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Imprisoner of Magic
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| “ | Wha-What?! The magic power of this place... The source is...distorted... I...I can't use any of my magic! | ” | — Aion |
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Imprisoner of Magic (Japanese: 魔封じの者 Magic Sealing Person), known—possibly erroneously—as Prisoner of Magic in Hector's tale, is the side quest of the eighteenth chapter of Eliwood's tale and nineteenth of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must finish the previous chapter in 15 turns or less.
Contents
Plot
- Main articles:
Imprisoner of Magic/Script (Eliwood) and Imprisoner of Magic/Script (Hector)
Following Uhai's directions, Eliwood, Hector, and Lyn continue their journey to the Dragon's Gate. In the forest a malicious aura falls upon the group, and Lyn and Hector bicker with each other. Depending on if the player is in Hector's or Eliwood's tale the scene is slightly different. In Eliwood's tale, Eliwood is shown speculating on Elbert's intentions with the rebellion, while in Hector's tale the scene focuses on Lyn and Hector's argument about Hector's armor being too noisy. Eliwood approaches the pair and breaks up the argument.
Meanwhile, Aion, a Black Fang agent, is lurking nearby, aware of Eliwood and the others' presences. Aion comments that Uhai failed due to a lack of foresight, which Aion claims to possess in excess. Aion bides his time and waits for the group to draw nearer.
Eliwood sees ruins ahead, and wonders if they are the Dragon's Gate. Ninian warns the group of the approaching Black Fang; Eliwood decides avoiding them would cause more trouble and decides to take them on. In Hector's tale, Hector comments that he is at a disadvantage against magic, and Eliwood suggests that Hector stay off the front lines, which Hector somewhat takes as an insult.
After some fighting, a mysterious figure appears on the west side battlefield. Aion is distraught when he realizes his magic is nonfunctional; a Black Fang member alerts Aion that a Magic Seal has appeared on the battlefield.
After defeating Aion, the group discusses the cessation of functional magic. They come to the conclusion that the aura that nullified the magic was the same one that had caused their emotional irritation earlier. They place this conversation aside, determining it to be irrelevant as the cause has vanished.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Character data
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New units
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Forcibly deployed characters
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Available characters
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Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Reinforcements
- Turn 2 (Hard Mode only)
- 1 Brigand from the southwest corner
- Turn 3 enemy phase, or upon defeating Aion
- Turns 8 (Hard Mode) and 9; and turns 10–12 in Hector's tale
Aside from Kishuna's group, all reinforcements are halted if Aion is defeated.
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Aion
Normal/Eliwood Hard Hector Hard
- Main article:
Kishuna
Normal/Eliwood Hard Hector Hard
| Stats | |||
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| Max HP | 50 | Luck | 0 |
| Strength | 0 | Defense | 13 |
| Skill | 0 | Resistance | 0 |
| Speed | 24 | Constitution | 7 |
| Movement | 6 | Aid | 6 |
Strategy
| Hannah's Augury | |
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![]() Price: |
Intro: This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury. Augury: ...Mmmm... ......You must beware magical attacks... They will not attack from the front... If you wait, though... something may happen. For good or for ill, that I cannot say. Ah, I can see no more.
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| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
While you will need to act quickly to defeat Kishuna in Hector mode if you want to achieve the side quest (assuming Nils became lvl 7 in Lyn's mode), you will have less of a rush in Eliwood mode. That being said, there are some reasons to move with a degree of haste:
Village to the south: This shouldn't be very difficult to visit, as the brigands who move toward it will attack any of your characters that are in range. Lowen with Pure Water and a javelin, or a prepared Florina/Fiora will do just fine, as in hard mode the closest brigand is equipped with a swordreaver (lances will work), and in normal mode the brigands spawn in the opposite corner and will take many turns to reach the village.
Kishuna: In Eliwood mode you can take your time with Kishuna, as he will only leave if you attack him without defeating him by the end of your turn. In Hector mode, however, he will leave the map on turn 15 on normal mode and 12 on hard mode if undefeated, allowing Aion to use his bolting, and preventing you from earning the side quest. It is feasible to bring your best units with good weapons across the mountains using Florina/Fiora in order to take him on at your leisure. To go around can work also, but you will need to cut down enemies very efficiently as there are a great many in your way before you can reach him. Note that in hard mode you may want to take Aion's Silver Card before killing Kishuna, perhaps using the nullified magic area to cut him down afterwards as well. He will be a formidable opponent otherwise, especially for Matthew.
Aion: As mentioned above, it would be very advantageous to attack Aion while Kishuna is on the map. He has mid-range speed, however, meaning that it is also feasible to provoke him into equipping his bolting (if you can take the hit) in order to knock his speed down and double attack him without fear of retaliation.
The most prevalent units in this map are mages and knights, with some pegasi which fly towards you from the Northwest. Hector can decimate the knights and mages within the protection of the magic seal, leaving your only challenge being the pegasi, which can be dealt with a number of ways. Note that in Hector mode they all wield axereavers, making Hector/Dart a poor choice to meet them. Merlinus will need protection from these pegasi, in addition to the incoming mage reinforcements that appear later from the two forts near your spawning point. If you're using Florina/Fiora, these reinforcements are a perfect time to help train them.
Trivia
- In the turn count listing at the end of the game, this chapter is misspelled as Imrisoner of Magic.
- Renault makes an appearance at the temple in the southeast part of the map. When visiting him, his dialogue will remain the same, but the person who visits him will react differently from character to character.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English |
• Imprisoner of Magic |
• The name used in 18x of Eliwood's tale. Refers to Kishuna's magic suppressing ability. |
| Japanese |
魔封じの者 |
Magic Sealing Person, in Japanese this chapter's name is the same as the Japanese name of the Magic Seal class. The name of this chapter is the same across Eliwood and Hector modes. |
| Spanish |
Carcelero mágico |
Imprisoner of magic |
| French |
Sceau magique |
Magic Seal |
| German |
Das magische Siegel |
The magic Seal |
| Italian |
Il mistero del galeotto |
The mystery of the prisoner |
Gallery
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The chapter's map.
References
| ← The Dread Isle • | Imprisoner of Magic | • Dragon's Gate → • A Glimpse in Time (side quest, Hector's Tale only) → |
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