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Imprisoner of Magic

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Imprisoner of Magic


Location

Dread Isle

Boss(es)

Aion, Kishuna

Previous chapter(s)

The Dread Isle

Next chapter(s)
Side quest conditions
Wha-What?! The magic power of this place... The source is...distorted... I...I can't use any of my magic!
— Aion

Imprisoner of Magic (Japanese: 魔封じの者 Magic Sealing Person), known—possibly erroneously—as Prisoner of Magic in Hector's tale, is the side quest of the eighteenth chapter of Eliwood's tale and nineteenth of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must finish the previous chapter in 15 turns or less.

Plot

Main articles: Imprisoner of Magic/Script (Eliwood) and Imprisoner of Magic/Script (Hector)

Following Uhai's directions, Eliwood, Hector, and Lyn continue their journey to the Dragon's Gate. In the forest a malicious aura falls upon the group, and Lyn and Hector bicker with each other. Depending on if the player is in Hector's or Eliwood's tale the scene is slightly different. In Eliwood's tale, Eliwood is shown speculating on Elbert's intentions with the rebellion, while in Hector's tale the scene focuses on Lyn and Hector's argument about Hector's armor being too noisy. Eliwood approaches the pair and breaks up the argument.

Meanwhile, Aion, a Black Fang agent, is lurking nearby, aware of Eliwood and the others' presences. Aion comments that Uhai failed due to a lack of foresight, which Aion claims to possess in excess. Aion bides his time and waits for the group to draw nearer.

Eliwood sees ruins ahead, and wonders if they are the Dragon's Gate. Ninian warns the group of the approaching Black Fang; Eliwood decides avoiding them would cause more trouble and decides to take them on. In Hector's tale, Hector comments that he is at a disadvantage against magic, and Eliwood suggests that Hector stay off the front lines, which Hector somewhat takes as an insult.

After some fighting, a mysterious figure appears on the west side battlefield. Aion is distraught when he realizes his magic is nonfunctional; a Black Fang member alerts Aion that a Magic Seal has appeared on the battlefield.

After defeating Aion, the group discusses the cessation of functional magic. They come to the conclusion that the aura that nullified the magic was the same one that had caused their emotional irritation earlier. They place this conversation aside, determining it to be irrelevant as the cause has vanished.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–12 {{{partner}}} {{{other}}} 24+7
Map dimensions:
21 columns by 17 rows

Character data

Characters
New units

None

Forcibly deployed characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​

Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.

Item data

Items
Name Obtainment Method
Silver card Steal from Aion (Hard Mode only)
Fire Dropped by enemy Mage (Hard Mode only)
Swordreaver Dropped by enemy Brigand (Hard Mode only)
Elysian whip Steal from enemy Pegasus Knight (Eliwood Hard Mode only)
Goddess icon Visit ruins

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Aion Sage 4 1 32 12 9 12 9 6 16 7 6  Bolting Thunder
Does not move; stands on a gate, the chapter's seize point.
Black Fang Knight 6 5 20~22 6~8 3~4 0~1 0 10~11 0~2 13 4  Iron lance
The westernmost one and the two on the forts move to attack units in range.
Black Fang Mage 6 4 18~20 3~5 3~5 4~5 0 3~4 4~5 6 5  Fire
All but the northernmost one move to attack units in range.
Black Fang Mage 6 2 18~20 3~5 3~5 4~5 0 3~4 4~5 6 5  Thunder
The one closest to Aion moves to attack units in range.
Black Fang Knight 6 1 20~22 6~8 3~4 0~1 0 10~11 0~2 13 4  Javelin
Moves to attack units in range.
Black Fang Shaman 10 1 19~22 5~8 3~5 4~6 0 2~4 6~8 7 5  Nosferatu
Moves to attack units in range.
Black Fang Mage 7 2 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5  Thunder
The northwest one moves to attack units in range.
Black Fang Knight 6 1 20~22 6~8 3~4 0~1 0 10~11 0~2 13 4  Steel lance
--
Black Fang Mage 5 1 17~19 2~4 3~4 4~5 0 3~4 4~5 6 5  Fire
--
Black Fang Pegasus Knight 6 2 16~18 5~6 6~8 6~8 0 3~4 3~4 5 7  Slim lance
--
Black Fang Pegasus Knight 6 3 16~18 5~6 6~8 6~8 0 3~4 3~4 5 7  Iron lance
The two closet to Aion move to attack units in range.
Black Fang Brigand 6 1 23~25 7~8 2~3 5~7 0 3~4 0~1 12 5  Iron axe
• Not present during preparations.
• Moves to raid the village, then moves to attack units unprovoked.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Kishuna Magic Seal 1 1 50 0 0 24 0 13 0 7 6 --
Does not move; if attacked without being defeated, leaves the map on enemy phase.
Morph Knight 15 2 26~30 9~12 5~7 1~3 0 12~14 2~4 13 4  Silver lance Javelin
Does not move until Kishuna leaves, then begins moving unprovoked.
Morph Sniper 15 2 33~39 12~16 11~15 8~12 0 7~10 5~9 8 6  Silver bow
Does not move until Kishuna leaves, then begins moving unprovoked.
Black Fang Mage 6 1 18~20 3~5 3~5 4~5 0 3~4 4~5 6 5  Fire
--
Black Fang Mage 6 1 18~20 3~5 3~5 4~5 0 3~4 4~5 6 5  Thunder
--

Reinforcements

  • Turn 2 (Hard Mode only)
    • 1 Brigand from the southwest corner
  • Turn 3 enemy phase, or upon defeating Aion
  • Turns 8 (Hard Mode) and 9; and turns 10–12 in Hector's tale

Aside from Kishuna's group, all reinforcements are halted if Aion is defeated.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Aion

Normal/Eliwood Hard Hector Hard

Inventory
Normal Mode:
 Bolting
 Thunder
Eliwood Hard:
 Elfire
 Bolting
 Silver card
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic B Light magic -- Dark magic -- Staves E
Main article: Kishuna

Normal/Eliwood Hard Hector Hard

Inventory
--
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury

Price: 60
Intro: This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury.
Augury: ...Mmmm... ......You must beware magical attacks... They will not attack from the front... If you wait, though... something may happen. For good or for ill, that I cannot say. Ah, I can see no more.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While you will need to act quickly to defeat Kishuna in Hector mode if you want to achieve the side quest (assuming Nils became lvl 7 in Lyn's mode), you will have less of a rush in Eliwood mode. That being said, there are some reasons to move with a degree of haste:

Village to the south: This shouldn't be very difficult to visit, as the brigands who move toward it will attack any of your characters that are in range. Lowen with Pure Water and a javelin, or a prepared Florina/Fiora will do just fine, as in hard mode the closest brigand is equipped with a swordreaver (lances will work), and in normal mode the brigands spawn in the opposite corner and will take many turns to reach the village.

Kishuna: In Eliwood mode you can take your time with Kishuna, as he will only leave if you attack him without defeating him by the end of your turn. In Hector mode, however, he will leave the map on turn 15 on normal mode and 12 on hard mode if undefeated, allowing Aion to use his bolting, and preventing you from earning the side quest. It is feasible to bring your best units with good weapons across the mountains using Florina/Fiora in order to take him on at your leisure. To go around can work also, but you will need to cut down enemies very efficiently as there are a great many in your way before you can reach him. Note that in hard mode you may want to take Aion's Silver Card before killing Kishuna, perhaps using the nullified magic area to cut him down afterwards as well. He will be a formidable opponent otherwise, especially for Matthew.

Aion: As mentioned above, it would be very advantageous to attack Aion while Kishuna is on the map. He has mid-range speed, however, meaning that it is also feasible to provoke him into equipping his bolting (if you can take the hit) in order to knock his speed down and double attack him without fear of retaliation.

The most prevalent units in this map are mages and knights, with some pegasi which fly towards you from the Northwest. Hector can decimate the knights and mages within the protection of the magic seal, leaving your only challenge being the pegasi, which can be dealt with a number of ways. Note that in Hector mode they all wield axereavers, making Hector/Dart a poor choice to meet them. Merlinus will need protection from these pegasi, in addition to the incoming mage reinforcements that appear later from the two forts near your spawning point. If you're using Florina/Fiora, these reinforcements are a perfect time to help train them.

Trivia

  • In the turn count listing at the end of the game, this chapter is misspelled as Imrisoner of Magic.
  • Renault makes an appearance at the temple in the southeast part of the map. When visiting him, his dialogue will remain the same, but the person who visits him will react differently from character to character.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Imprisoner of Magic
• Prisoner of Magic

• The name used in 18x of Eliwood's tale. Refers to Kishuna's magic suppressing ability.
• The name used in 19x of Hector's tale, this seems to be an error of some sort.

Japanese

魔封じの者

Magic Sealing Person, in Japanese this chapter's name is the same as the Japanese name of the Magic Seal class. The name of this chapter is the same across Eliwood and Hector modes.

Spanish

Carcelero mágico

Imprisoner of magic

French

Sceau magique

Magic Seal

German

Das magische Siegel

The magic Seal

Italian

Il mistero del galeotto

The mystery of the prisoner

Gallery

References

← The Dread Isle • Imprisoner of Magic • Dragon's Gate →
• A Glimpse in Time (side quest, Hector's Tale only) →
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