GPUTextureView
public final class GPUTextureView implements AutoCloseable
A view into a texture, defining a specific sub-resource or reinterpretation of the texture's data.
Summary
Public methods |
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external void |
close()Decrements the reference count of the object and frees resources when the count reaches zero. |
boolean |
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final long |
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int |
hashCode() |
final external void |
@FastNativeSets a human-readable label for debugging. |
Public methods
close
Added in 1.0.0-alpha05
public external void close()
Decrements the reference count of the object and frees resources when the count reaches zero.
This is the standard way to manage object lifetimes and should be used in use blocks. After calling this, the object is no longer usable.
setLabel
Added in 1.0.0-alpha05
@FastNative
public final external void setLabel(@NonNull String label)
Sets a human-readable label for debugging.