Explode
public class Explode extends Visibility
| java.lang.Object | |||
| ↳ | androidx.transition.Transition | ||
| ↳ | androidx.transition.Visibility | ||
| ↳ | androidx.transition.Explode |
This transition tracks changes to the visibility of target views in the start and end scenes and moves views in or out from the edges of the scene. Visibility is determined by both the setVisibility state of the view as well as whether it is parented in the current view hierarchy. Disappearing Views are limited as described in onDisappear.
Views move away from the focal View or the center of the Scene if no epicenter was provided.
Summary
Public methods |
|
|---|---|
void |
captureEndValues(@NonNull TransitionValues transitionValues)Captures the values in the end scene for the properties that this transition monitors. |
void |
captureStartValues(@NonNull TransitionValues transitionValues)Captures the values in the start scene for the properties that this transition monitors. |
boolean |
Returns |
@Nullable Animator |
onAppear(The default implementation of this method returns a null Animator. |
@Nullable Animator |
onDisappear(The default implementation of this method returns a null Animator. |
Inherited Constants |
||||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Inherited methods |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Public constructors
Public methods
captureEndValues
public void captureEndValues(@NonNull TransitionValues transitionValues)
Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
@NonNull TransitionValues transitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
|---|---|
captureStartValues |
|
createAnimator |
captureStartValues
public void captureStartValues(@NonNull TransitionValues transitionValues)
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
@NonNull TransitionValues transitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
|---|---|
captureEndValues |
|
createAnimator |
isSeekingSupported
public boolean isSeekingSupported()
Returns true if the Transition can be used by controlDelayedTransition. This means that any the state must be ready before any Animator returned by createAnimator has started and if the Animator has ended, it must be able to restore the state when starting in reverse. If a Transition must know when the entire transition has ended, a TransitionListener can be added to getRootTransition and it can listen for onTransitionEnd.
onAppear
public @Nullable Animator onAppear(
@NonNull ViewGroup sceneRoot,
@NonNull View view,
@Nullable TransitionValues startValues,
@Nullable TransitionValues endValues
)
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called from onAppear.
| Parameters | |
|---|---|
@NonNull ViewGroup sceneRoot |
The root of the transition hierarchy |
@NonNull View view |
The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE. |
@Nullable TransitionValues startValues |
The target values in the start scene |
@Nullable TransitionValues endValues |
The target values in the end scene |
onDisappear
public @Nullable Animator onDisappear(
@NonNull ViewGroup sceneRoot,
@NonNull View view,
@Nullable TransitionValues startValues,
@Nullable TransitionValues endValues
)
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called from onDisappear.
| Parameters | |
|---|---|
@NonNull ViewGroup sceneRoot |
The root of the transition hierarchy |
@NonNull View view |
The View to make disappear. This will be in the target scene's View hierarchy or in an |
@Nullable TransitionValues startValues |
The target values in the start scene |
@Nullable TransitionValues endValues |
The target values in the end scene |