EGLConfigAttributes.Builder
public final class EGLConfigAttributes.Builder
Builder used to create an instance of EGLConfigAttributes Allows for a mapping of EGL configuration attributes to their corresponding values as well as including a previously generated EGLConfigAttributes instance to be used as a template and conditionally update individual mapped values
Summary
Public constructors |
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Builder() |
Public methods |
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final @NonNull EGLConfigAttributes |
build()Construct an instance of |
final void |
include(@NonNull EGLConfigAttributes attributes)Include all the attributes of the given |
final @NonNull EGLConfigAttributes.Builder |
setAttribute(int attribute, int value)Map a given EGL configuration attribute key to the given EGL configuration value |
Public methods
build
public final @NonNull EGLConfigAttributes build()
Construct an instance of EGLConfigAttributes with the mappings of integer keys to their respective values. This creates a flat integer array with alternating values for the key value pairs and ends with EGL_NONE
include
public final void include(@NonNull EGLConfigAttributes attributes)
Include all the attributes of the given EGLConfigAttributes instance. This is useful for creating a new EGLConfigAttributes instance with all the same attributes as another, allowing for modification of attributes after the fact. For example, the following code snippet can be used to create an EGLConfigAttributes instance that has all the same configuration as RGBA_8888 but with a 16 bit stencil buffer size:
For example from Java:
new EglConfigAttributes.Builder() .include(EGLConfigAttributes.RGBA_8888) .setAttribute(EGL14.EGL_STENCIL_SIZE, 16) .build()
Or from the Kotlin factory method:
EGLConfigAttributes {
include(EGLConfigAttributes.RGBA_8888)
EGL14.EGL_STENCIL_SIZE to 16
}That is all attributes configured after the include will overwrite the attributes configured previously.
setAttribute
public final @NonNull EGLConfigAttributes.Builder setAttribute(int attribute, int value)
Map a given EGL configuration attribute key to the given EGL configuration value
| Parameters | |
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int attribute |
EGL attribute name such as |
int value |
Corresponding value for the |