MatrixTransformation
@UnstableApi
public interface MatrixTransformation extends GlMatrixTransformation
Crop |
Specifies a crop to apply in the vertex shader. |
Presentation |
Controls how a frame is presented with options to set the output resolution and choose how to map the input pixels onto the output frame geometry (for example, by stretching the input frame to match the specified output frame, or fitting the input frame using letterboxing). |
ScaleAndRotateTransformation |
Specifies a simple rotation and/or scale to apply in the vertex shader. |
Specifies a 3x3 transformation Matrix to apply in the vertex shader for each frame.
The matrix is applied to points given in normalized device coordinates (-1 to 1 on x and y axes). Transformed pixels that are moved outside of the normal device coordinate range are clipped.
Output frame pixels outside of the transformed input frame will be black, with alpha = 0 if applicable.
Summary
Public methods |
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default float[] |
getGlMatrixArray(long presentationTimeUs)Returns the 4x4 transformation |
abstract Matrix |
getMatrix(long presentationTimeUs)Returns the 3x3 transformation |
Inherited methods |
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Public methods
getGlMatrixArray
default float[] getGlMatrixArray(long presentationTimeUs)
Returns the 4x4 transformation Matrix to apply to the frame with the given timestamp.