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Dexterity

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Skl)

Dexterity, abbreviated Dex (Japanese: Skill), known as skill in games prior to Three Houses, is the stat that primarily defines the unit's hit rate and also their critical hit rate. In the first few games of the series, it is the only stat with any effect on hit rate, but in Thracia 776 and all games afterwards, luck is used as a secondary stat with a smaller effect (with the minor exception of Shadows of Valentia, where luck only affects the hit rate of magical attacks.).

Dexterity is also used to calculate the activation rate of many offensive skills such as Aether or Sol in most games with these skills.

Items such as the Secret Book increase a unit's dexterity permanently.

Calculations

Hit rate

Dexterity is the primary unit stat to affect the unit's hit rate in battle.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Gaiden Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the Emblem Hit + (Skill × 2) + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War Hit + (Skill × 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle bonus)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle bonus)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
The Blazing Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus) + (Tactician bonus)
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus)
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance Hit + (Skill × 2) + (Luck) + (Support bonus)
+ (Weapon triangle bonus) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn Hit + (Skill × 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle bonus) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is −30 for units attacking with bows from a range greater than 2 spaces.
Shadow Dragon Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player.
Awakening Hit + [([Skill × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates Weapon accuracy: Hit + [([Skill × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Skill) + (Weapon level bonus)
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers, Wolfssegners, and Lodestars.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1]
Engage Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Dexterity)
Cannonball accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus) − (Range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Range penalty only relevant for units attacking with cannonballs from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2]

Critical hit rate

A unit's critical hit % chance is the chance the unit will land a critical hit. Dexterity is one of the factors involved in increasing a unit's critical hit rate, though the potency of dexterity's effect on crit varies by game.

Game Formula Notes
Shadow Dragon & the Blade of Light [(Skill + Luck) / 2 + (Weapon Crit)] / 2[3] --
Gaiden [(Skill + Luck) / 2 + (Weapon Crit)] / 2[4] All enemy units, excluding Gargoyles and the Mercenary line, will always have 0% critical rate.[5]
Units using Nosferatu will always have 0% critical rate, except against Gargoyles and the Mercenary line or when holding a Luna.[6]
A unit with a Prayer Ring has their critical rate set to 100% when their HP ≤ 50%.
Mystery of the Emblem and Archanea Saga (Skill) + (Weapon Crit) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War Without Critical skill: (Combination bonus)
With Critical skill: (Skill) + max(Weapon's kills − 50, 0) + (Combination bonus)
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses, effective damage or Wrath.
+20% critical hit rate when the combination bonus is in effect.
If any bonus is not relevant, the bonus in question is taken to be 0.
A unit with Wrath has their critical rate set to 100% when their HP ≤ (Max HP/2)+1.
A unit dealing effective damage has their critical hit rate set to 100%.
Thracia 776 (Skill) + (Weapon Crit) + (Support bonus) In battle, a unit's critical rate on follow-up attacks is affected by their follow-up critical multiplier.
Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack.
Additional hits from Brave Weapons or Adept inherit their properties from the previous hit.
If any bonus is not relevant, the bonus in question is taken to be 0.
A unit with Wrath has their critical rate set to 100% for their non-follow-up attacks when the foe attacks first.
The Binding Blade (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) The class bonus is +30 if the unit is a Swordmaster or Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand at indirect range, the critical rate is locked at 0.
The Blazing Blade (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) The class bonus is +15 if the unit is a Swordmaster or Berserker.
The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0.
The Sacred Stones (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3).
The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0.
Path of Radiance (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. However, the class bonus does not exist in the Japanese version.
If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus)
If unit's skill ≥ 20: (Skill − 10) + (Weapon Crit) + (Support bonus) + (Class bonus)
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Awakening (Skill / 2) + (Weapon Crit) + (Dual and Pair Up bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Weapon Crit) + [(Skill − 4) / 2] + (Dual and Pair Up bonus) + (Skill bonus) + (Class bonus) The class bonus is +5 if the unit is a Master Ninja, Nine-Tails, Lodestar, or Pegasus Knight; +10 if a Sniper, Sorcerer, Spear Master, Swordmaster, or Witch; and +20 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Weapon Crit) + [(Skill + Luck) / 2] + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Weapon Crit) + [(Dexterity + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Engage (Weapon Crit) + (Dexterity / 2) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Staff Accuracy

In Thracia 776, skill affects a staff user's hit rate. This applies for all staves, including healing and status staves.

Game Formula Notes
Thracia 776 Staff Hit + (Skill × 4) All staves have 60 hit

Items and skills affecting skill

Weapons, items and skills providing equipping bonus
Item Skill increase Games
Tyrfing +10 when equipped. Genealogy of the Holy War
Balmung +10 when equipped. Genealogy of the Holy War
Mystletainn +20/+5 when equipped. Genealogy of the Holy War, Awakening
Gáe Bolg +10 when equipped. Genealogy of the Holy War
Mjölnir +20/+5 when equipped. Genealogy of the Holy War, Awakening
Forseti (tome) +10/+20 when equipped. Genealogy of the Holy War, Thracia 776
Naga (tome) +20 when equipped. Genealogy of the Holy War
Skill Ring +5 when in inventory. Genealogy of the Holy War
Lightning Sword +5 when equipped. Thracia 776
Maltet +5 when equipped. The Binding Blade
Spear (Vaida's) +4 when equipped. The Blazing Blade
Flametongue +10 when equipped. The Blazing Blade
Gleipnir +5 when equipped. The Sacred Stones
Wretched Air +10 when equipped. The Sacred Stones
Ravager +15 when equipped. The Sacred Stones
Demon Light +10 when equipped. The Sacred Stones
Rexbolt +3 when equipped. Path of Radiance, Radiant Dawn
Firestone +4/+10 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Magestone +1/+15 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Divinestone +7/+12 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Icestone +7 when equipped. New Mystery of the Emblem
Wyvernstone +4 when equipped. New Mystery of the Emblem
Aries Shard +1 when in inventory. New Mystery of the Emblem
Sagittarius Shard +2 when in inventory. New Mystery of the Emblem
Starsphere +2 when in inventory. New Mystery of the Emblem
Binding Shield +2 when in inventory. New Mystery of the Emblem
Skill +2 +2 when equipped. Awakening, Fates
All Stats +2 +2 when equipped. Awakening
Missiletainn +1 when equipped. Awakening, Fates
Dragonstone +12/+3/−3 when equipped. The Sacred Stones, Awakening, Fates
Dragonstone+ +5/−5 when equipped. Awakening, Fates
Beaststone +5 when equipped. Awakening, Fates
Beaststone+ +8 when equipped. Awakening, Fates
Dragon Spirit +1 when equipped. Fates
Horse Spirit +3 when equipped. Fates
Monkey Spirit +1 when equipped. Fates
Ink Painting +1 when equipped. Fates
Izana's Scroll +1 when equipped. Fates
Malevolent Text +1 when equipped. Fates
Battle Seal +2 when in inventory. Fates
Master Emblem +1 when in inventory. Fates
Keepsake Ring +5 when equipped. Echoes: Shadows of Valentia
Dexterity +4 +4 when equipped. Three Houses
Dexterity +5 +5 when equipped. Engage
Items providing a permanent increase
Item Skill increase Games
Secret Book Permanent +5/+2 increase when used. All titles except Gaiden, Genealogy of the Holy War, Thracia 776 and Echoes: Shadows of Valentia
Skill Ring Permanent +3 increase when used. Thracia 776
Naga's Tear Permanent +2 increase when used. Awakening
Nethergranate Permanent +2 increase when used. Echoes: Shadows of Valentia
Ailell Pomegranate Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Skill growth modification Games
Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Scorpio Shard +20% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Sagittarius Shard +40% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Capricorn Shard −10/+5% to growth rate when in inventory.
Malus not applied in Mystery of the Emblem due to a glitch.
Mystery of the Emblem, Echoes: Shadows of Valentia
Aquarius Shard +10/15% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
Baldr Scroll +5% to growth rate when in inventory. Thracia 776
Ullr Scroll +10% to growth rate when in inventory. Thracia 776
Fjalar Scroll +10% to growth rate when in inventory. Thracia 776
Nál Scroll -10% to growth rate when in inventory. Thracia 776
Thrud Scroll +10% to growth rate when in inventory. Thracia 776
Od Scroll +30% to growth rate when in inventory. Thracia 776
Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Sword Band +5% to growth rate when equipped. Path of Radiance
Archer Band +5% to growth rate when equipped. Path of Radiance
Thief Band +5% to growth rate when equipped. Path of Radiance
Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Aptitude +20/10% to all growth rates when equipped. Awakening, Fates, Three Houses
Gemini Shard -5% to growth rate when in inventory. Echoes: Shadows of Valentia
Virgo Shard +10% to growth rate when in inventory. Echoes: Shadows of Valentia
Libra Shard +5% to growth rate when in inventory. Echoes: Shadows of Valentia
Capricorn Shard +5% to growth rate when in inventory. Echoes: Shadows of Valentia
Star Jacinth +30% to growth rate when in inventory. Echoes: Shadows of Valentia
Items and skills providing a temporary boost
Item Skill increase Games
Skill +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
Skill Bond +2 for the duration of one mission when used. New Mystery of the Emblem
Skill Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
Gaius's Confect +2 for the duration of one mission when used. Awakening
Tiki's Tear +2 for the duration of one mission when used. Awakening
Asugi's Confect +2 for the duration of one mission when used. Fates
Defender +1 when Pair Up is in effect. Awakening, Fates
Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
Rally Skill*/Rally Dexterity* +4 to all allied units in a 3/2-tile radius of the user for one turn.*/+8 to an adjacent allied unit for one turn.* Awakening, Fates, Three Houses
Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
Violin Bow +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
Fancy Footwork +1 to all allied units in a 2-tile radius of the user for one turn. Fates
Bloodthirst +4 for one turn, if user initiates a battle and defeats the target. Fates
Inspiring Song +3 to the targeted units for one turn. Fates
Calm +4 for one turn when choosing to wait. Fates
Skilltaker +2 when defeating an enemy.* Fates
Weapons providing a temporary decrease after use
Item Skill change Games
All Silver-weapons, Caltrop If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
Soldier's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Fruit Knife If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Jakob's Tray If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Brass Shuriken If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Kagero's Dart If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Spy's Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Sting Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Fighting skill. A higher
number improves the unit's hit %.*
ユニットの技量です
高いほど命中しやすくなります
The Blazing Blade
Fighting skill. A higher
number improves the unit's hit %.
ユニットの技量です
高いほど命中しやすくなります
The Sacred Stones
Fighting skill. A higher
number improves the unit's hit %.
ユニットの技量です
高いほど命中しやすくなります
Path of Radiance
The unit's fighting skill. The higher
the number, the greater the unit's
hit percentage.
ユニットの技量です
高いほど攻撃が命中しやすくなります
Radiant Dawn
The unit's fighting skill. The higher
it is, the easier it is to hit an enemy.
ユニット自身の技の高さ
数値が高いほど攻撃が命中しやすい
Awakening
Skill. Affects hit rate and the
frequency of critical hits.
器用さ 高いほど、
命中や必殺が高い
Fates
Skill. Affects hit rate and the
frequency of critical hits.
器用さ 高いほど、
命中や必殺が高い
Echoes: Shadows of Valentia
Skill. Affects hit rate and the
frequency of critical hits.
技 高いほど、
命中や必殺が高い
Three Houses
Affects hit rate and critical hits.
器用さ。高いほど、
命中や必殺が高い。
Engage
Dexterity. Determines hit rate
and frequency of critical hits.
器用さ。高いほど命中や必殺が
上昇する

Trivia

Early English screenshot of Echoes: Shadows of Valentia.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
  • Skill
  • Dexterity
Japanese

Skill. Abbreviated as SKL in Shadow Dragon & the Blade of Light and the Jugdral games, and as TEC in Echoes: Shadows of Valentia.

Spanish

Habilidad

Skill

French
  • Capacité
  • Technique
German
  • Kampfgeschick
  • Fähigkeit
  • Behändigkeit
  • Combat skill. Used in The Blazing Blade.
  • Skill. Used in most games.
  • Agility. Used in Three Houses.
Italian
  • Abilità
  • Destrezza
  • Skill. Used in most games.
  • Dexterity. Used in Three Houses.
Dutch

Vaardigheid

Skill

Korean

기술

Technique

Simplified Chinese

技巧

Skill

Traditional Chinese

技巧

Skill

Gallery

References

  1. kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
  2. Special Weapons, Serenes Forest, Retrieved: September 29, 2023
  3. ファイアーエムブレム 暗黒竜と光の剣, ゲームカタログ@Wiki, Published: June 20, 2024, Retrieved: November 12, 2025
  4. 外伝 必殺判定ルーチン, ファミコンアナリシス (archived by the Wayback Machine), Published: May 18, 2016, Retrieved: October 21, 2020
  5. FE外伝の敵の必殺率について, ファミコンアナリシス (archived by the Wayback Machine), Published: May 18, 2016, Retrieved: October 29, 2018
  6. @wakobunonazo, 【FC】ファイアーエムブレム外伝 小ネタ&バグ技集, YouTube, Published: May 14, 2022, Retrieved: September 9, 2024
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