TransitionSet
public class TransitionSet extends Transition
AutoTransition |
Utility class for creating a default transition that automatically fades, moves, and resizes views during a scene change. |
A TransitionSet is a parent of child transitions (including other TransitionSets). Using TransitionSets enables more complex choreography of transitions, where some sets play ORDERING_TOGETHER and others play ORDERING_SEQUENTIAL. For example, AutoTransition uses a TransitionSet to sequentially play a Fade(Fade.OUT), followed by a ChangeBounds, followed by a Fade(Fade.OUT) transition.
A TransitionSet can be described in a resource file by using the tag transitionSet, along with the standard attributes of TransitionSet and Transition. Child transitions of the TransitionSet object can be loaded by adding those child tags inside the enclosing transitionSet tag. For example, the following xml describes a TransitionSet that plays a Fade and then a ChangeBounds transition on the affected view targets:
<transitionSet xmlns:android="http://schemas.android.com/apk/res/android"
android:transitionOrdering="sequential">
<fade/>
<changeBounds/>
</transitionSet>Summary
Constants |
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static final int |
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. |
static final int |
A flag used to indicate that the child transitions of this set should all start at the same time. |
Public constructors |
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Constructs an empty transition set. |
TransitionSet(@NonNull Context context, @NonNull AttributeSet attrs) |
Public methods |
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@NonNull TransitionSet |
addListener(@NonNull Transition.TransitionListener listener)Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end. |
@NonNull TransitionSet |
Adds the id of a target view that this Transition is interested in animating. |
@NonNull TransitionSet |
Adds the transitionName of a target view that this Transition is interested in animating. |
@NonNull TransitionSet |
Adds the Class of a target view that this Transition is interested in animating. |
@NonNull TransitionSet |
Sets the target view instances that this Transition is interested in animating. |
@NonNull TransitionSet |
addTransition(@NonNull Transition transition)Adds child transition to this set. |
void |
captureEndValues(@NonNull TransitionValues transitionValues)Captures the values in the end scene for the properties that this transition monitors. |
void |
captureStartValues(@NonNull TransitionValues transitionValues)Captures the values in the start scene for the properties that this transition monitors. |
@NonNull Transition |
clone() |
@NonNull Transition |
excludeTarget(int targetId, boolean exclude)Whether to add the given id to the list of target ids to exclude from this transition. |
@NonNull Transition |
excludeTarget(@NonNull String targetName, boolean exclude)Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. |
@NonNull Transition |
excludeTarget(@NonNull View target, boolean exclude)Whether to add the given target to the list of targets to exclude from this transition. |
@NonNull Transition |
excludeTarget(@NonNull Class<Object> type, boolean exclude)Whether to add the given type to the list of types to exclude from this transition. |
int |
Returns the ordering of this TransitionSet. |
@Nullable Transition |
getTransitionAt(int index)Returns the child Transition at the specified position in the TransitionSet. |
int |
Returns the number of child transitions in the TransitionSet. |
boolean |
Returns |
@NonNull TransitionSet |
removeListener(@NonNull Transition.TransitionListener listener)Removes a listener from the set listening to this animation. |
@NonNull TransitionSet |
removeTarget(@NonNull Class<Object> target)Removes the given target from the list of targets that this Transition is interested in animating. |
@NonNull TransitionSet |
removeTarget(@IdRes int targetId)Removes the given targetId from the list of ids that this Transition is interested in animating. |
@NonNull TransitionSet |
removeTarget(@NonNull String targetName)Removes the given targetName from the list of transitionNames that this Transition is interested in animating. |
@NonNull TransitionSet |
removeTarget(@NonNull View target)Removes the given target from the list of targets that this Transition is interested in animating. |
@NonNull TransitionSet |
removeTransition(@NonNull Transition transition)Removes the specified child transition from this set. |
@NonNull TransitionSet |
setDuration(long duration)Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration. |
void |
setEpicenterCallback(Sets the callback to use to find the epicenter of a Transition. |
@NonNull TransitionSet |
setInterpolator(@Nullable TimeInterpolator interpolator)Sets the interpolator of this transition. |
@NonNull TransitionSet |
setOrdering(int ordering)Sets the play order of this set's child transitions. |
void |
setPathMotion(@Nullable PathMotion pathMotion)Sets the algorithm used to calculate two-dimensional interpolation. |
void |
setPropagation(@Nullable TransitionPropagation transitionPropagation)Sets the method for determining Animator start delays. |
@NonNull TransitionSet |
setStartDelay(long startDelay)Sets the startDelay of this transition. |
Inherited Constants |
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Inherited methods |
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Constants
ORDERING_SEQUENTIAL
public static final int ORDERING_SEQUENTIAL = 1
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. Note that a transition does not end until all instances of it (which are playing on all applicable targets of the transition) end.
ORDERING_TOGETHER
public static final int ORDERING_TOGETHER = 0
A flag used to indicate that the child transitions of this set should all start at the same time.
Public constructors
TransitionSet
public TransitionSet()
Constructs an empty transition set. Add child transitions to the set by calling addTransition )}. By default, child transitions will play together.
TransitionSet
public TransitionSet(@NonNull Context context, @NonNull AttributeSet attrs)
Public methods
addListener
public @NonNull TransitionSet addListener(@NonNull Transition.TransitionListener listener)
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
| Parameters | |
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@NonNull Transition.TransitionListener listener |
the listener to be added to the current set of listeners for this animation. |
| Returns | |
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@NonNull TransitionSet |
This transition object. |
addTarget
public @NonNull TransitionSet addTarget(@IdRes int targetId)
Adds the id of a target view that this Transition is interested in animating. By default, there are no targetIds, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetIds constrains the Transition to only listen for, and act on, views with these IDs. Views with different IDs, or no IDs whatsoever, will be ignored.
Note that using ids to specify targets implies that ids should be unique within the view hierarchy underneath the scene root.
| Parameters | |
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@IdRes int targetId |
The id of a target view, must be a positive number. |
| Returns | |
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@NonNull TransitionSet |
The Transition to which the targetId is added. Returning the same object makes it easier to chain calls during construction, such as |
| See also | |
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getId |
addTarget
public @NonNull TransitionSet addTarget(@NonNull String targetName)
Adds the transitionName of a target view that this Transition is interested in animating. By default, there are no targetNames, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetNames constrains the Transition to only listen for, and act on, views with these transitionNames. Views with different transitionNames, or no transitionName whatsoever, will be ignored.
Note that transitionNames should be unique within the view hierarchy.
| Returns | |
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@NonNull TransitionSet |
The Transition to which the target transitionName is added. Returning the same object makes it easier to chain calls during construction, such as |
| See also | |
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getTransitionName |
addTarget
public @NonNull TransitionSet addTarget(@NonNull Class<Object> targetType)
Adds the Class of a target view that this Transition is interested in animating. By default, there are no targetTypes, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetTypes constrains the Transition to only listen for, and act on, views with these classes. Views with different classes will be ignored.
Note that any View that can be cast to targetType will be included, so if targetType is View.class, all Views will be included.
| Returns | |
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@NonNull TransitionSet |
The Transition to which the target class was added. Returning the same object makes it easier to chain calls during construction, such as |
| See also | |
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addTarget |
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addTarget |
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excludeTarget |
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excludeChildren |
addTarget
public @NonNull TransitionSet addTarget(@NonNull View target)
Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.
The target list is like the targetId list except this list specifies the actual View instances, not the ids of the views. This is an important distinction when scene changes involve view hierarchies which have been inflated separately; different views may share the same id but not actually be the same instance. If the transition should treat those views as the same, then addTarget should be used instead of addTarget. If, on the other hand, scene changes involve changes all within the same view hierarchy, among views which do not necessarily have ids set on them, then the target list of views may be more convenient.
| Returns | |
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@NonNull TransitionSet |
The Transition to which the target is added. Returning the same object makes it easier to chain calls during construction, such as |
| See also | |
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addTarget |
addTransition
public @NonNull TransitionSet addTransition(@NonNull Transition transition)
Adds child transition to this set. The order in which this child transition is added relative to other child transitions that are added, in addition to the ordering property, determines the order in which the transitions are started.
If this transitionSet has a duration, interpolator, propagation delay, path motion, or epicenter callback set on it, the child transition will inherit the values that are set. Transitions are assumed to have a maximum of one transitionSet parent.
| Parameters | |
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@NonNull Transition transition |
A non-null child transition to be added to this set. |
| Returns | |
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@NonNull TransitionSet |
This transitionSet object. |
captureEndValues
public void captureEndValues(@NonNull TransitionValues transitionValues)
Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
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@NonNull TransitionValues transitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
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captureStartValues |
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createAnimator |
captureStartValues
public void captureStartValues(@NonNull TransitionValues transitionValues)
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
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@NonNull TransitionValues transitionValues |
The holder for any values that the Transition wishes to store. Values are stored in the |
| See also | |
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captureEndValues |
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createAnimator |
excludeTarget
public @NonNull Transition excludeTarget(int targetId, boolean exclude)
Whether to add the given id to the list of target ids to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).
| Parameters | |
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int targetId |
The id of a target to ignore when running this transition. |
boolean exclude |
Whether to add the target to or remove the target from the current list of excluded targets. |
| Returns | |
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@NonNull Transition |
This transition object. |
| See also | |
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excludeChildren |
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excludeTarget |
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excludeTarget |
excludeTarget
public @NonNull Transition excludeTarget(@NonNull String targetName, boolean exclude)
Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded by their id, their instance reference, their transitionName, or by the Class of that view (eg, Spinner).
| Parameters | |
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@NonNull String targetName |
The name of a target to ignore when running this transition. |
boolean exclude |
Whether to add the target to or remove the target from the current list of excluded targets. |
| Returns | |
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@NonNull Transition |
This transition object. |
| See also | |
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excludeTarget |
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excludeTarget |
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excludeTarget |
excludeTarget
public @NonNull Transition excludeTarget(@NonNull View target, boolean exclude)
Whether to add the given target to the list of targets to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).
| Parameters | |
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@NonNull View target |
The target to ignore when running this transition. |
boolean exclude |
Whether to add the target to or remove the target from the current list of excluded targets. |
| Returns | |
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@NonNull Transition |
This transition object. |
| See also | |
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excludeChildren |
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excludeTarget |
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excludeTarget |
excludeTarget
public @NonNull Transition excludeTarget(@NonNull Class<Object> type, boolean exclude)
Whether to add the given type to the list of types to exclude from this transition. The exclude parameter specifies whether the target type should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).
| Parameters | |
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@NonNull Class<Object> type |
The type to ignore when running this transition. |
boolean exclude |
Whether to add the target type to or remove it from the current list of excluded target types. |
| Returns | |
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@NonNull Transition |
This transition object. |
| See also | |
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excludeChildren |
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excludeTarget |
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excludeTarget |
getOrdering
public int getOrdering()
Returns the ordering of this TransitionSet. By default, the value is ORDERING_TOGETHER.
| Returns | |
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int |
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| See also | |
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setOrdering |
getTransitionAt
public @Nullable Transition getTransitionAt(int index)
Returns the child Transition at the specified position in the TransitionSet.
| Parameters | |
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int index |
The position of the Transition to retrieve. |
| See also | |
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addTransition |
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getTransitionCount |
getTransitionCount
public int getTransitionCount()
Returns the number of child transitions in the TransitionSet.
| Returns | |
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int |
The number of child transitions in the TransitionSet. |
| See also | |
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addTransition |
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getTransitionAt |
isSeekingSupported
public boolean isSeekingSupported()
Returns true if the Transition can be used by controlDelayedTransition. This means that any the state must be ready before any Animator returned by createAnimator has started and if the Animator has ended, it must be able to restore the state when starting in reverse. If a Transition must know when the entire transition has ended, a TransitionListener can be added to getRootTransition and it can listen for onTransitionEnd.
removeListener
public @NonNull TransitionSet removeListener(@NonNull Transition.TransitionListener listener)
Removes a listener from the set listening to this animation.
| Parameters | |
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@NonNull Transition.TransitionListener listener |
the listener to be removed from the current set of listeners for this transition. |
| Returns | |
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@NonNull TransitionSet |
This transition object. |
removeTarget
public @NonNull TransitionSet removeTarget(@NonNull Class<Object> target)
Removes the given target from the list of targets that this Transition is interested in animating.
| Returns | |
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@NonNull TransitionSet |
Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as |
removeTarget
public @NonNull TransitionSet removeTarget(@IdRes int targetId)
Removes the given targetId from the list of ids that this Transition is interested in animating.
| Parameters | |
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@IdRes int targetId |
The id of a target view, must be a positive number. |
| Returns | |
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@NonNull TransitionSet |
The Transition from which the targetId is removed. Returning the same object makes it easier to chain calls during construction, such as |
removeTarget
public @NonNull TransitionSet removeTarget(@NonNull String targetName)
Removes the given targetName from the list of transitionNames that this Transition is interested in animating.
| Returns | |
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@NonNull TransitionSet |
The Transition from which the targetName is removed. Returning the same object makes it easier to chain calls during construction, such as |
removeTarget
public @NonNull TransitionSet removeTarget(@NonNull View target)
Removes the given target from the list of targets that this Transition is interested in animating.
| Returns | |
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@NonNull TransitionSet |
Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as |
removeTransition
public @NonNull TransitionSet removeTransition(@NonNull Transition transition)
Removes the specified child transition from this set.
| Parameters | |
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@NonNull Transition transition |
The transition to be removed. |
| Returns | |
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@NonNull TransitionSet |
This transitionSet object. |
setDuration
public @NonNull TransitionSet setDuration(long duration)
Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration.
| Parameters | |
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long duration |
The length of the animation, in milliseconds. |
| Returns | |
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@NonNull TransitionSet |
This transitionSet object. |
setEpicenterCallback
public void setEpicenterCallback(
@Nullable Transition.EpicenterCallback epicenterCallback
)
Sets the callback to use to find the epicenter of a Transition. A null value indicates that there is no epicenter in the Transition and onGetEpicenter() will return null. Transitions like android.transition.Explode use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The android.transition.Transition.EpicenterCallback allows a Transition to dynamically retrieve the epicenter during a Transition.
| Parameters | |
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@Nullable Transition.EpicenterCallback epicenterCallback |
The callback to use to find the epicenter of the Transition. |
setInterpolator
public @NonNull TransitionSet setInterpolator(@Nullable TimeInterpolator interpolator)
Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.
| Parameters | |
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@Nullable TimeInterpolator interpolator |
The time interpolator used by the transition |
| Returns | |
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@NonNull TransitionSet |
This transition object. |
setOrdering
public @NonNull TransitionSet setOrdering(int ordering)
Sets the play order of this set's child transitions.
| Parameters | |
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int ordering |
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| Returns | |
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@NonNull TransitionSet |
This transitionSet object. |
setPathMotion
public void setPathMotion(@Nullable PathMotion pathMotion)
Sets the algorithm used to calculate two-dimensional interpolation.
Transitions such as android.transition.ChangeBounds move Views, typically in a straight path between the start and end positions. Applications that desire to have these motions move in a curve can change how Views interpolate in two dimensions by extending PathMotion and implementing getPath.
| Parameters | |
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@Nullable PathMotion pathMotion |
Algorithm object to use for determining how to interpolate in two dimensions. If null, a straight-path algorithm will be used. |
| See also | |
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ArcMotion |
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PatternPathMotion |
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PathMotion |
setPropagation
public void setPropagation(@Nullable TransitionPropagation transitionPropagation)
Sets the method for determining Animator start delays. When a Transition affects several Views like android.transition.Explode or android.transition.Slide, there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.
| Parameters | |
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@Nullable TransitionPropagation transitionPropagation |
The class used to determine the start delay of Animators created by this Transition. A null value indicates that no delay should be used. |
setStartDelay
public @NonNull TransitionSet setStartDelay(long startDelay)
Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.
| Parameters | |
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long startDelay |
The length of the delay, in milliseconds. |
| Returns | |
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@NonNull TransitionSet |
This transition object. |