GPUMultisampleState
public final class GPUMultisampleState
Describes the multisampling state for a render pipeline.
Summary
Public constructors |
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GPUMultisampleState(int count, int mask, boolean alphaToCoverageEnabled) |
Public methods |
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final int |
getCount()The number of samples per pixel. |
final int |
getMask()A bitmask controlling which samples are written. |
final boolean |
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final void |
setAlphaToCoverageEnabled(boolean value) |
final void |
setCount(int value)The number of samples per pixel. |
final void |
setMask(int value)A bitmask controlling which samples are written. |
Public constructors
GPUMultisampleState
Added in 1.0.0-alpha05
public GPUMultisampleState(int count, int mask, boolean alphaToCoverageEnabled)
Public methods
getMask
Added in 1.0.0-alpha05
public final int getMask()
A bitmask controlling which samples are written.
setAlphaToCoverageEnabled
Added in 1.0.0-alpha05
public final void setAlphaToCoverageEnabled(boolean value)
setCount
Added in 1.0.0-alpha05
public final void setCount(int value)
The number of samples per pixel.
setMask
Added in 1.0.0-alpha05
public final void setMask(int value)
A bitmask controlling which samples are written.