VelocityMatrix
public class VelocityMatrix
This is used to calculate the related velocity matrix for a post layout matrix
Summary
Public constructors |
|---|
Public methods |
|
|---|---|
void |
applyTransform(Apply the transform a velocity vector |
void |
clear() |
void |
setRotationVelocity(KeyCycleOscillator oscR, float position) |
void |
setRotationVelocity(SplineSet rot, float position) |
void |
setScaleVelocity( |
void |
setScaleVelocity(SplineSet scaleX, SplineSet scaleY, float position) |
void |
setTranslationVelocity( |
void |
setTranslationVelocity( |
Public constructors
Public methods
applyTransform
Added in 1.1.1
public void applyTransform(
float locationX,
float locationY,
int width,
int height,
float[] mAnchorDpDt
)
Apply the transform a velocity vector
setRotationVelocity
Added in 1.1.1
public void setRotationVelocity(KeyCycleOscillator oscR, float position)
setScaleVelocity
Added in 1.1.1
public void setScaleVelocity(
KeyCycleOscillator oscSx,
KeyCycleOscillator oscSy,
float position
)
setScaleVelocity
Added in 1.1.1
public void setScaleVelocity(SplineSet scaleX, SplineSet scaleY, float position)
setTranslationVelocity
Added in 1.1.1
public void setTranslationVelocity(
KeyCycleOscillator oscX,
KeyCycleOscillator oscY,
float position
)
setTranslationVelocity
Added in 1.1.1
public void setTranslationVelocity(
SplineSet transX,
SplineSet transY,
float position
)