GPUTextureBindingLayout
public final class GPUTextureBindingLayout
The required configuration for a texture binding in a bind group layout.
Summary
Public constructors |
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GPUTextureBindingLayout( |
Public methods |
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final boolean |
True if the texture is expected to be multisampled. |
final int |
|
final int |
|
final void |
setMultisampled(boolean multisampled)True if the texture is expected to be multisampled. |
final void |
setSampleType(int sampleType) |
final void |
setViewDimension(int viewDimension) |
Public constructors
GPUTextureBindingLayout
Added in 1.0.0-alpha02
public GPUTextureBindingLayout(
int sampleType,
int viewDimension,
boolean multisampled
)
Public methods
getMultisampled
Added in 1.0.0-alpha02
public final boolean getMultisampled()
True if the texture is expected to be multisampled.
setMultisampled
Added in 1.0.0-alpha02
public final void setMultisampled(boolean multisampled)
True if the texture is expected to be multisampled.