DecelerateInterpolator
public class DecelerateInterpolator implements Interpolator
An interpolator where the rate of change starts out quickly and then decelerates.
Summary
Public constructors |
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DecelerateInterpolator(float factor)Constructor |
DecelerateInterpolator( |
Public methods |
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@FloatRange(from = 0, to = 1) float |
getInterpolation(@FloatRange(from = 0, to = 1) float input)Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. |
Public constructors
DecelerateInterpolator
public DecelerateInterpolator(float factor)
Constructor
| Parameters | |
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float factor |
Degree to which the animation should be eased. Setting factor to 1.0f produces an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the ease-out effect (i.e., it starts even faster and ends evens slower) |
DecelerateInterpolator
public DecelerateInterpolator(
@NonNull Context context,
@Nullable AttributeSet attrs
)
Public methods
getInterpolation
public @FloatRange(from = 0, to = 1) float getInterpolation(@FloatRange(from = 0, to = 1) float input)
Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.
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@FloatRange(from = 0, to = 1) float input |
A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end |
| Returns | |
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@FloatRange(from = 0, to = 1) float |
The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets. |