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Whereabouts Unknown

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Whereabouts Unknown


Location

Castle Caelin

Required units
New units

Raven, Lucius

Boss(es)

Bernard

Previous chapter(s)

Noble Lady of Caelin

Next chapter(s)
Side quest conditions

Have at least one NPC soldier survive to unlock The Port of Badon

It's settled! Let's find the guards and retake the castle!
— Hector

Whereabouts Unknown (Japanese: 謎の行方 Mysterious Whereabouts) is the sixteenth chapter of Eliwood's Tale and the seventeenth chapter of Hector's Tale in Fire Emblem: The Blazing Blade. To play the following side quest, at least one NPC Soldier must survive this chapter.

Plot

Main articles: Whereabouts Unknown/Script (Eliwood) and Whereabouts Unknown/Script (Hector)

Hector, Eliwood, and Lyn have fought their way through Bauker's forces and are able to enter Castle Caelin. Eliwood notes that the castle's guard is strangely absent; Lyn states that those still alive are likely being kept as prisoners. The trio then commences the battle with the hope of saving Lord Hausen and the imprisoned soldiers. If Chapter 13x was not played, Merlinus introduces himself to the group; after hearing Merlinus's heartfelt desire to work for a noble house, Hector hires him. Once the battle starts, Raven, imprisoned along with Lucius and Caelin's castle guard, demands that the guard allow him to fight on Laus's side, which the guard eventually allows.

As the battle continues, the imprisoned soldiers reveal they hid keys and weapons in the cell before they were thrown in. Lucius declines the chance to fight alongside the soldiers, as he wants to wait for Raven to retrieve him. Priscilla may recognize Raven as her long-lost brother, Raymond, and convince him to fight for Caelin; Raven may then return to Lucius and inform him that he is now fighting against Laus—for the long-term benefit of getting closer to Hector for his revenge—and Lucius joins him.

After seizing the castle back from Laus, the three lords begin to search for Marquess Caelin. Leila approaches the group and reveals that she has been treating the marquess's wounds in a secluded room. Leila is an Ostian spy who has been investigating Elbert's disappearance by working undercover in the Black Fang; she explains that the Black Fang originally targeted nobles of Bern who abused their power, but in the past year, their leader—Brendan Reed—remarried and they have started to target anyone they are paid to kill. Leila also informs the group that Elbert is alive and is currently at the Dragon's Gate on Valor, commonly known as "the Dread Isle",. After Leila finishes her report, she sets off to regroup with the Black Fang and complete her mission. Eliwood, now with the knowledge of his father's whereabouts, sets out for Valor accompanied by Lyn and Hector.

If Matthew is alive, he and Leila briefly meet; he invites her to visit his hometown and meet his parents once they've finally freed Lord Elbert, but leaves before she can respond. If at least one of the Caelin soldiers survived, they stop Lyn before she can leave; she asks that they protect her grandfather, and they give her an item they retrieved from the vault before it was ransacked.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–11+2 {{{partner}}} 4−1 25+10−1
Map dimensions:
17 columns by 28 rows

The door to the room with Lucius and the Caelin Soldiers automatically opens on at the start of turn 7.

Character data

Characters
New units
Merlinus
Transporter
HP
18
Inventory
--
Level
5
Automatically from battle preparations, if the player did not visit Chapter 13x
Raven
Mercenary
HP
25
Inventory
 Steel sword
Level
5
Enemy, talk to with Priscilla
Lucius
Monk
HP
18
Inventory
 Lightning
Level
3
NPC, talk to with Raven
Forcibly deployed characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​
Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
If Lyn's tale was played and Lucius was not defeated in it, he will retain the stats he had at the end of Chapter 10.

Item data

Items
Name Obtainment Method
Door key Dropped by enemy Archer
Door key Dropped by enemy Knight (Normal Mode only)
Chest key Dropped by enemy Archer (Normal Mode only)
Hammer Dropped by enemy Fighter
Door key Steal from enemy Archer
Door key Steal from enemy Knight (Eliwood Normal Mode)
or Archer (Eliwood Hard Mode, Hector Normal Mode)
Vulnerary Steal from enemy Knight (Normal mode only)
Vulnerary Steal from enemy Archer (Eliwood Normal Mode), Cavalier reinforcement (Eliwood Hard Mode), or Nomad (Hector Normal Mode)
Lockpick Steal from enemy Thief reinforcement (Hector's tale only)
Unlock Open left southern chest
Hero crest Open right southern chest
Knight crest Open left northern chest
Silver sword Open right northern chest
Mine At the end of chapter, if one Caelin Soldier survived
Light rune At the end of chapter, if two Caelin Soldiers survived
Red gem At the end of chapter, if three Caelin soldiers survived

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Bernard General 1 1 29 14 9 3 2 13 10 15 5  Steel lance
Does not move; stands on a throne, the chapter's seize point.
Laus Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5  Steel bow Door keyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Laus Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5  Steel bow Chest keyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4  Iron lance Door keyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Laus Fighter 4 1 22~23 6~7 2~4 4~6 0 2~3 0~1 11 5  HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Laus Knight 4 1 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4  Iron lance Door key
--
Laus Archer 6 1 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5  Iron bow Door key
--
Laus Archer 6 1 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5  Iron bow Vulnerary
--
Laus Knight 3 1 18~19 5~6 2~3 0~1 0 9~10 0~1 13 4  Javelin Vulnerary
Moves to attack units in range.
Laus Archer 5 1 20~22 5~6 4~5 4~5 0 3~4 0~1 7 5  Iron bow
Moves to attack units in range.
Laus Shaman 2 1 16~17 2~3 1~2 2~3 0 2~3 4~5 7 5  Flux
Moves to attack units in range.
Laus Archer 4 1 19~21 4~6 4~5 3~5 0 3~4 0~1 7 5  Short bow
--
Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4  Steel lance
Moves to attack units in range.
Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5  Iron bow
Moves to attack units in range.
Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4  Javelin
Moves to attack units in range.
Laus Knight 4 1 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4  Javelin
Moves to attack units in range.
Laus Knight 4 2 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4  Iron lance
The eastern one moves to attack units in range.
Laus Archer 6 2 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5  Iron bow
--
Laus Archer 8 2 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5  Iron bow
--
Laus Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5  Iron bow
The western one moves to attack units in range.
Raven Mercenary 5 1 25 8 11 13 2 5 1 8 5  Steel sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; does not attack Priscilla or Lucius.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Laus Cavalier 5 3 22~24 6~7 3~4 5~7 0 6~7 0~1 9 7  Iron sword
--
Laus Cavalier 5 3 22~24 6~7 3~4 5~7 0 6~7 0~1 9 7  Iron lance
--
Laus Shaman 5 4 17~19 3~5 2~3 3~4 0 2~3 5~6 7 5  Flux
Immediately begins moving unprovoked, even when blocked by terrain.

Reinforcements

  • Turn 4 (Hector Hard Mode only)
  • Turn 5 (Hector Hard Mode only)
    • 1 Thief at level 10 from the stairs
  • Turn 6 (Hector Normal Mode only)
  • Turns 8–10 (Normal Mode)/7–11 (Hard Mode)
    • 1 Cavalier with an Iron Sword from the southwest corner of the map (Eliwood's tale only)
    • 1 Cavalier with an Iron Lance from the southwest corner of the map
    • 1 Nomad from the southwest corner of the map (Cannot be blocked; Hector's tale only)
  • Turns 9–12 (Normal Mode only)
  • Turns 8–12 (Hard Mode only)

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Lucius Monk 3 1 18 7 6 10 2 1 6 6 5  Lightning Vulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal.
• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
Caelin Soldier 6 2 23~25 5~6 1~2 1~3 0 0~1 0~1 6 5  Steel lance Vulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.
Caelin Soldier 7 1 24~26 5~7 1~3 2~3 0 0~1 0~2 6 5  Javelin Vulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Bernard

Normal/Eliwood Hard Hector Hard

Inventory
Eliwood's tale:
 Steel lance
 Hand axe*
Hector's tale:
 Steel axe
 Javelin
Weapon Levels
Swords -- Lances C Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury

Price: 50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: The skills of a thief will serve you well. Oh, and there will be a meeting... Take the polite girl, the flame-haired beauty. And again, take your rapier and hammer. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Right from the get-go, you'll need to move your units up with a sense of urgency. On turn 9, the soldiers of Caelin will begin moving out and risk getting killed by Raven (or possibly killing him on lower difficulties). If all of them get killed, you cannot access the side quest chapter, and thus cannot recruit Canas. If you wish to recruit Raven with Priscilla, be sure you have units that can both move far and keep her safe, as well as some healing in case she takes a ranged attack. Raven will attack and kill Priscilla if she is within range.

One may consider allowing only one green unit to survive to get a free mine and perform the special enemy control glitch later.

The horseslayer can be very useful in this chapter, as cavalry reinforcements will spawn very close to Merlinus. Oswin can handle this without too much trouble, and/or any lance user strong enough to handle a cavalier and nomad per turn for awhile.

Trivia

  • Lyn, Sain, Wil, Florina, and Kent can have conversations with the soldiers once they are rescued.
  • Just like the previous chapter, the advice given in the Augury is impossible to fully follow, as the first Hammer is found during this chapter and can't be taken into it.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Whereabouts Unknown

Japanese

謎の行方

Can be variously interpreted as Mysterious Whereabouts, Mysterious Outlook (for the future), or Mysterious Outcome (of events).

French

Terrain inconnu

Uncharted Territory

German

Verbleib unbekannt

Whereabouts Unknown

Italian

Luoghi ignoti

Unknown places

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Noble Lady of Caelin • Whereabouts Unknown • Pirate Ship →
• The Port of Badon (side quest) →
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