GPUPrimitiveState
public final class GPUPrimitiveState
Describes the primitive assembly and rasterization state for a render pipeline.
Summary
Nested types |
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public final class GPUPrimitiveState.BuilderBuilder for |
Public constructors |
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GPUPrimitiveState( |
Public methods |
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final int |
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final int |
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final int |
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final int |
The primitive topology. |
final boolean |
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final void |
setCullMode(int value) |
final void |
setFrontFace(int value) |
final void |
setStripIndexFormat(int value) |
final void |
setTopology(int value)The primitive topology. |
final void |
setUnclippedDepth(boolean value) |
Public constructors
GPUPrimitiveState
Added in 1.0.0-alpha05
public GPUPrimitiveState(
int topology,
int stripIndexFormat,
int frontFace,
int cullMode,
boolean unclippedDepth
)
Public methods
getTopology
Added in 1.0.0-alpha05
public final int getTopology()
The primitive topology. Defaults to @see PrimitiveTopology.TriangleList if undefined.
setTopology
Added in 1.0.0-alpha05
public final void setTopology(int value)
The primitive topology. Defaults to @see PrimitiveTopology.TriangleList if undefined.