GlShaderProgram.OutputListener
public interface GlShaderProgram.OutputListener
Listener for output-related video frame processing events.
This listener can be called from any thread.
Summary
Public methods |
|
|---|---|
default void |
Called when the |
default void |
onOutputFrameAvailable(Called when the |
Public methods
onCurrentOutputStreamEnded
default void onCurrentOutputStreamEnded()
Called when the GlShaderProgram will not produce further output frames belonging to the current output stream. May be called multiple times for one output stream.
onOutputFrameAvailable
default void onOutputFrameAvailable(
GlTextureInfo outputTexture,
long presentationTimeUs
)
Called when the GlShaderProgram has produced an output frame.
After the listener's owner has processed the output frame, it must call releaseOutputFrame. The output frame should be released as soon as possible, as there is no guarantee that the GlShaderProgram will produce further output frames before this output frame is released.
| Parameters | |
|---|---|
GlTextureInfo outputTexture |
A |
long presentationTimeUs |
The presentation timestamp of the output frame, in microseconds. |