Animator
public abstract class Animator implements Cloneable
AnimatorSet |
This class plays a set of |
ValueAnimator |
This class provides a simple timing engine for running animations which calculate animated values and set them on target objects. |
ObjectAnimator |
This subclass of |
TimeAnimator |
This class provides a simple callback mechanism to listeners that is synchronized with all other animators in the system. |
This is the superclass for classes which provide basic support for animations which can be started, ended, and have AnimatorListeners added to them.
Summary
Nested types |
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public interface Animator.AnimatorListenerAn animation listener receives notifications from an animation. |
public interface Animator.AnimatorPauseListenerA pause listener receives notifications from an animation when the animation is |
public interface Animator.AnimatorUpdateListenerImplementors of this interface can add themselves as update listeners to an |
Constants |
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static final long |
DURATION_INFINITE = -1The value used to indicate infinite duration (e.g. when Animators repeat infinitely). |
Public constructors |
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Animator() |
Public methods |
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void |
addListener(@NonNull Animator.AnimatorListener listener)Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end. |
void |
Adds a pause listener to this animator. |
void |
Adds a listener to the set of listeners that are sent update events through the life of an animation. |
void |
cancel()Cancels the animation. |
@NonNull Animator |
clone() |
void |
end()Ends the animation. |
abstract long |
Gets the duration of the animation. |
@Nullable Interpolator |
Returns the timing interpolator that this animation uses. |
abstract long |
The amount of time, in milliseconds, to delay processing the animation after |
long |
Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating. |
boolean |
isPaused()Returns whether this animator is currently in a paused state. |
abstract boolean |
Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended). |
boolean |
Returns whether this Animator has been started and not yet ended. |
void |
pause()Pauses a running animation. |
void |
Removes all |
void |
Removes all listeners from the set listening to frame updates for this animation. |
void |
removeListener(@NonNull Animator.AnimatorListener listener)Removes a listener from the set listening to this animation. |
void |
Removes a pause listener from the set listening to this animation. |
void |
Removes a listener from the set listening to frame updates for this animation. |
void |
resume()Resumes a paused animation, causing the animator to pick up where it left off when it was paused. |
abstract @NonNull Animator |
setDuration(@IntRange(from = 0) long duration)Sets the duration of the animation. |
abstract void |
setInterpolator(@Nullable Interpolator value)The interpolator used in calculating the elapsed fraction of the animation. |
abstract void |
setStartDelay(@IntRange(from = 0) long startDelay)The amount of time, in milliseconds, to delay processing the animation after |
void |
Sets the target object whose property will be animated by this animation. |
void |
This method tells the object to use appropriate information to extract ending values for the animation. |
void |
This method tells the object to use appropriate information to extract starting values for the animation. |
void |
start()Starts this animation. |
Constants
DURATION_INFINITE
public static final long DURATION_INFINITE = -1
The value used to indicate infinite duration (e.g. when Animators repeat infinitely).
Public constructors
Public methods
addListener
public void addListener(@NonNull Animator.AnimatorListener listener)
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
| Parameters | |
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@NonNull Animator.AnimatorListener listener |
the listener to be added to the current set of listeners for this animation. |
addPauseListener
public void addPauseListener(@NonNull Animator.AnimatorPauseListener listener)
Adds a pause listener to this animator.
| Parameters | |
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@NonNull Animator.AnimatorPauseListener listener |
the listener to be added to the current set of pause listeners for this animation. |
addUpdateListener
public void addUpdateListener(@NonNull Animator.AnimatorUpdateListener listener)
Adds a listener to the set of listeners that are sent update events through the life of an animation. This method is called on all listeners for every frame of the animation, after the values for the animation have been calculated.
| Parameters | |
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@NonNull Animator.AnimatorUpdateListener listener |
the listener to be added to the current set of listeners for this animation. |
cancel
public void cancel()
Cancels the animation. Unlike end, cancel() causes the animation to stop in its tracks, sending an onAnimationCancel to its listeners, followed by an onAnimationEnd message.
This method must be called on the thread that is running the animation.
end
public void end()
Ends the animation. This causes the animation to assign the end value of the property being animated, then calling the onAnimationEnd method on its listeners.
This method must be called on the thread that is running the animation.
getDuration
public abstract long getDuration()
Gets the duration of the animation.
| Returns | |
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long |
The length of the animation, in milliseconds. |
getInterpolator
public @Nullable Interpolator getInterpolator()
Returns the timing interpolator that this animation uses.
| Returns | |
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@Nullable Interpolator |
The timing interpolator for this animation. |
getStartDelay
public abstract long getStartDelay()
The amount of time, in milliseconds, to delay processing the animation after start is called.
| Returns | |
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long |
the number of milliseconds to delay running the animation |
getTotalDuration
public long getTotalDuration()
Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating.
When the animation repeats infinite times, or when any of the child animators does (via setRepeatCount} to INFINITE), the total duration will be DURATION_INFINITE. Otherwise, the total duration is the sum of start delay and animation running time (i.e. duration of one iteration multiplied by the number of iterations).
| Returns | |
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long |
Total time an animation takes to finish, starting from the time |
isPaused
public boolean isPaused()
Returns whether this animator is currently in a paused state.
| Returns | |
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boolean |
True if the animator is currently paused, false otherwise. |
isRunning
public abstract boolean isRunning()
Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended).
| Returns | |
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boolean |
Whether the Animator is running. |
isStarted
public boolean isStarted()
Returns whether this Animator has been started and not yet ended. For reusable Animators (which most Animators are, apart from the one-shot animator produced by createCircularReveal()), this state is a superset of isRunning, because an Animator with a nonzero startDelay will return true for isStarted during the delay phase, whereas isRunning will return true only after the delay phase is complete. Non-reusable animators will always return true after they have been started, because they cannot return to a non-started state.
| Returns | |
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boolean |
Whether the Animator has been started and not yet ended. |
pause
public void pause()
Pauses a running animation. This method should only be called on the same thread on which the animation was started. If the animation has not yet been started or has since ended, then the call is ignored. Paused animations can be resumed by calling resume.
| See also | |
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resume |
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isPaused |
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Animator.AnimatorPauseListener |
removeAllListeners
public void removeAllListeners()
Removes all listeners and pauseListeners from this object.
removeAllUpdateListeners
public void removeAllUpdateListeners()
Removes all listeners from the set listening to frame updates for this animation.
removeListener
public void removeListener(@NonNull Animator.AnimatorListener listener)
Removes a listener from the set listening to this animation.
| Parameters | |
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@NonNull Animator.AnimatorListener listener |
the listener to be removed from the current set of listeners for this animation. |
removePauseListener
public void removePauseListener(@NonNull Animator.AnimatorPauseListener listener)
Removes a pause listener from the set listening to this animation.
| Parameters | |
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@NonNull Animator.AnimatorPauseListener listener |
the listener to be removed from the current set of pause listeners for this animation. |
removeUpdateListener
public void removeUpdateListener(@NonNull Animator.AnimatorUpdateListener listener)
Removes a listener from the set listening to frame updates for this animation.
| Parameters | |
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@NonNull Animator.AnimatorUpdateListener listener |
the listener to be removed from the current set of update listeners for this animation. |
resume
public void resume()
Resumes a paused animation, causing the animator to pick up where it left off when it was paused. This method should only be called on the same thread on which the animation was started. Calls to resume() on an animator that is not currently paused will be ignored.
| See also | |
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pause |
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isPaused |
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Animator.AnimatorPauseListener |
setDuration
public abstract @NonNull Animator setDuration(@IntRange(from = 0) long duration)
Sets the duration of the animation.
| Parameters | |
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@IntRange(from = 0) long duration |
The length of the animation, in milliseconds. |
setInterpolator
public abstract void setInterpolator(@Nullable Interpolator value)
The interpolator used in calculating the elapsed fraction of the animation. The interpolator determines whether the animation runs with linear or non-linear motion, such as acceleration and deceleration. The default value is androidx.core.animation.AccelerateDecelerateInterpolator.
| Parameters | |
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@Nullable Interpolator value |
the interpolator to be used by this animation, or |
setStartDelay
public abstract void setStartDelay(@IntRange(from = 0) long startDelay)
The amount of time, in milliseconds, to delay processing the animation after start is called.
| Parameters | |
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@IntRange(from = 0) long startDelay |
The amount of the delay, in milliseconds |
setTarget
public void setTarget(@Nullable Object target)
Sets the target object whose property will be animated by this animation. Not all subclasses operate on target objects (for example, ValueAnimator, but this method is on the superclass for the convenience of dealing generically with those subclasses that do handle targets.
Note: The target is stored as a weak reference internally to avoid leaking resources by having animators directly reference old targets. Therefore, you should ensure that animator targets always have a hard reference elsewhere.
setupEndValues
public void setupEndValues()
This method tells the object to use appropriate information to extract ending values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
setupStartValues
public void setupStartValues()
This method tells the object to use appropriate information to extract starting values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
start
public void start()
Starts this animation. If the animation has a nonzero startDelay, the animation will start running after that delay elapses. A non-delayed animation will have its initial value(s) set immediately, followed by calls to onAnimationStart for any listeners of this animator.
The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.