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Valorous Roland

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Valorous Roland


Location

Durandal's Cavern in Ostia

New units

Nils

Boss(es)

Georg

Previous chapter(s)

Cog of Destiny

Next chapter(s)

Sands of Time

...I am one of....Sir Roland's...warriors...Georg... ...You trespass here... I will...cut...you down...
— Georg

Valorous Roland (Japanese: 勇者ローラン The Hero Roland) is the twenty-eighth chapter of Eliwood's tale in Fire Emblem: The Blazing Blade.

Plot

Main article: Valorous Roland/Script

At the Dragon's Gate, Nergal demands that Ninian open the gate; she refuses, and Nergal attempts to force her. Ninian resists Nergal's power and suddenly transforms into a dragon. Ninian seizes her opportunity and escapes; Nergal taunts her as she flees.

Eliwood and company enter the shrine of the legendary Roland to find it filled with lava. Athos explains that the legendary weapons needed to be protected, and warns that Durandal is guarded by those who fought in The Scouring.

Once Eliwood manages to bypass Georg and approach the altar, Athos calls out the spirit of the hero Roland. Athos informs Roland of the group's need for the legendary weapons; Roland grants Athos' request and bestows Durandal onto Eliwood.

A dragon appears before Eliwood and Hector.

Eliwood exits the shrine, prepared to face Nergal. However, an Ice Dragon suddenly appears; Eliwood, guided by Durandal, strikes the dragon down in a single blow. As the dragon dies, Athos notices something is wrong, but is interrupted by Nergal's sudden appearance. Nergal claims Ninian proved to be useless, and puts Nils in a trance to use take him. Eliwood demands to know what Nergal did with Ninian; Nergal states that Eliwood has just killed Ninian, and begins to taunt him for it. Ninian takes her human form once again, and Eliwood rushes to her side. Dying, Ninian tells Eliwood that she is glad he is unharmed, but Eliwood is beside himself with grief and regret. Nergal attempts to depart with Nils, but Athos attacks him with Forblaze. Nergal takes little damage, and boldly proclaims that no legendary weapon can do him harm. Nergal then leaves without Nils, claiming he does so out of respect for the man Athos used to be. Soon after, Nils awakens to see the corpse of his sister, and is himself grief-stricken.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Claim a space Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–5 {{{partner}}} {{{other}}} 26
Map dimensions:
17 columns by 29 rows

Character data

Characters
New units
Nils
Bard
HP
14
Inventory
Inherited items
Level
1
Automatically from battle preparations
Forcibly deployed characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​
Undeployable characters
Merlinus ​
If Ninian was not defeated, Nils will inherit her items and stats (other than Constitution and Aid, which will be one less).

Item data

Items
Name Obtainment Method
Tomahawk Dropped by Georg
Elixir Dropped by enemy Warrior
Elixir Dropped by enemy Warrior (Normal Mode only)
Rapier Dropped by enemy Myrmidon
Elixir Dropped by enemy Knight
Elixir Dropped by enemy Druid (Normal Mode only)
Vulnerary Dropped by enemy Shaman (Hard Mode only)
Pure water Steal from enemy Mage
Vulnerary Steal from enemy Fighter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Georg Berserker 15 1 60 27 17 13 0 18 21 15 6  TomahawkThis item is dropped upon this unit's defeat.
Moves to attack units in range; starts on the tile Eliwood must reach to end the chapter.
Guardian Warrior 3 1 35~39 11~15 6~9 7~10 0 6~8 1~3 13 6  Hand axe ElixirThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Guardian Warrior 1 1 34~37 11~13 6~8 7~9 0 6~7 1~2 13 6  Hand axe ElixirThis item is dropped upon this unit's defeat.
Does not move.
Guardian Myrmidon 10 1 21~24 6~8 12~14 12~14 0 3~4 1~3 8 5  Steel sword RapierThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Guardian Knight 10 1 23~26 8~10 4~6 1~2 0 11~12 1~3 13 4  Javelin ElixirThis item is dropped upon this unit's defeat.
Does not move.
Guardian Druid 2 1 22~25 10~13 5~8 5~8 0 4~7 8~11 8 6  Flux ElixirThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Guardian Mage 10 1 20~22 5~7 5~7 5~7 0 3~4 5~7 6 5  Thunder Pure water
--
Guardian Knight 10 1 23~26 8~10 4~6 1~2 0 11~12 1~3 13 4  Steel lance
Moves to attack units in range.
Guardian Archer 10 4 23~26 6~8 6~8 5~7 0 4~5 1~2 7 5  Steel bow
The westernmost one moves to attack units in range.
Guardian Sniper 3 1 25~28 8~11 8~11 8~11 0 6~8 4~7 6 6  Longbow Silver bow
Moves to attack units in range.
Guardian Mage 10 2 20~22 5~7 5~7 5~7 0 3~4 5~7 6 5  Elfire
--
Guardian Mage 10 2 20~22 5~7 5~7 5~7 0 3~4 5~7 6 5  Thunder
The central one moves to attack units in range.
Guardian Monk 10 1 21~24 3~5 3~5 4~6 0 1~2 8~10 6 5  Lightning
Moves to attack units in range.
Guardian Fighter 10 2 26~29 9~11 4~6 6~8 0 3~4 1~2 11 5  Steel axe
--
Guardian Mercenary 10 1 24~27 7~9 11~13 10~12 0 5~6 1~3 9 5  Steel blade
Moves to attack units in range.
Guardian Fighter 10 1 26~29 9~11 4~6 6~8 0 3~4 1~2 11 5  Steel axe Vulnerary
Moves to attack units in range.
Guardian Archer 10 1 23~26 6~8 6~8 5~7 0 4~5 1~2 7 5  Longbow
--
Guardian Sage 3 1 23~27 8~12 6~9 5~8 0 5~8 8~11 7 6  Elfire Bolting
Moves to attack units in range.
Guardian Mercenary 10 1 24~27 7~9 11~13 10~12 0 5~6 1~3 9 5  Steel sword
--
Guardian Fighter 10 1 26~29 9~11 4~6 6~8 0 3~4 1~2 11 5  Hand axe
Does not move.

Boss data

Main article: Georg
Inventory
 TomahawkThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes S Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Nils's Augury

Price: Free
Intro: I see... shades of the battle yet to come...
Augury: A moment, please... ... ... ... So much heat... Burning... A cave of lava? There is... It radiates immense power. The guardians of the sword... Don't anger them. Only Lord Eliwood and... a few others can enter the cave. But who to take? Strong allies, those who can attack from a distance. Healing magic... one who wields Physic...
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map is divided into three distinct lanes separated by walls and valleys that even your fliers cannot cross. Eliwood stands alone in the center. He faces mostly axe users, some of whom pack Hand Axes, a couple of swordsmen, and one Knight. Give him a good sword and lance, and preferably a Light Brand (if you don't have one, a Javelin will do). The west side consists of magic users. The vast majority are Mages, plus a Shaman, a Monk (who hits like a wet noodle), and a Sage with Bolting. If Canas has been well-trained and has B-rank in staves for Physic access, he is the ideal unit to send here. Otherwise, Pent can do quite well, or you can simply make do without Physic. The east side consists of Archers, one of whom packs a Longbow, plus a Knight with a Javelin and a Sniper with another Longbow. Send a bulky axe-wielder like Hector or Hawkeye with a Hand Axe to take care of business here. Ninian permanently leaves the party and Nils takes her place. He inherits her inventory and stats, but not her supports. Nils is pretty much dead weight on this map since he can't reach his comrades and play for them. Merlinus cannot be deployed on this map, and there are several drops. The east unit has it the easiest since they only get one Elixir, so just leave an inventory slot open and you're good. The west unit similarly gets only a Pure Water and a Vulnerary. Eliwood, on the other hand, gets a Vulnerary, a Rapier, and an Elixir, so inventory management might be a problem if you want to loot everything. Finally, the boss Georg is a Berserker with 1-2 range and high crit. The Iron Rune that Lloyd/Linus dropped last chapter really helps; make sure to hand it to whoever you want to fight Georg.

The battle itself is mostly straightforward. Just march forward and kill everything in sight. Be wary of the bright spots on the floor, as they are traps that deal 10 damage to any unit who ends their turn on one. Make sure to have your west unit force the Sage to expend his Bolting tome before Eliwood advances. Once you reach the north end of the map, your units can regroup and face Georg. Beware that unlike most bosses in the GBA games, he does move and initiate combat unprovoked. If Eliwood is underleveled to the point he can't make his way north on his own, you can send your other two units to reinforce him and escort him to the seize point.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Valorous Roland

Refers to one of the heroes that fought in the Scouring, Roland.

Japanese

勇者ローラン

The Hero Roland

German

Heldenmütiger Roland

Heroic Roland

Italian

Roland, il prode

Roland, the valiant

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← Cog of Destiny • Valorous Roland • Sands of Time →
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