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Insurmountable

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Insurmountable


Location

Fódlan's Throat

Boss(es)

Nader

Insurmountable (Japanese: 天山いまだ越えず That Which is not yet Crossed) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 17 of the Crimson Flower route. In this chapter, Edelgard and Byleth defend Fódlan's Throat from Almyran invaders.

Plot

Main article: Insurmountable/Script

As Edelgard is thinking through her strategy for the war effort, Hubert rushes in, reporting that a large Almyran force has appeared at Fódlan's Throat. With Holst having fallen ill and the former Alliance having fallen into disarray after Claude's defeat at Deirdru, Edelgard and Hubert determine that the best course of action would be to repel the invasion themselves in order to win trust in their regime. Byleth agrees and gathers the rest of the Black Eagle Strike Force.

The Strike Force makes it to Fódlan's Locket, allowing the Goneril Soldiers to retreat, and then successfully push back the Almyran army by defeating General Nader.

After the battle, Edelgard notes the strength of Almyra and remarks on how she'd rather focus Fódlan's internal affairs. She also expresses a hope to someday ally with the Almyran people after the war.

Hubert reappears, stating that Duke Goneril expressed his sincere gratitude and that he wishes to relinquish the duty of protecting Fódlan's Locket to the Imperial Army. He also gives updates on Holst's condition, noting that he has become emaciated after eating poisonous mushrooms. Edelgard initially wishes to speak with him, but changes her mind so as to not see the disgusting sight.

Beginning log

As Edelgard works to reorganize the army after merging with Alliance troops, she receives an urgent message from Duke Goneril, whose forces guard Fódlan's Locket.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Nader Player Partner Other Enemy
Defeat: Byleth dies*, Edelgard dies, or a defended location is captured 2–12 {{{partner}}} 4 26+∞
Map dimensions:
30 columns by 25 rows

Character data

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Edelgard 02 ​
Available characters
Hubert 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Jeritza 02 ​

Item data

Items
Name Obtainment Method
Silver Shield Dropped by enemy Sniper
Aurora Shield Steal from Nader
Goddess Icon Steal from enemy Bow Knight
Energy Drop Steal from enemy Wyvern Lord
Seraph Robe Steal from enemy Wyvern Lord
Holst's Chosen Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Nader Wyvern Lord 31 1 49 33 10 19 27 12 26 12 14+1 -  Brave Axe Aurora Shield Tomahawk
 General Canto Axefaire Avo +10 Axe Prowess Lv 4 Desperation Pavise Defiant Avo
 Almyra Wyvern Co. Lv 5:  Assault Troop
Stands on a heal tile +.
Almyran Soldier Warrior 29 3 47 23 10 12 15 11 16 8 14 5  Steel Axe
 Axefaire Axe Crit +10
Immediately begins moving unprovoked.
Almyran Soldier Sniper 29 1 38 18 10 25 14 13 13 8 14+1 5  Killer Bow Silver ShieldThis item is dropped upon this unit's defeat.
 Bowfaire Bowrange +1
 Almyra Mercenaries Lv 5:  Fusillade
--
Almyran Soldier Bow Knight 29 4 43 18 10 17 17 13 16 10 14 8  Steel Bow
 Canto Bowfaire Bowrange +2
Immediately begins moving unprovoked.
Almyran Soldier Sniper 29 2 38 18 10 25 14 13 13 8 14 5  Silver Bow
 Bowfaire Bowrange +2
Immediately begins moving unprovoked.
Almyran Soldier Bow Knight 29 1 43 18 10 17 17 13 16 10 14+1 8  Silver Bow Goddess Icon
 Canto Bowfaire Bowrange +2
 Almyra Cavalry Lv 5:  Assault Troop
--
Almyran Soldier Mortal Savant 29 2 42 18 19 15 17 15 16 14 14 6  Bolganone Steel Sword
 Swordfaire Black Tomefaire
Immediately begins moving unprovoked.
Almyran Soldier Bow Knight 29 1 43 18 10 17 17 13 16 10 14+1 8  Steel Bow
 Canto Bowfaire Bowrange +2
 Almyra Cavalry Lv 5:  Assault Troop
--
Almyran Soldier Wyvern Rider 29 4 42 21 9 13 17 10 20 8 14 7  Silver Axe
 Canto Axefaire
Begins moving if a nearby Wyvern Lord is provoked.
Almyran Soldier Wyvern Lord 29 1 43 23 10 15 24 12 25 12 14+1 8  Silver Axe Energy Drop
 Canto Axefaire Avo +10
 Almyra Wyvern Co. Lv 5:  Assault Troop
Defeat halts reinforcements from his side.
Almyran Soldier Wyvern Lord 29 2 43 23 10 15 24 12 25 12 14 8  Silver Axe
 Canto Axefaire Avo +10
--
Almyran Soldier Wyvern Lord 29 1 43 23 10 15 24 12 25 12 14+1 8  Silver Axe Seraph Robe
 Canto Axefaire Avo +10
 Almyra Wyvern Co. Lv 5:  Assault Troop
Defeat halts reinforcements from his side.
Giant Bird Giant Bird 29 1 37
37
13 2 9 18 7 3 2 0 6  Dark Stone (Bird)
 Avo +10 Defiant Spd Enclosing Wall Giant Wings Darting Blow Latent; active starting from health bar 2
 Sky Fissure
Weak to Axes.
Giant Bird Giant Bird 29 1 37
37
13 2 9 18 7 3 2 0 6  Dark Stone (Bird)
 Avo +10 Defiant Spd Enclosing Wall Giant Wings Darting Blow Latent; active starting from health bar 2
 Sky Fissure
Weak to Lances.
Giant Bird Giant Bird 29 1 37
37
13 2 9 18 7 3 2 0 6  Dark Stone (Bird)
 Avo +10 Defiant Spd Enclosing Wall Giant Wings Darting Blow Latent; active starting from health bar 2
 Sky Fissure
Weak to Swords.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Almyran Soldier Wyvern Rider 29 42 21 9 13 17 10 20 8 14 7  Silver Axe
 Canto Axefaire
--

Reinforcements

  • Every odd-numbered turn (Normal)/Every turn (Hard/Maddening)
    • 2 (Normal/Hard)/4 (Maddening) Wyvern Riders from the eastern border of the map
      • The northern reinforcements are halted when the Wyvern Lord carrying an Energy Drop is defeated; the southern reinforcements are halted when the Wyvern Lord carrying the Seraph Robe is defeated.

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Goneril Soldier Paladin 30 2 46 21 13 19 18 15 24 13 19+5 -  Silver Lance
 Canto Lancefaire Terrain Resistance
 Alliance Knights Lv 4:  Blaze
Leaves the map at the start of turn 1.
Goneril Soldier Armored Knight 30 1 41 19 13 15 8 14 26 1 19+3 -  Silver Axe
 Alliance Armored Co. Lv 4:  Disturbance
Leaves the map at the start of turn 1.
Goneril Soldier Armored Knight 30 1 42 19 15 15 3 14 25 3 19+3 -  Silver Axe
 Alliance Armored Co. Lv 4:  Disturbance
Leaves the map at the start of turn 1.

Boss data

Main article: Nader

Normal Hard Maddening

Stats
Max HP 49 Luck 12
Strength 33 Defense 26
Magic 10 Resistance 12
Dexterity 19 Charm 14+1
Speed 27
Inventory Abilities
 Brave Axe
 Aurora Shield
 Tomahawk
 General
 Canto
 Axefaire
 Avo +10
 Axe Prowess Lv 4
 Desperation
 Pavise
 Defiant Avo
Combat arts Spells Battalion
-- --  Almyra Wyvern Co. Lv 5
 Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E C A E E E E E E E A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is one of the most difficult paralogues to defeat using "normal" strategies, especially on the higher difficulties. Almyra has read the strategy guide that Wyvern Lords and Bow Knights are very good, so if you hold back and defend, you'll have to deal with an onslaught of units with absolutely massive threat range, making it very difficult to safely position your units. As usual, fliers are very useful for maneuvering quickly around this gap and forest filled map if you choose to try to defeat everything, but be ready with the "Dismount" command if there's a Bow Knight in range of where the flier ends up. Which there probably will be.

If you're okay with missing out on the items to steal, a more sanity-preserving way to win is just to immediately try to complete the objective of defeating Nader rather than withstanding the onslaught. Nader is a physical defense tank, but his magic defense is very bad. The safest and easiest way is to move up to the center of the map using Stride on turn 1, then go for a turn 2 victory with a long-range magic user and another Stride use. Warlock Dorothea with 2 Meteors and a Dancer to let her Meteor twice on turn 2 is probably the safest way. Hanneman also packs Meteor if you've built him but not Dorothea. If you want to get up-close and personal, Linhardt's Warp spell on turn 2 can help a Stride'd mage also get in range of Nader (Lysithea as well, if you recruited her). If you're set on stealing the Aurora Shield, Warp can also be used on a thief to set up that steal before raining magical flaming rocks on Nader.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Insurmountable

--

Japanese

天山いまだ越えず

That Which is not yet Crossed

Spanish

Infranqueable

Impassable

French

L'infranchissable

The impassable

German

Unüberwindbar

Insurmountable

Italian

Insormontabile

Insurmountable

Korean

넘지 못할 태산

Something which cannot be crossed

Simplified Chinese

仍未跨越天山

Lit. "Still cannot cross the sky mountain". There is a mountain range named Tian Shan (天山) in China, which is used here to mean "an insurmountable barrier".

Traditional Chinese

仍未跨越天山

Lit. "Still cannot cross the sky mountain". There is a mountain range named Tian Shan (天山) in China, which is used here to mean "an insurmountable barrier".

Gallery


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References

Insurmountable
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