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The Path Is Yours

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the Fates interlude sequence. For the History Mode map from Warriors, see The Path Is Yours (Warriors).

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The Path Is Yours


Location

Plains of Hoshido

Previous chapter(s)

Mother

Next chapter(s)
My family...
— Corrin

The Path Is Yours (Japanese: その手が拓く未来 The Hand that Forges the Path to the Future) is an interlude sequence in Fire Emblem Fates. Initially presented to the player as the sixth chapter of the game, the sequence serves as the vehicle for the player, and by extension Corrin within the game, to choose the campaign they will undertake for the remainder of the game.

Plot

Main article: The Path Is Yours/Script

Corrin is torn between two conflicting groups, the Hoshidans and the Nohrians. Both Ryoma and Xander try to convince Corrin to join their side, with the Nohrians claiming that they raised and loved Corrin since they were a child. Other Hoshidan and Nohrian royals express their opinions on the matter and try to convince Corrin to side with them. In the end, Corrin is left confused and unsure of who their true family is.

Branch of Fate

At this point, the player makes their decision.

Should the player own no campaigns, only possible with digital copies of the game from Japan and the PAL regions, the player will be prompted to choose their initial choice of campaign to download. Should the player own only one campaign, possible in all non-Korean copies of the game, they will be reminded that they can purchase more campaigns before beginning the one they already own. Should the player own two or all three campaigns, they can make their choice of which one they want to play:

  • Defend Hoshido: "This path includes opportunities to freely accumulate experience points and gold. This will allow you to enjoy watching your characters grow faster. Is this the path you choose?" (This choice starts the player onto the Birthright campaign; it will begin In the White Light, Chapter 6 in the Birthright campaign.)
  • Fight with Nohr: "This path allows you to test your skills and devise complex strategies while progressing with limited access to experience points and gold. Is this the path you choose?" (This choice starts the player onto the Conquest campaign; it will begin Embrace the Dark, Chapter 6 in the Conquest campaign.)
  • Refuse to choose a side: "It is not recommended to select this path for your first playthrough. This route is best experienced after playing both the Defend Hoshido and Fight with Nohr paths. Is this still the path you choose?" (This choice starts the player onto the Revelation campaign; it will begin Into the Ground, Chapter 6 of the Revelation campaign.)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Path Is Yours

Taken from the lyrics of "Lost in Thoughts All Alone".

Japanese

その手が拓く未来

The Hand that Forges the Path to the Future; this is the same title as the premonition chapter.

Spanish

Tuya es la senda

The path is yours

French

La croisée des chemins

The crossroads

German

Der Weg ist dein

The Path is Yours; this is the same title as the premonition chapter.

Italian

Tuo è il destino

Destiny is yours

Korean

그 손이 개척하는 미래

The hand that explores the future; this is the same title as the premonition chapter.

Gallery

← Mother • The Path Is Yours • In the White Light (Birthright) →
• Embrace the Dark (Conquest) →
• Into the Ground (Revelation) →

See also

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