frame, where n is the
inputFrameRate divided by the targetFrameRate.
For example, if the input stream came in at 60fps and the targeted frame rate was 20fps, every 3rd frame would be kept. If n is not an integer, then we round to the nearest one.
toGlShaderProgram
fun toGlShaderProgram(context: Context!, useHdr: Boolean): GlShaderProgram!
Returns a GlShaderProgram that applies the effect.
| Parameters | |
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context: Context! |
A |
useHdr: Boolean |
Whether input textures come from an HDR source. If |
| Throws | |
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androidx.media3.common.VideoFrameProcessingException |
If an error occurs while creating the |