IconButtonDefaults
object IconButtonDefaults
Summary
Public functions |
|
|---|---|
ButtonBorder |
@ComposableCreates a |
ButtonColors |
@ComposableCreates a |
ButtonGlow |
Creates a |
ButtonScale |
scale(Creates a |
ButtonShape |
shape(Creates a |
Public properties |
|
|---|---|
Dp |
The size of a large |
Dp |
The size of a large icon inside |
Dp |
The size of a medium |
Dp |
The size of a medium icon inside |
Dp |
The size of a small |
Dp |
The size of a small icon inside |
Public functions
border
@Composable
fun border(
border: Border = Border.None,
focusedBorder: Border = border,
pressedBorder: Border = focusedBorder,
disabledBorder: Border = border,
focusedDisabledBorder: Border = Border( border = BorderStroke( width = 2.dp, color = MaterialTheme.colorScheme.border.copy(alpha = 0.2f) ), shape = ContainerShape )
): ButtonBorder
Creates a ButtonBorder that represents the default Borders applied on a IconButton in different Interaction states.
| Parameters | |
|---|---|
border: Border = Border.None |
the |
focusedBorder: Border = border |
the |
pressedBorder: Border = focusedBorder |
the |
disabledBorder: Border = border |
the |
focusedDisabledBorder: Border = Border(
border =
BorderStroke(
width = 2.dp,
color = MaterialTheme.colorScheme.border.copy(alpha = 0.2f)
),
shape = ContainerShape
) |
the |
colors
@Composable
fun colors(
containerColor: Color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.8f),
contentColor: Color = MaterialTheme.colorScheme.onSurface,
focusedContainerColor: Color = MaterialTheme.colorScheme.onSurface,
focusedContentColor: Color = MaterialTheme.colorScheme.inverseOnSurface,
pressedContainerColor: Color = focusedContainerColor,
pressedContentColor: Color = focusedContentColor,
disabledContainerColor: Color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.4f),
disabledContentColor: Color = contentColor
): ButtonColors
Creates a ButtonColors that represents the default colors used in a IconButton.
| Parameters | |
|---|---|
containerColor: Color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.8f) |
the container color of this Button when enabled |
contentColor: Color = MaterialTheme.colorScheme.onSurface |
the content color of this Button when enabled |
focusedContainerColor: Color = MaterialTheme.colorScheme.onSurface |
the container color of this Button when enabled and focused |
focusedContentColor: Color = MaterialTheme.colorScheme.inverseOnSurface |
the content color of this Button when enabled and focused |
pressedContainerColor: Color = focusedContainerColor |
the container color of this Button when enabled and pressed |
pressedContentColor: Color = focusedContentColor |
the content color of this Button when enabled and pressed |
disabledContainerColor: Color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.4f) |
the container color of this Button when not enabled |
disabledContentColor: Color = contentColor |
the content color of this Button when not enabled |
glow
fun glow(glow: Glow = Glow.None, focusedGlow: Glow = glow, pressedGlow: Glow = glow): ButtonGlow
Creates a ButtonGlow that represents the default Glows used in a IconButton.
scale
fun scale(
scale: @FloatRange(from = 0.0) Float = 1.0f,
focusedScale: @FloatRange(from = 0.0) Float = 1.1f,
pressedScale: @FloatRange(from = 0.0) Float = scale,
disabledScale: @FloatRange(from = 0.0) Float = scale,
focusedDisabledScale: @FloatRange(from = 0.0) Float = disabledScale
): ButtonScale
Creates a ButtonScale that represents the default scales used in a IconButton. scales are used to modify the size of a composable in different Interaction states e.g. 1f (original) in default state, 1.2f (scaled up) in focused state, 0.8f (scaled down) in pressed state, etc.
| Parameters | |
|---|---|
scale: @FloatRange(from = 0.0) Float = 1.0f |
the scale to be used for this Button when enabled |
focusedScale: @FloatRange(from = 0.0) Float = 1.1f |
the scale to be used for this Button when focused |
pressedScale: @FloatRange(from = 0.0) Float = scale |
the scale to be used for this Button when pressed |
disabledScale: @FloatRange(from = 0.0) Float = scale |
the scale to be used for this Button when disabled |
focusedDisabledScale: @FloatRange(from = 0.0) Float = disabledScale |
the scale to be used for this Button when disabled and focused |
shape
fun shape(
shape: Shape = ContainerShape,
focusedShape: Shape = shape,
pressedShape: Shape = shape,
disabledShape: Shape = shape,
focusedDisabledShape: Shape = disabledShape
): ButtonShape
Creates a ButtonShape that represents the default container shapes used in a IconButton.
| Parameters | |
|---|---|
shape: Shape = ContainerShape |
the shape used when the Button is enabled, and has no other |
focusedShape: Shape = shape |
the shape used when the Button is enabled and focused. |
pressedShape: Shape = shape |
the shape used when the Button is enabled pressed. |
disabledShape: Shape = shape |
the shape used when the Button is not enabled. |
focusedDisabledShape: Shape = disabledShape |
the shape used when the Button is not enabled and focused. |