Fade
public class Fade extends Visibility
| java.lang.Object | |||
| ↳ | androidx.transition.Transition | ||
| ↳ | androidx.transition.Visibility | ||
| ↳ | androidx.transition.Fade |
This transition tracks changes to the visibility of target views in the start and end scenes and fades views in or out when they become visible or non-visible. Visibility is determined by both the setVisibility state of the view as well as whether it is parented in the current view hierarchy.
The ability of this transition to fade out a particular view, and the way that that fading operation takes place, is based on the situation of the view in the view hierarchy. For example, if a view was simply removed from its parent, then the view will be added into a android.view.ViewGroupOverlay while fading. If a visible view is changed to be GONE or INVISIBLE, then the visibility will be changed to VISIBLE for the duration of the animation. However, if a view is in a hierarchy which is also altering its visibility, the situation can be more complicated. In general, if a view that is no longer in the hierarchy in the end scene still has a parent (so its parent hierarchy was removed, but it was not removed from its parent), then it will be left alone to avoid side-effects from improperly removing it from its parent. The only exception to this is if the previous Scene was created from a layout resource file, then it is considered safe to un-parent the starting scene view in order to fade it out.
A Fade transition can be described in a resource file by using the tag fade, along with the standard attributes of Fade and Transition.
Summary
Constants |
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static final int |
IN = 1Fading mode used in |
static final int |
OUT = 2Fading mode used in |
Public constructors |
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Fade()Constructs a Fade transition that will fade targets in and out. |
Fade(int fadingMode)Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode. |
Fade(@NonNull Context context, @NonNull AttributeSet attrs) |
Public methods |
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void |
captureStartValues(@NonNull TransitionValues transitionValues)Captures the values in the start scene for the properties that this transition monitors. |
boolean |
Returns |
@Nullable Animator |
onAppear(The default implementation of this method returns a null Animator. |
@Nullable Animator |
onDisappear(The default implementation of this method returns a null Animator. |
Inherited Constants |
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Inherited methods |
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Constants
Public constructors
Public methods
captureStartValues
public void captureStartValues(@NonNull TransitionValues transitionValues)
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
@NonNull TransitionValues transitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
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captureEndValues |
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createAnimator |
isSeekingSupported
public boolean isSeekingSupported()
Returns true if the Transition can be used by controlDelayedTransition. This means that any the state must be ready before any Animator returned by createAnimator has started and if the Animator has ended, it must be able to restore the state when starting in reverse. If a Transition must know when the entire transition has ended, a TransitionListener can be added to getRootTransition and it can listen for onTransitionEnd.
onAppear
public @Nullable Animator onAppear(
@NonNull ViewGroup sceneRoot,
@NonNull View view,
@Nullable TransitionValues startValues,
@Nullable TransitionValues endValues
)
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called from onAppear.
| Parameters | |
|---|---|
@NonNull ViewGroup sceneRoot |
The root of the transition hierarchy |
@NonNull View view |
The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE. |
@Nullable TransitionValues startValues |
The target values in the start scene |
@Nullable TransitionValues endValues |
The target values in the end scene |
onDisappear
public @Nullable Animator onDisappear(
@NonNull ViewGroup sceneRoot,
@NonNull View view,
@Nullable TransitionValues startValues,
@Nullable TransitionValues endValues
)
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called from onDisappear.
| Parameters | |
|---|---|
@NonNull ViewGroup sceneRoot |
The root of the transition hierarchy |
@NonNull View view |
The View to make disappear. This will be in the target scene's View hierarchy or in an |
@Nullable TransitionValues startValues |
The target values in the start scene |
@Nullable TransitionValues endValues |
The target values in the end scene |