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Skill items

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

In Fire Emblem series games which feature the skills system, the teaching of new skills to units can occasionally be handled through the use of special items. These comprise a set of items which, when used or otherwise applied to a unit, bestow upon that unit a new skill. Depending on the game, these items are either single-use, or can be unequipped from a unit to be applied to another at will. As these items have few unique characteristics of their own, they are all summarized here.

Skill items in Genealogy of the Holy War

There exist no items which formally confer a skill upon a unit in the vein of later games in Genealogy of the Holy War. Instead, there are a number of bands and a few weapons which, when equipped for weapons or in a unit's inventory for bands, give the unit the effect of the skill in question. The effect is tied to the item/weapon and is removed when it is deposited into storage or sold into the pawn shop. Similarly, when a ring/weapon is in the possession of a unit, the matching skill does not appear in the unit's skills list.

Skill items in Thracia 776

Thracia 776 introduced a series of skill manuals, single-use items which permanently teach their skill to a unit. The available range of skill manuals covers only a small portion of the skills present in Thracia, and of these there is only one of each manual available in the course of the game.

Item Skill Uses Worth Availability Notes
Vantage M Vantage 1 8,000 Ch.12, capture/steal from enemy Cullough --
Nihil M Nihil 1 8,000 Ch.16A, capture/steal from enemy Conomor --
Bargain M Bargain 1 8,000 -- Unused.
Accost M Accost 1 8,000 Ch.12x, chest --
Adept M Adept 1 8,000 Ch.18, steal from enemy Gustaf --
Paragon M Paragon 1 8,000 Chapter 6, village* --
Luna M Luna 1 8,000 Ch.16B, capture/steal from enemy Swordmaster --
Miracle M Miracle 1 8,000 -- Unused.
Sol M Sol 1 8,000 Inventory: Ilios --
Wrath M Wrath 1 8,000 Chapter 8x, chest --

In addition to these, there are a number of weapons which, when equipped, temporarily confer a skill upon the wielder. This works the same as it did in Genealogy of the Holy War, with the skill being removed when the weapon is unequipped.

Skill items in Path of Radiance

Skill items in Path of Radiance, now portrayed as scrolls instead of books, work mostly the same as in Thracia 776, save for the fact that they are partially integrated into the base's skills menu, and must accordingly be used there instead of at any time as an item. Skill scrolls are one-use only; like pre-existing skills, removing a scroll skill from a unit deletes it entirely and does not return the scroll to the player to be re-used.

Item Skill Uses Worth Availability Notes
Occult See §Occult 1 -- Chapter 13, chest
Chapter 16, base conversation "Stefan"
Chapter 27-1, dropped by enemy Hafedd
Inventory: Tauroneo
--
Adept Adept 1 2,000 Chapter 17-4, dropped by enemy Halberdier (Easy/Normal/Difficult)/Sniper (Maniac) --
Corrosion Corrosion 1 2,000 Chapter 21, chest --
Counter Counter 1 2,000 Chapter 10, chest --
Gamble Gamble 1 2,000 Chapter 16, dropped by enemy Mage --
Guard Guard 1 2,000 Chapter 15, hidden treasure --
Miracle Miracle 1 1,000 Chapter 7, chest --
Nihil Nihil 1 2,000 Chapter 24, village --
Parity Parity 1 1,000 Chapter 21, chest --
Provoke Provoke 1 2,000 Chapter 20, dropped by enemy Sniper --
Renewal Renewal 1 -- Chapter 18, if the player refuses to recruit Reyson Ena and Elincia only in the Japanese version
Resolve Resolve 1 2,000 Chapter 27-1, chest --
Savior Savior 1 2,000 Chapter 24, village --
Shade Shade 1 1,000 Chapter 18, dropped by enemy Sage* --
Smite Smite 1 2,000 Chapter 20, village --
Vantage Vantage 1 2,000 Chapter 14, village --
Wrath Wrath 1 2,000 Chapter 18, chest --
IID_FRAC90 Blossom 1 3,000 -- Unused; Sothe only.
IID_CHANT Canto 1 6,000 -- Unused; transformed Herons only*.
IID_SWIFT Celerity 1 3,000 -- Unused.
IID_HORROR Daunt 1 2,000 -- Unused.
IID_IMPREGNABLE 鉄壁 1 1,000 -- Unused.
IID_TELEGNOSIS Insight 1 3,000 -- Unused; Janaff only.
IID_ELITE Paragon 1 3,000 -- Unused; Astrid and Geoffrey only.
IID_REINFORCEMENTS Reinforce 1 3,000 -- Unused; Tanith only.
IID_CALM Serenity 1 1,000 -- Unused.
IID_TEMPER Tempest 1 1,000 -- Unused.
IID_BIGEAR Vigilance 1 3,000 -- Unused; Ulki* only.

Occult

The Occult scroll (Japanese: 奥義の書 Esoteric Book) is the means by which mastery skills are assigned in Path of Radiance. Usable on any promoted beorc unit or any laguz unit at level 15 or higher, Occult teaches a unit fitting these criteria a skill dependent on their class.

Mastery skills taught by Occult
Mastery skill Classes learned
 Aether Hero (Usable only through hacking)[1]Lord
 Sol PaladinValkyrie
 Luna GeneralHalberdier
 Astra Swordmaster
 Colossus BerserkerWarrior
 Deadeye Sniper
 Lethality Assassin
 Stun Falcon KnightPrincess CrimeaWyvern Lord
 Flare BishopSage
 Roar Beast Tribe (CatLionTiger)
 Cancel Bird Tribe (Hawk)
 Vortex Bird Tribe (Raven)
 Blessing Bird Tribe (Heron)
 Boon Dragon Tribe (Red DragonWhite Dragon)

Skill items in Radiant Dawn

In Radiant Dawn, as in Path of Radiance, skill scrolls are integrated as part of the game's skill organization system. While skill scrolls are treated as normal items when not in use, they are applied to units through the base's skills menu. The primary change from the Path of Radiance system is that, with the exception of rare locked skills, a unit's initial skills can be unequipped from the unit and not permanently lost. When unequipped they are turned into a skill scroll which can be reassigned at will to another unit; as such, almost every skill has a matching scroll, and those which don't are either concerned with a class's unique functionality (Critical +10 and Canto), individual character traits (Sacrifice and Mantle) or are mastery skills.

Item Skill Worth Availability Remove from units Notes
Howl Howl 1,500 Part III Chapter 7, base conversation "Catfight" Volug Cat, tiger, wolf, and lion laguz units only.
Shriek Shriek 1,500 Part IV Chapter 5, base conversation "Birds" Vika Hawk and raven laguz units only.
Quickclaw Quickclaw 2,000 Part III Chapter 7, bargains Kyza Cat, tiger, wolf, and lion laguz units only.
Maelstrom Maelstrom 1,000 Part IV Chapter 4, hidden treasure Naesala Hawk and raven laguz units only.
Wildheart Wildheart 1,000 Inventory: Janaff Volug Non-heron laguz units only.
Sky Boon Blessing 1,000 LeanneRafielReyson Heron laguz units only.
Earth Bounty Boon 2,000 EnaNasir Dragon laguz units only.
Blood Tide Blood Tide 2,000 EnaGareth Red Dragon laguz units only.
White Pool White Pool 3,000 Nasir White Dragon laguz units only.
Night Tide Night Tide 2,000 Kurthnaga Black Dragon laguz units only.
Shade Shade 1,000 Part III Chapter 3, dropped by enemy Veyona Ilyana Beorc units only.
Stillness Stillness 1,000 Volke Beorc units only.
Corrosion Corrosion 1,000 Part III Chapter 5, base conversation "Haar" Bastian Beorc units only.
Disarm Disarm 2,000 Brom Beorc units only.
Discipline Discipline 500 Part I Chapter 3, Steal from enemy Burton
Part II Chapter 2, hidden treasure
Beorc units only.
Miracle Miracle 1,000 EnaMistPelleas
Resolve Resolve 2,000 SkrimirTauroneo
Wrath Wrath 1,000 EdwardNealuchiNephenee
Cancel Cancel 2,000 HaarLeonardo
Adept Adept 3,000 Part III Chapter 9, bargains SorenZihark
Counter Counter 1,000 Titania
Vantage Vantage 2,000 Part I Endgame, chest MiaNaesala
Flourish Flourish 3,000 Part III Chapter 3, bargains
Mercy Mercy 1,500 Elincia Elincia only.
Pass Pass 1,500 Part I Chapter 9, base conversation "Jill" Heather
Nihil Nihil 1,500 CalillIke*NasirNolan The Black Knight also has Nihil, but it cannot be unequipped.
Fortune Fortune 3,000 CaineghisMeg
Nullify Nullify 1,500 Part II Endgame, dropped by enemy Axe General Giffca
Provoke Provoke 1,500 ShinonSkrimir
Daunt Daunt 1,000 Part III Chapter 8, base conversation "Siblings"
Paragon Paragon 1,000 Part I Chapter 6-2, dropped by enemy Laverton AstridGeoffrey
Renewal Renewal 500 Part I Chapter 6, base conversation "Kurth" ElinciaEna
Imbue Imbue 500 Part III Chapter 11, base conversation "Rivals" Fiona Non-magical units only.
The Black Knight also has Imbue, but it cannot be unequipped.
Blossom Blossom 2,000 Part III Chapter 3, tent
Celerity Celerity 1,000 Tormod
Savior Savior 6,000 FionaTibarn
Guard Guard 500 Part IV Endgame (3), base conversation "Rafiel", "Reyson", or "Leanne"* NailahSothe
Pavise Pavise 2,000 Part IV Endgame (3), base conversation "Sanaki" Tibarn
Beastfoe Beastfoe 1,000 Part I Chapter 4, hidden treasure
Birdfoe Birdfoe 1,000 Part IV Chapter 5, bargains
Dragonfoe Dragonfoe 1,000 Part IV Chapter 3, hidden treasure
Parity Parity 1,000 Part I Endgame, chest Lucia
Gamble Gamble 500 Kieran
Smite Smite 1,000 Mordecai

Unused skill scrolls

Radiant Dawn also includes a few scrolls that are unused, with varying degrees of functionality.

Item Intended functionality Notes
Tempest Intended to teach Tempest, a skill in Path of Radiance that does not exist in Radiant Dawn Non-functional
Serenity Intended to teach Serenity, a skill in Path of Radiance that does not exist in Radiant Dawn Non-functional
Laguzguard Intended to be a skill scroll version of the Laguzguard
Beorcguard Intended to be a skill scroll version of the Beorcguard
Full Guard Intended to be a skill scroll version of the Full Guard Probably left unused due to presence of the Nullify skill
Knight Ward Intended to be a skill scroll version of the Knight Ward Non-functional
Troop Scroll Intended to be a skill scroll version of the Knight Ring Probably left unused due to Canto being a defined skill

Skill items in Awakening

In Awakening, no skill-teaching items exist in the core game itself, with education in skills being based around individual units and their classes. Occasionally in the game's downloadable content packages, new skills are implemented into the game and are made available to the player through corresponding skill-teaching items also implemented by the DLC packages. Should these items be transferred through StreetPass to a copy of Awakening which has not purchased the corresponding DLC package, they would appear as the placeholder "Outrealm Item" and would not be able to be used. The items are of one-time use, but can be obtained a virtually infinite number of times by repeatedly completing their DLC chapter.

Item Skill Uses Worth Availability Notes
All Stats +2 All Stats +2 1 -- Champions of Yore 3, completion reward --
Paragon Paragon 1 -- Lost Bloodlines 3, completion reward --
Iote's Shield Iote's Shield 1 -- Smash Brethren 3, completion reward --
Limit Breaker Limit Breaker 1 -- Rogues & Redeemers 3, completion reward --

In addition to these, there are a number of weapons which, when equipped, temporarily confer a skill upon the wielder. This works the same as in Genealogy of the Holy War and Thracia 776, with the skill being removed when the weapon is unequipped.

Skill items in Fates

Item Skill Uses Worth Availability Notes
Paragon Paragon 1 0 Another Gift from Anna, select to receive --
Armor Shield Armor Shield 1 0 Unused content --
Beast Shield Beast Shield 1 0 Unused content --
Winged Shield Winged Shield 1 0 Unused content --
Point Blank Point Blank 1 0 End: Lost in the Waves, clear chapter --
Bold Stance Bold Stance 1 0 Unused content --
Strengthtaker Strengthtaker 1 0 III: The Changing Tide, clear chapter --
Magictaker Magictaker 1 0 II: Realms Collide, clear chapter --
Skilltaker Skilltaker 1 0 I: In Endless Dreams, clear chapter --
Speedtaker Speedtaker 1 0 V: Endless Dawn, clear chapter --
Lucktaker Lucktaker 1 0 I: In Endless Dreams, clear chapter --
Defensetaker Defensetaker 1 0 IV: Light's Sacrifice, clear chapter --
Resistancetaker Resistancetaker 1 0 V: Endless Dawn, clear chapter --
Heavy Blade Heavy Blade 1 0 Vanguard Dawn, dropped by enemy Samurai or Swordmaster* --
Veteran Intuition Veteran Intuition 1 0 Vanguard Dawn, dropped by enemy Diviner or Onmyoji* If used by a base or special class, character must be level 10 minimum. Advanced classes may use at any level.
Aether Aether 1 0 Vanguard Dawn, dropped by enemy Knight or General* Cannot be used by base classes. If used by a special class, character must be level 25 minimum; if used by an advanced class, character must be level 5 minimum.
Warp Warp 1 0 Witches' Trial, dropped by enemy Witch Cannot be used by base classes. If used by a special class, character must be level 35 minimum; if used by an advanced class, character must be level 15 minimum.

In addition to these, there are a number of weapons which, when equipped, temporarily confer a skill upon the wielder. This works the same as in Genealogy of the Holy War, Thracia 776, and Awakening, with the skill being removed when the weapon is unequipped.

References

  1. Fedule, Fire Emblem: Path of Radiance Part 85: Trial Maps - Escape, Let's Play Archive, Published: August 21, 2012, Retrieved: March 5, 2015
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